mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 07:43:00 +08:00
Merge branch 'master' into update-framework
This commit is contained in:
commit
2b2beadd06
@ -51,7 +51,7 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1113.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1124.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1124.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
|
@ -83,5 +83,41 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));
|
||||
AddAssert("second barline generated", () => barlines.Any(b => b.StartTime == start_time + (beat_length * time_signature_numerator)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNegativeStartTimeTimingPoint()
|
||||
{
|
||||
const double beat_length = 250;
|
||||
|
||||
const int time_signature_numerator = 4;
|
||||
|
||||
var beatmap = new Beatmap<TaikoHitObject>
|
||||
{
|
||||
HitObjects =
|
||||
{
|
||||
new Hit
|
||||
{
|
||||
Type = HitType.Centre,
|
||||
StartTime = 1000
|
||||
}
|
||||
},
|
||||
BeatmapInfo =
|
||||
{
|
||||
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
|
||||
Ruleset = new TaikoRuleset().RulesetInfo
|
||||
},
|
||||
};
|
||||
|
||||
beatmap.ControlPointInfo.Add(-100, new TimingControlPoint
|
||||
{
|
||||
BeatLength = beat_length,
|
||||
TimeSignature = new TimeSignature(time_signature_numerator)
|
||||
});
|
||||
|
||||
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
|
||||
|
||||
AddAssert("bar line generated at t=900", () => barlines.Any(line => line.StartTime == 900));
|
||||
AddAssert("bar line generated at t=1900", () => barlines.Any(line => line.StartTime == 1900));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
osu.Game.Tests/Resources/Archives/modified-default-20221102.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/modified-default-20221102.osk
Normal file
Binary file not shown.
@ -40,7 +40,9 @@ namespace osu.Game.Tests.Skins
|
||||
// Covers clicks/s counter
|
||||
"Archives/modified-default-20220818.osk",
|
||||
// Covers longest combo counter
|
||||
"Archives/modified-default-20221012.osk"
|
||||
"Archives/modified-default-20221012.osk",
|
||||
// Covers TextElement and BeatmapInfoDrawable
|
||||
"Archives/modified-default-20221102.osk"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
@ -0,0 +1,96 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public class TestSceneTriangleBorderShader : OsuTestScene
|
||||
{
|
||||
private readonly TriangleBorder border;
|
||||
|
||||
public TestSceneTriangleBorderShader()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.DarkGreen
|
||||
},
|
||||
border = new TriangleBorder
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(100)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => border.Thickness = t);
|
||||
}
|
||||
|
||||
private class TriangleBorder : Sprite
|
||||
{
|
||||
private float thickness = 0.02f;
|
||||
|
||||
public float Thickness
|
||||
{
|
||||
get => thickness;
|
||||
set
|
||||
{
|
||||
thickness = value;
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders, IRenderer renderer)
|
||||
{
|
||||
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder");
|
||||
Texture = renderer.WhitePixel;
|
||||
}
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TriangleBorderDrawNode(this);
|
||||
|
||||
private class TriangleBorderDrawNode : SpriteDrawNode
|
||||
{
|
||||
public new TriangleBorder Source => (TriangleBorder)base.Source;
|
||||
|
||||
public TriangleBorderDrawNode(TriangleBorder source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
private float thickness;
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
thickness = Source.thickness;
|
||||
}
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
TextureShader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||
|
||||
base.Draw(renderer);
|
||||
}
|
||||
|
||||
protected override bool CanDrawOpaqueInterior => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Background
|
||||
{
|
||||
public class TestSceneTrianglesV2Background : OsuTestScene
|
||||
{
|
||||
private readonly TrianglesV2 triangles;
|
||||
|
||||
public TestSceneTrianglesV2Background()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Gray
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(500, 100),
|
||||
Masking = true,
|
||||
CornerRadius = 40,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Red
|
||||
},
|
||||
triangles = new TrianglesV2
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ColourTop = Color4.White,
|
||||
ColourBottom = Color4.Red
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddSliderStep("Spawn ratio", 0f, 2f, 1f, s => triangles.SpawnRatio = s);
|
||||
AddSliderStep("Thickness", 0f, 1f, 0.02f, t => triangles.Thickness = t);
|
||||
}
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ using osu.Game.Overlays;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Timing;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
@ -125,6 +126,41 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoCrashesWhenNoGroupSelected()
