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Submit and send failed spectator state more aggressively
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parent
8375dd72d6
commit
4ad3cb3b49
@ -54,6 +54,8 @@ namespace osu.Game.Screens.Play
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}
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AddInternal(new PlayerTouchInputDetector());
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HealthProcessor.Failed += onFail;
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}
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protected override void LoadAsyncComplete()
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@ -165,10 +167,21 @@ namespace osu.Game.Screens.Play
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spectatorClient.BeginPlaying(token, GameplayState, Score);
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}
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private bool onFail()
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{
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submitFromFailOrQuit();
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return true;
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}
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public override bool OnExiting(ScreenExitEvent e)
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{
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bool exiting = base.OnExiting(e);
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submitFromFailOrQuit();
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return exiting;
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}
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private void submitFromFailOrQuit()
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{
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if (LoadedBeatmapSuccessfully)
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{
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Task.Run(async () =>
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@ -177,8 +190,6 @@ namespace osu.Game.Screens.Play
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spectatorClient.EndPlaying(GameplayState);
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}).FireAndForget();
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}
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return exiting;
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}
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/// <summary>
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