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mirror of https://github.com/ppy/osu.git synced 2024-12-14 23:52:57 +08:00

Add basic button design and footer button addition flow

This commit is contained in:
mk56-spn 2022-12-01 13:13:37 +01:00
parent 18b4317e99
commit 774eb178a1
3 changed files with 118 additions and 0 deletions

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@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.SongSelect
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
footer.AddButton(new FooterButtonV2());
});
[Test]

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@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Screens.Select.FooterV2
{
public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private const int button_height = 120;
private const int button_width = 140;
private const int corner_radius = 10;
public const float SHEAR_WIDTH = 16;
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0);
[BackgroundDependencyLoader]
private void load()
{
Shear = SHEAR;
Size = new Vector2(button_width, button_height);
Masking = true;
CornerRadius = corner_radius;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both
},
//For elements that should not be sheared.
new Container
{
Shear = -SHEAR
}
};
}
public Action Hovered = null!;
public Action HoverLost = null!;
public GlobalAction? Hotkey;
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
}
}

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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Screens.Select.FooterV2
{
@ -14,6 +17,33 @@ namespace osu.Game.Screens.Select.FooterV2
{
//Should be 60, setting to 50 for now for the sake of matching the current BackButton height.
private const int height = 50;
private const int padding = 80;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
public void AddButton(FooterButtonV2 button, OverlayContainer? overlay = null)
{
if (overlay != null)
{
overlays.Add(overlay);
button.Action = () => showOverlay(overlay);
}
buttons.Add(button);
}
private void showOverlay(OverlayContainer overlay)
{
foreach (var o in overlays)
{
if (o == overlay)
o.ToggleVisibility();
else
o.Hide();
}
}
private FillFlowContainer<FooterButtonV2> buttons = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colour)
@ -26,6 +56,27 @@ namespace osu.Game.Screens.Select.FooterV2
{
RelativeSizeAxes = Axes.Both,
Colour = colour.B5
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 40),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(padding, 0),
Children = new Drawable[]
{
buttons = new FillFlowContainer<FooterButtonV2>
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH, 5),
AutoSizeAxes = Axes.Both
}
}
}
};
}