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Merge branch 'master' into combo-colour-brightness-limit

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Bartłomiej Dach 2022-11-05 16:48:56 +01:00 committed by GitHub
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104 changed files with 1935 additions and 662 deletions

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1103.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1101.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.17.0" />
<PackageReference Include="Realm" Version="10.18.0" />
</ItemGroup>
</Project>

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@ -27,7 +27,7 @@
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="DiscordRichPresence" Version="1.1.1.14" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -9,7 +9,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneOsuComposerSelection : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestContextMenuShownCorrectlyForSelectedSlider()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
moveMouseToObject(() => slider);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(blueprintContainer.ChildrenOfType<SliderBodyPiece>().Single().ScreenSpaceDrawQuad.Centre));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestSelectionIncludingSliderPreservedOnClick()
{
var firstSlider = new Slider
{
StartTime = 0,
Position = new Vector2(0, 0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
var secondSlider = new Slider
{
StartTime = 1000,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100, -100))
}
}
};
var hitCircle = new HitCircle
{
StartTime = 200,
Position = new Vector2(300, 0)
};
AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider, hitCircle }));
AddStep("select last 2 objects", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { secondSlider, hitCircle }));
moveMouseToObject(() => secondSlider);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count == 2);
}
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private ContextMenuContainer contextMenuContainer
=> Editor.ChildrenOfType<ContextMenuContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.Item == targetFunc())
.ChildrenOfType<HitCirclePiece>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
}
}

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@ -4,7 +4,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -105,8 +105,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
private bool hasSingleObjectSelected => selectedObjects.Count == 1;
protected override void Update()
{
base.Update();
@ -119,10 +117,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
updateVisualDefinition();
// In the case more than a single object is selected, block hover from arriving at sliders behind this one.
// Without doing this, the path visualisers of potentially hundreds of sliders will render, which is not only
// visually noisy but also functionally useless.
return !hasSingleObjectSelected;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
@ -147,8 +142,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateVisualDefinition()
{
// To reduce overhead of drawing these blueprints, only add extra detail when hovered or when only this slider is selected.
if (IsSelected && (hasSingleObjectSelected || IsHovered))
// To reduce overhead of drawing these blueprints, only add extra detail when only this slider is selected.
if (IsSelected && selectedObjects.Count < 2)
{
if (ControlPointVisualiser == null)
{

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
@ -52,6 +50,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private Container centre = null!;
private CircularContainer fill = null!;
private Container ticksContainer = null!;
private ArgonSpinnerTicks ticks = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
@ -70,41 +71,85 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
fill = new CircularContainer
new Container
{
Name = @"Fill",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
Padding = new MarginPadding(8f),
Children = new[]
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.FromHex("FC618F").Opacity(1f),
Radius = 40,
fill = new CircularContainer
{
Name = @"Fill",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.FromHex("FC618F").Opacity(1f),
Radius = 40,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
AlwaysPresent = true,
}
},
ticksContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = ticks = new ArgonSpinnerTicks(),
}
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
AlwaysPresent = true,
}
},
new CircularContainer
new Container
{
Name = @"Ring",
Masking = true,
BorderColour = Color4.White,
BorderThickness = 5,
RelativeSizeAxes = Axes.Both,
Child = new Box
Padding = new MarginPadding(8f),
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
new ArgonSpinnerRingArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Top Arc",
},
new ArgonSpinnerRingArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Bottom Arc",
Scale = new Vector2(1, -1),
},
}
},
new Container
{
Name = @"Sides",
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new ArgonSpinnerProgressArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Left Bar"
},
new ArgonSpinnerProgressArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Right Bar",
Scale = new Vector2(-1, 1),
},
}
},
new ArgonSpinnerTicks(),
}
},
centre = new Container
@ -138,6 +183,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private float trackingElementInterpolation;
protected override void Update()
{
base.Update();
@ -157,17 +204,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
else
{
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
}
trackingElementInterpolation =
(float)Interpolation.Damp(trackingElementInterpolation, drawableSpinner.RotationTracker.Tracking ? 1 : 0, 0.985f, (float)Math.Abs(Clock.ElapsedFrameTime));
if (centre.Width == idle_centre_size && drawableSpinner.Result?.TimeStarted != null)
updateCentrePieceSize();
fill.Alpha = trackingElementInterpolation * (tracking_alpha - idle_alpha) + idle_alpha;
centre.Size = new Vector2(trackingElementInterpolation * (tracking_centre_size - idle_centre_size) + idle_centre_size);
}
const float initial_fill_scale = 0.1f;
float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
ticks.Rotation = drawableSpinner.RotationTracker.Rotation;
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
@ -180,35 +228,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
this.ScaleTo(initial_scale);
this.RotateTo(0);
ticksContainer.RotateTo(0);
centre.ScaleTo(0);
disc.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
ticksContainer.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
centre.ScaleTo(0);
disc.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
@ -220,20 +249,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
{
switch (state)
{
case ArmedState.Hit:
disc.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
ticksContainer.RotateTo(ticksContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
disc.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
if (drawableSpinner.Result?.TimeStarted != null)
updateCentrePieceSize();
}
private void updateCentrePieceSize()
{
Debug.Assert(drawableSpinner.Result?.TimeStarted != null);
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(drawableSpinner.Result.TimeStarted.Value))
centre.ResizeTo(new Vector2(tracking_centre_size), spinner.TimePreempt / 2, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerProgressArc : CompositeDrawable
{
private const float arc_fill = 0.15f;
private const float arc_radius = 0.12f;
private CircularProgress fill = null!;
private DrawableSpinner spinner = null!;
private CircularProgress background = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
spinner = (DrawableSpinner)drawableHitObject;
InternalChildren = new Drawable[]
{
background = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White.Opacity(0.25f),
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Rotation = 90 - arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
},
fill = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
InnerRadius = arc_radius,
RoundedCaps = true,
}
};
}
protected override void Update()
{
base.Update();
background.Alpha = spinner.Progress >= 1 ? 0 : 1;
fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed));
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(90 - fill.Current.Value * 180);
}
}
}

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@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerRingArc : CompositeDrawable
{
private const float arc_fill = 0.31f;
private const float arc_fill_complete = 0.50f;
private const float arc_radius = 0.02f;
private DrawableSpinner spinner = null!;
private CircularProgress fill = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
spinner = (DrawableSpinner)drawableHitObject;
InternalChild = fill = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Rotation = -arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
};
}
protected override void Update()
{
base.Update();
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed));
fill.InnerRadius = (float)Interpolation.DampContinuously(fill.InnerRadius, spinner.Progress >= 1 ? arc_radius * 2.2f : arc_radius, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(-fill.Current.Value * 180);
}
}
}

View File

@ -30,23 +30,24 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(rim: true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true, true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
private Hit createHitAtCurrentTime(bool strong = false)
private Hit createHitAtCurrentTime(bool strong = false, bool rim = false)
{
var hit = new Hit
{
Type = rim ? HitType.Rim : HitType.Centre,
IsStrong = strong,
StartTime = Time.Current + 3000,
};

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
@ -49,11 +50,19 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
// setting zero alpha is supposed to prevent the test from looking broken.
hit.With(h => h.Alpha = 0),
new HitExplosion(hit.Type)
new AspectContainer
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(explosion => explosion.Apply(hit))
Child =
new HitExplosion(hit.Type)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(explosion => explosion.Apply(hit))
}
}
};
}

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -41,12 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
new Circle { RelativeSizeAxes = Axes.Both }
};
}
}

View File

@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -12,19 +9,19 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
{
private readonly HitResult result;
[CanBeNull]
private Box body;
private Box? body;
[Resolved]
private OsuColour colours { get; set; }
private OsuColour colours { get; set; } = null!;
public DefaultHitExplosion(HitResult result)
{
@ -58,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
updateColour();
}
private void updateColour([CanBeNull] DrawableHitObject judgedObject = null)
private void updateColour(DrawableHitObject? judgedObject = null)
{
if (body == null)
return;

