Dean Herbert
c0cfa66510
Merge pull request #21754 from Feodor0090/waveform-invalidate
...
Reload waveform on track replacement in editor
2023-01-06 19:57:27 +08:00
Dean Herbert
938658649e
Merge pull request #22043 from frenzibyte/fix-solo-leaderboard-hyphen
...
Fix gameplay leaderboard showing "-" on non-tracked scores
2023-01-06 18:12:00 +08:00
Dean Herbert
464f251c0c
Merge branch 'master' into beatmap-set-link-genre-language
2023-01-06 17:09:06 +08:00
Salman Ahmed
408356d05e
Fix gameplay leaderboard showing "-" on non-tracked scores
2023-01-06 12:06:47 +03:00
ansel
c6e2104ec2
Refresh waveforms instead of recreating the whole component
2023-01-06 03:46:49 +03:00
Salman Ahmed
88148567c0
Merge branch 'master' into fix-playlist-item-regressions
2023-01-05 15:31:27 +03:00
Salman Ahmed
8f37e69dc4
Schedule difficulty calculation to avoid performing with incomplete state updates
2023-01-05 12:52:08 +03:00
Salman Ahmed
39221a52da
Fix advanced statistics display using decoupled ruleset bindable for difficulty calculation
2023-01-05 12:52:08 +03:00
Joseph Madamba
5fb6f220e6
Fix playlist items not animating when rearranging
2023-01-03 11:10:02 -08:00
Joseph Madamba
5dfd4180c8
Fix playlist selecting random item when not allowed after deleting
2023-01-03 11:10:02 -08:00
Dean Herbert
beb3b96aca
Harden request equality checks
2023-01-04 01:44:00 +08:00
Dean Herbert
8f7ae0395a
Fix song select leaderboard potentially showing wrong scores on quick beatmap changes
...
Closes #22002 .
2023-01-03 00:55:09 +08:00
Joseph Madamba
d79ee29f29
Make replays pause with middle mouse button instead of exiting
2023-01-01 21:01:12 -08:00
Bartłomiej Dach
b689ad6d80
Fix changing preview point not prompting for save
2023-01-01 19:54:26 +01:00
Bartłomiej Dach
efdd557f3b
Adjust binding logic
2023-01-01 19:45:23 +01:00
Bartłomiej Dach
452ebddfd2
Adjust visual appearance of preview time part
...
- Use slightly different hue of green to distinguish from difficulty
control points. The colour is still not ideal, but picking
a distinctive enough hue is pretty hard.
- Place the preview time part at the bottom rather at the top.
Not sure why it was at the top; not only could it overlap with the
control points, but it also looked quite badly misaligned there
when bookmarks were displayed at the bottom.
2023-01-01 19:42:55 +01:00
Bartłomiej Dach
a82f1a6abd
Adjust method naming and copy
2023-01-01 18:50:47 +01:00
Bartłomiej Dach
0e59b55a12
Merge branch 'master' into previewTime
2023-01-01 18:38:19 +01:00
Bartłomiej Dach
6509d3538c
Fix counter initially rolling down from 100% to 0% in minimum achievable mode
2022-12-30 21:13:41 +01:00
Bartłomiej Dach
7580ab78be
Move binding to LoadComplete()
2022-12-30 21:08:48 +01:00
Bartłomiej Dach
6d42cc5a36
Naming pass
2022-12-30 20:30:58 +01:00
cdwcgt
d60349c7c6
add description
2022-12-30 23:24:41 +09:00
cdwcgt
8beb168be9
remove nullable disabled
2022-12-30 23:24:20 +09:00
cdwcgt
784fe7ecf2
rename AccType
to AccuracyDisplay
2022-12-30 23:06:10 +09:00
cdwcgt
23c485c763
readonly
2022-12-30 22:59:56 +09:00
cdwcgt
a91da2284d
safe way to pass bindable
2022-12-30 22:58:46 +09:00
cdwcgt
3c32a50c12
add new accuracy counter display
2022-12-30 21:19:46 +09:00
mk56-spn
680646d3a6
Make offsetting of bottom bar more readable
2022-12-29 12:02:08 +01:00
Bartłomiej Dach
3c0b8af8f1
Allow unsubscribing from solo statistics updates
...
This is more of a safety item. To avoid potential duplicate key in
dictionary errors (and also avoid being slightly memory-leaky), allow
`SoloStatisticsWatcher` consumers to dispose of the subscriptions they
take out.
2022-12-28 08:07:48 +01:00
Bartłomiej Dach
04f9a354c3
Convert SoloResultsScreen
to NRT
2022-12-28 07:54:36 +01:00
Bartłomiej Dach
e90619244d
Fix incorrect accuracy display on overall ranking view
2022-12-27 19:51:51 +01:00
Dean Herbert
df6f2ad0a1
Merge pull request #21804 from bdach/hide-global-rankings-when-presenting-scores
...
Only show global rankings on solo results screen when progressing from gameplay
2022-12-27 16:39:26 +08:00
integer
a0690e7ffb
replay menus remembers expanded state
...
no messing with readonly fields
2022-12-27 00:13:46 +00:00
Bartłomiej Dach
01cf96e240
Only show global rankings on results screen when progressing from gameplay
2022-12-26 23:35:45 +01:00
Berkan Diler
c7ca4bbba5
Use generic Enum methods
2022-12-26 20:36:39 +01:00
Joseph Madamba
0dba25e0ab
Refactor to just exit sub screens until lounge sub screen
...
Co-Authored-By: Salman Ahmed <frenzibyte@gmail.com>
2022-12-25 21:56:22 -08:00
Joseph Madamba
5232588a1f
Use PerformFromScreen
to exit sub screens instead
2022-12-24 20:04:45 -08:00
Joseph Madamba
00ed5d6f92
Merge remote-tracking branch 'upstream/master' into fix-op-non-current-onexiting
2022-12-24 14:01:11 -08:00
Bartłomiej Dach
36a6f3685e
Don't show global rankings display when not logged in
2022-12-24 14:35:11 +01:00
Bartłomiej Dach
da519acb20
Add overall ranking display to solo results
2022-12-24 14:35:04 +01:00
Bartłomiej Dach
3abdf557ea
Add protected method for customising statistics panel rows
2022-12-24 14:35:00 +01:00
Bartłomiej Dach
600ada46be
Add protected method for customising statistics panel
2022-12-24 14:34:54 +01:00
Bartłomiej Dach
cf0b3ec879
Merge branch 'master' into score-stats-display
2022-12-24 14:32:08 +01:00
Bartłomiej Dach
83a50816b6
Remove unused constructor param
2022-12-24 10:44:38 +01:00
Bartłomiej Dach
4e5109a649
Use plain bindable flow instead of binding to watcher directly
2022-12-24 10:27:28 +01:00
Bartłomiej Dach
c7f248e13c
Implement overall ranking display for solo results screen
2022-12-24 00:30:38 +01:00
Joseph Madamba
494886ef92
Rename Text
to Metadata
2022-12-23 11:11:15 -08:00
ansel
f25439e359
Move track change subscription to LoadComplete
2022-12-23 01:54:49 +03:00
Bartłomiej Dach
676d4a0d6d
Merge branch 'master' into fix-waveform-zoom-reload
2022-12-22 23:48:50 +01:00
Salman Ahmed
0cb9b79834
Fix ZoomableScrollContainer
potentially not updating content width on setup
2022-12-23 00:56:38 +03:00
Salman Ahmed
30de9ba795
Dispose previous waveform on track reload
2022-12-23 00:35:59 +03:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
ansel
20370bd5ae
Invalidate waveform on track load
2022-12-22 20:49:09 +03:00
ansel
d0645ce151
Rewrite waveform invalidation
2022-12-22 15:59:51 +03:00
ansel
f2e8776529
Bind to clock instead of music controller
2022-12-22 15:35:53 +03:00
ansel
a18ece8610
Listen for track reload in timing screen
2022-12-22 01:24:23 +03:00
ansel
7089bb6c23
Listen for track reload in timeline
2022-12-22 01:23:59 +03:00
ansel
66a02374da
Clear cached waveform on track change in editor
2022-12-22 01:23:24 +03:00
Bartłomiej Dach
6948035a3c
Ensure score submission attempt completion before notifying spectator server when exiting play early
...
When a `SubmittingPlayer` gameplay session ends with the successful
completion of a beatmap, `PrepareScoreForResultsAsync()` ensures that
the score submission request is sent to and responded to by osu-web
before calling `ISpectatorClient.EndPlaying()`.
While previously this was mostly an implementation detail, this becomes
important when considering that more and more server-side flows (replay
upload, notifying about score processing completion) hook into
`EndPlaying()`, and assume that by the point that message arrives at
osu-spectator-server, the score has already been submitted and has been
assigned a score ID that corresponds to the score submission token.
As it turns out, in the early-exit path (when the user exits the play
midway through, retries, or just fails), the same ordering guarantees
were not provided. The score's submission ran concurrently to the
spectator client `EndPlaying()` call, therefore creating a network
race. osu-server-spectator components that implciitly relied on the
ordering provided by the happy path, could therefore fail to unmap the
score submission token to a score ID.
Note that as written, the osu-server-spectator replay upload flow is
not really affected by this, as it self-corrects by essentially polling
the database and trying to unmap the score submission token to a score
ID for up to 30 seconds. However, this change would have the benefit of
reducing the polls required in such cases to just one DB retrieval.
2022-12-21 22:23:26 +01:00
Joseph Madamba
1d39e8d0ce
Refactor MetadataSection
to use generics and inheritance
2022-12-21 10:18:47 -08:00
mk56-spn
626f4b0dfd
fix test failures, improve button logic
2022-12-19 16:35:20 +01:00
MK56
878e2f24c4
Merge branch 'master' into footer_V2_implementation
2022-12-19 13:19:23 +01:00
mk56-spn
407b0a0ad3
Address issues from Joehuu review
2022-12-19 11:30:23 +01:00
Dean Herbert
4a7d7c6ed9
Use MaxBy
in all locations that can and update inspection level to match dotnet-build
2022-12-19 16:47:10 +09:00
Dean Herbert
b64a5cbda6
Merge branch 'master' into guard-url-protocols
2022-12-19 15:46:45 +09:00
Bartłomiej Dach
fea0895f16
Call spectator EndPlaying()
immediately after score submission
...
As it turns out, in current `master`, if a gameplay session ends
normally (i.e. by the player completing the beatmap in full), then
the spectator server `EndPlaying()` method will not be called until
`SubmittingPlayer.OnExiting()`, which in practice turns out to be
the moment where the user exits from the post-gameplay results screen
back to song select.
There is seemingly no reasonable cause for not calling this earlier. In
fact the solo spectator flow looks more broken without this call than
with, because without it the spectator view just hangs until the
spectated player exits gameplay, and *only then* shows results, rather
than do it upon normal gameplay completion.
2022-12-17 21:35:43 +01:00
mk56-spn
f3873b73e3
Clean up syntax for readability
2022-12-16 20:56:34 +01:00
Dean Herbert
ba54551313
Merge branch 'master' into guard-url-protocols
2022-12-16 18:23:16 +09:00
Dean Herbert
27c497145f
Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0
2022-12-16 18:16:26 +09:00
Jamie Taylor
d5b2c7dfe9
Clamp SFX panning on results screen
2022-12-16 17:19:07 +09:00
Dan Balasescu
cbee72897a
Merge pull request #21654 from Susko3/use-localisable-strings-for-dates-and-times
...
Use `LocalisableString`s for date and time formats
2022-12-16 16:17:14 +09:00
Dean Herbert
232f590ba3
Merge pull request #21628 from peppy/go-hard-file-writes
...
