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Merge pull request #20547 from nanashi-1/solo-gameplay-leaderboard-max-combo
Display highest combo rather than current combo for local play on leaderboard
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4dbac917fc
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v);
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AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v);
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AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.Combo.Value = v);
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AddSliderStep("combo", 0, 1000, 0, v => scoreProcessor.HighestCombo.Value = v);
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}
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[Test]
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Play.HUD
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local.TotalScore.BindTarget = scoreProcessor.TotalScore;
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local.Accuracy.BindTarget = scoreProcessor.Accuracy;
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local.Combo.BindTarget = scoreProcessor.Combo;
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local.Combo.BindTarget = scoreProcessor.HighestCombo;
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// Local score should always show lower than any existing scores in cases of ties.
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local.DisplayOrder.Value = long.MaxValue;
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