|
||||
{
|
||||
AddStep("unset selected group", () => selectedGroup.Value = null);
|
||||
AddStep("press T to tap", () => InputManager.Key(Key.T));
|
||||
|
||||
AddStep("click tap button", () =>
|
||||
{
|
||||
control.ChildrenOfType<OsuButton>()
|
||||
.Last()
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddStep("click reset button", () =>
|
||||
{
|
||||
control.ChildrenOfType<OsuButton>()
|
||||
.First()
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddStep("adjust offset", () =>
|
||||
{
|
||||
var adjustOffsetButton = control.ChildrenOfType<TimingAdjustButton>().First();
|
||||
InputManager.MoveMouseTo(adjustOffsetButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("adjust BPM", () =>
|
||||
{
|
||||
var adjustBPMButton = control.ChildrenOfType<TimingAdjustButton>().Last();
|
||||
InputManager.MoveMouseTo(adjustBPMButton);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
Beatmap.Disabled = false;
|
||||
|
87
osu.Game.Tests/Visual/Online/TestSceneDrawableChannel.cs
Normal file
87
osu.Game.Tests/Visual/Online/TestSceneDrawableChannel.cs
Normal file
@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays.Chat;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneDrawableChannel : OsuTestScene
|
||||
{
|
||||
private Channel channel = null!;
|
||||
private DrawableChannel drawableChannel = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create channel", () => channel = new Channel
|
||||
{
|
||||
Id = 1,
|
||||
Name = "Test channel"
|
||||
});
|
||||
AddStep("create drawable channel", () => Child = drawableChannel = new DrawableChannel(channel)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDaySeparators()
|
||||
{
|
||||
var localUser = new APIUser
|
||||
{
|
||||
Id = 3,
|
||||
Username = "LocalUser"
|
||||
};
|
||||
string uuid = Guid.NewGuid().ToString();
|
||||
AddStep("add local echo message", () => channel.AddLocalEcho(new LocalEchoMessage
|
||||
{
|
||||
Sender = localUser,
|
||||
Content = "Hi there all!",
|
||||
Timestamp = new DateTimeOffset(2022, 11, 21, 20, 11, 13, TimeSpan.Zero),
|
||||
Uuid = uuid
|
||||
}));
|
||||
AddUntilStep("one day separator present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 1);
|
||||
|
||||
AddStep("add two prior messages to channel", () => channel.AddNewMessages(
|
||||
new Message(1)
|
||||
{
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 1,
|
||||
Username = "TestUser"
|
||||
},
|
||||
Content = "This is a message",
|
||||
Timestamp = new DateTimeOffset(2021, 10, 10, 13, 33, 23, TimeSpan.Zero),
|
||||
},
|
||||
new Message(2)
|
||||
{
|
||||
Sender = new APIUser
|
||||
{
|
||||
Id = 2,
|
||||
Username = "TestUser2"
|
||||
},
|
||||
Content = "This is another message",
|
||||
Timestamp = new DateTimeOffset(2021, 10, 11, 13, 33, 23, TimeSpan.Zero)
|
||||
}));
|
||||
AddUntilStep("three day separators present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 3);
|
||||
|
||||
AddStep("resolve pending message", () => channel.ReplaceMessage(channel.Messages.OfType<LocalEchoMessage>().Single(), new Message(3)
|
||||
{
|
||||
Sender = localUser,
|
||||
Content = "Hi there all!",
|
||||
Timestamp = new DateTimeOffset(2022, 11, 22, 20, 11, 16, TimeSpan.Zero),
|
||||
Uuid = uuid
|
||||
}));
|
||||
AddUntilStep("three day separators present", () => drawableChannel.ChildrenOfType<DaySeparator>().Count() == 3);
|
||||
AddAssert("last day separator is from correct day", () => drawableChannel.ChildrenOfType<DaySeparator>().Last().Date.Date == new DateTime(2022, 11, 22));
|
||||
}
|
||||
}
|
||||
}
|
319
osu.Game/Graphics/Backgrounds/TrianglesV2.cs
Normal file
319
osu.Game/Graphics/Backgrounds/TrianglesV2.cs
Normal file
@ -0,0 +1,319 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Utils;
|
||||
using osuTK;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.Rendering;
|
||||
using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using SixLabors.ImageSharp;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
public class TrianglesV2 : Drawable
|
||||
{
|
||||
private const float triangle_size = 100;
|
||||
private const float base_velocity = 50;
|
||||
private const int texture_height = 128;
|
||||
|
||||
/// <summary>
|
||||
/// sqrt(3) / 2
|
||||
/// </summary>
|
||||
private const float equilateral_triangle_ratio = 0.866f;
|
||||
|
||||
private readonly Bindable<Color4> colourTop = new Bindable<Color4>(Color4.White);
|
||||
private readonly Bindable<Color4> colourBottom = new Bindable<Color4>(Color4.Black);
|
||||
|
||||
public Color4 ColourTop
|
||||
{
|
||||
get => colourTop.Value;
|
||||
set => colourTop.Value = value;
|
||||
}
|
||||
|
||||
public Color4 ColourBottom
|
||||
{
|
||||
get => colourBottom.Value;
|
||||
set => colourBottom.Value = value;
|
||||
}
|
||||
|
||||
public float Thickness { get; set; } = 0.02f; // No need for invalidation since it's happening in Update()
|
||||
|
||||
/// <summary>
|
||||
/// Whether we should create new triangles as others expire.