Use hard links on windows when importing beatmaps from a legacy osu! install
2022-12-16 14:52:57 +09:00
cdwcgt
a4d28aff6d
fix typo
2022-12-16 10:48:56 +09:00
cdwcgt
79e27c2d9d
PreviewTimePart
will not show if preview time is -1
2022-12-16 10:44:07 +09:00
cdwcgt
f0246df1a9
only get;
2022-12-16 09:58:58 +09:00
Susko3
0f34d908c7
Use LocalisableString
s for date and time formats
2022-12-16 00:05:47 +01:00
cdwcgt
c164744064
Add ability to set preview time
2022-12-16 01:03:30 +09:00
mk56-spn
0c177aa7de
Improve tests, simplify "updateDisplay" method
2022-12-15 16:12:34 +01:00
mk56-spn
9a235b3213
remove rolling duration, fix issue with loading
2022-12-15 15:21:03 +01:00
Dean Herbert
50dc76d579
Merge pull request #21618 from smoogipoo/multi-spec-only-local-results
...
Only show local results in multi-spectator results screen
2022-12-14 14:00:02 +09:00
Dean Herbert
b8904fe747
Move ImportParameters
to better home
2022-12-13 21:41:26 +09:00
Dean Herbert
cb16d62700
Hook up ImportParameter
flow with IModelImporter
caller methods
2022-12-13 21:29:32 +09:00
mk56-spn
edb46e422c
Fix "using" name in HUD overlay
2022-12-12 15:15:30 +01:00
mk56-spn
99d83315c1
change settings order
2022-12-12 15:10:45 +01:00
mk56-spn
8efe7528e3
change ruleset source to avoid issues with converted beatmaps
2022-12-12 15:10:10 +01:00
mk56-spn
4d592184ca
temp cmt
2022-12-12 11:53:07 +01:00
Dan Balasescu
7b48c91fe2
Only show local results in multi-spectator results screen
2022-12-12 18:56:43 +09:00
mk56-spn
58bf081096
Fix judgement counter not loading after first attempt in gameplay, Fix typo in Display
2022-12-12 10:52:55 +01:00
Dan Balasescu
caa0b7c290
Move score token to BeginPlaying
2022-12-12 13:59:27 +09:00
mk56-spn
f0c780f1f6
Fix tally header
2022-12-12 00:48:35 +01:00
mk56-spn
a107fca5d0
Hide "Full" option from counter flow directions
2022-12-12 00:33:28 +01:00
mk56-spn
161894da3b
Add more test checks and fix deserialisation test
2022-12-11 23:58:10 +01:00
mk56-spn
4c17b27273
Add Display, Counter, Tests
2022-12-11 23:47:17 +01:00
mk56-spn
f798951f09
Create Judgement Info struct
2022-12-11 22:09:14 +01:00
mk56-spn
ffbe68bd26
Add judgementTally to HUD overlay
2022-12-11 22:08:48 +01:00
cdwcgt
e02b8cb199
Group export methods into their respective managers
2022-12-11 18:30:24 +09:00
cdwcgt
a1fc33668c
Merge branch 'master' into export
2022-12-09 23:40:26 +09:00
Dan Balasescu
4a65f5c864
Add score token to spectator state
2022-12-09 19:09:51 +09:00
Loreos7
0aeee8d6ab
fix typo in today's tip
2022-12-07 17:47:37 +03:00
Dean Herbert
eea7984ba9
Remove triangle effect from latency certifier buttons
2022-12-07 14:53:56 +09:00
mk56-spn
fc630165fd
Adjust formatting of BPM text
2022-12-06 15:08:21 +01:00
Dan Balasescu
9ddc2f4804
Merge pull request #21523 from Feodor0090/rewind-click-fix
...
Perform rewind with right click only if cursor didn't leave the button
2022-12-06 13:38:20 +09:00
ansel
b66409bd37
Perform rewind with right click only if cursor didn't leave the button
2022-12-05 23:38:45 +03:00
mk56-spn
f69c084969
Add roll duration
2022-12-05 17:08:00 +01:00
mk56-spn
b6a6db1160
Add dynamic BPM counter to SkinEditor
2022-12-05 12:29:23 +01:00
Andrei Zavatski
41f7dad8e9
Delete SmoothCircularProgress.cs
2022-12-03 16:40:41 +03:00
Andrei Zavatski
97b6d88f00
Remove SmoothCircularProgress usage in AccuracyCircle
2022-12-03 16:39:44 +03:00
mk56-spn
7373d79ba6
Use OsuColour instead of hex for button accent colour
2022-12-02 19:16:25 +01:00
mk56-spn
c5bad816db
Add button colouring whilst corresponding overlay is present
2022-12-02 18:44:21 +01:00
Dean Herbert
5a69656764
Merge pull request #21496 from peppy/fix-zero-length-spinners
...
Fix being able to place zero-length spinners
2022-12-02 19:25:00 +09:00
Dan Balasescu
850931120d
Merge pull request #21479 from peppy/fix-wrong-last-hit-object-time
...
Fix some components not accounting for final hold notes in osu!mania beatmaps
2022-12-02 18:12:00 +09:00
Dean Herbert
d1296a22ce
Update timeline blueprint's end time logic to better match new blueprint implementation
2022-12-02 17:57:15 +09:00
Dan Balasescu
a39bd634c4
Merge pull request #21405 from LumpBloom7/Editor-DrawableRuleset-Dependencies
...
Provide DrawableRulesetDependencies from HitObjectComposer
2022-12-02 17:31:31 +09:00
Dan Balasescu
d684aa75b8
Merge pull request #21477 from peppy/fix-mania-timeline-blueprint-colour
...
Fix osu!mania editor timeline showing bright-white blueprints
2022-12-02 16:55:29 +09:00
Dean Herbert
a2db0afe19
Avoid querying GetLastObjectTime
twice in editor seek flow
2022-12-02 16:07:24 +09:00
Dean Herbert
8cf89fcb81
Use Highlight1
instead of dull grey
2022-12-02 15:30:47 +09:00
mk56-spn
ea882f6874
Add disabled button dimming.
2022-12-01 22:31:14 +01:00
mk56-spn
55a21a75a4
Add hover lightening
2022-12-01 22:07:28 +01:00
mk56-spn
d7cea51551
Add functionality of Random button
2022-12-01 16:29:52 +01:00
mk56-spn
1530495e7c
Add button "accent" colour, bottom bar, icon, text
2022-12-01 15:34:09 +01:00
mk56-spn
774eb178a1
Add basic button design and footer button addition flow
2022-12-01 13:13:37 +01:00
mk56-spn
18b4317e99
Create Basic V2 footer and test
2022-12-01 11:57:50 +01:00
Dean Herbert
896f2d8f74
Fix multiple instances of last hitobject time being calculated incorrectly
2022-12-01 18:04:06 +09:00
Dean Herbert
f34a79b1a9
Set a better default colour for timeline blueprints when no colour information is available
2022-12-01 17:03:53 +09:00
Dean Herbert
bbf023cf68
Fix incorrect culture used when parsing timeline popup textbox content
2022-12-01 16:12:29 +09:00
Derrick Timmermans
5c8fce1c08
Remove extra blank line
2022-11-30 13:05:14 +01:00
Derrick Timmermans
6a61e70766
Expose Ruleset from HitObjectComposer instead
2022-11-30 12:17:58 +01:00
Dean Herbert
4215f4f5d7
Merge branch 'master' into Editor-DrawableRuleset-Dependencies
2022-11-30 17:42:46 +09:00
Dean Herbert
2a3b24d058
Avoid need for implicit null casting
2022-11-30 14:21:04 +09:00
Dean Herbert
0659c84341
Rename method to be more in line with project naming
2022-11-30 14:17:49 +09:00
Dean Herbert
63ba40ff39
Merge branch 'master' into control-point-scroll-into-view
2022-11-30 14:12:19 +09:00
Jai Sharma
7dbf379351
Don't use verbatim string literals
2022-11-29 18:22:07 +00:00
Derrick Timmermans
70c320b2e8
Provide ruleset dependencies only to Compose Placement Blueprints
2022-11-27 21:43:33 +01:00
mk56-spn
0aba119056
Merge remote-tracking branch 'origin/RangeSlider_implementation' into RangeSlider_implementation
...
# Conflicts:
# osu.Game.Tests/Visual/SongSelect/TestSceneDifficultyRangeFilterControl.cs
# osu.Game/Screens/Select/DifficultyRangeFilterControl.cs
2022-11-27 10:40:29 +01:00
Jai Sharma
218c04c174
Code quality
2022-11-27 03:23:08 +00:00
Jai Sharma
6000e14668
Correctly select issue row
2022-11-27 03:08:54 +00:00
Jai Sharma
3c56b9c93a
Add OnRowSelected
event to EditorTable
2022-11-27 02:47:54 +00:00
Jai Sharma
792334a190
Move Control Group timing data into it's own component
2022-11-27 02:47:02 +00:00
Jai Sharma
b6d7bec240
Remove #nullable disabled
from EditorTable
and it's derived classes
2022-11-27 02:45:56 +00:00
Jai Sharma
1a914d0df7
Remove #nullable disable
from TimingScreen
2022-11-27 02:43:22 +00:00
Bartłomiej Dach
894ef15e79
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
mk56-spn
92ed2ed4ef
Refactor star "DifficultyRangeFilterControl" into generic range slider class
2022-11-26 12:19:08 +01:00
Bartłomiej Dach
73176a1315
Merge branch 'master' into triangle-button-v2
2022-11-25 18:35:59 +01:00
Bartłomiej Dach
bbbc1d0428
Darken colour of playlists create button
...
To match d0c4637683
.
2022-11-25 18:23:28 +01:00
Dean Herbert
d0c4637683
Lighten colour of multiplayer create game button
2022-11-25 20:18:21 +09:00
Bartłomiej Dach
fca3e7e39f
Merge branch 'master' into editor-seek-control-points
2022-11-24 21:53:47 +01:00
Dean Herbert
2b2beadd06
Merge branch 'master' into update-framework
2022-11-25 01:00:08 +09:00
Dean Herbert
6ad432b311
Use RoundedButton
in more places
2022-11-24 16:33:01 +09:00
Dean Herbert
53b03df93d
Combine TriangleButton
and RoundedButton
classes
2022-11-24 16:26:57 +09:00
Dean Herbert
bea2acc60e
Remove local specifications of triangle colouring
2022-11-24 16:18:15 +09:00
Dean Herbert
37f725bfa2
Reverse directionality of up/down traversal keys to match scroll
2022-11-24 13:55:58 +09:00
Dean Herbert
b381b4fd2d
Merge branch 'master' into update-framework
2022-11-24 01:27:58 +09:00
Bartłomiej Dach
30f9cc46a7
Protect offset and bpm adjustments from null selection too
2022-11-23 17:25:43 +01:00
Dean Herbert
9b9b8a5977
Add ability to seek between control points in editor using down/up arrows
...
Matches stable. Addresses #21376 .
2022-11-23 15:59:32 +09:00
Dean Herbert
d146f86511
Fix crash when hitting 'T' to tap timing while no timing point is selected
2022-11-23 15:39:56 +09:00
Dean Herbert
de163b2bb5
Change song select to only allow volume adjusting if alt is held while scrolling
2022-11-22 19:48:55 +09:00
cdwcgt
e37d30a373
refactor based on reviews
...
removed LegacyExportManager
Separated the method of CreateZip method and the default export method
2022-11-21 18:58:01 +09:00
Dean Herbert
4a79141824
Merge pull request #21338 from RATCM/fix-leaderboard-filter
...
Match leaderboard filter behaviour to web
2022-11-21 14:01:55 +09:00
Dean Herbert
dfa92b3de9
Merge pull request #21326 from bdach/fix-phantom-beatmap-sets
...