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@ -0,0 +1,181 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class DefaultInputDrum : AspectContainer
{
public DefaultInputDrum()
{
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
const float middle_split = 0.025f;
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.9f),
Children = new[]
{
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
private readonly Sprite rim;
private readonly Sprite rimHit;
private readonly Sprite centre;
private readonly Sprite centreHit;
public TaikoHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
rim = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
centre = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
Blending = BlendingParameters.Additive
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
if (e.Action == CentreAction)
{
target = centreHit;
back = centre;
}
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
}
if (target != null)
{
const float scale_amount = 0.05f;
const float alpha_amount = 0.5f;
const float down_time = 40;
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
.Then()
.ScaleTo(1, up_time, Easing.OutQuint);
target.Animate(
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
).Then(
t => t.ScaleTo(1, up_time, Easing.OutQuint),
t => t.FadeOut(up_time, Easing.OutQuint)
);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}

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@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -11,8 +8,9 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class DefaultKiaiHitExplosion : CircularContainer
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
@ -19,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
{
private Drawable backgroundLayer;
private Drawable backgroundLayer = null!;
// required for editor blueprints (not sure why these circle pieces are zero size).
public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad;
@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
{
Drawable getDrawableFor(string lookup)
Drawable? getDrawableFor(string lookup)
{
const string normal_hit = "taikohit";
const string big_hit = "taikobig";

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -28,11 +26,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
}
private LegacyCirclePiece headCircle;
private LegacyCirclePiece headCircle = null!;
private Sprite body;
private Sprite body = null!;
private Sprite tailCircle;
private Sprite tailCircle = null!;
public LegacyDrumRoll()
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Skinning;
using osuTK.Graphics;

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@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
@ -17,8 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
private readonly Drawable sprite;
[CanBeNull]
private readonly Drawable strongSprite;
private readonly Drawable? strongSprite;
/// <summary>
/// Creates a new legacy hit explosion.
@ -29,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </remarks>
/// <param name="sprite">The normal legacy explosion sprite.</param>
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
public LegacyHitExplosion(Drawable sprite, [CanBeNull] Drawable strongSprite = null)
public LegacyHitExplosion(Drawable sprite, Drawable? strongSprite = null)
{
this.sprite = sprite;
this.strongSprite = strongSprite;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -20,9 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </summary>
internal class LegacyInputDrum : Container
{
private Container content;
private LegacyHalfDrum left;
private LegacyHalfDrum right;
private Container content = null!;
private LegacyHalfDrum left = null!;
private LegacyHalfDrum right = null!;
public LegacyInputDrum()
{
@ -142,7 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable? target = null;
if (e.Action == CentreAction)
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
[BackgroundDependencyLoader(true)]
private void load(GameplayState gameplayState)
private void load(GameplayState? gameplayState)
{
if (gameplayState != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
@ -91,8 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
private class ScrollerSprite : CompositeDrawable
{
private Sprite passingSprite;
private Sprite failingSprite;
private Sprite passingSprite = null!;
private Sprite failingSprite = null!;
private bool passing = true;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacyHitTarget : CompositeDrawable
{
private Container content;
private Container content = null!;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
@ -16,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
{
private Sprite kiai;
private Sprite kiai = null!;
private bool kiaiDisplayed;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Taiko
{
public enum TaikoSkinComponents

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -24,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public readonly Bindable<JudgementResult> LastResult;
private readonly Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation> animations;
private TaikoMascotAnimation currentAnimation;
private TaikoMascotAnimation? currentAnimation;
private bool lastObjectHit = true;
private bool kiaiMode;
@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader(true)]
private void load(GameplayState gameplayState)
private void load(GameplayState? gameplayState)
{
InternalChildren = new[]
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.Objects;

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@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -13,6 +10,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
@ -29,10 +27,9 @@ namespace osu.Game.Rulesets.Taiko.UI
private double? secondHitTime;
[CanBeNull]
public DrawableHitObject JudgedObject;
public DrawableHitObject? JudgedObject;
private SkinnableDrawable skinnable;
private SkinnableDrawable skinnable = null!;
/// <summary>
/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
@ -62,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.UI
skinnable.OnSkinChanged += runAnimation;
}
public void Apply([CanBeNull] DrawableHitObject drawableHitObject)
public void Apply(DrawableHitObject? drawableHitObject)
{
JudgedObject = drawableHitObject;
secondHitTime = null;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Scoring;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI

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@ -1,20 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -23,8 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class InputDrum : Container
{
private const float middle_split = 0.025f;
public InputDrum()
{
AutoSizeAxes = Axes.X;
@ -43,166 +32,5 @@ namespace osu.Game.Rulesets.Taiko.UI
},
};
}
private class DefaultInputDrum : AspectContainer
{
public DefaultInputDrum()
{
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.9f),
Children = new[]
{
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
private readonly Sprite rim;
private readonly Sprite rimHit;
private readonly Sprite centre;
private readonly Sprite centreHit;
public TaikoHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
rim = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
centre = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
Blending = BlendingParameters.Additive
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
if (e.Action == CentreAction)
{
target = centreHit;
back = centre;
}
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
}
if (target != null)
{
const float scale_amount = 0.05f;
const float alpha_amount = 0.5f;
const float down_time = 40;
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
.Then()
.ScaleTo(1, up_time, Easing.OutQuint);
target.Animate(
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
).Then(
t => t.ScaleTo(1, up_time, Easing.OutQuint),
t => t.FadeOut(up_time, Easing.OutQuint)
);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}
}

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@ -1,13 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly HitType hitType;
private SkinnableDrawable skinnable;
private SkinnableDrawable skinnable = null!;
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -89,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
ISkin skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
if (skin == null) return;
@ -120,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
ISkin skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
if (skin == null) return;
@ -137,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
private static Texture? getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
{
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Taiko.UI
{
public enum TaikoMascotAnimationState

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Replays;

View File

@ -59,8 +59,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(25f, 50f),
Scale = new Vector2(2f),
State = { Value = DownloadState.NotDownloaded },
Scale = new Vector2(2)
};
});
}

View File

@ -37,7 +37,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSetInfo.HasFavourited = favourited;
});
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
{
Size = new Vector2(25f, 50f),
Scale = new Vector2(2f),
});
assertCorrectIcon(favourited);
AddAssert("correct tooltip text", () => button.TooltipText == (favourited ? BeatmapsetsStrings.ShowDetailsUnfavourite : BeatmapsetsStrings.ShowDetailsFavourite));
@ -51,7 +55,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
BeatmapFavouriteAction? lastRequestAction = null;
AddStep("create beatmap set", () => beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value));
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
{
Size = new Vector2(25f, 50f),
Scale = new Vector2(2f),
});
assertCorrectIcon(false);

