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Merge branch 'master' into Colour_hit_meter_improved

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Dean Herbert 2022-09-22 15:11:58 +09:00 committed by GitHub
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239 changed files with 3438 additions and 15599 deletions

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@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"jetbrains.resharper.globaltools": {
"version": "2022.1.1",
"version": "2022.2.3",
"commands": [
"jb"
]

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@ -1,5 +1,8 @@
on: [push, pull_request]
name: Continuous Integration
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
inspect-code:

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@ -6,8 +6,6 @@ T:System.IComparable;Don't use non-generic IComparable. Use generic version inst
T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable<T> instead.
M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900)
T:Microsoft.EntityFrameworkCore.Internal.EnumerableExtensions;Don't use internal extension methods.
T:Microsoft.EntityFrameworkCore.Internal.TypeExtensions;Don't use internal extension methods.
T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods.
M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast<T>() instead.
M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection<T>,NotificationCallbackDelegate<T>) instead.

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@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -12,7 +12,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.916.1" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -5,26 +5,24 @@ using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK;
using Squirrel;
using Squirrel.SimpleSplat;
using LogLevel = Squirrel.SimpleSplat.LogLevel;
using UpdateManager = osu.Game.Updater.UpdateManager;
namespace osu.Desktop.Updater
{
[SupportedOSPlatform("windows")]
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
public class SquirrelUpdateManager : UpdateManager
{
private UpdateManager? updateManager;
private Squirrel.UpdateManager? updateManager;
private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
public Task PrepareUpdateAsync() => Squirrel.UpdateManager.RestartAppWhenExited();
private static readonly Logger logger = Logger.GetLogger("updater");
@ -35,6 +33,9 @@ namespace osu.Desktop.Updater
private readonly SquirrelLogger squirrelLogger = new SquirrelLogger();
[Resolved]
private OsuGameBase game { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(INotificationOverlay notifications)
{
@ -63,7 +64,14 @@ namespace osu.Desktop.Updater
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateCompleteNotification(this));
notificationOverlay.Post(new UpdateApplicationCompleteNotification
{
Activated = () =>
{
restartToApplyUpdate();
return true;
},
});
return true;
}
@ -75,19 +83,21 @@ namespace osu.Desktop.Updater
if (notification == null)
{
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
notification = new UpdateProgressNotification
{
CompletionClickAction = restartToApplyUpdate,
};
Schedule(() => notificationOverlay.Post(notification));
}
notification.Progress = 0;
notification.Text = @"Downloading update...";
notification.StartDownload();
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f).ConfigureAwait(false);
notification.Progress = 0;
notification.Text = @"Installing update...";
notification.StartInstall();
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f).ConfigureAwait(false);
@ -107,9 +117,7 @@ namespace osu.Desktop.Updater
else
{
// In the case of an error, a separate notification will be displayed.
notification.State = ProgressNotificationState.Cancelled;
notification.Close();
notification.FailDownload();
Logger.Error(e, @"update failed!");
}
}
@ -131,78 +139,24 @@ namespace osu.Desktop.Updater
return true;
}
private bool restartToApplyUpdate()
{
PrepareUpdateAsync()
.ContinueWith(_ => Schedule(() => game.AttemptExit()));
return true;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class UpdateCompleteNotification : ProgressCompletionNotification
{
[Resolved]
private OsuGame game { get; set; } = null!;
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{
Text = @"Update ready to install. Click to restart!";
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
return true;
};
}
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
this.updateManager = updateManager;
}
protected override Notification CreateCompletionNotification()
{
return new UpdateCompleteNotification(updateManager);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconContent.AddRange(new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Upload,
Size = new Vector2(20),
}
});
}
public override void Close()
{
// cancelling updates is not currently supported by the underlying updater.
// only allow dismissing for now.
switch (State)
{
case ProgressNotificationState.Cancelled:
base.Close();
break;
}
}
}
private class SquirrelLogger : ILogger, IDisposable
{
public Squirrel.SimpleSplat.LogLevel Level { get; set; } = Squirrel.SimpleSplat.LogLevel.Info;
public LogLevel Level { get; set; } = LogLevel.Info;
public void Write(string message, Squirrel.SimpleSplat.LogLevel logLevel)
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;

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@ -27,11 +27,6 @@
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="5.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>
<ItemGroup Label="Resources">

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
});
}
private class TestSkin : DefaultSkin
private class TestSkin : TrianglesSkin
{
public bool FlipCatcherPlate { get; set; }