Fix phantom beatmap sets appearing on carousel after delete/update
2022-11-21 13:25:14 +09:00
RATCM
f5fbb7c8de
Changed comments
2022-11-20 19:27:40 +01:00
RATCM
d20a357c0e
Fixed ordering bug
2022-11-20 19:24:51 +01:00
RATCM
9040dfbd4e
Match leaderboard filter behaviour to web
2022-11-20 17:39:46 +01:00
Bartłomiej Dach
1269afd0c5
Merge pull request #21307 from frenzibyte/disable-scroll-speed-on-osu
...
Hide scroll speed control from effects section on rulesets which don't support it
2022-11-20 16:17:55 +01:00
Bartłomiej Dach
7b274083d3
Fix phantom beatmap sets appearing on carousel after delete/update
...
Regressed in c40c70509e
.
As it turns out, `item.Item.Filtered.Value` is not the only condition
that should be checked to determine if a carousel item should be hidden
or not - `item.Item.State.Value != CarouselItemState.Collapsed` should
also be true. This was even available as the `item.Item.Visible`
convenience property, which is used in this commit.
Failing to check `item.Item.State.Value` led to setting non-zero alpha
on collapsed carousel items, leading to phantom beatmap sets appearing,
as the alpha was set in the entire carousel's `Update()` method, thus
firing every frame.
2022-11-20 10:08:34 +01:00
Salman Ahmed
4b0ba86bd0
Identify scrolling rulesets using temporary DrawableRuleset
instances
2022-11-20 04:12:52 +03:00
Bartłomiej Dach
c05c1625f2
Merge branch 'master' into editor-test-play-dont-retain-test-time
2022-11-19 12:09:04 +01:00
Salman Ahmed
60c424837b
Merge branch 'master' into disable-scroll-speed-on-osu
2022-11-19 12:13:45 +03:00
Salman Ahmed
2e3af97892
Remove unused using
2022-11-19 12:13:36 +03:00
Salman Ahmed
290369db47
Hide scroll speed slider on rulesets which don't support it
2022-11-19 06:42:27 +03:00
Salman Ahmed
016de2f5a0
Fix editor not always playing hitsounds with clock offsets applied
2022-11-19 05:15:22 +03:00
cdwcgt
4e457871f3
impossible null and remove storage
2022-11-19 01:03:22 +09:00
Dawid Sośnia
9ad484a0f4
Merge branch 'ppy:master' into gameplay-leaderboard-fix
2022-11-18 12:11:22 +01:00
cdwcgt
4b29941b47
add LegacyExportManager
2022-11-18 20:00:00 +09:00
Dean Herbert
06ce8130c2
Apply changes in line with framework NRT updates
2022-11-18 18:13:15 +09:00
Dan Balasescu
d8e99d811d
Merge pull request #21293 from frenzibyte/fix-timeline-extent-scrolling
...
Fix timeline potentially scrolling at extents while not dragging
2022-11-18 16:19:30 +09:00
Dean Herbert
d59befc9d3
Fix initial visual state of positions before sort
runs
2022-11-18 16:08:27 +09:00
Dean Herbert
aff218dfd5
Redirect through validity function rather than overriding Sort
2022-11-18 16:03:40 +09:00
Dean Herbert
20af8217f4
Tidy up bindable flow
2022-11-18 15:50:41 +09:00
Dean Herbert
e4f522aad1
Fix inspections / typos
2022-11-18 15:47:37 +09:00
Dean Herbert
d17c091d63
Move constant to a better location
2022-11-18 15:47:31 +09:00
Dean Herbert
3faa7f5f74
Merge branch 'master' into gameplay-leaderboard-fix
2022-11-18 15:44:30 +09:00
Salman Ahmed
90cd386323
Fix timeline potentially scrolling at extents while not dragging
2022-11-18 09:43:16 +03:00
Dan Balasescu
219d049edf
Merge pull request #21140 from maromalo/long-standard
...
Standardise scores to `long` type
2022-11-18 15:26:33 +09:00
Dan Balasescu
57b8495c7a
Merge branch 'master' into long-standard
2022-11-18 14:24:04 +09:00
Dean Herbert
e4d134a820
Reduce time waited on a score submission token from 60 to 30s
2022-11-18 14:07:40 +09:00
Dean Herbert
1ff1738988
Merge pull request #21244 from nanashi-1/beatmapoptions-disabled
...
Disable certain beatmap option buttons when there are no beatmaps selected
2022-11-18 12:55:07 +09:00
Dawid Sośnia
0dbf491872
Merge branch 'master' into gameplay-leaderboard-fix
2022-11-17 22:06:51 +01:00
Piggey
eb691266c1
cleanup
2022-11-17 21:50:39 +01:00
Dean Herbert
20d87fbed4
Eagerly dispose of triangles intro textures to avoid holding for full length of game session
2022-11-17 23:05:34 +09:00
Piggey
fa00fc5c6d
change scoresType to be a bindable
2022-11-17 13:27:56 +01:00
Piggey
dea2a6ed8d
override sort()
function in SoloGameplayLeaderboard
2022-11-17 12:12:36 +01:00
nanashi-1
4773979e52
add condition
2022-11-17 16:15:34 +08:00
Dean Herbert
a4e713a61f
When returning to the editor after test play, use the original editor time rather than the point of exit
2022-11-17 12:36:24 +09:00
Dean Herbert
bfcd9e0f45
Don't seek to current editor location when location is close to (or before) the first object
2022-11-17 12:32:35 +09:00
Salman Ahmed
87b4fee10f
Remove leftover constant
2022-11-17 04:05:21 +03:00
Salman Ahmed
55beaf5d93
Revert buttons order change
2022-11-17 04:05:15 +03:00
Salman Ahmed
039ab83a46
Disable beatmap options button when none selected
2022-11-17 04:00:23 +03:00
Salman Ahmed
0e46614c57
Revert beatmap option button state changes
2022-11-17 03:57:01 +03:00
Salman Ahmed
7a28a7f2a0
Move IGameplaySettings
override to compose screen to keep test mode unaffected
2022-11-17 01:45:16 +03:00
cdwcgt
e1a21e0cf9
create a task to export to avoid block main thread
...
Code quality and remove some #nullable disable
2022-11-17 01:08:06 +09:00
Dean Herbert
ee6fffec5f
Fix combo colour normalisation setting not applying to editor test play
2022-11-16 17:54:49 +09:00
nanashi-1
5d8d8ffce5
fix naming
2022-11-16 10:09:51 +08:00
nanashi-1
55edd6c907
add space
2022-11-16 09:58:49 +08:00
nanashi-1
1fb8357e93
change disabledAlpha
from readonly
to const
2022-11-16 09:58:32 +08:00
nanashi-1
9101ad0cbd
fixed naming
2022-11-16 09:42:40 +08:00
nanashi-1
5973bb1956
AddButton now returns the button
2022-11-15 20:57:31 +08:00
nanashi-1
1186ed3e32
add disable
2022-11-15 20:56:18 +08:00
nanashi-1
e8d170e772
disable certain options when no beatmap is selected
2022-11-15 20:55:55 +08:00
Dean Herbert
489dca79a1
Remove upper limit for pooling
2022-11-15 12:31:25 +09:00
Dean Herbert
308ed1abd1
Fix number of judgements shown potentially exceeding upper limit
2022-11-15 12:31:25 +09:00
Dean Herbert
59a8603728
Ensure flowing animation starts correctly from zero
2022-11-15 12:04:40 +09:00
Dean Herbert
aef6ee23eb
Apply pooling support to ColourHitErrorMeter
2022-11-15 12:04:40 +09:00
Dean Herbert
a86b50d62a
Apply nullability to BarHitErrorMeter
2022-11-15 11:33:27 +09:00
Dean Herbert
576f462f59
Add pooling support to BarHitErrorMeter
2022-11-15 11:33:27 +09:00
maromalo
1911120afe
Merge branch 'master' into long-standard
2022-11-12 09:52:11 -03:00
Thomas Müller-Höhne
fa8e38d9d6
Target rounded fragment shader
...
Compatibility with osu-framework change https://github.com/ppy/osu-framework/pull/5512
2022-11-12 17:18:23 +09:00
Dan Balasescu
db25e9e9c8
Merge branch 'master' into combo-colour-brightness-limit
2022-11-11 15:31:28 +09:00
Dan Balasescu
94772a9cda
Merge pull request #21147 from peppy/fix-timeline-editor-crash
...
Fix editor hard crash when beatmap file specified out-of-range timeline zoom value
2022-11-10 22:59:55 +09:00
Dan Balasescu
606d42c679
Merge pull request #21184 from peppy/skinnable-things-cleanup
...
Skinnable class naming pass
2022-11-10 12:52:08 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
...
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
3547c04002
Merge branch 'master' into skinnable-things-cleanup
2022-11-10 12:09:32 +09:00
Piggey
0011f4e7be
fix comment lol
2022-11-09 19:59:04 +01:00
Piggey
4fbc240aa1
Merge remote-tracking branch 'origin/gameplay-leaderboard-fix' into gameplay-leaderboard-fix
2022-11-09 19:53:56 +01:00
Piggey
ab53fb17d3
change displayed text from #?
to -
2022-11-09 19:53:36 +01:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
e75c3b3f94
Rename SkinnableTarget
to GlobalSkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
4457648b1c
Fix editor playing too many sounds when user performs a manual seek during playback
2022-11-09 17:42:33 +09:00
Dawid Sośnia
9549e55ef8
Merge branch 'ppy:master' into gameplay-leaderboard-fix
2022-11-08 20:04:13 +01:00
Piggey
d48c56818f
change positionText
to display "#?" if tracked score is being 51st on the leaderboard
2022-11-08 20:02:21 +01:00
Dean Herbert
4448fcb3c8
Override combo colour brightness normalisation setting only in editor
2022-11-08 18:29:10 +09:00
Dean Herbert
ada039151b
Add the ability to toggle off hit marker displays in the editor
2022-11-08 18:07:06 +09:00
Dean Herbert
9650ae1329
Limit editor background dim to 75% maximum
2022-11-08 17:20:37 +09:00
Dean Herbert
349d262c18
Remove commented unbind
2022-11-08 17:19:48 +09:00
Dean Herbert
b166e477c2
Merge branch 'master' into editor-background
2022-11-08 17:18:34 +09:00
Salman Ahmed
1465d043f4
Merge branch 'master' into song-select-transition-improvement
2022-11-08 03:36:19 +03:00
Dean Herbert
f6d93fcd5a
Fix editor hard crash when beatmap file specified out-of-range timeline zoom value
2022-11-07 12:54:02 +09:00
Dean Herbert
391840404d
Play exiting transition in both directions
2022-11-07 11:59:43 +09:00
maromalo
8eef2ba8de
quality shenanigans
2022-11-06 20:12:26 -03:00
maromalo
b7ef9b176d
Make score type consistent
2022-11-06 19:59:27 -03:00
Bartłomiej Dach
84179fb087
Merge branch 'master' into combo-colour-brightness-limit
2022-11-05 16:48:56 +01:00
Dean Herbert
4f14ae4e34
Adjust transition effect for main menu backgrounds
2022-11-04 17:45:14 +09:00
Dean Herbert
2b934e0bea
Increase delay for changing background on returning to main menu
2022-11-04 17:45:13 +09:00
Dean Herbert
c40c70509e
Improve song select transition to gameplay
2022-11-04 15:24:37 +09:00
Dean Herbert
486515ed90
Merge pull request #20758 from frenzibyte/maintain-common-mod-selection
...
Maintain selection of common mods when switching rulesets
2022-11-03 20:08:32 +09:00
Dean Herbert
e336d486a6
Merge pull request #21093 from peppy/auto-skip-multiple-times
...