View File

@ -0,0 +1,190 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneBezierConverter : OsuTestScene
{
private readonly SmoothPath drawablePath;
private readonly SmoothPath controlPointDrawablePath;
private readonly SmoothPath convertedDrawablePath;
private readonly SmoothPath convertedControlPointDrawablePath;
private SliderPath path = null!;
private SliderPath convertedPath = null!;
public TestSceneBezierConverter()
{
Children = new Drawable[]
{
new Container
{
Children =
new Drawable[]
{
drawablePath = new SmoothPath(),
controlPointDrawablePath = new SmoothPath
{
Colour = Colour4.Magenta,
PathRadius = 1f
}
},
Position = new Vector2(100)
},
new Container
{
Children =
new Drawable[]
{
convertedDrawablePath = new SmoothPath(),
convertedControlPointDrawablePath = new SmoothPath
{
Colour = Colour4.Magenta,
PathRadius = 1f
}
},
Position = new Vector2(100, 300)
}
};
resetPath();
}
[SetUp]
public void Setup() => Schedule(resetPath);
private void resetPath()
{
path = new SliderPath();
convertedPath = new SliderPath();
path.Version.ValueChanged += getConvertedControlPoints;
}
private void getConvertedControlPoints(ValueChangedEvent<int> obj)
{
convertedPath.ControlPoints.Clear();
convertedPath.ControlPoints.AddRange(BezierConverter.ConvertToModernBezier(path.ControlPoints));
}
protected override void Update()
{
base.Update();
List<Vector2> vertices = new List<Vector2>();
path.GetPathToProgress(vertices, 0, 1);
drawablePath.Vertices = vertices;
controlPointDrawablePath.Vertices = path.ControlPoints.Select(o => o.Position).ToList();
if (controlPointDrawablePath.Vertices.Count > 0)
{
controlPointDrawablePath.Position =
drawablePath.PositionInBoundingBox(drawablePath.Vertices[0]) - controlPointDrawablePath.PositionInBoundingBox(controlPointDrawablePath.Vertices[0]);
}
vertices.Clear();
convertedPath.GetPathToProgress(vertices, 0, 1);
convertedDrawablePath.Vertices = vertices;
convertedControlPointDrawablePath.Vertices = convertedPath.ControlPoints.Select(o => o.Position).ToList();
if (convertedControlPointDrawablePath.Vertices.Count > 0)
{
convertedControlPointDrawablePath.Position = convertedDrawablePath.PositionInBoundingBox(convertedDrawablePath.Vertices[0])
- convertedControlPointDrawablePath.PositionInBoundingBox(convertedControlPointDrawablePath.Vertices[0]);
}
}
[Test]
public void TestEmptyPath()
{
}
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestSingleSegment(PathType type)
=> AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestMultipleSegment(PathType type)
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero));
path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero));
});
}
[Test]
public void TestComplex()
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100, 0)));
path.ControlPoints.AddRange(createSegment(PathType.Bezier, new Vector2(100, 0), new Vector2(150, 30), new Vector2(100, 100)));
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, new Vector2(100, 100), new Vector2(25, 50), Vector2.Zero));
});
}
[TestCase(0, 100)]
[TestCase(1, 100)]
[TestCase(5, 100)]
[TestCase(10, 100)]
[TestCase(30, 100)]
[TestCase(50, 100)]
[TestCase(100, 100)]
[TestCase(100, 1)]
public void TestPerfectCurveAngles(float height, float width)
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0)));
});
}
[TestCase(2)]
[TestCase(4)]
public void TestPerfectCurveFallbackScenarios(int points)
{
AddStep("create path", () =>
{
switch (points)
{
case 2:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100)));
break;
case 4:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
break;
}
});
}
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
{
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
points[0].Type = type;
return points;
}
}
}

View File

@ -93,6 +93,15 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRequestCount(1);
}
[Test]
public void TestAutomaticSkipActuatesOnce()
{
createTest();
AddStep("start automated skip", () => skip.SkipWhenReady());
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
@ -110,6 +119,16 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRequestCount(1);
}
[Test]
public void TestAutomaticSkipActuatesMultipleTimes()
{
createTest();
AddStep("set increment lower", () => increment = 3000);
AddStep("start automated skip", () => skip.SkipWhenReady());
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
checkRequestCount(2);
}
[Test]
public void TestClickOnlyActuatesMultipleTimes()
{
@ -137,8 +156,11 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRequestCount(0);
}
private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
private void checkRequestCount(int expected)
{
AddAssert($"skip count is {expected}", () => skip.SkipCount, () => Is.EqualTo(expected));
AddAssert($"request count is {expected}", () => requestCount, () => Is.EqualTo(expected));
}
private class TestSkipOverlay : SkipOverlay
{

View File

@ -10,10 +10,12 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -37,14 +39,20 @@ namespace osu.Game.Tests.Visual.Online
private CommentsContainer commentsContainer = null!;
private readonly ManualResetEventSlim requestLock = new ManualResetEventSlim();
[BackgroundDependencyLoader]
private void load()
{
base.Content.AddRange(new Drawable[]
{
content = new OsuScrollContainer
new PopoverContainer
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = content = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both
}
},
dialogOverlay
});
@ -80,8 +88,6 @@ namespace osu.Game.Tests.Visual.Online
});
}
private readonly ManualResetEventSlim deletionPerformed = new ManualResetEventSlim();
[Test]
public void TestDeletion()
{
@ -105,7 +111,7 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("Setup request handling", () =>
{
deletionPerformed.Reset();
requestLock.Reset();
dummyAPI.HandleRequest = request =>
{
@ -138,7 +144,7 @@ namespace osu.Game.Tests.Visual.Online
Task.Run(() =>
{
deletionPerformed.Wait(10000);
requestLock.Wait(10000);
req.TriggerSuccess(cb);
});
@ -149,7 +155,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Loading spinner shown", () => commentsContainer.ChildrenOfType<LoadingSpinner>().Any(d => d.IsPresent));
AddStep("Complete request", () => deletionPerformed.Set());
AddStep("Complete request", () => requestLock.Set());
AddUntilStep("Comment is deleted locally", () => this.ChildrenOfType<DrawableComment>().Single(x => x.Comment.Id == 1).WasDeleted);
}
@ -204,6 +210,74 @@ namespace osu.Game.Tests.Visual.Online
});
}
[Test]
public void TestReport()
{
const string report_text = "I don't like this comment";
DrawableComment? targetComment = null;
CommentReportRequest? request = null;
addTestComments();
AddUntilStep("Comment exists", () =>
{
var comments = this.ChildrenOfType<DrawableComment>();
targetComment = comments.SingleOrDefault(x => x.Comment.Id == 2);
return targetComment != null;
});
AddStep("Setup request handling", () =>
{
requestLock.Reset();
dummyAPI.HandleRequest = r =>
{
if (!(r is CommentReportRequest req))
return false;
Task.Run(() =>
{
request = req;
requestLock.Wait(10000);
req.TriggerSuccess();
});
return true;
};
});
AddStep("Click the button", () =>
{
var btn = targetComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "Report");
InputManager.MoveMouseTo(btn);
InputManager.Click(MouseButton.Left);
});
AddStep("Try to report", () =>
{
var btn = this.ChildrenOfType<ReportCommentPopover>().Single().ChildrenOfType<RoundedButton>().Single();
InputManager.MoveMouseTo(btn);
InputManager.Click(MouseButton.Left);
});
AddWaitStep("Wait", 3);
AddAssert("Nothing happened", () => this.ChildrenOfType<ReportCommentPopover>().Any());
AddStep("Set report data", () =>
{
var field = this.ChildrenOfType<OsuTextBox>().Single();
field.Current.Value = report_text;
var reason = this.ChildrenOfType<OsuEnumDropdown<CommentReportReason>>().Single();
reason.Current.Value = CommentReportReason.Other;
});
AddStep("Try to report", () =>
{
var btn = this.ChildrenOfType<ReportCommentPopover>().Single().ChildrenOfType<RoundedButton>().Single();
InputManager.MoveMouseTo(btn);
InputManager.Click(MouseButton.Left);
});
AddWaitStep("Wait", 3);
AddAssert("Overlay closed", () => !this.ChildrenOfType<ReportCommentPopover>().Any());
AddAssert("Loading spinner shown", () => targetComment.ChildrenOfType<LoadingSpinner>().Any(d => d.IsPresent));
AddStep("Complete request", () => requestLock.Set());
AddUntilStep("Request sent", () => request != null);
AddAssert("Request is correct", () => request != null && request.CommentID == 2 && request.Comment == report_text && request.Reason == CommentReportReason.Other);
}
private void addTestComments()
{
AddStep("set up response", () =>

