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Disabled RecievePositionalInputAtSubTree in PlayerFlag.
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@ -12,6 +12,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
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{
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protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => false;
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private readonly UpdateableFlag flag;
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private const float default_size = 40f;
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