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Revert "Renamed UpdateableFlag to ClickableUpdateableFlag."
This reverts commit 671177e871
.
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@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Menus
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AddStep("click on flag", () =>
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{
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InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<ClickableUpdateableFlag>().First());
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InputManager.MoveMouseTo(loginOverlay.ChildrenOfType<UpdateableFlag>().First());
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("login overlay is hidden", () => loginOverlay.State.Value == Visibility.Hidden);
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@ -180,7 +180,7 @@ namespace osu.Game.Online.Leaderboards
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Masking = true,
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Children = new Drawable[]
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{
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new ClickableUpdateableFlag(user.CountryCode)
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new UpdateableFlag(user.CountryCode)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -157,7 +157,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Margin = new MarginPadding { Right = horizontal_inset },
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Text = score.DisplayAccuracy,
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},
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new ClickableUpdateableFlag(score.User.CountryCode)
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new UpdateableFlag(score.User.CountryCode)
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{
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Size = new Vector2(19, 14),
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ShowPlaceholderOnUnknown = false,
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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly UpdateableAvatar avatar;
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private readonly LinkFlowContainer usernameText;
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private readonly DrawableDate achievedOn;
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private readonly ClickableUpdateableFlag flag;
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private readonly UpdateableFlag flag;
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public TopScoreUserSection()
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{
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@ -112,7 +112,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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},
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}
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},
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flag = new ClickableUpdateableFlag
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flag = new UpdateableFlag
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Profile.Header
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private OsuSpriteText usernameText = null!;
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private ExternalLinkButton openUserExternally = null!;
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private OsuSpriteText titleText = null!;
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private ClickableUpdateableFlag userFlag = null!;
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private UpdateableFlag userFlag = null!;
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private OsuHoverContainer userCountryContainer = null!;
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private OsuSpriteText userCountryText = null!;
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private GroupBadgeFlow groupBadgeFlow = null!;
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@ -162,7 +162,7 @@ namespace osu.Game.Overlays.Profile.Header
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Direction = FillDirection.Horizontal,
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Children = new Drawable[]
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{
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userFlag = new ClickableUpdateableFlag
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userFlag = new UpdateableFlag
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{
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Size = new Vector2(28, 20),
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ShowPlaceholderOnUnknown = false,
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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Rankings
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private readonly Container content;
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private readonly Box background;
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private readonly ClickableUpdateableFlag flag;
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private readonly UpdateableFlag flag;
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private readonly OsuSpriteText countryName;
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public CountryPill()
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@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Rankings
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Spacing = new Vector2(5, 0),
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Children = new Drawable[]
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{
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flag = new ClickableUpdateableFlag
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flag = new UpdateableFlag
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Rankings.Tables
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Margin = new MarginPadding { Bottom = row_spacing },
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Children = new[]
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{
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new ClickableUpdateableFlag(GetCountryCode(item))
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new UpdateableFlag(GetCountryCode(item))
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{
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Size = new Vector2(28, 20),
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ShowPlaceholderOnUnknown = false,
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@ -123,7 +123,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
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FillMode = FillMode.Fit,
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User = user
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},
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new ClickableUpdateableFlag
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new UpdateableFlag
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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@ -12,14 +12,14 @@ namespace osu.Game.Screens.Play.HUD
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{
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public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
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{
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private readonly ClickableUpdateableFlag flag;
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private readonly UpdateableFlag flag;
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private const float default_size = 40f;
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public PlayerFlag()
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{
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Size = new Vector2(default_size, default_size / 1.4f);
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InternalChild = flag = new ClickableUpdateableFlag
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InternalChild = flag = new UpdateableFlag
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{
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RelativeSizeAxes = Axes.Both,
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};
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@ -11,7 +11,7 @@ using osu.Game.Overlays;
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namespace osu.Game.Users.Drawables
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{
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public partial class ClickableUpdateableFlag : ModelBackedDrawable<CountryCode>
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public partial class UpdateableFlag : ModelBackedDrawable<CountryCode>
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{
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public CountryCode CountryCode
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{
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@ -30,7 +30,7 @@ namespace osu.Game.Users.Drawables
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/// </summary>
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public Action? Action;
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public ClickableUpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
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public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
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{
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CountryCode = countryCode;
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Users
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protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false);
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protected ClickableUpdateableFlag CreateFlag() => new ClickableUpdateableFlag(User.CountryCode)
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protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode)
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{
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Size = new Vector2(36, 26),
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Action = Action,
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