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mirror of https://github.com/ppy/osu.git synced 2024-09-21 16:07:24 +08:00

Remove "default" prefix from naming

This commit is contained in:
Dean Herbert 2022-09-18 00:14:49 +09:00
parent 1c4e02fae8
commit 41e69fbca6
15 changed files with 28 additions and 28 deletions

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
});
}
private class TestSkin : DefaultSkinTriangles
private class TestSkin : TrianglesSkin
{
public bool FlipCatcherPlate { get; set; }

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test]
public void TestDefaultSkin()
{
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged());
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
}
[Test]

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkinTriangles(null))
Child = new SkinProvidingContainer(new TrianglesSkin(null))
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)

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@ -202,7 +202,7 @@ namespace osu.Game.Tests.Skins.IO
skinManager.CurrentSkinInfo.Value.PerformRead(s =>
{
Assert.IsFalse(s.Protected);
Assert.AreEqual(typeof(DefaultSkinTriangles), s.CreateInstance(skinManager).GetType());
Assert.AreEqual(typeof(TrianglesSkin), s.CreateInstance(skinManager).GetType());
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Skins.IO
{
Assert.IsFalse(s.Protected);
Assert.AreNotEqual(originalSkinId, s.ID);
Assert.AreEqual(typeof(DefaultSkinTriangles), s.CreateInstance(skinManager).GetType());
Assert.AreEqual(typeof(TrianglesSkin), s.CreateInstance(skinManager).GetType());
});
return Task.CompletedTask;

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEmptyLegacyBeatmapSkinFallsBack()
{
CreateSkinTest(DefaultSkinTriangles.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
}

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@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestEditDefaultSkin()
{
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.DEFAULT_SKIN_TRIANGLES);
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.TRIANGLES_SKIN);
AddStep("open settings", () => { Game.Settings.Show(); });
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("open skin editor", () => skinEditor.Show());
// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.DEFAULT_SKIN_TRIANGLES);
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.TRIANGLES_SKIN);
AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);

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@ -39,7 +39,7 @@ namespace osu.Game.Configuration
{
// UI/selection defaults
SetDefault(OsuSetting.Ruleset, string.Empty);
SetDefault(OsuSetting.Skin, SkinInfo.DEFAULT_SKIN_TRIANGLES.ToString());
SetDefault(OsuSetting.Skin, SkinInfo.TRIANGLES_SKIN.ToString());
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
SetDefault(OsuSetting.BeatmapDetailModsFilter, false);

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@ -104,7 +104,7 @@ namespace osu.Game.Overlays.Settings.Sections
// In the future we should change this to properly handle ChangeSet events.
dropdownItems.Clear();
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.DEFAULT_SKIN_TRIANGLES).ToLive(realm));
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.TRIANGLES_SKIN).ToLive(realm));
dropdownItems.Add(sender.Single(s => s.ID == SkinInfo.CLASSIC_SKIN).ToLive(realm));
dropdownItems.Add(random_skin_info);

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@ -130,7 +130,7 @@ namespace osu.Game.Screens.Backgrounds
case BackgroundSource.Skin:
// default skins should use the default background rotation, which won't be the case if a SkinBackground is created for them.
if (skin.Value is DefaultSkinTriangles || skin.Value is DefaultLegacySkin)
if (skin.Value is TrianglesSkin || skin.Value is DefaultLegacySkin)
break;
newBackground = new SkinBackground(skin.Value, getBackgroundTextureName());

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@ -81,7 +81,7 @@ namespace osu.Game.Skinning
}
}
int lastDefaultSkinIndex = sources.IndexOf(sources.OfType<DefaultSkinTriangles>().LastOrDefault());
int lastDefaultSkinIndex = sources.IndexOf(sources.OfType<TrianglesSkin>().LastOrDefault());
// Ruleset resources should be given the ability to override game-wide defaults
// This is achieved by placing them before the last instance of DefaultSkin.

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@ -19,7 +19,7 @@ namespace osu.Game.Skinning
[JsonObject(MemberSerialization.OptIn)]
public class SkinInfo : RealmObject, IHasRealmFiles, IEquatable<SkinInfo>, IHasGuidPrimaryKey, ISoftDelete, IHasNamedFiles
{
internal static readonly Guid DEFAULT_SKIN_TRIANGLES = new Guid("2991CFD8-2140-469A-BCB9-2EC23FBCE4AD");
internal static readonly Guid TRIANGLES_SKIN = new Guid("2991CFD8-2140-469A-BCB9-2EC23FBCE4AD");
internal static readonly Guid CLASSIC_SKIN = new Guid("81F02CD3-EEC6-4865-AC23-FAE26A386187");
internal static readonly Guid RANDOM_SKIN = new Guid("D39DFEFB-477C-4372-B1EA-2BCEA5FB8908");
@ -56,7 +56,7 @@ namespace osu.Game.Skinning
// This defaults to triangles to catch the case where a user has a modified triangles skin.
// If we ever add more default skins in the future this will need some kind of proper migration rather than
// a single catch.
return new DefaultSkinTriangles(this, resources);
return new TrianglesSkin(this, resources);
}
}

