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mirror of https://github.com/ppy/osu.git synced 2025-01-13 07:22:54 +08:00

Refactor KeyCounterDisplay to use autosize

A previous attempt at this was unsuccessful due to a partially
off-screen elements not getting the correct size early enough (see
https://github.com/ppy/osu/issues/14793). This can be accounted for by
setting `AlwaysPresent` when visibility is expected.

This fixes [test failures](https://github.com/ppy/osu/actions/runs/6838444698/job/18595535795)
due to the newly added `Width` / `Height` being persisted with
floating-point errors (by not persisting the values in the first place,
via `AutoSize.Both`).
This commit is contained in:
Dean Herbert 2023-11-12 15:12:04 +09:00
parent b995c96dca
commit 798e677c09
No known key found for this signature in database
3 changed files with 16 additions and 27 deletions

View File

@ -10,8 +10,6 @@ namespace osu.Game.Screens.Play
{
public partial class ArgonKeyCounterDisplay : KeyCounterDisplay
{
private const int duration = 100;
protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
public ArgonKeyCounterDisplay()
@ -25,16 +23,6 @@ namespace osu.Game.Screens.Play
};
}
protected override void Update()
{
base.Update();
Size = KeyFlow.Size;
}
protected override KeyCounter CreateCounter(InputTrigger trigger) => new ArgonKeyCounter(trigger);
protected override void UpdateVisibility()
=> KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
}
}

View File

@ -10,7 +10,6 @@ namespace osu.Game.Screens.Play.HUD
{
public partial class DefaultKeyCounterDisplay : KeyCounterDisplay
{
private const int duration = 100;
private const double key_fade_time = 80;
protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
@ -25,15 +24,6 @@ namespace osu.Game.Screens.Play.HUD
};
}
protected override void Update()
{
base.Update();
// Don't use autosize as it will shrink to zero when KeyFlow is hidden.
// In turn this can cause the display to be masked off screen and never become visible again.
Size = KeyFlow.Size;
}
protected override KeyCounter CreateCounter(InputTrigger trigger) => new DefaultKeyCounter(trigger)
{
FadeTime = key_fade_time,
@ -41,10 +31,6 @@ namespace osu.Game.Screens.Play.HUD
KeyUpTextColor = KeyUpTextColor,
};
protected override void UpdateVisibility() =>
// Isolate changing visibility of the key counters from fading this component.
KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
private Color4 keyDownTextColor = Color4.DarkGray;
public Color4 KeyDownTextColor

View File

@ -4,6 +4,7 @@
using System.Collections.Specialized;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Rulesets.UI;
@ -31,13 +32,27 @@ namespace osu.Game.Screens.Play.HUD
[Resolved]
private InputCountController controller { get; set; } = null!;
protected abstract void UpdateVisibility();
private const int duration = 100;
protected void UpdateVisibility()
{
bool visible = AlwaysVisible.Value || ConfigVisibility.Value;
// Isolate changing visibility of the key counters from fading this component.
KeyFlow.FadeTo(visible ? 1 : 0, duration);
// Ensure a valid size is immediately obtained even if partially off-screen
// See https://github.com/ppy/osu/issues/14793.
KeyFlow.AlwaysPresent = visible;
}
protected abstract KeyCounter CreateCounter(InputTrigger trigger);
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, DrawableRuleset? drawableRuleset)
{
AutoSizeAxes = Axes.Both;
config.BindWith(OsuSetting.KeyOverlay, ConfigVisibility);
if (drawableRuleset != null)