|
||||
/// </summary>
|
||||
protected virtual bool CreateNewTriangles => true;
|
||||
|
||||
private readonly BindableFloat spawnRatio = new BindableFloat(1f);
|
||||
|
||||
/// <summary>
|
||||
/// The amount of triangles we want compared to the default distribution.
|
||||
/// </summary>
|
||||
public float SpawnRatio
|
||||
{
|
||||
get => spawnRatio.Value;
|
||||
set => spawnRatio.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The relative velocity of the triangles. Default is 1.
|
||||
/// </summary>
|
||||
public float Velocity = 1;
|
||||
|
||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||
|
||||
[Resolved]
|
||||
private IRenderer renderer { get; set; } = null!;
|
||||
|
||||
private Random? stableRandom;
|
||||
|
||||
private IShader shader = null!;
|
||||
private Texture texture = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Construct a new triangle visualisation.
|
||||
/// </summary>
|
||||
/// <param name="seed">An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time.</param>
|
||||
public TrianglesV2(int? seed = null)
|
||||
{
|
||||
if (seed != null)
|
||||
stableRandom = new Random(seed.Value);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ShaderManager shaders)
|
||||
{
|
||||
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder");
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
colourTop.BindValueChanged(_ => updateTexture());
|
||||
colourBottom.BindValueChanged(_ => updateTexture(), true);
|
||||
|
||||
spawnRatio.BindValueChanged(_ => Reset(), true);
|
||||
}
|
||||
|
||||
private void updateTexture()
|
||||
{
|
||||
var image = new Image<Rgba32>(texture_height, 1);
|
||||
|
||||
texture = renderer.CreateTexture(1, texture_height, true);
|
||||
|
||||
for (int i = 0; i < texture_height; i++)
|
||||
{
|
||||
float ratio = (float)i / texture_height;
|
||||
|
||||
image[i, 0] = new Rgba32(
|
||||
colourBottom.Value.R * ratio + colourTop.Value.R * (1f - ratio),
|
||||
colourBottom.Value.G * ratio + colourTop.Value.G * (1f - ratio),
|
||||
colourBottom.Value.B * ratio + colourTop.Value.B * (1f - ratio)
|
||||
);
|
||||
}
|
||||
|
||||
texture.SetData(new TextureUpload(image));
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
|
||||
if (CreateNewTriangles)
|
||||
addTriangles(false);
|
||||
|
||||
float elapsedSeconds = (float)Time.Elapsed / 1000;
|
||||
// Since position is relative, the velocity needs to scale inversely with DrawHeight.
|
||||
float movedDistance = -elapsedSeconds * Velocity * base_velocity / DrawHeight;
|
||||
|
||||
for (int i = 0; i < parts.Count; i++)
|
||||
{
|
||||
TriangleParticle newParticle = parts[i];
|
||||
|
||||
newParticle.Position.Y += Math.Max(0.5f, parts[i].SpeedMultiplier) * movedDistance;
|
||||
|
||||
parts[i] = newParticle;
|
||||
|
||||
float bottomPos = parts[i].Position.Y + triangle_size * equilateral_triangle_ratio / DrawHeight;
|
||||
if (bottomPos < 0)
|
||||
parts.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears and re-initialises triangles according to a given seed.