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Comments;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneCommentReportButton : ThemeComparisonTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("setup API", () => ((DummyAPIAccess)API).HandleRequest += req =>
{
switch (req)
{
case CommentReportRequest report:
Scheduler.AddDelayed(report.TriggerSuccess, 1000);
return true;
}
return false;
});
}
protected override Drawable CreateContent() => new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = new CommentReportButton(new Comment { User = new APIUser { Username = "Someone" } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}.With(b => Schedule(b.ShowPopover)),
};
}
}

View File

@ -52,8 +52,15 @@ namespace osu.Game.Tests.Visual.Online
{
AwardedAt = DateTimeOffset.FromUnixTimeSeconds(1505741569),
Description = "Outstanding help by being a voluntary test subject.",
ImageUrl = "https://assets.ppy.sh/profile-badges/contributor.jpg"
}
ImageUrl = "https://assets.ppy.sh/profile-badges/contributor.jpg",
Url = "https://osu.ppy.sh/wiki/en/People/Community_Contributors",
},
new Badge
{
AwardedAt = DateTimeOffset.FromUnixTimeSeconds(1505741569),
Description = "Badge without a url.",
ImageUrl = "https://assets.ppy.sh/profile-badges/contributor.jpg",
},
},
Title = "osu!volunteer",
Colour = "ff0000",

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
@ -32,7 +31,6 @@ using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Taiko;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
@ -538,36 +536,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
}
[Test]
public void TestRulesetChangeResetsMods()
{
createSongSelect();
changeRuleset(0);
changeMods(new OsuModHardRock());
int actionIndex = 0;
int modChangeIndex = 0;
int rulesetChangeIndex = 0;
AddStep("change ruleset", () =>
{
SelectedMods.ValueChanged += onModChange;
songSelect!.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
SelectedMods.ValueChanged -= onModChange;
songSelect!.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !SelectedMods.Value.Any());
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
}
[Test]
public void TestModsRetainedBetweenSongSelect()
{

View File

@ -38,6 +38,14 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("revert back", () => this.ChildrenOfType<LabelledSliderBar<double>>().ForEach(l => l.ResizeWidthTo(1, 200, Easing.OutQuint)));
}
[Test]
public void TestDisable()
{
createSliderBar();
AddStep("set disabled", () => this.ChildrenOfType<LabelledSliderBar<double>>().ForEach(l => l.Current.Disabled = true));
AddStep("unset disabled", () => this.ChildrenOfType<LabelledSliderBar<double>>().ForEach(l => l.Current.Disabled = false));
}
private void createSliderBar()
{
AddStep("create component", () =>

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
@ -338,26 +339,36 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[Test]
public void TestRulesetChanges()
public void TestCommonModsMaintainedOnRulesetChange()
{
createScreen();
changeRuleset(0);
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
AddStep("select relax mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModRelax>() });
changeRuleset(0);
AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModRelax);
AddAssert("ensure mods still selected", () => SelectedMods.Value.SingleOrDefault(m => m is OsuModNoFail) != null);
changeRuleset(2);
AddAssert("catch variant selected", () => SelectedMods.Value.SingleOrDefault() is CatchModRelax);
changeRuleset(3);
AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
}
AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
[Test]
public void TestUncommonModsDiscardedOnRulesetChange()
{
createScreen();
changeRuleset(0);
AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
AddStep("select single tap mod", () => SelectedMods.Value = new[] { new OsuModSingleTap() });
changeRuleset(0);
AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModSingleTap);
changeRuleset(3);
AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
}
[Test]

View File

@ -1,11 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="4.1.0" />
<PackageReference Include="DeepEqual" Version="4.2.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="Moq" Version="4.18.2" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -6,7 +6,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -18,7 +18,7 @@ namespace osu.Game.Tournament.Models
public Bindable<int> Seed = new BindableInt
{
MinValue = 1,
MaxValue = 64
MaxValue = 256
};
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Tournament.Models
public Bindable<int> Seed = new BindableInt
{
MinValue = 1,
MaxValue = 64
MaxValue = 256
};
}
}

View File

@ -54,7 +54,7 @@ namespace osu.Game.Tournament.Models
public Bindable<int> LastYearPlacing = new BindableInt
{
MinValue = 1,
MaxValue = 64
MaxValue = 256
};
[JsonProperty]

View File

@ -81,7 +81,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
FavouriteState = { BindTarget = FavouriteState },
ButtonsCollapsedWidth = CORNER_RADIUS,
ButtonsExpandedWidth = 30,
ButtonsPadding = new MarginPadding { Vertical = 35 },
Children = new Drawable[]
{
new FillFlowContainer

View File

@ -82,7 +82,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
FavouriteState = { BindTarget = FavouriteState },
ButtonsCollapsedWidth = CORNER_RADIUS,
ButtonsExpandedWidth = 30,
ButtonsPadding = new MarginPadding { Vertical = 17.5f },
Children = new Drawable[]
{
new FillFlowContainer

View File

@ -4,13 +4,16 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
@ -59,6 +62,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Box hover;
protected BeatmapCardIconButton()
{
@ -69,19 +73,27 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = BeatmapCard.CORNER_RADIUS,
Scale = new Vector2(0.8f),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.White.Opacity(0.1f),
Blending = BlendingParameters.Additive,
},
Icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre
}
Anchor = Anchor.Centre,
Scale = new Vector2(1.2f),
},
}
});
Size = new Vector2(24);
IconSize = 12;
}
@ -116,8 +128,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
bool isHovered = IsHovered && Enabled.Value;
content.ScaleTo(isHovered ? 1.2f : 1, 500, Easing.OutQuint);
content.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
hover.FadeTo(isHovered ? 1f : 0f, 500, Easing.OutQuint);
content.ScaleTo(isHovered ? 1 : 0.8f, 500, Easing.OutQuint);
Icon.FadeColour(isHovered ? HoverColour : IdleColour, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
}
}
}

View File

@ -48,12 +48,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
}
}
public MarginPadding ButtonsPadding
{
get => buttons.Padding;
set => buttons.Padding = value;
}
protected override Container<Drawable> Content => mainContent;
private readonly Container background;
@ -86,9 +80,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
// workaround for masking artifacts at the top & bottom of card,
// which become especially visible on downloaded beatmaps (when the icon area has a lime background).
Padding = new MarginPadding { Vertical = 1 },
Child = new Box
{
RelativeSizeAxes = Axes.Both,
@ -104,25 +95,34 @@ namespace osu.Game.Beatmaps.Drawables.Cards
Child = buttons = new Container<BeatmapCardIconButton>
{
RelativeSizeAxes = Axes.Both,
// Padding of 4 avoids touching the card borders when in the expanded (ie. showing difficulties) state.
// Left override allows the buttons to visually be wider and look better.
Padding = new MarginPadding(4) { Left = 2 },
Children = new BeatmapCardIconButton[]
{
new FavouriteButton(beatmapSet)
{
Current = FavouriteState,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Height = 0.48f,
},
new DownloadButton(beatmapSet)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
State = { BindTarget = downloadTracker.State }
State = { BindTarget = downloadTracker.State },
RelativeSizeAxes = Axes.Both,
Height = 0.48f,
},
new GoToBeatmapButton(beatmapSet)
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
State = { BindTarget = downloadTracker.State }
State = { BindTarget = downloadTracker.State },
RelativeSizeAxes = Axes.Both,
Height = 0.48f,
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Graphics.Containers
protected override Container<Drawable> Content => content;
protected virtual HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
protected virtual HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet) { Enabled = { BindTarget = Enabled } };
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Default)
{

View File

@ -24,6 +24,7 @@ namespace osu.Game.Graphics.UserInterface
private const int transition_length = 80;
private TextContainer text;
private HoverClickSounds hoverClickSounds;
public DrawableOsuMenuItem(MenuItem item)
: base(item)
@ -36,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface
BackgroundColour = Color4.Transparent;
BackgroundColourHover = Color4Extensions.FromHex(@"172023");
AddInternal(new HoverClickSounds());
AddInternal(hoverClickSounds = new HoverClickSounds());
updateTextColour();
@ -76,6 +77,7 @@ namespace osu.Game.Graphics.UserInterface
private void updateState()
{
hoverClickSounds.Enabled.Value = !Item.Action.Disabled;
Alpha = Item.Action.Disabled ? 0.2f : 1;
if (IsHovered && !Item.Action.Disabled)