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@ -106,20 +106,37 @@ namespace osu.Game.Rulesets.Catch.Tests
public void TestCatcherCatchWidth()
{
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
AddStep("move catcher to center", () => catcher.X = CatchPlayfield.CENTER_X);
float leftPlateBounds = CatchPlayfield.CENTER_X - halfWidth;
float rightPlateBounds = CatchPlayfield.CENTER_X + halfWidth;
AddStep("catch fruit", () =>
{
attemptCatch(new Fruit { X = -halfWidth + 1 });
attemptCatch(new Fruit { X = halfWidth - 1 });
attemptCatch(new Fruit { X = leftPlateBounds + 1 });
attemptCatch(new Fruit { X = rightPlateBounds - 1 });
});
checkPlate(2);
AddStep("miss fruit", () =>
{
attemptCatch(new Fruit { X = -halfWidth - 1 });
attemptCatch(new Fruit { X = halfWidth + 1 });
attemptCatch(new Fruit { X = leftPlateBounds - 1 });
attemptCatch(new Fruit { X = rightPlateBounds + 1 });
});
checkPlate(2);
}
[Test]
public void TestFruitClampedToCatchableRegion()
{
AddStep("catch fruit left", () => attemptCatch(new Fruit { X = -CatchPlayfield.WIDTH }));
checkPlate(1);
AddStep("move catcher to right", () => catcher.X = CatchPlayfield.WIDTH);
AddStep("catch fruit right", () => attemptCatch(new Fruit { X = CatchPlayfield.WIDTH * 2 }));
checkPlate(2);
}
[Test]
public void TestFruitChangesCatcherState()
{

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@ -4,7 +4,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.EnumExtensions;
@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
@ -184,7 +182,16 @@ namespace osu.Game.Rulesets.Catch
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new CatchLegacySkinTransformer(skin);
}
return null;
}
public override PerformanceCalculator CreatePerformanceCalculator() => new CatchPerformanceCalculator();

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@ -3,6 +3,7 @@
#nullable disable
using System;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -69,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
/// </remarks>
public float EffectiveX => OriginalX + XOffset;
public float EffectiveX => Math.Clamp(OriginalX + XOffset, 0, CatchPlayfield.WIDTH);
public double TimePreempt { get; set; } = 1000;

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@ -11,6 +11,7 @@ using Newtonsoft.Json;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@ -84,8 +85,8 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new TinyDroplet
{
StartTime = t + lastEvent.Value.Time,
X = OriginalX + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X,
X = ClampToPlayfield(EffectiveX + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X),
});
}
}
@ -102,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = dropletSamples,
StartTime = e.Time,
X = OriginalX + Path.PositionAt(e.PathProgress).X,
X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
});
break;
@ -113,14 +114,16 @@ namespace osu.Game.Rulesets.Catch.Objects
{
Samples = this.GetNodeSamples(nodeIndex++),
StartTime = e.Time,
X = OriginalX + Path.PositionAt(e.PathProgress).X,
X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
});
break;
}
}
}
public float EndX => OriginalX + this.CurvePositionAt(1).X;
public float EndX => ClampToPlayfield(EffectiveX + this.CurvePositionAt(1).X);
public float ClampToPlayfield(float value) => Math.Clamp(value, 0, CatchPlayfield.WIDTH);
[JsonIgnore]
public double Duration

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(SkinManager skins)
{
var defaultLegacySkin = skins.DefaultLegacySkin;
var defaultLegacySkin = skins.DefaultClassicSkin;
// sprite names intentionally swapped to match stable member naming / ease of cross-referencing
explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2");

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test]
public void TestDefaultSkin()
{
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged());
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
}
[Test]

