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mirror of https://github.com/ppy/osu.git synced 2024-12-15 14:43:02 +08:00
osu-lazer/osu.Game/Screens
Bartłomiej Dach fea0895f16
Call spectator EndPlaying() immediately after score submission
As it turns out, in current `master`, if a gameplay session ends
normally (i.e. by the player completing the beatmap in full), then
the spectator server `EndPlaying()` method will not be called until
`SubmittingPlayer.OnExiting()`, which in practice turns out to be
the moment where the user exits from the post-gameplay results screen
back to song select.

There is seemingly no reasonable cause for not calling this earlier. In
fact the solo spectator flow looks more broken without this call than
with, because without it the spectator view just hangs until the
spectated player exits gameplay, and *only then* shows results, rather
than do it upon normal gameplay completion.
2022-12-17 21:35:43 +01:00
..
Backgrounds Partial everything 2022-11-27 00:00:27 +09:00
Edit Move ImportParameters to better home 2022-12-13 21:41:26 +09:00
Import Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
Menu fix typo in today's tip 2022-12-07 17:47:37 +03:00
OnlinePlay Only show local results in multi-spectator results screen 2022-12-12 18:56:43 +09:00
Play Call spectator EndPlaying() immediately after score submission 2022-12-17 21:35:43 +01:00
Ranking Clamp SFX panning on results screen 2022-12-16 17:19:07 +09:00
Select Perform rewind with right click only if cursor didn't leave the button 2022-12-05 23:38:45 +03:00
Spectate Partial everything 2022-11-27 00:00:27 +09:00
Utility Remove triangle effect from latency certifier buttons 2022-12-07 14:53:56 +09:00
BackgroundScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
BackgroundScreenStack.cs Partial everything 2022-11-27 00:00:27 +09:00
IHandlePresentBeatmap.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IHasSubScreenStack.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IOsuScreen.cs Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
IPerformFromScreenRunner.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Loader.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuScreenDependencies.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuScreenStack.cs Partial everything 2022-11-27 00:00:27 +09:00
ScorePresentType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScreenWhiteBox.cs Partial everything 2022-11-27 00:00:27 +09:00
StartupScreen.cs Partial everything 2022-11-27 00:00:27 +09:00