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Move AllowDeselectionDuringDrag
down
Because it is now ignored in the timeline implementation anyways
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@ -83,6 +83,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
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protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
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{
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base.TransferBlueprintFor(hitObject, drawableObject);
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@ -66,8 +66,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
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=> blueprints.OrderBy(b => b.Item.StartTime);
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protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
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protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
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{
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if (!base.ApplySnapResult(blueprints, result))
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