|
||||
/// </summary>
|
||||
/// <param name="seed">An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time.</param>
|
||||
public void Reset(int? seed = null)
|
||||
{
|
||||
if (seed != null)
|
||||
stableRandom = new Random(seed.Value);
|
||||
|
||||
parts.Clear();
|
||||
addTriangles(true);
|
||||
}
|
||||
|
||||
protected int AimCount { get; private set; }
|
||||
|
||||
private void addTriangles(bool randomY)
|
||||
{
|
||||
// Limited by the maximum size of QuadVertexBuffer for safety.
|
||||
const int max_triangles = ushort.MaxValue / (IRenderer.VERTICES_PER_QUAD + 2);
|
||||
|
||||
AimCount = (int)Math.Min(max_triangles, DrawWidth * DrawHeight * 0.0005f * SpawnRatio);
|
||||
|
||||
int currentCount = parts.Count;
|
||||
|
||||
for (int i = 0; i < AimCount - currentCount; i++)
|
||||
parts.Add(createTriangle(randomY));
|
||||
}
|
||||
|
||||
private TriangleParticle createTriangle(bool randomY)
|
||||
{
|
||||
TriangleParticle particle = CreateTriangle();
|
||||
|
||||
float y = 1;
|
||||
|
||||
if (randomY)
|
||||
{
|
||||
// since triangles are drawn from the top - allow them to be positioned a bit above the screen
|
||||
float maxOffset = triangle_size * equilateral_triangle_ratio / DrawHeight;
|
||||
y = Interpolation.ValueAt(nextRandom(), -maxOffset, 1f, 0f, 1f);
|
||||
}
|
||||
|
||||
particle.Position = new Vector2(nextRandom(), y);
|
||||
|
||||
return particle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a triangle particle with a random speed multiplier.
|
||||
/// </summary>
|
||||
/// <returns>The triangle particle.</returns>
|
||||
protected virtual TriangleParticle CreateTriangle()
|
||||
{
|
||||
const float std_dev = 0.16f;
|
||||
const float mean = 0.5f;
|
||||
|
||||
float u1 = 1 - nextRandom(); //uniform(0,1] random floats
|
||||
float u2 = 1 - nextRandom();
|
||||
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1)
|
||||
float speedMultiplier = Math.Max(mean + std_dev * randStdNormal, 0.1f); // random normal(mean,stdDev^2)
|
||||
|
||||
return new TriangleParticle { SpeedMultiplier = speedMultiplier };
|
||||
}
|
||||
|
||||
private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle());
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(this);
|
||||
|
||||
private class TrianglesDrawNode : DrawNode
|
||||
{
|
||||
protected new TrianglesV2 Source => (TrianglesV2)base.Source;
|
||||
|
||||
private IShader shader = null!;
|
||||
private Texture texture = null!;
|
||||
|
||||
private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
|
||||
private Vector2 size;
|
||||
private float thickness;
|
||||
|
||||
private IVertexBatch<TexturedVertex2D>? vertexBatch;
|
||||
|
||||
public TrianglesDrawNode(TrianglesV2 source)
|
||||
: base(source)
|
||||
{
|
||||
}
|
||||
|
||||
public override void ApplyState()
|
||||
{
|
||||
base.ApplyState();
|
||||
|
||||
shader = Source.shader;
|
||||
texture = Source.texture;
|
||||
size = Source.DrawSize;
|
||||
thickness = Source.Thickness;
|
||||
|
||||
parts.Clear();
|
||||
parts.AddRange(Source.parts);
|
||||
}
|
||||
|
||||
public override void Draw(IRenderer renderer)
|
||||
{
|
||||
base.Draw(renderer);
|
||||
|
||||
if (Source.AimCount == 0)
|
||||
return;
|
||||
|
||||
if (vertexBatch == null || vertexBatch.Size != Source.AimCount)
|
||||
{
|
||||
vertexBatch?.Dispose();
|
||||
vertexBatch = renderer.CreateQuadBatch<TexturedVertex2D>(Source.AimCount, 1);
|
||||
}
|
||||
|
||||
shader.Bind();
|
||||
shader.GetUniform<float>("thickness").UpdateValue(ref thickness);
|
||||
|
||||
foreach (TriangleParticle particle in parts)
|
||||
{
|
||||
var offset = triangle_size * new Vector2(0.5f, equilateral_triangle_ratio);
|
||||
|
||||
Vector2 topLeft = particle.Position * size + new Vector2(-offset.X, 0f);
|
||||
Vector2 topRight = particle.Position * size + new Vector2(offset.X, 0);
|
||||
Vector2 bottomLeft = particle.Position * size + new Vector2(-offset.X, offset.Y);
|
||||
Vector2 bottomRight = particle.Position * size + new Vector2(offset.X, offset.Y);
|
||||
|
||||
var drawQuad = new Quad(
|
||||
Vector2Extensions.Transform(topLeft, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(topRight, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(bottomLeft, DrawInfo.Matrix),