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@ -4,7 +4,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaRulesetConfigManager : RulesetConfigManager<ManiaRulesetSetting>
{
public ManiaRulesetConfigManager(SettingsStore settings, RulesetInfo ruleset, int? variant = null)
public ManiaRulesetConfigManager(SettingsStore? settings, RulesetInfo ruleset, int? variant = null)
: base(settings, ruleset, variant)
{
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -48,7 +46,7 @@ namespace osu.Game.Rulesets.Mania
/// </summary>
public const int MAX_STAGE_KEYS = 10;
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
@ -64,7 +62,16 @@ namespace osu.Game.Rulesets.Mania
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new ManiaLegacySkinTransformer(skin, beatmap);
}
return null;
}
public override IEnumerable<Mod> ConvertFromLegacyMods(LegacyMods mods)
{
@ -285,7 +292,7 @@ namespace osu.Game.Rulesets.Mania
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new ManiaRulesetConfigManager(settings, RulesetInfo);
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
/// Ensures alternation is reset before the first hitobject after a break.
/// </summary>
[Test]
public void TestInputSingularWithBreak() => CreateModTest(new ModTestData
public void TestInputSingularWithBreak([Values] bool pressBeforeSecondObject) => CreateModTest(new ModTestData
{
Mod = new OsuModAlternate(),
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2,
@ -155,21 +156,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
},
}
},
ReplayFrames = new List<ReplayFrame>
ReplayFrames = new ReplayFrame[]
{
// first press to start alternate lock.
new OsuReplayFrame(500, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(501, new Vector2(100)),
// press same key after break but before hit object.
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
new OsuReplayFrame(2251, new Vector2(300, 100)),
new OsuReplayFrame(450, new Vector2(100), OsuAction.LeftButton),
new OsuReplayFrame(451, new Vector2(100)),
// press same key at second hitobject and ensure it has been hit.
new OsuReplayFrame(2500, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(2501, new Vector2(500, 100)),
new OsuReplayFrame(2450, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(2451, new Vector2(500, 100)),
// press same key at third hitobject and ensure it has been missed.
new OsuReplayFrame(3000, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(3001, new Vector2(500, 100)),
}
new OsuReplayFrame(2950, new Vector2(500, 100), OsuAction.LeftButton),
new OsuReplayFrame(2951, new Vector2(500, 100)),
}.Concat(!pressBeforeSecondObject
? Enumerable.Empty<ReplayFrame>()
: new ReplayFrame[]
{
// press same key after break but before hit object.
new OsuReplayFrame(2250, new Vector2(300, 100), OsuAction.LeftButton),
new OsuReplayFrame(2251, new Vector2(300, 100)),
}
).ToList()
});
}
}

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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
AddStep("setup default legacy skin", () =>
{
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo;
skinManager.CurrentSkinInfo.Value = skinManager.DefaultClassicSkin.SkinInfo;
});
});
}

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@ -58,10 +58,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
var playfield = new TestOsuPlayfield();
playfield.Add(drawable);
for (double t = timeOffset; t < timeOffset + 60000; t += 2000)
playfield.Add(createSingle(circleSize, auto, t, positionOffset));
return playfield;
}

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin(null))
Child = new SkinProvidingContainer(new TrianglesSkin(null))
{
RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle)

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@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var tintingSkin = skinManager.GetSkin(DefaultLegacySkin.CreateInfo());
tintingSkin.Configuration.ConfigDictionary["AllowSliderBallTint"] = "1";
var provider = Ruleset.Value.CreateInstance().CreateLegacySkinProvider(tintingSkin, Beatmap.Value.Beatmap);
var provider = Ruleset.Value.CreateInstance().CreateSkinTransformer(tintingSkin, Beatmap.Value.Beatmap);
Child = new SkinProvidingContainer(provider)
{

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@ -5,7 +5,6 @@
<PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// <summary>
/// Calculates a rhythm multiplier for the difficulty of the tap associated with historic data of the current <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, double greatWindow)
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double lastDelta = lastObj.StrainTime;
double currRatio = 1.0 + 6.0 * Math.Min(0.5, Math.Pow(Math.Sin(Math.PI / (Math.Min(prevDelta, currDelta) / Math.Max(prevDelta, currDelta))), 2)); // fancy function to calculate rhythmbonuses.
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - greatWindow * 0.6) / (greatWindow * 0.6));
double windowPenalty = Math.Min(1, Math.Max(0, Math.Abs(prevDelta - currDelta) - currObj.HitWindowGreat * 0.3) / (currObj.HitWindowGreat * 0.3));
windowPenalty = Math.Min(1, windowPenalty);

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
/// <item><description>and how easily they can be cheesed.</description></item>
/// </list>
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current, double greatWindow)
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner)
return 0;
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
var osuNextObj = (OsuDifficultyHitObject)current.Next(0);
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;
double doubletapness = 1;
// Nerf doubletappable doubles.
@ -45,13 +44,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
double nextDeltaTime = Math.Max(1, osuNextObj.DeltaTime);
double deltaDifference = Math.Abs(nextDeltaTime - currDeltaTime);
double speedRatio = currDeltaTime / Math.Max(currDeltaTime, deltaDifference);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / greatWindowFull), 2);
double windowRatio = Math.Pow(Math.Min(1, currDeltaTime / osuCurrObj.HitWindowGreat), 2);
doubletapness = Math.Pow(speedRatio, 1 - windowRatio);
}
// Cap deltatime to the OD 300 hitwindow.
// 0.93 is derived from making sure 260bpm OD8 streams aren't nerfed harshly, whilst 0.92 limits the effect of the cap.
strainTime /= Math.Clamp((strainTime / greatWindowFull) / 0.93, 0.92, 1);
strainTime /= Math.Clamp((strainTime / osuCurrObj.HitWindowGreat) / 0.93, 0.92, 1);
// derive speedBonus for calculation
double speedBonus = 1.0;

