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Remove method for being unused
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@ -45,14 +45,6 @@ namespace osu.Game.Screens.Play.HUD
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{
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}
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/// <summary>
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/// Triggered when a <see cref="Judgement"/> resulted in the player losing health.
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/// Calls to this method are debounced.
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/// </summary>
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protected virtual void Miss()
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{
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}
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[Resolved]
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private HUDOverlay? hudOverlay { get; set; }
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@ -122,8 +114,6 @@ namespace osu.Game.Screens.Play.HUD
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{
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if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
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Scheduler.AddOnce(Flash);
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else if (judgement.Judgement.HealthIncreaseFor(judgement) < 0)
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Scheduler.AddOnce(Miss);
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}
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protected override void Dispose(bool isDisposing)
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