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
@ -20,7 +21,11 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class HoverClickSounds : HoverSounds
{
public Bindable<bool> Enabled = new Bindable<bool>(true);
private Sample sampleClick;
private Sample sampleClickDisabled;
private readonly MouseButton[] buttons;
/// <summary>
@ -41,8 +46,13 @@ namespace osu.Game.Graphics.UserInterface
{
if (buttons.Contains(e.Button) && Contains(e.ScreenSpaceMousePosition))
{
sampleClick.Frequency.Value = 0.99 + RNG.NextDouble(0.02);
sampleClick.Play();
var channel = Enabled.Value ? sampleClick?.GetChannel() : sampleClickDisabled?.GetChannel();
if (channel != null)
{
channel.Frequency.Value = 0.99 + RNG.NextDouble(0.02);
channel.Play();
}
}
return base.OnClick(e);
@ -53,6 +63,9 @@ namespace osu.Game.Graphics.UserInterface
{
sampleClick = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select")
?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleClickDisabled = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-select-disabled")
?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select-disabled");
}
}
}

View File

@ -41,6 +41,7 @@ namespace osu.Game.Graphics.UserInterface
private readonly LoadingSpinner loading;
protected LoadingButton()
: base(HoverSampleSet.Button)
{
Add(loading = new LoadingSpinner
{

View File

@ -104,7 +104,7 @@ namespace osu.Game.Graphics.UserInterface
});
if (hoverSounds.HasValue)
AddInternal(new HoverClickSounds(hoverSounds.Value));
AddInternal(new HoverClickSounds(hoverSounds.Value) { Enabled = { BindTarget = Enabled } });
}
[BackgroundDependencyLoader]

View File

@ -46,6 +46,8 @@ namespace osu.Game.Graphics.UserInterface
public bool PlaySamplesOnAdjust { get; set; } = true;
private readonly HoverClickSounds hoverClickSounds;
/// <summary>
/// Whether to format the tooltip as a percentage or the actual value.
/// </summary>
@ -127,7 +129,7 @@ namespace osu.Game.Graphics.UserInterface
Current = { Value = true }
},
},
new HoverClickSounds()
hoverClickSounds = new HoverClickSounds()
};
Current.DisabledChanged += disabled => { Alpha = disabled ? 0.3f : 1; };
@ -152,6 +154,7 @@ namespace osu.Game.Graphics.UserInterface
{
base.LoadComplete();
CurrentNumber.BindValueChanged(current => TooltipText = getTooltipText(current.NewValue), true);
Current.DisabledChanged += disabled => hoverClickSounds.Enabled.Value = !disabled;
}
protected override bool OnHover(HoverEvent e)

View File

@ -138,7 +138,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet) { Enabled = { BindTarget = Enabled } };
protected override void LoadComplete()
{

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Overlays.Comments;
namespace osu.Game.Online.API.Requests
{
public class CommentReportRequest : APIRequest
{
public readonly long CommentID;
public readonly CommentReportReason Reason;
public readonly string Comment;
public CommentReportRequest(long commentID, CommentReportReason reason, string comment)
{
CommentID = commentID;
Reason = reason;
Comment = comment;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter(@"reportable_type", @"comment");
req.AddParameter(@"reportable_id", $"{CommentID}");
req.AddParameter(@"reason", Reason.ToString());
req.AddParameter(@"comments", Comment);
return req;
}
protected override string Target => @"reports";
}
}

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
namespace osu.Game.Online
{
public class HubClient : PersistentEndpointClient
{
public readonly HubConnection Connection;
public HubClient(HubConnection connection)
{
Connection = connection;
Connection.Closed += InvokeClosed;
}
public override Task ConnectAsync(CancellationToken cancellationToken) => Connection.StartAsync(cancellationToken);
public override async ValueTask DisposeAsync()
{
await base.DisposeAsync().ConfigureAwait(false);
await Connection.DisposeAsync().ConfigureAwait(false);
}
}
}

View File

@ -10,13 +10,11 @@ using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online
{
public class HubClientConnector : IHubClientConnector
public class HubClientConnector : PersistentEndpointClientConnector, IHubClientConnector
{
public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
@ -25,7 +23,6 @@ namespace osu.Game.Online
/// </summary>
public Action<HubConnection>? ConfigureConnection { get; set; }
private readonly string clientName;
private readonly string endpoint;
private readonly string versionHash;
private readonly bool preferMessagePack;
@ -34,18 +31,7 @@ namespace osu.Game.Online
/// <summary>
/// The current connection opened by this connector.
/// </summary>
public HubConnection? CurrentConnection { get; private set; }
/// <summary>
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
/// </summary>
public IBindable<bool> IsConnected => isConnected;
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
public new HubConnection? CurrentConnection => ((HubClient?)base.CurrentConnection)?.Connection;
/// <summary>
/// Constructs a new <see cref="HubClientConnector"/>.
@ -56,99 +42,16 @@ namespace osu.Game.Online
/// <param name="versionHash">The hash representing the current game version, used for verification purposes.</param>
/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash, bool preferMessagePack = true)
: base(api)
{
this.clientName = clientName;
ClientName = clientName;
this.endpoint = endpoint;
this.api = api;
this.versionHash = versionHash;
this.preferMessagePack = preferMessagePack;
apiState.BindTo(api.State);
apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
}
public Task Reconnect()
{
Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network);
return Task.Run(connectIfPossible);
}
private async Task connectIfPossible()
{
switch (apiState.Value)
{
case APIState.Failing:
case APIState.Offline:
await disconnect(true);
break;
case APIState.Online:
await connect();
break;
}
}
private async Task connect()
{
cancelExistingConnect();
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
try
{
while (apiState.Value == APIState.Online)
{
// ensure any previous connection was disposed.
// this will also create a new cancellation token source.
await disconnect(false).ConfigureAwait(false);
// this token will be valid for the scope of this connection.
// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
var cancellationToken = connectCancelSource.Token;
cancellationToken.ThrowIfCancellationRequested();
Logger.Log($"{clientName} connecting...", LoggingTarget.Network);
try
{
// importantly, rebuild the connection each attempt to get an updated access token.
CurrentConnection = buildConnection(cancellationToken);
await CurrentConnection.StartAsync(cancellationToken).ConfigureAwait(false);
Logger.Log($"{clientName} connected!", LoggingTarget.Network);
isConnected.Value = true;
return;
}
catch (OperationCanceledException)
{
//connection process was cancelled.
throw;
}
catch (Exception e)
{
await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
}
}
}
finally
{
connectionLock.Release();
}
}
/// <summary>
/// Handles an exception and delays an async flow.
/// </summary>
private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
{
Logger.Log($"{clientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}
private HubConnection buildConnection(CancellationToken cancellationToken)
protected override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
{
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options =>
@ -188,59 +91,9 @@ namespace osu.Game.Online
ConfigureConnection?.Invoke(newConnection);
newConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
return newConnection;
return Task.FromResult((PersistentEndpointClient)new HubClient(newConnection));
}
private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
{
isConnected.Value = false;
if (ex != null)
await handleErrorAndDelay(ex, cancellationToken).ConfigureAwait(false);
else
Logger.Log($"{clientName} disconnected", LoggingTarget.Network);
// make sure a disconnect wasn't triggered (and this is still the active connection).
if (!cancellationToken.IsCancellationRequested)
await Task.Run(connect, default).ConfigureAwait(false);
}
private async Task disconnect(bool takeLock)
{
cancelExistingConnect();
if (takeLock)
{
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
}
try
{
if (CurrentConnection != null)
await CurrentConnection.DisposeAsync().ConfigureAwait(false);
}
finally
{
CurrentConnection = null;
if (takeLock)
connectionLock.Release();
}
}
private void cancelExistingConnect()
{
connectCancelSource.Cancel();
connectCancelSource = new CancellationTokenSource();
}
public override string ToString() => $"Connector for {clientName} ({(IsConnected.Value ? "connected" : "not connected")}";
public void Dispose()
{
apiState.UnbindAll();
cancelExistingConnect();
}
protected override string ClientName { get; }
}
}