Fix automated skip not skipping more than once when required
2022-11-03 15:46:56 +09:00
Dean Herbert
20dd405c2b
Merge branch 'master' into maintain-common-mod-selection
2022-11-03 15:32:40 +09:00
Dan Balasescu
fc191807c6
Fix velocity test failing with no audio device
2022-11-03 13:59:22 +09:00
Dean Herbert
4154be6cda
Adjust auto-skip to skip multiple times if necessary
2022-11-03 13:52:29 +09:00
Dean Herbert
aef3c7918c
Add total skip count to SkipOverlay
2022-11-03 13:52:24 +09:00
Dean Herbert
3ec9686e58
Fix test failures and rename configuration value to match better
2022-11-02 18:15:18 +09:00
Dean Herbert
0e502de8b4
Rename field to match usage
2022-11-02 18:04:42 +09:00
Dean Herbert
c3eb0c6330
Merge branch 'master' into editor-background
2022-11-02 17:43:38 +09:00
cdwcgt
9884618290
rename editorDim
to editorBackgroundDim
2022-11-02 15:12:15 +09:00
cdwcgt
d6b8439121
add xmldoc for DimAmount
2022-11-02 15:11:49 +09:00
Dean Herbert
37300ba9e2
Standardise "Visual Settings" components to fix mismatched paddings and labels
2022-11-02 14:01:57 +09:00
Dean Herbert
50b6fe4acb
Localise new label
2022-11-02 14:01:03 +09:00
Dean Herbert
61fc3c8cc0
Add setting to visual settings toolbox
2022-11-02 13:58:34 +09:00
Dean Herbert
d8aa06ea92
Standardise "Visual Settings" components to fix mismatched paddings and labels
2022-11-02 13:55:56 +09:00
Dean Herbert
2a88409dfe
Fix time snap of sliders not matching when SV is not 1.0x
...
This regressed with https://github.com/ppy/osu/pull/20850 because the
function was used in other places which expect it to factor slider
velocity into the equation.
Rather than reverting, I've added a new argument, as based on the method
naming alone it was hard to discern whether SV should actually be
considered.
The reason for the change in #20850 was to avoid the SV coming in from a
reference object which may not have a correct SV in the first place. In
such cases, passing `false` to the function will give the expected
behaviour.
2022-11-01 15:12:58 +09:00
Dean Herbert
9ea2bd84bd
Merge pull request #21018 from andy840119/reuse-the-function-in-timeline-class
...
Reuse function in the timeline class
2022-10-30 23:49:02 +09:00
Dean Herbert
1035b5fb19
Fix hold to pause button not working when HUD is hidden
2022-10-30 21:38:45 +09:00
andy840119
a753369d3e
Reuse function TimeAtPosition()
and PositionAtTime()
.
2022-10-30 17:21:50 +08:00
D.Headley
21d68bfb84
Delete unused button
2022-10-28 16:40:21 +02:00
Joseph Madamba
87328dd1f5
Fix bar hit error meter labels not clearing when setting to none
2022-10-27 23:59:01 -07:00
Dan Balasescu
51d8392e7f
Merge pull request #20982 from peppy/remove-obsoleted-simple
...
Clean up various obsoleted code
2022-10-28 14:36:04 +09:00
Dean Herbert
42eafe318c
Remove various simple obsoletions
2022-10-28 13:20:58 +09:00
Dean Herbert
71970d83cf
Remove obsoleted ShowProgressGraph
global setting
...
This was moved to the component itself.
2022-10-28 12:47:45 +09:00
Joseph Madamba
0efbae6e70
Fix osu! logo drag area being a square
2022-10-26 18:33:07 -07:00
cdwcgt
6991195d69
let editor dim different from gameplay dim
2022-10-26 15:22:57 +09:00
Dean Herbert
2016d33055
Offset start of distance snap grid drawing if reference object's start time doesn't align
...
Closes #20938 .
2022-10-26 13:11:26 +09:00
Dean Herbert
7249542167
Merge pull request #20912 from LittleEndu/carousel-do-not-select-random
...
Make beatmap carousel select nearest to selection when selection was filtered
2022-10-26 11:40:56 +09:00
Dean Herbert
d9d083752a
Clamp backwards index to total current items to fix edge case of item removal
2022-10-26 11:03:11 +09:00
Bartłomiej Dach
f5ca447b8e
Rename one more "{duplicate -> clone}" reference
2022-10-25 21:34:41 +02:00
Bartłomiej Dach
bcdf24b972
Merge branch 'master' into add-editor-object-clone
2022-10-25 21:33:52 +02:00
Dean Herbert
cf3bf41b49
Harden and simplify logic to avoid weird issues
2022-10-25 18:57:15 +09:00
Dean Herbert
22ea9a8ab4
Add early return of carousel group has no items
2022-10-25 13:34:22 +09:00
cdwcgt
f9c6190426
Add DimAmount for UserDimContainer
2022-10-25 13:00:53 +09:00
Dean Herbert
2456a18bc1
Rewrite implementation to avoid duplicated LINQ returns
2022-10-25 12:48:17 +09:00
Dean Herbert
4d4f6e25ba
Rename to "clone" instead of "duplicate"
2022-10-25 11:43:23 +09:00
Dean Herbert
1e579e06f8
Fix duplicate working incorrectly if there is no selection currently made
2022-10-25 11:42:12 +09:00
Endrik Tombak
5a118cfdc3
Merge branch 'master' of https://github.com/ppy/osu into carousel-perform-selection
...
Conflicts:
osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
2022-10-24 21:40:48 +03:00
cdwcgt
a2682b3ce3
background dim settings for editor
...
View -> Background Dim
follow `DimLevel` and `BlurLevel`
Co-Authored-By: Dead_Bush_Sanpai <DeadBushSanpai@yandex.com>
2022-10-24 23:55:33 +09:00
cdwcgt
de881cc5cb
useless #nullable disable
2022-10-24 23:17:28 +09:00
Dean Herbert
1d5df15027
Add ability to use Shift
+Number
to set current beat divisor in editor
2022-10-24 15:20:15 +09:00
Dean Herbert
e72a71a28e
Add simple editor "duplicate objects" key binding
2022-10-24 14:01:34 +09:00
Dean Herbert
849b50a38f
Use ToUpperInvariant
for added safety
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-10-21 00:16:33 +09:00
Dean Herbert
6b26547d03
Merge pull request #20835 from frenzibyte/improve-hide-mouse-on-keyboard
...
Improve automatic cursor hiding logic and limit to gameplay screen
2022-10-20 11:44:20 +09:00
Dean Herbert
2f8a4fd2d0
Merge branch 'master' into remove-current-item
2022-10-20 10:02:09 +09:00
Dean Herbert
77b25c4a5c
Merge pull request #20788 from frenzibyte/handle-submitting-player-request-timeout
...
Fix potential exception in `SubmittingPlayer` token retrieval on request timeout
2022-10-20 09:51:57 +09:00
Salman Ahmed
4bf4938b72
Keep cursor hiding feature to gameplay screens for now
2022-10-20 03:44:58 +03:00
Dean Herbert
372a655be1
Ensure placement uses currently selected bank
2022-10-19 21:39:51 +09:00
Dean Herbert
50e24ddd87
Add icon and radio button logic
2022-10-19 21:35:08 +09:00
Dean Herbert
9222cb379f
Add sample bank suport to editor selection handler
2022-10-19 20:53:18 +09:00
Dean Herbert
fbad33bef7
Adjust durations and make start off screen
2022-10-18 15:01:53 +09:00
Dean Herbert
84688b53a1
Merge branch 'fix-editor-padding' into player-loader-improvements
2022-10-18 14:52:59 +09:00
Dean Herbert
6a7f6c76ff
Fix osu! editor padding being applied to toolboxes
...
The result of https://github.com/ppy/osu/pull/20739 and https://github.com/ppy/osu/pull/20738 having unintended side effects when applied together.
2022-10-18 14:32:00 +09:00
Dean Herbert
0f809dcaa7
Merge branch 'master' into player-loader-improvements
2022-10-18 14:22:55 +09:00
Dean Herbert
516320edd9
Merge branch 'master' into handle-submitting-player-request-timeout
2022-10-17 18:51:13 +09:00
Dan Balasescu
4220d6b3fc
Merge pull request #20780 from outfoxxed/fix-hiterror-icons
...
Fix hit error bar icon orientation
2022-10-17 18:48:31 +09:00
Dean Herbert
1e7b8cd227
Fix formatting issues
2022-10-17 13:22:06 +09:00
Salman Ahmed
ae05f374a2
Fix potential invalid operation exception in SubmittingPlayer
token retrieval
2022-10-17 03:26:29 +03:00
outfoxxed
85de802793
Only create hit error bar icon containers once
...
Move icon container creation to BDL, and only recreate the contained
icon when `recreateLabels` is called
2022-10-16 11:47:21 -07:00
outfoxxed
d6030891a2
Reuse existing code in hit error bar fix
...
Use `UprightAspectMaintainingContainer` instead of a local fix for
hit error bar orientation
2022-10-16 10:06:38 -07:00
outfoxxed
cd1885a17b
Fix hit error bar icon orientation
...
Icons now keep their original orientation when the hit error bar is
flipped
2022-10-16 02:55:10 -07:00
Salman Ahmed
324c749383
Merge branch 'master' into player-loader-improvements
2022-10-15 03:07:15 +03:00
Salman Ahmed
ba72f13f54
Merge branch 'master' into hide-mouse-on-keyboard-input
2022-10-14 22:26:30 +03:00
Dan Balasescu
10aabfc650
Merge pull request #20739 from peppy/settings-toolbox
...
Adjust visuals of settings toolboxes (gameplay loading screen and editor)
2022-10-14 20:31:05 +09:00
Dan Balasescu
dcb6357964
Add ability to remove the current item in multiplayer
2022-10-14 20:23:55 +09:00
Dan Balasescu
525f98c158
Fix max combo missing from playlists results screen
2022-10-14 18:01:54 +09:00
Salman Ahmed
01c65d3cc1
Remove seemingly unnecessary/leftover code
2022-10-14 02:16:36 +03:00
Dean Herbert
3645269108
Improve logo transition and reduce delay of exiting player loader in optimal conditions
2022-10-13 17:29:47 +09:00
Dean Herbert
b33935e392
Fix player loading screen settings scaling in
...
This always looked weird, and from the looks of the structure was
probably unintentional from the start (it is in the logo tracking
container for whatever reason).
2022-10-13 17:12:36 +09:00
Dean Herbert
15f9697c9f
Roughly update design of editor buttons
2022-10-13 16:57:25 +09:00
Dean Herbert
0f4a2a6059
Improve feel of settings toolbox group
2022-10-13 16:36:19 +09:00
Dean Herbert
c3902728f6
Reorganise beatmap snap control to work better in compact mode
2022-10-13 15:47:54 +09:00
Dean Herbert
a525b3f9f8
Reorder and rename toggle checkboxes to fit better
2022-10-13 15:44:33 +09:00
Dean Herbert
f6f5d33f53
Add slight padding to playfield (roughly matches stable)
2022-10-13 15:44:23 +09:00
Dean Herbert
ebc1088457
Merge pull request #20729 from frenzibyte/update-local-confirmation-dialog
...
Request user confirmation on updating locally-modified beatmaps
2022-10-13 12:36:37 +09:00
Dean Herbert
c9b4cacc20
Merge pull request #20724 from mk56-spn/Highest_Combo_Counter
...
Add "longest combo" counter to HUD components.
2022-10-13 12:26:49 +09:00
Salman Ahmed
964ed01abb
Add confirmation dialog for updating locally modified beatmaps
2022-10-13 02:40:15 +03:00
Dean Herbert
19f3810020
Revert namespace change
...