|
||||
Vector2Extensions.Transform(bottomRight, DrawInfo.Matrix)
|
||||
);
|
||||
|
||||
var tRect = new Quad(
|
||||
topLeft.X / size.X,
|
||||
topLeft.Y / size.Y * texture_height,
|
||||
(topRight.X - topLeft.X) / size.X,
|
||||
(bottomRight.Y - topRight.Y) / size.Y * texture_height
|
||||
).AABBFloat;
|
||||
|
||||
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour, tRect, vertexBatch.AddAction, textureCoords: tRect);
|
||||
}
|
||||
|
||||
shader.Unbind();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
vertexBatch?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
protected struct TriangleParticle
|
||||
{
|
||||
/// <summary>
|
||||
/// The position of the top vertex of the triangle.
|
||||
/// </summary>
|
||||
public Vector2 Position;
|
||||
|
||||
/// <summary>
|
||||
/// The speed multiplier of the triangle.
|
||||
/// </summary>
|
||||
public float SpeedMultiplier;
|
||||
}
|
||||
}
|
||||
}
|
@ -177,8 +177,8 @@ namespace osu.Game.Online.Chat
|
||||
protected override float Spacing => 5;
|
||||
protected override float DateAlign => 125;
|
||||
|
||||
public StandAloneDaySeparator(DateTimeOffset time)
|
||||
: base(time)
|
||||
public StandAloneDaySeparator(DateTimeOffset date)
|
||||
: base(date)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -22,14 +22,14 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
protected virtual float Spacing => 15;
|
||||
|
||||
private readonly DateTimeOffset time;
|
||||
public readonly DateTimeOffset Date;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OverlayColourProvider? colourProvider { get; set; }
|
||||
|
||||
public DaySeparator(DateTimeOffset time)
|
||||
public DaySeparator(DateTimeOffset date)
|
||||
{
|
||||
this.time = time;
|
||||
Date = date;
|
||||
Height = 40;
|
||||
}
|
||||
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Chat
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Text = time.ToLocalTime().ToLocalisableString(@"dd MMMM yyyy").ToUpper(),
|
||||
Text = Date.ToLocalTime().ToLocalisableString(@"dd MMMM yyyy").ToUpper(),
|
||||
Font = OsuFont.Torus.With(size: TextSize, weight: FontWeight.SemiBold),
|
||||
Colour = colourProvider?.Content1 ?? Colour4.White,
|
||||
},
|
||||
|
@ -134,35 +134,22 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
foreach (var message in displayMessages)
|
||||
{
|
||||
if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
|
||||
ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
|
||||
addDaySeparatorIfRequired(lastMessage, message);
|
||||
|
||||
ChatLineFlow.Add(CreateChatLine(message));
|
||||
lastMessage = message;
|
||||
}
|
||||
|
||||
var staleMessages = chatLines.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
|
||||
|
||||
int count = staleMessages.Length - Channel.MAX_HISTORY;
|
||||
|
||||
if (count > 0)
|
||||
{
|
||||
void expireAndAdjustScroll(Drawable d)
|
||||
{
|
||||
scroll.OffsetScrollPosition(-d.DrawHeight);
|
||||
d.Expire();
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
expireAndAdjustScroll(staleMessages[i]);
|
||||
|
||||
// remove all adjacent day separators after stale message removal
|
||||
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
|
||||
{
|
||||
if (!(ChatLineFlow[i] is DaySeparator)) break;
|
||||
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
|
||||
|
||||
expireAndAdjustScroll(ChatLineFlow[i]);
|
||||
}
|
||||
removeAdjacentDaySeparators();
|
||||
}
|
||||
|
||||
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
|
||||
@ -183,10 +170,46 @@ namespace osu.Game.Overlays.Chat
|
||||
|
||||
ChatLineFlow.Remove(found, false);
|
||||
found.Message = updated;
|
||||
|
||||
addDaySeparatorIfRequired(chatLines.LastOrDefault()?.Message, updated);
|
||||
ChatLineFlow.Add(found);
|
||||
}
|
||||
});
|
||||
|
||||
private void addDaySeparatorIfRequired(Message lastMessage, Message message)
|
||||
{
|
||||
if (lastMessage == null || lastMessage.Timestamp.ToLocalTime().Date != message.Timestamp.ToLocalTime().Date)
|
||||
{
|
||||
// A day separator is displayed even if no messages are in the channel.