View File

@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
namespace osu.Game.Online
{
public abstract class PersistentEndpointClient : IAsyncDisposable
{
/// <summary>
/// An event notifying the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed
/// </summary>
public event Func<Exception?, Task>? Closed;
/// <summary>
/// Notifies the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed.
/// </summary>
/// <param name="exception">The exception that the connection closed with.</param>
protected Task InvokeClosed(Exception? exception) => Closed?.Invoke(exception) ?? Task.CompletedTask;
/// <summary>
/// Connects the client to the remote service to begin processing messages.
/// </summary>
/// <param name="cancellationToken">A cancellation token to stop processing messages.</param>
public abstract Task ConnectAsync(CancellationToken cancellationToken);
public virtual ValueTask DisposeAsync()
{
Closed = null;
return new ValueTask(Task.CompletedTask);
}
}
}

View File

@ -0,0 +1,198 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online
{
public abstract class PersistentEndpointClientConnector : IDisposable
{
/// <summary>
/// Whether the managed connection is currently connected. When <c>true</c> use <see cref="CurrentConnection"/> to access the connection.
/// </summary>
public IBindable<bool> IsConnected => isConnected;
/// <summary>
/// The current connection opened by this connector.
/// </summary>
public PersistentEndpointClient? CurrentConnection { get; private set; }
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
/// <summary>
/// Constructs a new <see cref="PersistentEndpointClientConnector"/>.
/// </summary>
/// <param name="api"> An API provider used to react to connection state changes.</param>
protected PersistentEndpointClientConnector(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
}
public Task Reconnect()
{
Logger.Log($"{ClientName} reconnecting...", LoggingTarget.Network);
return Task.Run(connectIfPossible);
}
private async Task connectIfPossible()
{
switch (apiState.Value)
{
case APIState.Failing:
case APIState.Offline:
await disconnect(true);
break;
case APIState.Online:
await connect();
break;
}
}
private async Task connect()
{
cancelExistingConnect();
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
try
{
while (apiState.Value == APIState.Online)
{
// ensure any previous connection was disposed.
// this will also create a new cancellation token source.
await disconnect(false).ConfigureAwait(false);
// this token will be valid for the scope of this connection.
// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
var cancellationToken = connectCancelSource.Token;
cancellationToken.ThrowIfCancellationRequested();
Logger.Log($"{ClientName} connecting...", LoggingTarget.Network);
try
{
// importantly, rebuild the connection each attempt to get an updated access token.
CurrentConnection = await BuildConnectionAsync(cancellationToken).ConfigureAwait(false);
CurrentConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
cancellationToken.ThrowIfCancellationRequested();
await CurrentConnection.ConnectAsync(cancellationToken).ConfigureAwait(false);
Logger.Log($"{ClientName} connected!", LoggingTarget.Network);
isConnected.Value = true;
return;
}
catch (OperationCanceledException)
{
//connection process was cancelled.
throw;
}
catch (Exception e)
{
await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
}
}
}
finally
{
connectionLock.Release();
}
}
/// <summary>
/// Handles an exception and delays an async flow.
/// </summary>
private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
{
Logger.Log($"{ClientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}
/// <summary>
/// Creates a new <see cref="PersistentEndpointClient"/>.
/// </summary>
/// <param name="cancellationToken">A cancellation token to stop the process.</param>
protected abstract Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken);
private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
{
isConnected.Value = false;
if (ex != null)
await handleErrorAndDelay(ex, cancellationToken).ConfigureAwait(false);
else
Logger.Log($"{ClientName} disconnected", LoggingTarget.Network);
// make sure a disconnect wasn't triggered (and this is still the active connection).
if (!cancellationToken.IsCancellationRequested)
await Task.Run(connect, default).ConfigureAwait(false);
}
private async Task disconnect(bool takeLock)
{
cancelExistingConnect();
if (takeLock)
{
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
}
try
{
if (CurrentConnection != null)
await CurrentConnection.DisposeAsync().ConfigureAwait(false);
}
finally
{
CurrentConnection = null;
if (takeLock)
connectionLock.Release();
}
}
private void cancelExistingConnect()
{
connectCancelSource.Cancel();
connectCancelSource = new CancellationTokenSource();
}
protected virtual string ClientName => GetType().ReadableName();
public override string ToString() => $"{ClientName} ({(IsConnected.Value ? "connected" : "not connected")})";
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
apiState.UnbindAll();
cancelExistingConnect();
isDisposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

View File

@ -616,11 +616,16 @@ namespace osu.Game
return;
}
var previouslySelectedMods = SelectedMods.Value.ToArray();
if (!SelectedMods.Disabled)
SelectedMods.Value = Array.Empty<Mod>();
AvailableMods.Value = dict;
if (!SelectedMods.Disabled)
SelectedMods.Value = previouslySelectedMods.Select(m => instance.CreateModFromAcronym(m.Acronym)).Where(m => m != null).ToArray();
void revertRulesetChange() => Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
@ -12,7 +10,7 @@ namespace osu.Game.Overlays.Changelog
{
public class ChangelogContent : FillFlowContainer
{
public Action<APIChangelogBuild> BuildSelected;
public Action<APIChangelogBuild>? BuildSelected;
public void SelectBuild(APIChangelogBuild build) => BuildSelected?.Invoke(build);

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Comments
@ -38,6 +39,7 @@ namespace osu.Game.Overlays.Comments
private readonly Box background;
public CancelButton()
: base(HoverSampleSet.Button)
{
AutoSizeAxes = Axes.Both;
Child = new CircularContainer

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Overlays.Comments
{
public class CommentReportButton : CompositeDrawable, IHasPopover
{
private readonly Comment comment;
private LinkFlowContainer link = null!;
private LoadingSpinner loading = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private OverlayColourProvider? colourProvider { get; set; }
public CommentReportButton(Comment comment)
{
this.comment = comment;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
link = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold))
{
AutoSizeAxes = Axes.Both,
},
loading = new LoadingSpinner
{
Size = new Vector2(12f),
}
};
link.AddLink(UsersStrings.ReportButtonText, this.ShowPopover);
}
private void report(CommentReportReason reason, string comments)
{
var request = new CommentReportRequest(comment.Id, reason, comments);
link.Hide();
loading.Show();
request.Success += () => Schedule(() =>
{
loading.Hide();
link.Clear(true);
link.AddText(UsersStrings.ReportThanks, s => s.Colour = colourProvider?.Content2 ?? Colour4.White);
link.Show();
this.FadeOut(2000, Easing.InQuint).Expire();
});
request.Failure += _ => Schedule(() =>
{
loading.Hide();
link.Show();
});
api.Queue(request);
}
public Popover GetPopover() => new ReportCommentPopover(comment)
{
Action = report
};
}
}

View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Comments
{
public enum CommentReportReason
{
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ReportOptionsInsults))]
Insults,
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ReportOptionsSpam))]
Spam,
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ReportOptionsUnwantedContent))]
UnwantedContent,
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ReportOptionsNonsense))]
Nonsense,
[LocalisableDescription(typeof(UsersStrings), nameof(UsersStrings.ReportOptionsOther))]
Other
}
}