Let's not
2022-10-12 18:50:47 +09:00
Dan Balasescu
9473c350b5
Merge pull request #20266 from cdwcgt/catch-combo-hide
...
Fade out CatchComboDisplay when hide HUD
2022-10-12 16:59:07 +09:00
Dario Headley
b72c8970eb
Max Combo Counter added
2022-10-12 09:50:01 +02:00
Dan Balasescu
300888b423
Merge pull request #20720 from peppy/fix-welcome-intro-delay
...
Fix incorrect delay for non-theme music on "welcome" intro
2022-10-12 16:15:54 +09:00
Dean Herbert
d2d589a156
Expose HUD state via Player
2022-10-12 15:11:52 +09:00
Dean Herbert
1d6d047a69
Merge branch 'master' into master
2022-10-12 14:52:07 +09:00
Dean Herbert
d6998c810c
Fix incorrect delay for non-theme music on "welcome" intro
2022-10-12 14:51:14 +09:00
Dean Herbert
db148d145b
Fix incorrect offset logic for beatmaps without a preview point specified
2022-10-12 14:47:37 +09:00
Dean Herbert
ab24e87013
Merge branch 'master' into improve-drag-selection
2022-10-12 13:20:17 +09:00
Dean Herbert
a5948e7680
Merge pull request #20704 from ekrctb/scrolling-drag-box
...
Anchor editor drag box on time (catch, mania)
2022-10-12 11:48:05 +09:00
ekrctb
fcb9e2cc00
Refactor blueprint container drag code
2022-10-11 22:39:53 +09:00
Salman Ahmed
9b45a9cf76
Rename various cursor symbols
...
- `IProvideCursor.MenuCursor` -> `IProvideCursor.Cursor`
- `MenuCursor` -> `MenuCursorContainer
2022-10-11 16:21:01 +03:00
Dan Balasescu
cc0ca470f1
Merge pull request #20702 from peppy/update-prefer-no-video
...
Fix beatmap update button not respecting user "prefer no video" setting
2022-10-11 19:36:14 +09:00
Dan Balasescu
88e82d3154
Merge pull request #20681 from peppy/fix-hidden-hud-interaction
...
Fix HUD components being interactive even when the HUD is visually hidden
2022-10-11 17:19:27 +09:00
NotGumballer91
d18466d740
Fix delay inconsistency in IntroCircles.cs
2022-10-11 16:16:57 +08:00
NotGumballer91
5baad52a9e
Fix unintended delay on osu!theme
2022-10-11 16:15:56 +08:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
Dean Herbert
a44ba579c5
Fix beatmap update button not respecting user "prefer no video" setting
...
Closes #20701 .
2022-10-11 14:27:40 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
...
Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
ekrctb
1a24762f9b
Improve drag box selection logic
...
`AllowDeselectionDuringDrag` is remove.
Instead, selected hit objects are not automatically deselected
when clock is seeked to a later time (the hit object is dead).
Update drag box selection even if mouse is not moved
(in case clock is running or scroll wheel is used).
2022-10-11 14:11:45 +09:00
Dean Herbert
cb21126623
Merge pull request #20586 from ekrctb/time-based-selection
...
Use hit object time for timeline drag selection instead of relying on blueprint
2022-10-11 13:20:15 +09:00
NotGumballer91
ef840e98cf
Update IntroCircles.cs
2022-10-11 01:49:53 +08:00
NotGumballer91
8a4f2efa14
Update IntroScreen.cs
2022-10-11 01:49:49 +08:00
NotGumballer91
9a3689b6e9
Update IntroCircles.cs
2022-10-10 21:04:14 +08:00
Dean Herbert
20adc522b9
Fix HUD components being interactive even when the HUD is visually hidden
2022-10-10 16:05:41 +09:00
Dan Balasescu
c18d4afdcc
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-10-07 19:55:16 +09:00
Dan Balasescu
57e4d6cc4a
Merge pull request #20562 from peppy/fix-score-submission-crash
...
Fix potential crash when score submission token retrival fails
2022-10-07 19:24:35 +09:00
ekrctb
6164e0896a
Don't reselect already selected items in SelectAll
2022-10-07 10:46:07 +09:00
ekrctb
29cc554632
Ensure blueprint is added for selected hit object
2022-10-06 13:59:54 +09:00
ekrctb
0d448e6cc8
Fix items without blueprints are not deselected
2022-10-06 13:50:56 +09:00
ekrctb
b0213c29e9
Use mid time instead of start time
...
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
6753f6b01a
Move AllowDeselectionDuringDrag
down
...
Because it is now ignored in the timeline implementation anyways
2022-10-05 22:14:11 +09:00
ekrctb
3108c42ece
Fix inspect issues
2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69
Improve timeline selection performance
...
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0613388aaa
Make sure all selected items get deleted
2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79
Use hit object time for timeline selection
2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b
Move selection logic from DragBox to BlueprintContainer
2022-10-05 21:51:01 +09:00
Dean Herbert
276021dd85
Remove now unnecessary ScheduleAfterChildren
2022-10-05 14:20:01 +09:00
Dean Herbert
c7d645b086
Merge branch 'master' into fix-gameplay-leaderboard-overlap
2022-10-05 14:15:50 +09:00
Dean Herbert
75b9bf2cf9
Merge branch 'master' into intel-exclusive-warning
2022-10-04 19:02:01 +09:00
Dean Herbert
d9f678d942
Change song select random key binding to not handle key repeat
2022-10-03 18:16:54 +09:00
Dean Herbert
42aac16b37
Adjust leaderboard score panels sizing based on accuracy/combo width
2022-10-03 18:12:36 +09:00
Dean Herbert
65369e96eb
Ensure token retrieval failure logic only runs once
2022-10-03 17:29:46 +09:00
Dean Herbert
c4dd23ed15
Log token retrieval failures even when gameplay is allowed to continue
2022-10-03 17:29:34 +09:00
Dean Herbert
4dbac917fc
Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
...
Display highest combo rather than current combo for local play on leaderboard
2022-10-03 16:57:05 +09:00
Salman Ahmed
a810afafb3
Reschedule results display delegate to avoid potential softlocks in the future
2022-10-02 15:37:56 +03:00
Salman Ahmed
59728b0ccb
Fix results display delegate potentially cancelled while not exiting
2022-10-02 15:30:06 +03:00
nanashi-1
2493468800
display highest combo instead of current combo
2022-10-02 18:40:31 +08:00
Dean Herbert
cbbca616c1
Merge branch 'master' into fix-leaderboard-first-place-fade
2022-09-28 17:58:45 +09:00
Dean Herbert
9b3778f226
Merge pull request #20507 from smoogipoo/fix-multiplayer-tests
...
Fix failing multiplayer tests
2022-09-28 17:41:55 +09:00
Dan Balasescu
715b1f64f3
Merge pull request #20518 from peppy/fix-leaderboard-wobble
...
Fix leaderboard wobble when in first place
2022-09-28 17:03:31 +09:00
Dean Herbert
cdcc8494c9
Fix fade being applied for too long when leaderboard scrolls to start
2022-09-28 16:10:19 +09:00
Dean Herbert
c8643ed265
Set ClampExtension
to zero to stop jittering
2022-09-28 15:58:00 +09:00
Dean Herbert
8edb1cb98a
Add test coverage of current score staying on screen
2022-09-28 15:57:50 +09:00
Dan Balasescu
a0d05f5bb7
Merge pull request #20501 from peppy/fix-editor-initial-performance
...
Fix editor performance being sub-par on beatmap load
2022-09-27 21:34:04 +09:00
Dan Balasescu
da8d94c4b4
Fix test failures due to scheduled operations
2022-09-27 20:24:44 +09:00
Dean Herbert
58217b6839
Fix weird conditional
2022-09-27 20:09:21 +09:00
Dan Balasescu
8642ed7631
Merge pull request #20504 from peppy/fix-playlist-connectivity-crash
...
Fix potential crash when losing network connectivity in multiplayer/playlists screens
2022-09-27 18:36:24 +09:00
Dean Herbert
3ece7205ed
Fix potential crash when losing network connectivity at online play screen
...
Addresses #20448 .
2022-09-27 17:52:34 +09:00
Dean Herbert
0296685c74
Start key counter / gameplay leaderboard hidden to avoid initial fade out
2022-09-27 17:25:24 +09:00
Dean Herbert
a9088d9231
Add assert/log output when too many ticks are being displayed
2022-09-27 17:18:46 +09:00
Dean Herbert
e227519b09
Don't attempt to render timeline ticks until DrawWidth
is above zero
2022-09-27 17:18:46 +09:00
Dean Herbert
ccae721af2
Ensure ZoomableScrollContainer
content isn't shown until zoom is set
2022-09-27 17:07:11 +09:00
Dean Herbert
9dc0eb7fd0
Remove unused static
2022-09-27 17:04:56 +09:00
Dean Herbert
320f134634
Use same logic as KeyCounterDisplay
2022-09-27 15:01:18 +09:00
nanashi-1
5d18001d75
move config
2022-09-26 21:11:38 +08:00
nanashi-1
4295d9c169
revert
2022-09-26 21:11:14 +08:00
nanashi-1
ee4d1b2d58
add config visibility
2022-09-26 20:13:07 +08:00
Dan Balasescu
c969afcb71
Merge branch 'master' into leaderboard-nrt
2022-09-26 17:12:19 +09:00
Dan Balasescu
28470bd5c0
Merge pull request #20486 from peppy/gameplay-leaderboard-nrt
...
Apply NRT to `GameplayLeaderboard` hierarchy
2022-09-26 17:11:51 +09:00
Dan Balasescu
426ab176d6
Merge pull request #20418 from peppy/fix-leaderboard-crash
...
Fix intermittent leaderboard crash due to request finishing after drawable is disposed
2022-09-26 17:10:32 +09:00
Dean Herbert
20da1051d9
Apply NRT to GameplayLeaderboard
hierarchy
...
Just some cleanup work that I wanted to do as part of my last changes.
2022-09-26 16:21:24 +09:00
Dean Herbert
5fc836d1f0
Apply NRT to BeatmapLeaderboard
/ MatchLeaderboard
2022-09-26 16:17:28 +09:00
Dean Herbert
32d56fe3a9
Use request cancellation and IsDisposed
guard instead of more Schedule
2022-09-26 16:02:33 +09:00
o-dasher
feadac1f79
Cleanup all other leftover binding instantiation
2022-09-25 16:02:40 -04:00
Dean Herbert
0fa5e1b28e
Fix intermittent leaderboard crash due to request finishing after drawable is disposed
2022-09-23 20:18:44 +09:00
Dean Herbert
a65a76f7de
Fix off-thread drawable mutation in multiplayer settings overlay when an error occurs
...
Closes #20413 .
2022-09-23 20:05:32 +09:00
Dan Balasescu
1d1012e196
Merge pull request #20286 from peppy/gameplay-leaderboards
...
Add basic gameplay leaderboard display
2022-09-22 21:16:12 +09:00
Dan Balasescu
6a0047b7a2
Update location of FullscreenCapability bindable
2022-09-22 21:01:23 +09:00
Dan Balasescu
445e026a32
Merge pull request #20389 from peppy/fix-gameplay-leaderboard-layout
...
Fix gameplay leaderboard sometimes not showing up
2022-09-22 20:51:54 +09:00
Dean Herbert
8f7a306d81
Inline comment regarding margin necessity
2022-09-22 19:53:16 +09:00
Dean Herbert
f0dcda9acc
Decrease precision of spacing setting
2022-09-22 15:49:02 +09:00
Dean Herbert
26d98323ff
Fix bindable flow, code quality, everything
2022-09-22 15:45:23 +09:00
Dean Herbert
0f663deda0
Fix changing shape causing alpha to be permanently reset to zero
2022-09-22 15:24:57 +09:00
Dean Herbert
ae70b2c32f
Fix other weirdness in variable and description naming
2022-09-22 15:21:27 +09:00
Dean Herbert
19db7c5977
Remove "Opacity" setting
...