|
||||
// If there are no messages after it, the simplest way to ensure it is fresh is to remove it
|
||||
// and add a new one instead.
|
||||
if (ChatLineFlow.LastOrDefault() is DaySeparator ds)
|
||||
ChatLineFlow.Remove(ds, true);
|
||||
|
||||
ChatLineFlow.Add(CreateDaySeparator(message.Timestamp));
|
||||
|
||||
removeAdjacentDaySeparators();
|
||||
}
|
||||
}
|
||||
|
||||
private void removeAdjacentDaySeparators()
|
||||
{
|
||||
// remove all adjacent day separators after stale message removal
|
||||
for (int i = 0; i < ChatLineFlow.Count - 1; i++)
|
||||
{
|
||||
if (!(ChatLineFlow[i] is DaySeparator)) break;
|
||||
if (!(ChatLineFlow[i + 1] is DaySeparator)) break;
|
||||
|
||||
expireAndAdjustScroll(ChatLineFlow[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void expireAndAdjustScroll(Drawable d)
|
||||
{
|
||||
scroll.OffsetScrollPosition(-d.DrawHeight);
|
||||
d.Expire();
|
||||
}
|
||||
|
||||
private void messageRemoved(Message removed) => Schedule(() =>
|
||||
{
|
||||
chatLines.FirstOrDefault(c => c.Message == removed)?.FadeColour(Color4.Red, 400).FadeOut(600).Expire();
|
||||
|
@ -27,7 +27,10 @@ namespace osu.Game.Rulesets.Objects
|
||||
if (beatmap.HitObjects.Count == 0)
|
||||
return;
|
||||
|
||||
HitObject firstObject = beatmap.HitObjects.First();
|
||||
HitObject lastObject = beatmap.HitObjects.Last();
|
||||
|
||||
double firstHitTime = firstObject.StartTime;
|
||||
double lastHitTime = 1 + lastObject.GetEndTime();
|
||||
|
||||
var timingPoints = beatmap.ControlPointInfo.TimingPoints;
|
||||
@ -41,12 +44,31 @@ namespace osu.Game.Rulesets.Objects
|
||||
EffectControlPoint currentEffectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTimingPoint.Time);
|
||||
int currentBeat = 0;
|
||||
|
||||
// Don't generate barlines before the hit object or t=0 (whichever is earliest). Some beatmaps use very unrealistic values here (although none are ranked).
|
||||
// I'm not sure we ever want barlines to appear before the first hitobject, but let's keep some degree of compatibility for now.
|
||||
// Of note, this will still differ from stable if the first timing control point is t<0 and is not near the first hitobject.
|
||||
double generationStartTime = Math.Min(0, firstHitTime);
|
||||
|
||||
// Stop on the next timing point, or if there is no next timing point stop slightly past the last object
|
||||
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastHitTime + currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
|
||||
|
||||
double startTime = currentTimingPoint.Time;
|
||||
double barLength = currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator;
|
||||
|
||||
double startTime;
|
||||
|
||||
if (currentTimingPoint.Time > generationStartTime)
|
||||
{
|
||||
startTime = currentTimingPoint.Time;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If the timing point starts before the minimum allowable time for bar lines,
|
||||
// we still need to compute a start time for generation that is actually properly aligned with the timing point.
