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Move AllowDeselectionDuringDrag down

Because it is now ignored in the timeline implementation anyways
This commit is contained in:
ekrctb 2022-10-05 22:14:11 +09:00
parent 3108c42ece
commit 6753f6b01a
2 changed files with 2 additions and 2 deletions

View File

@ -83,6 +83,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
protected override void TransferBlueprintFor(HitObject hitObject, DrawableHitObject drawableObject)
{
base.TransferBlueprintFor(hitObject, drawableObject);

View File

@ -66,8 +66,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
=> blueprints.OrderBy(b => b.Item.StartTime);
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
{
if (!base.ApplySnapResult(blueprints, result))