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@ -23,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public class OsuDifficultyCalculator : DifficultyCalculator
{
private const double difficulty_multiplier = 0.0675;
private double hitWindowGreat;
public override int Version => 20220902;
@ -45,6 +44,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
if (mods.Any(m => m is OsuModTouchDevice))
{
aimRating = Math.Pow(aimRating, 0.8);
flashlightRating = Math.Pow(flashlightRating, 0.8);
}
if (mods.Any(h => h is OsuModRelax))
{
aimRating *= 0.9;
@ -76,6 +81,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);
int spinnerCount = beatmap.HitObjects.Count(h => h is Spinner);
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
double hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
return new OsuDifficultyAttributes
{
StarRating = starRating,
@ -112,22 +122,18 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
{
HitWindows hitWindows = new OsuHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
hitWindowGreat = hitWindows.WindowFor(HitResult.Great) / clockRate;
return new Skill[]
{
new Aim(mods, true),
new Aim(mods, false),
new Speed(mods, hitWindowGreat),
new Speed(mods),
new Flashlight(mods)
};
}
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new OsuModTouchDevice(),
new OsuModDoubleTime(),
new OsuModHalfTime(),
new OsuModEasy(),

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@ -88,12 +88,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
{
double rawAim = attributes.AimDifficulty;
if (score.Mods.Any(m => m is OsuModTouchDevice))
rawAim = Math.Pow(rawAim, 0.8);
double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
double aimValue = Math.Pow(5.0 * Math.Max(1.0, attributes.AimDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
@ -233,12 +228,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (!score.Mods.Any(h => h is OsuModFlashlight))
return 0.0;
double rawFlashlight = attributes.FlashlightDifficulty;
if (score.Mods.Any(m => m is OsuModTouchDevice))
rawFlashlight = Math.Pow(rawFlashlight, 0.8);
double flashlightValue = Math.Pow(rawFlashlight, 2.0) * 25.0;
double flashlightValue = Math.Pow(attributes.FlashlightDifficulty, 2.0) * 25.0;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0)

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@ -9,6 +9,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
@ -78,6 +79,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
/// </summary>
public double? Angle { get; private set; }
/// <summary>
/// Retrieves the full hit window for a Great <see cref="HitResult"/>.
/// </summary>
public double HitWindowGreat { get; private set; }
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
@ -90,6 +96,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.
StrainTime = Math.Max(DeltaTime, min_delta_time);
if (BaseObject is Slider sliderObject)
{
HitWindowGreat = 2 * sliderObject.HeadCircle.HitWindows.WindowFor(HitResult.Great) / clockRate;
}
else
{
HitWindowGreat = 2 * BaseObject.HitWindows.WindowFor(HitResult.Great) / clockRate;
}
setDistances(clockRate);
}

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@ -26,14 +26,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override int ReducedSectionCount => 5;
protected override double DifficultyMultiplier => 1.04;
private readonly double greatWindow;
private readonly List<double> objectStrains = new List<double>();
public Speed(Mod[] mods, double hitWindowGreat)
public Speed(Mod[] mods)
: base(mods)
{
greatWindow = hitWindowGreat;
}
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
@ -43,9 +41,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueAt(DifficultyHitObject current)
{
currentStrain *= strainDecay(((OsuDifficultyHitObject)current).StrainTime);
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current, greatWindow) * skillMultiplier;
currentStrain += SpeedEvaluator.EvaluateDifficultyOf(current) * skillMultiplier;
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current, greatWindow);
currentRhythm = RhythmEvaluator.EvaluateDifficultyOf(current);
double totalStrain = currentStrain * currentRhythm;