|
||||
int barCount = (int)Math.Ceiling((generationStartTime - currentTimingPoint.Time) / barLength);
|
||||
|
||||
startTime = currentTimingPoint.Time + barCount * barLength;
|
||||
}
|
||||
|
||||
if (currentEffectPoint.OmitFirstBarLine)
|
||||
{
|
||||
startTime += barLength;
|
||||
|
@ -295,6 +295,9 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private void handleTap()
|
||||
{
|
||||
if (selectedGroup?.Value == null)
|
||||
return;
|
||||
|
||||
tapTimings.Add(Clock.CurrentTime);
|
||||
|
||||
if (tapTimings.Count > initial_taps_to_ignore + max_taps_to_consider)
|
||||
|
@ -183,18 +183,27 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private void start()
|
||||
{
|
||||
if (selectedGroup.Value == null)
|
||||
return;
|
||||
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
editorClock.Start();
|
||||
}
|
||||
|
||||
private void reset()
|
||||
{
|
||||
if (selectedGroup.Value == null)
|
||||
return;
|
||||
|
||||
editorClock.Stop();
|
||||
editorClock.Seek(selectedGroup.Value.Time);
|
||||
}
|
||||
|
||||
private void adjustOffset(double adjust)
|
||||
{
|
||||
if (selectedGroup.Value == null)
|
||||
return;
|
||||
|
||||
bool wasAtStart = editorClock.CurrentTimeAccurate == selectedGroup.Value.Time;
|
||||
|
||||
// VERY TEMPORARY
|
||||
@ -216,7 +225,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private void adjustBpm(double adjust)
|
||||
{
|
||||
var timing = selectedGroup.Value.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
|
||||
var timing = selectedGroup.Value?.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
|
||||
|
||||
if (timing == null)
|
||||
return;
|
||||
|
142
osu.Game/Skinning/Components/BeatmapAttributeText.cs
Normal file
142
osu.Game/Skinning/Components/BeatmapAttributeText.cs
Normal file
@ -0,0 +1,142 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
|
||||
namespace osu.Game.Skinning.Components
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class BeatmapAttributeText : Container, ISkinnableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
[SettingSource("Attribute", "The attribute to be displayed.")]
|
||||
public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
|
||||
|
||||
[SettingSource("Template", "Supports {Label} and {Value}, but also including arbitrary attributes like {StarRating} (see attribute list for supported values).")]
|
||||
public Bindable<string> Template { get; set; } = new Bindable<string>("{Label}: {Value}");
|
||||
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
|
||||
|
||||
private readonly Dictionary<BeatmapAttribute, LocalisableString> valueDictionary = new Dictionary<BeatmapAttribute, LocalisableString>();
|
||||
|
||||
private static readonly ImmutableDictionary<BeatmapAttribute, LocalisableString> label_dictionary = new Dictionary<BeatmapAttribute, LocalisableString>
|
||||
{
|
||||
[BeatmapAttribute.CircleSize] = BeatmapsetsStrings.ShowStatsCs,
|
||||
[BeatmapAttribute.Accuracy] = BeatmapsetsStrings.ShowStatsAccuracy,
|
||||
[BeatmapAttribute.HPDrain] = BeatmapsetsStrings.ShowStatsDrain,
|
||||
[BeatmapAttribute.ApproachRate] = BeatmapsetsStrings.ShowStatsAr,
|
||||
[BeatmapAttribute.StarRating] = BeatmapsetsStrings.ShowStatsStars,
|
||||
[BeatmapAttribute.Title] = EditorSetupStrings.Title,
|
||||
[BeatmapAttribute.Artist] = EditorSetupStrings.Artist,
|
||||
[BeatmapAttribute.DifficultyName] = EditorSetupStrings.DifficultyHeader,
|
||||
[BeatmapAttribute.Creator] = EditorSetupStrings.Creator,
|
||||
[BeatmapAttribute.Length] = ArtistStrings.TracklistLength.ToTitle(),
|
||||
[BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault,
|
||||
[BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm,
|
||||
}.ToImmutableDictionary();
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
|
||||
public BeatmapAttributeText()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.Default.With(size: 40)
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Attribute.BindValueChanged(_ => updateLabel());
|
||||
Template.BindValueChanged(_ => updateLabel());
|
