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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

Add test coverage of current score staying on screen

This commit is contained in:
Dean Herbert 2022-09-28 15:57:30 +09:00
parent 8642ed7631
commit 8edb1cb98a
2 changed files with 17 additions and 6 deletions

View File

@ -58,6 +58,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for some scores not masked away",
() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to middle", () => playerScore.Value = 1000000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to first", () => playerScore.Value = 5000000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
}
[Test]

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD
private bool requiresScroll;
private readonly OsuScrollContainer scroll;
private GameplayLeaderboardScore? trackedScore;
public GameplayLeaderboardScore? TrackedScore { get; private set; }
private const int max_panels = 8;
@ -78,10 +78,10 @@ namespace osu.Game.Screens.Play.HUD
if (isTracked)
{
if (trackedScore != null)
if (TrackedScore != null)
throw new InvalidOperationException("Cannot track more than one score.");
trackedScore = drawable;
TrackedScore = drawable;
}
drawable.Expanded.BindTo(Expanded);
@ -108,7 +108,7 @@ namespace osu.Game.Screens.Play.HUD
public void Clear()
{
Flow.Clear();
trackedScore = null;
TrackedScore = null;
scroll.ScrollToStart(false);
}
@ -119,9 +119,10 @@ namespace osu.Game.Screens.Play.HUD
{
base.Update();
if (requiresScroll && trackedScore != null)
if (requiresScroll && TrackedScore != null)
{
float scrollTarget = scroll.GetChildPosInContent(trackedScore) + trackedScore.DrawHeight / 2 - scroll.DrawHeight / 2;
float scrollTarget = scroll.GetChildPosInContent(TrackedScore) + TrackedScore.DrawHeight / 2 - scroll.DrawHeight / 2;
scroll.ScrollTo(scrollTarget);
}