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Ensure flowing animation starts correctly from zero
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@ -169,7 +169,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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IsRemoved = false;
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this.FadeIn();
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this.FadeIn()
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// On pool re-use, start flow animation from (0,0).
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.MoveTo(Vector2.Zero);
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content.FadeInFromZero(animation_duration, Easing.OutQuint)
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.MoveToY(-DrawSize.Y)
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