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@ -49,9 +49,9 @@ namespace osu.Game.Skinning
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged())
public readonly Bindable<Live<SkinInfo>> CurrentSkinInfo = new Bindable<Live<SkinInfo>>(TrianglesSkin.CreateInfo().ToLiveUnmanaged())
{
Default = Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged()
Default = TrianglesSkin.CreateInfo().ToLiveUnmanaged()
};
private readonly SkinImporter skinImporter;
@ -86,7 +86,7 @@ namespace osu.Game.Skinning
var defaultSkins = new[]
{
DefaultLegacySkin = new DefaultLegacySkin(this),
DefaultSkinTriangles = new DefaultSkinTriangles(this),
DefaultSkinTriangles = new TrianglesSkin(this),
};
// Ensure the default entries are present.
@ -125,7 +125,7 @@ namespace osu.Game.Skinning
if (randomChoices.Length == 0)
{
CurrentSkinInfo.Value = Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged();
CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged();
return;
}
@ -294,7 +294,7 @@ namespace osu.Game.Skinning
Guid currentUserSkin = CurrentSkinInfo.Value.ID;
if (items.Any(s => s.ID == currentUserSkin))
scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkinTriangles.CreateInfo().ToLiveUnmanaged());
scheduler.Add(() => CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
Delete(items.ToList(), silent);
});

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@ -112,7 +112,7 @@ namespace osu.Game.Skinning
// Temporarily used to exclude undesirable ISkin implementations
static bool isUserSkin(ISkin skin)
=> skin.GetType() == typeof(DefaultSkinTriangles)
=> skin.GetType() == typeof(TrianglesSkin)
|| skin.GetType() == typeof(DefaultLegacySkin)
|| skin.GetType() == typeof(LegacySkin);
}

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@ -22,26 +22,26 @@ using osuTK.Graphics;
namespace osu.Game.Skinning
{
public class DefaultSkinTriangles : Skin
public class TrianglesSkin : Skin
{
public static SkinInfo CreateInfo() => new SkinInfo
{
ID = osu.Game.Skinning.SkinInfo.DEFAULT_SKIN_TRIANGLES,
ID = osu.Game.Skinning.SkinInfo.TRIANGLES_SKIN,
Name = "osu! \"triangles\" (2017)",
Creator = "team osu!",
Protected = true,
InstantiationInfo = typeof(DefaultSkinTriangles).GetInvariantInstantiationInfo()
InstantiationInfo = typeof(TrianglesSkin).GetInvariantInstantiationInfo()
};
private readonly IStorageResourceProvider resources;
public DefaultSkinTriangles(IStorageResourceProvider resources)
public TrianglesSkin(IStorageResourceProvider resources)
: this(CreateInfo(), resources)
{
}
[UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)]
public DefaultSkinTriangles(SkinInfo skin, IStorageResourceProvider resources)
public TrianglesSkin(SkinInfo skin, IStorageResourceProvider resources)
: base(skin, resources)
{
this.resources = resources;

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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual
public abstract class SkinnableTestScene : OsuGridTestScene, IStorageResourceProvider
{
private Skin metricsSkin;
private Skin defaultSkinTriangles;
private Skin trianglesSkin;
private Skin specialSkin;
private Skin oldSkin;
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Visual
var dllStore = new DllResourceStore(GetType().Assembly);
metricsSkin = new TestLegacySkin(new SkinInfo { Name = "metrics-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), this, true);
defaultSkinTriangles = new DefaultLegacySkin(this);
trianglesSkin = new DefaultLegacySkin(this);
specialSkin = new TestLegacySkin(new SkinInfo { Name = "special-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), this, true);
oldSkin = new TestLegacySkin(new SkinInfo { Name = "old-skin" }, new NamespacedResourceStore<byte[]>(dllStore, "Resources/old_skin"), this, true);
}
@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual
Cell(0).Child = createProvider(null, creationFunction, beatmap);
Cell(1).Child = createProvider(metricsSkin, creationFunction, beatmap);
Cell(2).Child = createProvider(defaultSkinTriangles, creationFunction, beatmap);
Cell(2).Child = createProvider(trianglesSkin, creationFunction, beatmap);
Cell(3).Child = createProvider(specialSkin, creationFunction, beatmap);
Cell(4).Child = createProvider(oldSkin, creationFunction, beatmap);
}