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Add button "accent" colour, bottom bar, icon, text
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@ -20,7 +20,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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Origin = Anchor.Centre
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};
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footer.AddButton(new FooterButtonV2());
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footer.AddButton(new FooterButtonModsV2());
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footer.AddButton(new FooterButtonRandomV2());
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footer.AddButton(new FooterButtonOptionsV2());
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});
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[Test]
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21
osu.Game/Screens/Select/FooterV2/FooterButtonFreeModsV2.cs
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21
osu.Game/Screens/Select/FooterV2/FooterButtonFreeModsV2.cs
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@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonFreeModsV2 : FooterButtonV2
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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{
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//No design exists for this button!
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Icon = FontAwesome.Solid.ExpandArrowsAlt;
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Text = "Freemods";
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AccentColour = colour.Yellow;
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}
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}
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}
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20
osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs
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osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonModsV2 : FooterButtonV2
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = "Mods";
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Icon = FontAwesome.Solid.ArrowsAlt;
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AccentColour = Colour4.FromHex("#B2FF66");
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}
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}
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}
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20
osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs
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osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonOptionsV2 : FooterButtonV2
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = "Options";
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Icon = FontAwesome.Solid.Cog;
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AccentColour = Colour4.FromHex("#8C66FF");
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}
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}
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}
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20
osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs
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osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs
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@ -0,0 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonRandomV2 : FooterButtonV2
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = "Random";
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Icon = FontAwesome.Solid.Random;
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AccentColour = Colour4.FromHex("#66CCFF");
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}
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}
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}
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@ -5,10 +5,13 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osuTK;
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@ -23,14 +26,47 @@ namespace osu.Game.Screens.Select.FooterV2
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public const float SHEAR_WIDTH = 16;
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protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
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private Colour4 buttonAccentColour;
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protected Colour4 AccentColour
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{
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set
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{
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buttonAccentColour = value;
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bar.Colour = buttonAccentColour;
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icon.Colour = buttonAccentColour;
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}
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}
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protected IconUsage Icon
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{
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set => icon.Icon = value;
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}
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protected string Text
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{
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set => text.Text = value;
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}
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private SpriteIcon icon = null!;
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private OsuSpriteText text = null!;
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private Box bar = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Radius = 5,
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Roundness = 10,
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Colour = Colour4.Black.Opacity(0.25f)
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};
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Shear = SHEAR;
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Size = new Vector2(button_width, button_height);
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Masking = true;
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@ -46,7 +82,39 @@ namespace osu.Game.Screens.Select.FooterV2
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//For elements that should not be sheared.
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new Container
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{
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Shear = -SHEAR
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Shear = -SHEAR,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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icon = new SpriteIcon
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{
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//We want to offset this by the same amount as the text for aesthetic purposes
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Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 12),
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Size = new Vector2(20),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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text = new OsuSpriteText
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{
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Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 42),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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new Container
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{
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//Offset the bar to centre it with consideration for the shearing
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Position = new Vector2(-SHEAR_WIDTH * (80f / button_height), -40),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Size = new Vector2(120, 6),
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Masking = true,
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CornerRadius = 3,
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Child = bar = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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}
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};
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}
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Select.FooterV2
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH, 5),
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Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH + 7, 0),
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AutoSizeAxes = Axes.Both
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}
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}
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