View File

@ -31,6 +31,7 @@ using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Comments
{
[Cached]
public class DrawableComment : CompositeDrawable
{
private const int avatar_size = 40;
@ -331,12 +332,12 @@ namespace osu.Game.Overlays.Comments
makeDeleted();
actionsContainer.AddLink("Copy link", copyUrl);
actionsContainer.AddArbitraryDrawable(new Container { Width = 10 });
actionsContainer.AddArbitraryDrawable(Empty().With(d => d.Width = 10));
if (Comment.UserId.HasValue && Comment.UserId.Value == api.LocalUser.Value.Id)
{
actionsContainer.AddLink("Delete", deleteComment);
}
else
actionsContainer.AddArbitraryDrawable(new CommentReportButton(Comment));
if (Comment.IsTopLevel)
{

View File

@ -0,0 +1,111 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Overlays.Comments
{
public class ReportCommentPopover : OsuPopover
{
public Action<CommentReportReason, string>? Action;
private readonly Comment? comment;
private OsuEnumDropdown<CommentReportReason> reasonDropdown = null!;
private OsuTextBox commentsTextBox = null!;
private RoundedButton submitButton = null!;
public ReportCommentPopover(Comment? comment)
{
this.comment = comment;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Child = new ReverseChildIDFillFlowContainer<Drawable>
{
Direction = FillDirection.Vertical,
Width = 500,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(7),
Children = new Drawable[]
{
new SpriteIcon
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Icon = FontAwesome.Solid.ExclamationTriangle,
Size = new Vector2(36),
},
new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = ReportStrings.CommentTitle(comment?.User?.Username ?? comment?.LegacyName ?? @"Someone"),
Font = OsuFont.Torus.With(size: 25),
Margin = new MarginPadding { Bottom = 10 }
},
new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = UsersStrings.ReportReason,
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = 40,
Child = reasonDropdown = new OsuEnumDropdown<CommentReportReason>
{
RelativeSizeAxes = Axes.X
}
},
new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Text = UsersStrings.ReportComments,
},
commentsTextBox = new OsuTextBox
{
RelativeSizeAxes = Axes.X,
PlaceholderText = UsersStrings.ReportPlaceholder,
},
submitButton = new RoundedButton
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Width = 200,
BackgroundColour = colours.Red3,
Text = UsersStrings.ReportActionsSend,
Action = () =>
{
Action?.Invoke(reasonDropdown.Current.Value, commentsTextBox.Text);
this.HidePopover();
},
Margin = new MarginPadding { Bottom = 5, Top = 10 },
}
}
};
commentsTextBox.Current.BindValueChanged(e =>
{
submitButton.Enabled.Value = !string.IsNullOrWhiteSpace(e.NewValue);
}, true);
}
}
}

View File

@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Notifications
}
}
private bool completionSent;
private int completionSent;
/// <summary>
/// Attempt to post a completion notification.
@ -162,11 +162,11 @@ namespace osu.Game.Overlays.Notifications
if (CompletionTarget == null)
return;
if (completionSent)
// Thread-safe barrier, as this may be called by a web request and also scheduled to the update thread at the same time.
if (Interlocked.Exchange(ref completionSent, 1) == 1)
return;
CompletionTarget.Invoke(CreateCompletionNotification());
completionSent = true;
Close(false);
}

View File

@ -6,6 +6,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
@ -45,7 +46,7 @@ namespace osu.Game.Overlays
Children = new Drawable[]
{
Header.With(h => h.Depth = float.MinValue),
content = new Container
content = new PopoverContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y

View File

@ -1,22 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Graphics.Containers;
using osu.Game.Online;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
[LongRunningLoad]
public class DrawableBadge : CompositeDrawable, IHasTooltip
public class DrawableBadge : OsuClickableContainer
{
public static readonly Vector2 DRAWABLE_BADGE_SIZE = new Vector2(86, 40);
@ -29,22 +27,25 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
private void load(LargeTextureStore textures, ILinkHandler? linkHandler)
{
InternalChild = new Sprite
Child = new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Texture = textures.Get(badge.ImageUrl),
};
if (!string.IsNullOrEmpty(badge.Url))
Action = () => linkHandler?.HandleLink(badge.Url);
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild.FadeInFromZero(200);
this.FadeInFromZero(200);
}
public LocalisableString TooltipText => badge.Description;
public override LocalisableString TooltipText => badge.Description;
}
}

View File

@ -13,6 +13,7 @@ using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
@ -123,6 +124,8 @@ namespace osu.Game.Overlays.Toolbar
base.OnHoverLost(e);
}
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
private void cycleDisplayMode()
{
switch (clockDisplayMode.Value)

