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Fix displayed scores in gameplay leaderboard not tracking display mode changes
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parent
81b5e4a865
commit
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@ -18,9 +18,15 @@ namespace osu.Game.Screens.Play.HUD
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private readonly IBindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
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// hold references to ensure bindables are updated.
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private readonly List<Bindable<long>> scoreBindables = new List<Bindable<long>>();
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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[Resolved]
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private ScoreManager scoreManager { get; set; } = null!;
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public SoloGameplayLeaderboard(IUser trackingUser)
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{
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this.trackingUser = trackingUser;
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@ -32,12 +38,13 @@ namespace osu.Game.Screens.Play.HUD
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if (scoreSource != null)
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scores.BindTo(scoreSource.Scores);
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scores.BindCollectionChanged((_, __) => Scheduler.AddOnce(showScores, scores), true);
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scores.BindCollectionChanged((_, _) => Scheduler.AddOnce(showScores), true);
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}
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private void showScores(IEnumerable<IScoreInfo> scores)
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private void showScores()
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{
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Clear();
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scoreBindables.Clear();
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if (!scores.Any())
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return;
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@ -52,7 +59,12 @@ namespace osu.Game.Screens.Play.HUD
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{
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var score = Add(s.User, false);
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score.TotalScore.Value = s.TotalScore;
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var bindableTotal = scoreManager.GetBindableTotalScore(s);
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// Direct binding not possible due to differing types (see https://github.com/ppy/osu/issues/20298).
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bindableTotal.BindValueChanged(total => score.TotalScore.Value = total.NewValue, true);
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scoreBindables.Add(bindableTotal);
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score.Accuracy.Value = s.Accuracy;
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score.Combo.Value = s.MaxCombo;
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}
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