||||
beatmap.BindValueChanged(b =>
|
||||
{
|
||||
updateBeatmapContent(b.NewValue);
|
||||
updateLabel();
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void updateBeatmapContent(WorkingBeatmap workingBeatmap)
|
||||
{
|
||||
valueDictionary[BeatmapAttribute.Title] = workingBeatmap.BeatmapInfo.Metadata.Title;
|
||||
valueDictionary[BeatmapAttribute.Artist] = workingBeatmap.BeatmapInfo.Metadata.Artist;
|
||||
valueDictionary[BeatmapAttribute.DifficultyName] = workingBeatmap.BeatmapInfo.DifficultyName;
|
||||
valueDictionary[BeatmapAttribute.Creator] = workingBeatmap.BeatmapInfo.Metadata.Author.Username;
|
||||
valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration();
|
||||
valueDictionary[BeatmapAttribute.RankedStatus] = workingBeatmap.BeatmapInfo.Status.GetLocalisableDescription();
|
||||
valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToLocalisableString(@"F2");
|
||||
valueDictionary[BeatmapAttribute.CircleSize] = ((double)workingBeatmap.BeatmapInfo.Difficulty.CircleSize).ToLocalisableString(@"F2");
|
||||
valueDictionary[BeatmapAttribute.HPDrain] = ((double)workingBeatmap.BeatmapInfo.Difficulty.DrainRate).ToLocalisableString(@"F2");
|
||||
valueDictionary[BeatmapAttribute.Accuracy] = ((double)workingBeatmap.BeatmapInfo.Difficulty.OverallDifficulty).ToLocalisableString(@"F2");
|
||||
valueDictionary[BeatmapAttribute.ApproachRate] = ((double)workingBeatmap.BeatmapInfo.Difficulty.ApproachRate).ToLocalisableString(@"F2");
|
||||
valueDictionary[BeatmapAttribute.StarRating] = workingBeatmap.BeatmapInfo.StarRating.ToLocalisableString(@"F2");
|
||||
}
|
||||
|
||||
private void updateLabel()
|
||||
{
|
||||
string numberedTemplate = Template.Value
|
||||
.Replace("{", "{{")
|
||||
.Replace("}", "}}")
|
||||
.Replace(@"{{Label}}", "{0}")
|
||||
.Replace(@"{{Value}}", $"{{{1 + (int)Attribute.Value}}}");
|
||||
|
||||
object?[] args = valueDictionary.OrderBy(pair => pair.Key)
|
||||
.Select(pair => pair.Value)
|
||||
.Prepend(label_dictionary[Attribute.Value])
|
||||
.Cast<object?>()
|
||||
.ToArray();
|
||||
|
||||
foreach (var type in Enum.GetValues(typeof(BeatmapAttribute)).Cast<BeatmapAttribute>())
|
||||
{
|
||||
numberedTemplate = numberedTemplate.Replace($"{{{{{type}}}}}", $"{{{1 + (int)type}}}");
|
||||
}
|
||||
|
||||
text.Text = LocalisableString.Format(numberedTemplate, args);
|
||||
}
|
||||
}
|
||||
|
||||
public enum BeatmapAttribute
|
||||
{
|
||||
CircleSize,
|
||||
HPDrain,
|
||||
Accuracy,
|
||||
ApproachRate,
|
||||
StarRating,
|
||||
Title,
|
||||
Artist,
|
||||
DifficultyName,
|
||||
Creator,
|
||||
Length,
|
||||
RankedStatus,
|
||||
BPM,
|
||||
}
|
||||
}
|
38
osu.Game/Skinning/Components/TextElement.cs
Normal file
38
osu.Game/Skinning/Components/TextElement.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Skinning.Components
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class TextElement : Container, ISkinnableDrawable
|
||||
{
|
||||
public bool UsesFixedAnchor { get; set; }
|
||||
|
||||
[SettingSource("Text", "The text to be displayed.")]
|
||||
public Bindable<string> Text { get; } = new Bindable<string>("Circles!");
|
||||
|
||||
public TextElement()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
OsuSpriteText text;
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Default.With(size: 40)
|
||||
}
|
||||
};
|
||||
text.Current.BindTo(Text);
|
||||
}
|
||||
}
|
||||
}
|
@ -36,7 +36,7 @@
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.18.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.1124.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1113.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1124.0" />
|
||||
<PackageReference Include="Sentry" Version="3.23.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -61,7 +61,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1113.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1124.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.1124.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
|
Loading…
Reference in New Issue
Block a user