View File

@ -0,0 +1,287 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Objects
{
public static class BezierConverter
{
private struct CircleBezierPreset
{
public readonly double ArcLength;
public readonly Vector2d[] ControlPoints;
public CircleBezierPreset(double arcLength, Vector2d[] controlPoints)
{
ArcLength = arcLength;
ControlPoints = controlPoints;
}
}
// Extremely accurate a bezier anchor positions for approximating circles of several arc lengths
private static readonly CircleBezierPreset[] circle_presets =
{
new CircleBezierPreset(0.4993379862754501,
new[] { new Vector2d(1, 0), new Vector2d(1, 0.2549893626632736f), new Vector2d(0.8778997558480327f, 0.47884446188920726f) }),
new CircleBezierPreset(1.7579419829169447,
new[] { new Vector2d(1, 0), new Vector2d(1, 0.6263026f), new Vector2d(0.42931178f, 1.0990661f), new Vector2d(-0.18605515f, 0.9825393f) }),
new CircleBezierPreset(3.1385246920140215,
new[] { new Vector2d(1, 0), new Vector2d(1, 0.87084764f), new Vector2d(0.002304826f, 1.5033062f), new Vector2d(-0.9973236f, 0.8739115f), new Vector2d(-0.9999953f, 0.0030679568f) }),
new CircleBezierPreset(5.69720464620727,
new[] { new Vector2d(1, 0), new Vector2d(1, 1.4137783f), new Vector2d(-1.4305235f, 2.0779421f), new Vector2d(-2.3410065f, -0.94017583f), new Vector2d(0.05132711f, -1.7309346f), new Vector2d(0.8331702f, -0.5530167f) }),
new CircleBezierPreset(2 * Math.PI,
new[] { new Vector2d(1, 0), new Vector2d(1, 1.2447058f), new Vector2d(-0.8526471f, 2.118367f), new Vector2d(-2.6211002f, 7.854936e-06f), new Vector2d(-0.8526448f, -2.118357f), new Vector2d(1, -1.2447058f), new Vector2d(1, 0) })
};
/// <summary>
/// Converts a slider path to bezier control point positions compatible with the legacy osu! client.
/// </summary>
/// <param name="controlPoints">The control points of the path.</param>
/// <param name="position">The offset for the whole path.</param>
/// <returns>The list of legacy bezier control point positions.</returns>
public static List<Vector2> ConvertToLegacyBezier(IList<PathControlPoint> controlPoints, Vector2 position)
{
Vector2[] vertices = new Vector2[controlPoints.Count];
for (int i = 0; i < controlPoints.Count; i++)
vertices[i] = controlPoints[i].Position;
var result = new List<Vector2>();
int start = 0;
for (int i = 0; i < controlPoints.Count; i++)
{
if (controlPoints[i].Type == null && i < controlPoints.Count - 1)
continue;
// The current vertex ends the segment
var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1);
var segmentType = controlPoints[start].Type ?? PathType.Linear;
switch (segmentType)
{
case PathType.Catmull:
result.AddRange(from segment in ConvertCatmullToBezierAnchors(segmentVertices) from v in segment select v + position);
break;
case PathType.Linear:
result.AddRange(from segment in ConvertLinearToBezierAnchors(segmentVertices) from v in segment select v + position);
break;
case PathType.PerfectCurve:
result.AddRange(ConvertCircleToBezierAnchors(segmentVertices).Select(v => v + position));
break;
default:
foreach (Vector2 v in segmentVertices)
{
result.Add(v + position);
}
break;
}
// Start the new segment at the current vertex
start = i;
}
return result;
}
/// <summary>
/// Converts a path of control points to an identical path using only Bezier type control points.
/// </summary>
/// <param name="controlPoints">The control points of the path.</param>
/// <returns>The list of bezier control points.</returns>
public static List<PathControlPoint> ConvertToModernBezier(IList<PathControlPoint> controlPoints)
{
Vector2[] vertices = new Vector2[controlPoints.Count];
for (int i = 0; i < controlPoints.Count; i++)
vertices[i] = controlPoints[i].Position;
var result = new List<PathControlPoint>();
int start = 0;
for (int i = 0; i < controlPoints.Count; i++)
{
if (controlPoints[i].Type == null && i < controlPoints.Count - 1)
continue;
// The current vertex ends the segment
var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1);
var segmentType = controlPoints[start].Type ?? PathType.Linear;
switch (segmentType)
{
case PathType.Catmull:
foreach (var segment in ConvertCatmullToBezierAnchors(segmentVertices))
{
for (int j = 0; j < segment.Length - 1; j++)
{
result.Add(new PathControlPoint(segment[j], j == 0 ? PathType.Bezier : null));
}
}
break;
case PathType.Linear:
foreach (var segment in ConvertLinearToBezierAnchors(segmentVertices))
{
for (int j = 0; j < segment.Length - 1; j++)
{
result.Add(new PathControlPoint(segment[j], j == 0 ? PathType.Bezier : null));
}
}
break;
case PathType.PerfectCurve:
var circleResult = ConvertCircleToBezierAnchors(segmentVertices);
for (int j = 0; j < circleResult.Length - 1; j++)
{
result.Add(new PathControlPoint(circleResult[j], j == 0 ? PathType.Bezier : null));
}
break;
default:
for (int j = 0; j < segmentVertices.Length - 1; j++)
{
result.Add(new PathControlPoint(segmentVertices[j], j == 0 ? PathType.Bezier : null));
}
break;
}
// Start the new segment at the current vertex
start = i;
}
result.Add(new PathControlPoint(controlPoints[^1].Position));
return result;
}
/// <summary>
/// Converts perfect curve anchors to bezier anchors.
/// </summary>
/// <param name="controlPoints">The control point positions to convert.</param>
public static Vector2[] ConvertCircleToBezierAnchors(ReadOnlySpan<Vector2> controlPoints)
{
if (controlPoints.Length != 3)
return controlPoints.ToArray();
var pr = new CircularArcProperties(controlPoints);
if (!pr.IsValid)
return controlPoints.ToArray();
CircleBezierPreset preset = circle_presets.Last();
foreach (CircleBezierPreset cbp in circle_presets)
{
if (cbp.ArcLength < pr.ThetaRange) continue;
preset = cbp;
break;
}
double arcLength = preset.ArcLength;
var arc = new Vector2d[preset.ControlPoints.Length];
preset.ControlPoints.CopyTo(arc, 0);
// Converge on arcLength of thetaRange
int n = arc.Length - 1;
double tf = pr.ThetaRange / arcLength;
while (Math.Abs(tf - 1) > 1E-7)
{
for (int j = 0; j < n; j++)
{
for (int i = n; i > j; i--)
{
arc[i] = arc[i] * tf + arc[i - 1] * (1 - tf);
}
}
arcLength = Math.Atan2(arc.Last()[1], arc.Last()[0]);
if (arcLength < 0)
{
arcLength += 2 * Math.PI;
}
tf = pr.ThetaRange / arcLength;
}
// Adjust rotation, radius, and position
var result = new Vector2[arc.Length];
for (int i = 0; i < arc.Length; i++)
{
result[i] = new Vector2(
(float)((Math.Cos(pr.ThetaStart) * arc[i].X + -Math.Sin(pr.ThetaStart) * pr.Direction * arc[i].Y) * pr.Radius + pr.Centre.X),
(float)((Math.Sin(pr.ThetaStart) * arc[i].X + Math.Cos(pr.ThetaStart) * pr.Direction * arc[i].Y) * pr.Radius + pr.Centre.Y));
}
return result;
}
/// <summary>
/// Converts catmull anchors to bezier anchors.
/// </summary>
/// <param name="controlPoints">The control point positions to convert.</param>
public static Vector2[][] ConvertCatmullToBezierAnchors(ReadOnlySpan<Vector2> controlPoints)
{
int iLen = controlPoints.Length;
var bezier = new Vector2[iLen - 1][];
for (int i = 0; i < iLen - 1; i++)
{
var v1 = i > 0 ? controlPoints[i - 1] : controlPoints[i];
var v2 = controlPoints[i];
var v3 = i < iLen - 1 ? controlPoints[i + 1] : v2 + v2 - v1;
var v4 = i < iLen - 2 ? controlPoints[i + 2] : v3 + v3 - v2;
bezier[i] = new[]
{
v2,
(-v1 + 6 * v2 + v3) / 6,
(-v4 + 6 * v3 + v2) / 6,
v3
};
}
return bezier;
}
/// <summary>
/// Converts linear anchors to bezier anchors.
/// </summary>
/// <param name="controlPoints">The control point positions to convert.</param>
public static Vector2[][] ConvertLinearToBezierAnchors(ReadOnlySpan<Vector2> controlPoints)
{
int iLen = controlPoints.Length;
var bezier = new Vector2[iLen - 1][];
for (int i = 0; i < iLen - 1; i++)
{
bezier[i] = new[]
{
controlPoints[i],
controlPoints[i + 1]
};
}
return bezier;
}
}
}

View File

@ -57,15 +57,13 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
private void updateRelativeChildSize()
{
// the track may not be loaded completely (only has a length once it is).
if (!beatmap.Value.Track.IsLoaded)
{
content.RelativeChildSize = Vector2.One;
Schedule(updateRelativeChildSize);
return;
}
// If the track is not loaded, assign a default sane length otherwise relative positioning becomes meaningless.
double trackLength = beatmap.Value.Track.IsLoaded ? beatmap.Value.Track.Length : 60000;
content.RelativeChildSize = new Vector2((float)Math.Max(1, trackLength), 1);
content.RelativeChildSize = new Vector2((float)Math.Max(1, beatmap.Value.Track.Length), 1);
// The track may not be loaded completely (only has a length once it is).
if (!beatmap.Value.Track.IsLoaded)
Schedule(updateRelativeChildSize);
}
protected virtual void LoadBeatmap(EditorBeatmap beatmap)

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit
private readonly Bindable<Track> track = new Bindable<Track>();
public double TrackLength => track.Value?.Length ?? 60000;
public double TrackLength => track.Value?.IsLoaded == true ? track.Value.Length : 60000;
public ControlPointInfo ControlPointInfo => Beatmap.ControlPointInfo;

View File

@ -27,6 +27,11 @@ namespace osu.Game.Screens.Play
{
public class SkipOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{
/// <summary>
/// The total number of successful skips performed by this overlay.
/// </summary>
public int SkipCount { get; private set; }
private readonly double startTime;
public Action RequestSkip;
@ -124,23 +129,36 @@ namespace osu.Game.Screens.Play
return;
}
button.Action = () => RequestSkip?.Invoke();
button.Action = () =>
{
SkipCount++;
RequestSkip?.Invoke();
};
fadeContainer.TriggerShow();
if (skipQueued)
{
Scheduler.AddDelayed(() => button.TriggerClick(), 200);
skipQueued = false;
}
}
/// <summary>
/// Triggers an "automated" skip to happen as soon as available.
/// </summary>
public void SkipWhenReady()
{
if (IsLoaded)
if (skipQueued) return;
skipQueued = true;
attemptNextSkip();
void attemptNextSkip() => Scheduler.AddDelayed(() =>
{
if (!button.Enabled.Value)
{
skipQueued = false;
return;
}
button.TriggerClick();
else
skipQueued = true;
attemptNextSkip();
}, 200);
}
protected override void Update()

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