This should be implemented at a higher level
2022-09-22 15:19:01 +09:00
Dean Herbert
f3898da37a
Rename judgement count to not mention "shape"
2022-09-22 15:18:20 +09:00
Dean Herbert
7d93fa9f65
Merge branch 'master' into Colour_hit_meter_improved
2022-09-22 15:11:58 +09:00
Dean Herbert
5b73f24864
Fix outdated scores being held by BeatmapLeaderboard
after external beatmap switch
2022-09-21 15:21:32 +09:00
Dean Herbert
29c4d06d36
Merge branch 'fix-gameplay-leaderboard-layout' into gameplay-leaderboards
2022-09-21 14:58:58 +09:00
Dean Herbert
b04871f40a
Animate scroll for a better visual experience
2022-09-21 14:51:12 +09:00
Dean Herbert
087ca59ebb
Add extra margin space to flow equal to height of leaderboard
...
This ensures the content is always on screen, but also accounts for the
fact that scroll operations without animation were actually forcing the
local score to a location it can't usually reside at.
Basically, the local score was in the scroll extension region (due to always trying
to scroll the local player to the middle of the display, but there being
no other content below the local player to scroll up by).
2022-09-21 14:51:12 +09:00
Dean Herbert
4385001d28
Fix solo leaderboard seeing imported score via realm subscription flow
2022-09-21 13:59:11 +09:00
Dean Herbert
a8338c4efd
Add local score after existing scores to avoid initial re-sort
2022-09-21 13:38:40 +09:00
Dean Herbert
4492a26b59
Merge branch 'master' into argon-skin
2022-09-21 13:00:16 +09:00
Dan Balasescu
8bf196d561
Merge pull request #20354 from peppy/default-skin-refactor
...
Rename default skin to make way for new version
2022-09-21 11:48:38 +09:00
Dan Balasescu
7f15dc6e6c
Merge pull request #20321 from HiddenNode/fix_graph_info_overlap
...
Fix Progress bar info text overlapping with progress graph
2022-09-20 19:30:51 +09:00
Dan Balasescu
80d8eedb7c
Merge pull request #20366 from peppy/fix-nullable-download-progress
...
Fix multiplayer crashes due to incorrect download state
2022-09-20 17:16:11 +09:00
Dean Herbert
68c040175a
Ensure Leaderboard.Scores
is updated immediately via request flow
2022-09-20 17:02:57 +09:00
Dean Herbert
b5771ece41
Reduce the amount by which clicking the mute notification incraeses volume
2022-09-20 13:00:08 +09:00
Dean Herbert
a9c120c214
Reduce volume requirement for showing muted notification to 1%
2022-09-20 12:46:35 +09:00
Dean Herbert
1c02fa8399
Update comment to not mention horizontal plane
2022-09-20 00:08:06 +09:00
Dean Herbert
46db3ad96d
Move implementation to individual classes
2022-09-20 00:06:02 +09:00
Dean Herbert
0f7b38f4c3
Add new default skin "argon"
2022-09-19 23:16:46 +09:00
Dean Herbert
0ac28cbecc
Fix potential crash from missing DownloadProgress
2022-09-18 23:42:16 +09:00
Dean Herbert
1914c41d0d
Merge pull request #20353 from Drison64/fix-timelineZoom-zero
...
EditorBeatmap's TimelineZoom should never be zero
2022-09-18 18:06:26 +09:00
Dan Balasescu
2dcaf7cfd8
Fix memory leak due to missing event unbind
2022-09-18 14:25:31 +09:00
Ryuki
ecf71df8a2
Change CornerRadius Max Value
2022-09-18 00:04:56 +02:00
Drison64
c075d3de08
Create a test and a check if initial zoom value of ZoomableScrollContainer is in range
2022-09-17 22:43:40 +02:00
Ryuki
c1077d909c
Basic avatar HUD implementation
2022-09-17 21:09:34 +02:00
Ondřej Vajďák
9d94343317
Update osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-17 19:51:44 +02:00
Drison64
c8768eb399
Changed == to <= on TimelineZoom check
2022-09-17 19:00:50 +02:00
Drison64
3c7ea5c8fa
Update
2022-09-17 18:57:09 +02:00
Dean Herbert
41e69fbca6
Remove "default" prefix from naming
2022-09-18 00:15:26 +09:00
Dean Herbert
51841988bf
Rename references to DefaultSkin
to have Triangles
suffix
2022-09-17 23:57:25 +09:00
HiddenNode
2dfa89c62e
Clean up
2022-09-17 15:05:25 +01:00
Drison64
0b6a77bc8b
EditorBeatmap's TimelineZoom should never be zero
2022-09-17 15:59:42 +02:00
HiddenNode
d580b07063
Refactor update condition logic
2022-09-17 14:40:36 +01:00
HiddenNode
e3d5ba5301
Check if graph DrawSize changed
2022-09-17 11:44:25 +01:00
HiddenNode
0d76f4501d
Revert "Set InvalidationSource to Self"
...
This reverts commit 2092008251
.
2022-09-17 10:10:20 +01:00
Dean Herbert
4c4fdfd153
Provide scores directly to Player
instance rather than relying on DI
2022-09-16 18:15:17 +09:00
Dean Herbert
0227eddda1
Merge branch 'master' into gameplay-leaderboards
2022-09-16 15:44:58 +09:00
Dan Balasescu
d9499abc33
Refactor to avoid passing around bindables
2022-09-16 13:14:25 +09:00
Drison64
4f208416be
Fixed irresponsiveness of score panel timestamp to time format
2022-09-16 13:50:18 +14:00
HiddenNode
2092008251
Set InvalidationSource to Self
2022-09-15 11:16:00 +01:00
HiddenNode
8286ab0d04
Revert "Fix SongProgress
invalidating too often"
...
This reverts commit 2b4b14ca99
.
2022-09-15 11:11:58 +01:00
Dean Herbert
40a60f7145
Remove all entity framework code and migrations
2022-09-15 16:58:58 +09:00
Dean Herbert
eb18d3661d
Merge pull request #20309 from mk56-spn/dead_class_removal
...
Unused class KeyCounterState.cs Removal
2022-09-15 03:38:39 +09:00
Mk-56spn
d6db82283a
Removes unused class
2022-09-14 18:01:29 +02:00
Dean Herbert
fcf54f1bc8
Fix gameplay leaderboard not being sorted correctly in tie situations
2022-09-14 14:18:12 +09:00
Dean Herbert
8a6977213a
Fix displayed scores in gameplay leaderboard not tracking display mode changes
2022-09-14 14:02:35 +09:00
Dean Herbert
b4e6a20846
Fix song select status prefix matching no longer working
...
Regressed in #19275 due to weird logic.
Closes #20289 .
2022-09-14 12:59:05 +09:00
Dean Herbert
81b5e4a865
Fix back-to-front condition on leaderboard always show configuration
2022-09-13 19:57:40 +09:00
Dean Herbert
94693a4667
Fix oversight when making interface implementation explicit
2022-09-13 19:55:57 +09:00
Dean Herbert
e15a25ea49
Fix leaderboard positioning logic to actually consider elements on the left side
2022-09-13 18:45:11 +09:00
Dean Herbert
678eec1c67
Move LeaderboardFlow
to HUDOverlay
to share positioning logic
2022-09-13 18:45:11 +09:00
Dean Herbert
5894d2f0bc
Ensure gameplay leaderboard hides with rest of HUD when it should
2022-09-13 18:45:11 +09:00
Dean Herbert
6d167070f8
Add back DI leaderboard retrieval via bindable pathway
2022-09-13 18:45:11 +09:00
Dean Herbert
70e6b595f1
Refactor SoloGameplayLeaderboard
to not read scores via DI
...
Also allows updating scores if they arrive late.
2022-09-13 18:00:21 +09:00
Dean Herbert
d2b80645ab
Change Leaderboard
to use IUser
instead of APIUser
2022-09-13 18:00:21 +09:00
Dean Herbert
d251c0b2ac
Move leaderboard implementation to Player
itself
2022-09-13 18:00:21 +09:00
Dean Herbert
368faa0084
Make constructor protected
in base implementation
2022-09-13 18:00:21 +09:00
Dean Herbert
4c669e2bce
Track local Player.Score
's user rather than using APIProvider
2022-09-13 18:00:21 +09:00
Salman Ahmed
3490b16056
Add simplified SoloGameplayLeaderboard
implementation
...
Note that this doesn't support waiting until leaderboard finishes fetching scores.
2022-09-13 18:00:21 +09:00
Dean Herbert
27a81dfb9f
Merge pull request #20270 from OliBomby/fix-selectionblueprint-order
...
Fixed HitObjectOrderedSelectionContainer being able to become unsorted and causing crashes
2022-09-13 17:18:58 +09:00
Dan Balasescu
0e2155303e
Merge branch 'master' into fix-song-progress-invalidations
2022-09-13 16:07:05 +09:00
Dean Herbert
f53507828c
Rename event to be more generic (and add comprehensive xmldoc)
2022-09-13 14:59:30 +09:00
Dean Herbert
ac034bffeb
Fix potential crash if multiplayer spectator load is aborted early
2022-09-13 14:21:54 +09:00
OliBomby
fd48249eef
fix with new event
2022-09-13 02:20:52 +02:00
OliBomby
718f8c4ee2
revert the fix
2022-09-13 01:09:42 +02:00
OliBomby
8400de4b2e
invoking hitobject updated before invoking removed
2022-09-12 17:50:11 +02:00
Dean Herbert
2b4b14ca99
Fix SongProgress
invalidating too often
...
This regressed with https://github.com/ppy/osu/pull/19556 . Rather than
try and figure whether that new container needs to handle size
differently, this is a simple solution.
Height was taken from a runtime check (maxes out at about 14.5).
Closes #20235 .
2022-09-12 20:06:53 +09:00
Dean Herbert
cb6d02ec3a
Merge pull request #19066 from andy840119/remove-the-nullable-disable-in-the-ruleset
...
Remove the nullable disable annotation in the ruleset class
2022-09-12 19:07:23 +09:00
Dan Balasescu
4b37330316
Merge pull request #20248 from acid-chicken/fix/stats/td
...
Fix new hit distribution graph didn't account for size changes
2022-09-12 18:11:18 +09:00
Dan Balasescu
3cfacb5e39
Merge pull request #20257 from peppy/update-button-show-login
...
Show login overlay when attempting to update a beatmap while logged out
2022-09-12 17:51:45 +09:00
Acid Chicken (硫酸鶏)
4f298db066
fix(osu.Game): reset Y axis of the bars in hit distribution graph at the first drawing
2022-09-12 16:25:29 +09:00
Acid Chicken (硫酸鶏)
0d0e2e7bcc
fix(osu.Game): bars in hit distribution graph stretching in the opposite direction when DrawHeight
is less than DrawWidth
2022-09-12 16:20:33 +09:00
Dan Balasescu
31225066a1
Merge pull request #19308 from frenzibyte/top-rank-badge-order
...
