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Reorder badges so that SS shows above others
This isn't perfect and probably needs much more consideration, but let's at least give the "better" ranks more visibility by bringing them to the front. Of note, this is only important due to the changes to osu!catch accuracy-grade cutoffs, which brings things closer in proximity than ever before.
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@ -235,13 +235,13 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Padding = new MarginPadding { Vertical = -15, Horizontal = -20 },
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Children = new[]
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{
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// The S and A badges are moved down slightly to prevent collision with the SS badge.
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new RankBadge(accuracyX, accuracyX, getRank(ScoreRank.X)),
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new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)),
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new RankBadge(accuracyA, Interpolation.Lerp(accuracyA, accuracyS, 0.25), getRank(ScoreRank.A)),
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new RankBadge(accuracyB, Interpolation.Lerp(accuracyB, accuracyA, 0.5), getRank(ScoreRank.B)),
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new RankBadge(accuracyC, Interpolation.Lerp(accuracyC, accuracyB, 0.5), getRank(ScoreRank.C)),
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new RankBadge(accuracyD, Interpolation.Lerp(accuracyD, accuracyC, 0.5), getRank(ScoreRank.D)),
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new RankBadge(accuracyC, Interpolation.Lerp(accuracyC, accuracyB, 0.5), getRank(ScoreRank.C)),
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new RankBadge(accuracyB, Interpolation.Lerp(accuracyB, accuracyA, 0.5), getRank(ScoreRank.B)),
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// The S and A badges are moved down slightly to prevent collision with the SS badge.
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new RankBadge(accuracyA, Interpolation.Lerp(accuracyA, accuracyS, 0.25), getRank(ScoreRank.A)),
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new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)),
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new RankBadge(accuracyX, accuracyX, getRank(ScoreRank.X)),
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}
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},
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rankText = new RankText(score.Rank)
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