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Provide ruleset dependencies only to Compose Placement Blueprints
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@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchBlueprintContainer : ComposeBlueprintContainer
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{
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public CatchBlueprintContainer(CatchHitObjectComposer composer)
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: base(composer)
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public CatchBlueprintContainer(CatchHitObjectComposer composer, Ruleset ruleset)
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: base(composer, ruleset)
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{
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Catch.Edit
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return result;
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
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protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this, Ruleset);
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[CanBeNull]
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private PalpableCatchHitObject getLastSnappableHitObject(double time)
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@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaBlueprintContainer : ComposeBlueprintContainer
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{
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public ManiaBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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public ManiaBlueprintContainer(HitObjectComposer composer, Ruleset ruleset)
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: base(composer, ruleset)
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{
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}
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new ManiaBlueprintContainer(this);
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=> new ManiaBlueprintContainer(this, Ruleset);
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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{
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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuBlueprintContainer : ComposeBlueprintContainer
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{
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public OsuBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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public OsuBlueprintContainer(HitObjectComposer composer, Ruleset ruleset)
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: base(composer, ruleset)
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{
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new OsuBlueprintContainer(this);
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=> new OsuBlueprintContainer(this, Ruleset);
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public override string ConvertSelectionToString()
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=> string.Join(',', selectedHitObjects.Cast<OsuHitObject>().OrderBy(h => h.StartTime).Select(h => (h.IndexInCurrentCombo + 1).ToString()));
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@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Taiko.Edit
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{
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public class TaikoBlueprintContainer : ComposeBlueprintContainer
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{
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public TaikoBlueprintContainer(HitObjectComposer composer)
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: base(composer)
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public TaikoBlueprintContainer(HitObjectComposer composer, Ruleset ruleset)
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: base(composer, ruleset)
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{
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}
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@ -24,6 +24,6 @@ namespace osu.Game.Rulesets.Taiko.Edit
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};
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new TaikoBlueprintContainer(this);
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=> new TaikoBlueprintContainer(this, Ruleset);
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Edit
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protected readonly Ruleset Ruleset;
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// Provides `Playfield`
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private DrawableRulesetDependencies dependencies;
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private DependencyContainer dependencies;
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[Resolved]
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protected EditorClock EditorClock { get; private set; }
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Edit
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DrawableRulesetDependencies(Ruleset, base.CreateChildDependencies(parent));
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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@ -218,7 +218,7 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// Construct a relevant blueprint container. This will manage hitobject selection/placement input handling and display logic.
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/// </summary>
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this);
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protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer( this, Ruleset);
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/// <summary>
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/// Construct a drawable ruleset for the provided ruleset.
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@ -410,13 +410,6 @@ namespace osu.Game.Rulesets.Edit
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}
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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dependencies.Dispose();
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}
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}
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/// <summary>
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.UI
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{
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public class DrawableRulesetDependenciesProvidingContainer : Container
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{
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private Ruleset ruleset;
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private DrawableRulesetDependencies rulesetDependencies = null!;
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public DrawableRulesetDependenciesProvidingContainer(Ruleset ruleset)
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{
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this.ruleset = ruleset;
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RelativeSizeAxes = Axes.Both;
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}
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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return rulesetDependencies = new DrawableRulesetDependencies(ruleset, base.CreateChildDependencies(parent));
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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rulesetDependencies?.Dispose();
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}
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}
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}
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@ -15,11 +15,13 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.TernaryButtons;
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using osuTK;
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using osuTK.Input;
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@ -37,15 +39,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private PlacementBlueprint currentPlacement;
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private readonly Ruleset ruleset;
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/// <remarks>
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/// Positional input must be received outside the container's bounds,
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/// in order to handle composer blueprints which are partially offscreen.
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/// </remarks>
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public ComposeBlueprintContainer(HitObjectComposer composer)
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public ComposeBlueprintContainer(HitObjectComposer composer, Ruleset ruleset)
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: base(composer)
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{
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this.ruleset = ruleset;
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placementBlueprintContainer = new Container<PlacementBlueprint>
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{
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RelativeSizeAxes = Axes.Both
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@ -57,7 +63,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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TernaryStates = CreateTernaryButtons().ToArray();
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AddInternal(placementBlueprintContainer);
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AddInternal(new DrawableRulesetDependenciesProvidingContainer(ruleset)
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{
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Child = placementBlueprintContainer
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});
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}
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protected override void LoadComplete()
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