Fix best rank badge not handling legacy scores properly
2022-09-12 16:20:21 +09:00
Dean Herbert
94f8197e22
Show login overlay when attempting to update a beatmap while logged out
2022-09-12 16:15:14 +09:00
Dean Herbert
96951057df
Avoid using bindables
2022-09-12 15:56:06 +09:00
Dean Herbert
bcd2445d9b
Move helper functions down in file
2022-09-12 15:50:10 +09:00
Dean Herbert
0755289ec3
Apply NRT to HitEventTimingDistributionGraph
2022-09-12 15:48:50 +09:00
Acid Chicken (硫酸鶏)
ac324c63e2
fix(osu.Game): handle size changes in timing distribution graph
2022-09-12 04:46:32 +09:00
Mk-56spn
c00bf61273
Framework change adressed
2022-09-10 21:24:29 +02:00
MK56
8661dc3c93
Merge branch 'ppy:master' into Colour_hit_meter_improved
2022-09-10 21:16:23 +02:00
Mk-56spn
f6aef73f9e
fixed shape bindable not working, test creation, removal of Clear(), adjusted settings names
2022-09-10 20:30:43 +02:00
andy840119
3d7367a842
Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset.
2022-09-10 11:07:23 +08:00
andy840119
e62999fb16
Merge branch 'master' of https://github.com/ppy/osu into remove-the-nullable-disable-in-the-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Osu/OsuRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
# osu.Game/Rulesets/Ruleset.cs
2022-09-10 10:40:12 +08:00
Salman Ahmed
95062c2cc8
Remove center origin specification to avoid single-frame layout issues
2022-09-09 19:42:58 +03:00
Salman Ahmed
dd10a06e3d
Merge branch 'master' into top-rank-badge-order
2022-09-09 19:38:44 +03:00
solstice23
823078ed2d
Merge branch 'master' into search-filter
2022-09-09 23:12:37 +08:00
Dean Herbert
602ffebd54
Apply NRT and fix code style
2022-09-09 23:29:04 +09:00
Dean Herbert
d961b96897
Merge branch 'master' into search-filter
2022-09-09 23:25:54 +09:00
Dean Herbert
27f745b980
Merge branch 'master' into fix_progress_bar_info
2022-09-09 17:34:13 +09:00
Dean Herbert
05797cb9e5
Fix enum to STRING????????? conversion (and use bindable flow)
2022-09-09 16:30:08 +09:00
Dean Herbert
f1fa442287
Merge pull request #19599 from ItsShamed/kps
...
Add clicks/second counter to HUD
2022-09-09 01:50:12 +09:00
Dean Herbert
6945c43e0d
Merge pull request #20178 from smoogipoo/fix-match-creation-beatmap-select
...
Fix several weird scenarios with online play song selection
2022-09-08 23:07:09 +09:00
Dean Herbert
45239fc737
Update TrueGameplayRate
accessing
2022-09-08 23:03:15 +09:00
Dean Herbert
d4afc3629c
Merge branch 'master' into kps
2022-09-08 23:00:36 +09:00
Dan Balasescu
9aab502adc
Merge pull request #20157 from peppy/true-gameplay-rate
...
Refactor `TrueGameplayRate` to account for only gameplay adjustments, no matter what
2022-09-08 19:54:32 +09:00
Dan Balasescu
4fc03998a1
Merge pull request #20189 from peppy/fix-playlist-item-download-button-visibility
...
Fix playlist items showing download button briefly during initial display
2022-09-08 19:47:35 +09:00
Dean Herbert
096d1c3ff3
Merge pull request #20143 from acid-chicken/feat/stats/colored-td
...
Show judgement colours in hit distribution graph
2022-09-08 19:15:40 +09:00
Dean Herbert
13d9b2188b
Merge pull request #20145 from smoogipoo/multiple-countdowns
...
Implement support for multiple active countdowns in multiplayer
2022-09-08 19:15:30 +09:00
Dean Herbert
a98c6b2c1f
Add comment metioning why we need to use DrawableRuleset
lookup
2022-09-08 19:14:23 +09:00
Mk-56spn
07c16224d2
Fix Main file issues
2022-09-08 11:58:14 +02:00
Dean Herbert
5c2fb3e434
Simplify calculation method
2022-09-08 18:22:53 +09:00
Dean Herbert
d463bd2f3f
Merge pull request #20130 from Exanc/master
...
Display 0 stars instead of infinity for the minimum star slider
2022-09-08 17:51:32 +09:00
Dean Herbert
c6521e4c72
Rename ordering helper method
2022-09-08 17:50:27 +09:00
Dan Balasescu
76eae73fa4
Revert unintended change
2022-09-08 17:41:23 +09:00
Dan Balasescu
c61c596c1f
Expose as readonly IAggregateAudioAdjustment
2022-09-08 17:37:02 +09:00
Dan Balasescu
b559d4ecdf
Rename GameplayAdjustments -> AdjustmentsFromMods
2022-09-08 17:14:06 +09:00
Dean Herbert
ed81297611
Fix playlist items showing download button briefly during initial local presence checks
2022-09-08 17:10:45 +09:00
Dan Balasescu
b0b4da533a
Expose gameplay adjustments via MultiSpectatorPlayer instead
2022-09-08 16:59:20 +09:00
Dean Herbert
d523a2ac33
Rename default value field and make private
2022-09-08 15:53:08 +09:00
Dean Herbert
9ead5e59d3
Fix incorrectly displaying minimum value in placeholder messaging
2022-09-08 15:51:15 +09:00
Salman Ahmed
50923b6e5b
Move track assignment below
2022-09-08 00:25:55 +03:00
Acid Chicken (硫酸鶏)
267465df18
chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult
into OsuColour.ForHitResult
2022-09-07 23:34:46 +09:00
Acid Chicken (硫酸鶏)
b560b6f745
refactor(osu.Game): arrange the code for the timing distribution graph
2022-09-07 23:29:10 +09:00
Dan Balasescu
83c0cb1acc
Fix beatmap set to null after exiting song select
2022-09-07 21:34:29 +09:00
Dan Balasescu
fcea244537
Remove initial selection from OnlinePlaySongSelect
...
This stuff never really worked anyway - every case except with an
already created multiplayer room was broken anyway.
2022-09-07 21:34:29 +09:00
Dan Balasescu
208bd0f391
Give OnlinePlaySongSelect a reference PlaylistItem
2022-09-07 21:34:29 +09:00
Dean Herbert
6a03b4e0de
Merge branch 'master' into true-gameplay-rate
2022-09-07 20:01:03 +09:00
Dan Balasescu
cb9bae1f5c
Enable NRT
2022-09-07 19:54:55 +09:00
Dean Herbert
e6b449fe0b
Fix case of zero rate calculating a zero true gameplay rate
2022-09-07 19:23:44 +09:00
Dean Herbert
1be3b74ff3
Fix multiplayer spectator not getting gameplay adjustments applied
2022-09-07 19:12:34 +09:00
Dean Herbert
fa15502384
Move full track adjustment flow inside MasterGameplayClockContainer
2022-09-07 19:12:16 +09:00
Dean Herbert
75d0deef72
Apply proposed changes to remove inheritance from MasterGameplayClockContainer
2022-09-07 17:49:05 +09:00
Dean Herbert
99ef0c95fe
Simplify children assignment
2022-09-07 16:51:51 +09:00
Dean Herbert
f3bda4e040
Fix weird edge case of nullability in CarouselRoot
...
A bit unfortunately, but it's what we get for having ctor level bindings..
2022-09-07 14:27:25 +09:00
Dean Herbert
e18b524f8e
Fix missing null checks on selectedBeatmap
fields in BeatmapCarousel
2022-09-07 14:12:35 +09:00
Dean Herbert
241d33d415
Apply NRT to BeatmapCarousel
2022-09-07 14:07:53 +09:00
Acid Chicken (硫酸鶏)
3003fc1061
refactor(osu.Game): improve code quality
2022-09-07 02:29:15 +09:00
Salman Ahmed
90207b6032
Merge branch 'master' into feature/EditorDeleteDiff
2022-09-06 18:48:06 +03:00
Dean Herbert
66c44f5913
Delegate interface to valid target
2022-09-06 22:26:46 +09:00
Dean Herbert
bc1212f4e6
Change NonGameplayAdjustments
to GameplayAdjustments
and convert TrueGameplayRate
to extension method
2022-09-06 22:26:46 +09:00
Dean Herbert
db15bd56e8
Invalidate working beatmap cache when calling DeleteDifficultyImmediately
rather than in editor code
2022-09-06 18:12:47 +09:00
Acid Chicken (硫酸鶏)
b109e5de6c
chore(osu.Game): align height of bars on timing distribution graph to basalHeight
first and combine their transitions into each one
2022-09-06 00:04:10 +09:00
Dean Herbert
266eb758aa
Use new flow to calcaulate TrueGameplayRate
2022-09-05 23:37:49 +09:00
Dean Herbert
7084aeee05
Add method flow to reset applied adjustments
2022-09-05 23:22:38 +09:00
Dean Herbert
e33486a766
Implement IAdjustableAudioComponent
in MasterGameplayClockContainer
2022-09-05 23:20:02 +09:00
Dan Balasescu
2923c10cd8
Rewrite rooms to store multiple active countdowns
...
Update test to the new structure
2022-09-05 19:03:26 +09:00
Dean Herbert
57954bb8f5
Enable nullability on TimelineHitObjectBlueprint
2022-09-05 14:50:43 +09:00
Mk-56spn
aace334fb3
Fix some test issues
2022-09-05 04:49:48 +02:00
Dan Balasescu
07d4a025b0
Merge pull request #20109 from frenzibyte/online-play-room-status-inconsistency
...
Fix room status dropdown placement inconsistent between multiplayer and playlists
2022-09-05 11:19:56 +09:00
Exanc
4ea7ca4c07
Slight tweak to the StarsSlider
...
- MinimumStarsSlider now shows "0" when at it's minimum
- Modified and NoResultsPlaceholder the tooltip to stay consistent with the changes
2022-09-05 00:09:20 +02:00
Acid Chicken (硫酸鶏)
7e77c9e8b4
chore(osu.Game): only the first result should be white at zero position on HitEventTimingDistributionGraph
2022-09-05 04:44:27 +09:00
Acid Chicken (硫酸鶏)
b67fd3d880
chore(osu.Game): split transform duration of bars on HitTimingDistributionGraph
2022-09-05 03:45:51 +09:00
Acid Chicken (硫酸鶏)
0af6b3dc0f
chore(osu.Game): colorize bars by OD on HitEventTimingDistributionGraph
2022-09-05 02:02:38 +09:00
Acid Chicken (硫酸鶏)
5f0832ead7
refactor(osu.Game): separate OsuColour.ForHitResult
by usage
2022-09-05 01:58:57 +09:00
Mk-56spn
0c6d8efa28
Large code refactor, Implementation of shapes option drop down
2022-09-04 17:24:12 +02:00
Salman Ahmed
e8fa872f61
Fix room status dropdown position inconsistent on online-play screens
2022-09-03 16:14:21 +03:00
Mk-56spn
51061c3a12
Bug fixing and parameter adjustments
2022-09-03 01:27:22 +02:00
Mk-56spn
534c40e18e
Initial version
2022-09-02 23:07:30 +02:00
Dean Herbert
bc5340e33a
Merge branch 'master' into fix_progress_bar_info
2022-09-02 18:00:35 +09:00
Dean Herbert
4f18105e9d
Ensure next beatmap selected matches the menu ordering
2022-09-02 17:57:00 +09:00
Dean Herbert
840d1c4cd5
Disable delete difficulty menu item when only one difficulty is present
2022-09-02 17:14:48 +09:00
Dean Herbert
9fd8067e11
Tidy up dialog and deletion flow
2022-09-02 17:07:09 +09:00
Dean Herbert
605108c938
Refactor/rename deletion method to read better
2022-09-02 16:59:01 +09:00
Dean Herbert
b388428e1c
Merge branch 'master' into feature/EditorDeleteDiff
2022-09-02 16:48:38 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
1524623624
Fix back-to-front filter logic
...
