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Move score token to BeginPlaying
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parent
4a65f5c864
commit
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@ -261,7 +261,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestFinalFramesPurgedBeforeEndingPlay()
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{
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AddStep("begin playing", () => spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), new Score(), 0));
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AddStep("begin playing", () => spectatorClient.BeginPlaying(0, TestGameplayState.Create(new OsuRuleset()), new Score()));
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AddStep("send frames and finish play", () =>
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{
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@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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};
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spectatorClient.BeginPlaying(TestGameplayState.Create(new OsuRuleset()), recordingScore, 0);
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spectatorClient.BeginPlaying(0, TestGameplayState.Create(new OsuRuleset()), recordingScore);
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spectatorClient.OnNewFrames += onNewFrames;
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});
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}
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@ -15,8 +15,9 @@ namespace osu.Game.Online.Spectator
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/// <summary>
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/// Signal the start of a new play session.
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/// </summary>
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/// <param name="scoreToken">The score submission token.</param>
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/// <param name="state">The state of gameplay.</param>
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Task BeginPlaySession(SpectatorState state);
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Task BeginPlaySession(long? scoreToken, SpectatorState state);
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/// <summary>
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/// Send a bundle of frame data for the current play session.
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@ -47,7 +47,7 @@ namespace osu.Game.Online.Spectator
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}
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}
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protected override async Task BeginPlayingInternal(SpectatorState state)
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protected override async Task BeginPlayingInternal(long? scoreToken, SpectatorState state)
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{
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if (!IsConnected.Value)
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return;
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@ -56,7 +56,7 @@ namespace osu.Game.Online.Spectator
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try
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{
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await connection.InvokeAsync(nameof(ISpectatorServer.BeginPlaySession), state);
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await connection.InvokeAsync(nameof(ISpectatorServer.BeginPlaySession), scoreToken, state);
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}
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catch (Exception exception)
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{
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@ -65,7 +65,7 @@ namespace osu.Game.Online.Spectator
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Debug.Assert(connector != null);
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await connector.Reconnect();
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await BeginPlayingInternal(state);
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await BeginPlayingInternal(scoreToken, state);
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}
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// Exceptions can occur if, for instance, the locally played beatmap doesn't have a server-side counterpart.
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@ -76,6 +76,7 @@ namespace osu.Game.Online.Spectator
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private IBeatmap? currentBeatmap;
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private Score? currentScore;
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private long? currentScoreToken;
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private readonly Queue<FrameDataBundle> pendingFrameBundles = new Queue<FrameDataBundle>();
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@ -108,7 +109,7 @@ namespace osu.Game.Online.Spectator
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// re-send state in case it wasn't received
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if (IsPlaying)
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// TODO: this is likely sent out of order after a reconnect scenario. needs further consideration.
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BeginPlayingInternal(currentState);
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BeginPlayingInternal(currentScoreToken, currentState);
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}
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else
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{
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@ -159,7 +160,7 @@ namespace osu.Game.Online.Spectator
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return Task.CompletedTask;
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}
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public void BeginPlaying(GameplayState state, Score score, long? token)
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public void BeginPlaying(long? scoreToken, GameplayState state, Score score)
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{
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// This schedule is only here to match the one below in `EndPlaying`.
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Schedule(() =>
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@ -175,12 +176,12 @@ namespace osu.Game.Online.Spectator
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currentState.Mods = score.ScoreInfo.Mods.Select(m => new APIMod(m)).ToArray();
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currentState.State = SpectatedUserState.Playing;
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currentState.MaximumScoringValues = state.ScoreProcessor.MaximumScoringValues;
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currentState.ScoreToken = token;
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currentBeatmap = state.Beatmap;
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currentScore = score;
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currentScoreToken = scoreToken;
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BeginPlayingInternal(currentState);
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BeginPlayingInternal(currentScoreToken, currentState);
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});
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}
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@ -265,7 +266,7 @@ namespace osu.Game.Online.Spectator
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});
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}
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protected abstract Task BeginPlayingInternal(SpectatorState state);
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protected abstract Task BeginPlayingInternal(long? scoreToken, SpectatorState state);
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protected abstract Task SendFramesInternal(FrameDataBundle bundle);
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@ -33,17 +33,14 @@ namespace osu.Game.Online.Spectator
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[Key(4)]
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public ScoringValues MaximumScoringValues { get; set; }
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[Key(5)]
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public long? ScoreToken { get; set; }
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public bool Equals(SpectatorState other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID && State == other.State && ScoreToken == other.ScoreToken;
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return BeatmapID == other.BeatmapID && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID && State == other.State;
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}
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID} State:{State} Token:{ScoreToken}";
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID} State:{State}";
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}
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Screens.Play
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realmBeatmap.LastPlayed = DateTimeOffset.Now;
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});
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spectatorClient.BeginPlaying(GameplayState, Score, token);
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spectatorClient.BeginPlaying(token, GameplayState, Score);
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}
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public override bool OnExiting(ScreenExitEvent e)
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@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.Spectator
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}
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}
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protected override Task BeginPlayingInternal(SpectatorState state)
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protected override Task BeginPlayingInternal(long? scoreToken, SpectatorState state)
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{
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// Track the local user's playing beatmap ID.
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Debug.Assert(state.BeatmapID != null);
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