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Add explanatory note for scheduling
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@@ -174,6 +174,7 @@ namespace osu.Game.Screens.Play.HUD
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private void onNewJudgement(JudgementResult result) => pendingJudgementResult = result;
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private void onCurrentChanged(ValueChangedEvent<double> valueChangedEvent)
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// schedule display updates one frame later to ensure we know the judgement result causing this change (if there is one).
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=> Scheduler.AddOnce(updateDisplay);
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private void updateDisplay()
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