Was copied across from a place which was checking for `match` and
applied verbatim to a place that was `filter`. Which are polar
opposites.
2022-09-01 19:59:27 +09:00
HiddenNode
4a630b5384
Implemented SizePreservingSpriteText
2022-08-31 22:05:06 +01:00
Dan Balasescu
c852c54055
Consume auto skip setting during play
2022-08-31 20:24:15 +09:00
Dan Balasescu
b5ec7d06dd
Add auto-skip setting
...
Default to auto skip
2022-08-31 20:24:06 +09:00
Dan Balasescu
000412c50f
Merge pull request #20014 from peppy/fix-resume-skip-forward
...
Fix gameplay skipping forward during resume operation
2022-08-31 16:30:37 +09:00
Dan Balasescu
ccc08b816c
Merge pull request #20030 from peppy/notification-design-update
...
Update notification overlay design
2022-08-31 16:06:59 +09:00
Dean Herbert
7337d4c1aa
Merge branch 'master' into kps
2022-08-31 15:41:42 +09:00
Dan Balasescu
2bf74d2b38
Merge pull request #20039 from peppy/fix-skip-button-permanent-display
...
Fix skip button getting stuck on screen for certain beatmaps
2022-08-31 14:17:39 +09:00
Dean Herbert
cfc7c32aff
Merge pull request #20009 from frenzibyte/fix-back-to-front-comparison
...
Adjust weirdly back-to-front fallback comparison in `HitObjectOrderedSelectionContainer`
2022-08-31 14:14:10 +09:00
Dean Herbert
51346e0154
Fix skip button getting stuck on screen for certain beatmaps
...
Closes #20034 .
2022-08-31 13:22:51 +09:00
Dean Herbert
3d93e0ded1
Merge branch 'master' into fix-resume-skip-forward
2022-08-31 12:16:15 +09:00
Dean Herbert
09aa3e065d
Move colouring to full icon content rather than background
2022-08-30 18:06:48 +09:00
Dean Herbert
5d41fdfc89
Remove unnecessary usage of DrawableAudioMixer
in ScorePanel
2022-08-30 15:05:21 +09:00
Dean Herbert
27ad224f13
Remove probably unnecessary Seek
on start
2022-08-30 01:21:44 +09:00
Dean Herbert
1bff540381
Remove debug changes
2022-08-29 22:14:07 +09:00
Dan Balasescu
0491addbbd
Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
...
Fix editor not applying offsets
2022-08-29 21:10:29 +09:00
Dean Herbert
82b9e1f0eb
Merge pull request #20011 from smoogipoo/scoring-refactor
...
Refactor scoring to remove async methods / simplify
2022-08-29 19:55:27 +09:00
Dean Herbert
75531d2d62
Fix gameplay skipping forward during resume operation
2022-08-29 19:51:16 +09:00
Salman Ahmed
f2378d3fde
Merge branch 'master' into carousel-maintain-selection-over-update
2022-08-29 11:23:22 +03:00
Dean Herbert
2dafa041a7
Account for offset being applied to editor clock time in TestSceneEditorClock
2022-08-29 16:42:50 +09:00
Dean Herbert
105aa01e7d
Update usages of RemoveInternal
2022-08-29 15:57:40 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Dan Balasescu
423f6f90f2
Remove async calls from ScoreManager
2022-08-29 15:34:08 +09:00
Salman Ahmed
3ff2058975
Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer
2022-08-29 09:23:53 +03:00
Dan Balasescu
c0b13c7e1f
Refactor ScoreProcessor ComputeScore() methods
2022-08-29 13:51:10 +09:00
Dan Balasescu
cf6bb3b030
Merge pull request #19958 from peppy/fix-fail-freq-stuck
...
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-27 00:58:41 +09:00
Dean Herbert
b9d9bf3004
Merge pull request #19938 from frenzibyte/fix-multi-spectator-results-screen
...
Fix multi-spectator potentially getting stuck for passed players
2022-08-26 21:53:17 +09:00
Salman Ahmed
a3e595a9aa
Update comment to include inserted indices
2022-08-26 14:51:19 +03:00
Salman Ahmed
81c0a641b4
Fix selection fallback path not updated to check inserted indices
2022-08-26 14:51:08 +03:00
Salman Ahmed
f38194fb40
Merge branch 'master' into carousel-maintain-selection-over-update
2022-08-26 14:35:19 +03:00
Dean Herbert
217fa00a72
Bring logic up-to-date
2022-08-26 19:32:49 +09:00
Dean Herbert
a146db0e35
Merge branch 'master' into carousel-perform-selection
2022-08-26 19:29:00 +09:00
Dean Herbert
cd90536e4b
Remove Track
access in Timeline
2022-08-26 18:25:48 +09:00
Dean Herbert
12d6d6793c
Move EditorClock
processing to Update
and always decouple
2022-08-26 18:08:43 +09:00
Dean Herbert
31e459364b
Use FramedBeatmapClock
in EditorClock
2022-08-26 17:28:58 +09:00
Dean Herbert
ed0843aa84
Reword xmldoc regarding final clock source to read better
2022-08-26 16:46:22 +09:00
Dean Herbert
2c780eab5f
Merge branch 'master' into fix_progress_bar_info
2022-08-26 16:14:21 +09:00
Dean Herbert
23efec6505
Fix naming and comment typos
2022-08-26 15:57:36 +09:00
Dean Herbert
9862b79b47
Fix typo in long comment
2022-08-26 15:20:09 +09:00
HiddenNode
d98357aa57
Made text inside SongProgressInfo scale.
2022-08-26 01:30:44 +01:00
Dean Herbert
a546aa2673
Clamp SpectatorPlayerClock
's elapsed calculation to avoid player clocks getting too far ahead
2022-08-25 21:33:33 +09:00
Dean Herbert
3a17c6df08
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-25 16:24:55 +09:00
Dean Herbert
a6ed589db4
Remove guard against RemoveFilters
running more than once
...
It turns out this is required to remove some filters immediate, and some
later. Weird.
2022-08-25 14:47:33 +09:00
Dean Herbert
ad3dd1c700
Fix a couple of oversights regarding track
nullability
2022-08-25 14:45:00 +09:00
Dean Herbert
ec60e16439
Apply NRT to FailAnimation
2022-08-25 14:35:42 +09:00
Dean Herbert
8f4a953d11
Ensure fail animation sequence isn't run after the player exit sequence has started
2022-08-25 14:26:42 +09:00
Dean Herbert
4c45f7d938
Ensure FailAnimation
can't be Start
ed after filters are already removed
2022-08-25 14:26:20 +09:00
Ryuki
5cddc7ed1f
Code cleanup (CPS)
2022-08-24 17:13:23 +02:00
Dean Herbert
f3847b90fd
Tidy up attach logic
2022-08-24 19:36:01 +09:00
Dean Herbert
5129716612
Merge branch 'master' into kps
2022-08-24 18:18:45 +09:00
Dean Herbert
2af8c4a2ea
Merge pull request #19904 from novialriptide/add-date-created-sort
...
Add date submitted sorting
2022-08-24 17:43:28 +09:00
Dean Herbert
27b57947e4
Rename PlayerArea.GameplayClock
to SpectatorPlayerClock
for clarity
2022-08-24 17:13:14 +09:00
Dean Herbert
5f01f461b3
Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
2022-08-24 17:13:14 +09:00
Dean Herbert
af56cd0126
Fix merge breakage
2022-08-24 16:52:36 +09:00
Dean Herbert
5079e0d83d
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-24 16:52:10 +09:00
Salman Ahmed
e378c5b866
Remove no longer necessary switch case
2022-08-24 10:50:40 +03:00
Salman Ahmed
8f4a2b4936
Separate passed/failed states from calling EndGameplay
2022-08-24 10:36:13 +03:00
Andrew Hong
a8867d4245
Merge branch 'master' into add-date-created-sort
2022-08-24 03:23:27 -04:00
Dean Herbert
7f9246637a
Simplify MultiSpectatorScreen
hierarchy construction
2022-08-24 16:08:48 +09:00
Dean Herbert
7c1fc4814e
Remove unused CreateMasterGameplayClockContainer
method
2022-08-24 16:03:38 +09:00
Dean Herbert
871365bbb0
Inline ReadyToStart
action binding for added safety
2022-08-24 16:03:38 +09:00
Dean Herbert
6c50f618a3
Don't use bindable flow for masterState
2022-08-24 16:03:38 +09:00
Dean Herbert
683d49c608
Move MasterClockState
handling in to SpectatorSyncManager
2022-08-24 16:03:38 +09:00
Dean Herbert
d33d705684
Make WaitingOnFrames
non-bindable
2022-08-24 16:03:38 +09:00
Dean Herbert
d05d8aeb22
Simplify interface implementations
2022-08-24 16:03:38 +09:00
Dean Herbert
2f5be6efca
Tidy up ProcessFrame
and privatise const
2022-08-24 16:03:38 +09:00
Dean Herbert
b564c34dbc
Don't process master clock (is a noop)
2022-08-24 16:03:38 +09:00
Salman Ahmed
2fa8b61f3c
Handle completion user state updates during spectating
2022-08-24 10:02:21 +03:00
Dean Herbert
b4eede61fb
Use readonly
instead of get-only
2022-08-24 15:28:18 +09:00
Dean Herbert
0b271fe4b3
Fix incorrect IsRunning
value
2022-08-24 15:27:31 +09:00
Dean Herbert
b6254a1f25
Remove unnecessary casting
2022-08-24 15:23:31 +09:00
Dean Herbert
a86fc6f248
Change running state of SpectatorPlayerClock
using IsRunning
2022-08-24 15:17:56 +09:00
Dean Herbert
0c9a4ec13c
Don't expose MasterClock
in SpectatorClockSyncManager
2022-08-24 15:13:08 +09:00
Dean Herbert
995e6664b6
Rename spectator clock sync classes
2022-08-24 15:13:08 +09:00
Dean Herbert
31f657fe01
Remove ISpectatorPlayerClock
interface
...
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
882dd93942
Remove ISyncManager
interface
...
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
2022-08-24 15:12:57 +09:00
Dean Herbert
22963ab951
Fix multiplayer spectator getting stuck
2022-08-24 15:12:57 +09:00
Dean Herbert
ec31f37ff7
Accept MasterGameplayClockContainer
rather than generic clock
2022-08-24 14:51:14 +09:00
Dean Herbert
85fbe7abca
Fix multiplayer spectator getting stuck
2022-08-24 13:11:53 +09:00
Andrew Hong
3cedd1cd1c
Merge branch 'master' into add-date-created-sort
2022-08-23 12:00:30 -04:00
Dean Herbert
29fed0c4a3
Avoid setting the source clock until gameplay is ready to start
...
Without this change, the audio track may audibly seek during load
proceedings.
2022-08-23 18:34:17 +09:00
Dean Herbert
ec61a94dc9
Merge branch 'master' into no-gameplay-clock-gameplay-offset
2022-08-23 17:36:06 +09:00
Dean Herbert
553897f2f0
Remove AddClock
method to CreateManagedClock
2022-08-23 13:52:43 +09:00
Dean Herbert
1191b6c080
Remove unused Source_Set
implementation on ISpectatorPlayerClock
2022-08-23 13:44:41 +09:00
Andrew Hong
55f1b43329
Removed check
2022-08-22 13:41:36 -04:00
HiddenNode
1098e24c40
Improved UprightUnscaledContainer
2022-08-22 14:24:52 +01:00
Dan Balasescu
c59298f0ce
Enable NRT
2022-08-22 21:55:04 +09:00
Dean Herbert
489e172a76
Simplify track start/stop/paused tracking
2022-08-22 19:43:18 +09:00