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mirror of https://github.com/ppy/osu.git synced 2024-12-15 06:52:56 +08:00

Add sample bank suport to editor selection handler

This commit is contained in:
Dean Herbert 2022-10-19 20:53:18 +09:00
parent 579d5b51eb
commit 9222cb379f

View File

@ -48,11 +48,40 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
public readonly Dictionary<string, Bindable<TernaryState>> SelectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
/// <summary>
/// The state of each sample bank type for all selected hitobjects.
/// </summary>
public readonly Dictionary<string, Bindable<TernaryState>> SelectionBankStates = new Dictionary<string, Bindable<TernaryState>>();
/// <summary>
/// Set up ternary state bindables and bind them to selection/hitobject changes (in both directions)
/// </summary>
private void createStateBindables()
{
foreach (string bankName in HitSampleInfo.AllBanks)
{
var bindable = new Bindable<TernaryState>
{
Description = bankName.Titleize()
};
bindable.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
RemoveSampleBank(bankName);
break;
case TernaryState.True:
AddSampleBank(bankName);
break;
}
};
SelectionBankStates[bankName] = bindable;
}
foreach (string sampleName in HitSampleInfo.AllAdditions)
{
var bindable = new Bindable<TernaryState>
@ -104,12 +133,48 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.Any(s => s.Name == sampleName));
}
foreach ((string bankName, var bindable) in SelectionBankStates)
{
bindable.Value = GetStateFromSelection(SelectedItems, h => h.SampleControlPoint.SampleBank == bankName);
}
}
#endregion
#region Ternary state changes
/// <summary>
/// Adds a sample bank to all selected <see cref="HitObject"/>s.
/// </summary>
/// <param name="bankName">The name of the sample bank.</param>
public void AddSampleBank(string bankName)
{
EditorBeatmap.PerformOnSelection(h =>
{
if (h.SampleControlPoint.SampleBank == bankName)
return;
h.SampleControlPoint.SampleBank = bankName;
EditorBeatmap.Update(h);
});
}
/// <summary>
/// Removes a sample bank from all selected <see cref="HitObject"/>s.
/// </summary>
/// <param name="bankName">The name of the sample bank.</param>
public void RemoveSampleBank(string bankName)
{
EditorBeatmap.PerformOnSelection(h =>
{
if (h.SampleControlPoint.SampleBank == bankName)
h.SampleControlPoint.SampleBankBindable.SetDefault();
EditorBeatmap.Update(h);
});
}
/// <summary>
/// Adds a hit sample to all selected <see cref="HitObject"/>s.
/// </summary>
@ -174,11 +239,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
yield return new TernaryStateToggleMenuItem("New combo") { State = { BindTarget = SelectionNewComboState } };
}
yield return new OsuMenuItem("Sound")
yield return new OsuMenuItem("Sample")
{
Items = SelectionSampleStates.Select(kvp =>
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
};
yield return new OsuMenuItem("Bank")
{
Items = SelectionBankStates.Select(kvp =>
new TernaryStateToggleMenuItem(kvp.Value.Description) { State = { BindTarget = kvp.Value } }).ToArray()
};
}
#endregion