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@ -6,6 +6,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
@ -53,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IBindable<Vector2> sliderPosition;
private IBindable<float> sliderScale;
[UsedImplicitly]
private readonly IBindable<int> sliderVersion;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{
this.slider = slider;
@ -61,11 +65,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
// we don't want to run the path type update on construction as it may inadvertently change the slider.
cachePoints(slider);
slider.Path.Version.BindValueChanged(_ =>
sliderVersion = slider.Path.Version.GetBoundCopy();
// schedule ensure that updates are only applied after all operations from a single frame are applied.
// this avoids inadvertently changing the slider path type for batch operations.
sliderVersion.BindValueChanged(_ => Scheduler.AddOnce(() =>
{
cachePoints(slider);
updatePathType();
});
}));
controlPoint.Changed += updateMarkerDisplay;

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@ -303,11 +303,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
else
{
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - slider.Position;
for (int i = 0; i < controlPoints.Count; ++i)
{
var controlPoint = controlPoints[i];
if (selectedControlPoints.Contains(controlPoint))
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition);
controlPoint.Position = dragStartPositions[i] + movementDelta;
}
}

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@ -198,7 +198,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
}
// Update the cursor position.
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
}
else if (cursor != null)
{

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@ -163,7 +163,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnDrag(DragEvent e)
{
if (placementControlPoint != null)
placementControlPoint.Position = e.MousePosition - HitObject.Position;
{
var result = snapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
}
}
protected override void OnMouseUp(MouseUpEvent e)

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@ -127,16 +127,13 @@ namespace osu.Game.Rulesets.Osu.Edit
{
didFlip = true;
var controlPoints = slider.Path.ControlPoints.Select(p =>
new PathControlPoint(new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * p.Position.X,
(direction == Direction.Vertical ? -1 : 1) * p.Position.Y
), p.Type)).ToArray();
// Importantly, update as a single operation so automatic adjustment of control points to different
// curve types does not unexpectedly trigger and change the slider's shape.
slider.Path.ControlPoints.Clear();
slider.Path.ControlPoints.AddRange(controlPoints);
foreach (var cp in slider.Path.ControlPoints)
{
cp.Position = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * cp.Position.X,
(direction == Direction.Vertical ? -1 : 1) * cp.Position.Y
);
}
}
}
@ -186,13 +183,8 @@ namespace osu.Game.Rulesets.Osu.Edit
if (h is IHasPath path)
{
var controlPoints = path.Path.ControlPoints.Select(p =>
new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray();
// Importantly, update as a single operation so automatic adjustment of control points to different
// curve types does not unexpectedly trigger and change the slider's shape.
path.Path.ControlPoints.Clear();
path.Path.ControlPoints.AddRange(controlPoints);
foreach (PathControlPoint cp in path.Path.ControlPoints)
cp.Position = RotatePointAroundOrigin(cp.Position, Vector2.Zero, delta);
}
}

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@ -18,7 +18,7 @@ using osu.Game.Utils;
namespace osu.Game.Rulesets.Osu.Mods
{
public abstract class InputBlockingMod : Mod, IApplicableToDrawableRuleset<OsuHitObject>
public abstract class InputBlockingMod : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IUpdatableByPlayfield
{
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(OsuModCinema) };
@ -62,15 +62,18 @@ namespace osu.Game.Rulesets.Osu.Mods
gameplayClock = drawableRuleset.FrameStableClock;
}
public void Update(Playfield playfield)
{
if (LastAcceptedAction != null && nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
LastAcceptedAction = null;
}
protected abstract bool CheckValidNewAction(OsuAction action);
private bool checkCorrectAction(OsuAction action)
{
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
{
LastAcceptedAction = null;
return true;
}
switch (action)
{

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@ -4,9 +4,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
@ -25,6 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
public BindableFloat AngleSharpness { get; } = new BindableFloat
{
Default = 7,
Value = 7,
MinValue = 1,
MaxValue = 10,
Precision = 0.1f
};
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
private Random random = null!;
@ -50,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
if (shouldStartNewSection(osuBeatmap, positionInfos, i))
{
sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.0008f);
sectionOffset = getRandomOffset(0.0008f);
flowDirection = !flowDirection;
}
@ -65,11 +78,11 @@ namespace osu.Game.Rulesets.Osu.Mods
float flowChangeOffset = 0;
// Offsets only the angle of the current hit object.
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f);
float oneTimeOffset = getRandomOffset(0.002f);
if (shouldApplyFlowChange(positionInfos, i))
{
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f);
flowChangeOffset = getRandomOffset(0.002f);
flowDirection = !flowDirection;
}
@ -86,13 +99,36 @@ namespace osu.Game.Rulesets.Osu.Mods
osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos);
}
private float getRandomOffset(float stdDev)
{
// Range: [0.5, 2]
// Higher angle sharpness -> lower multiplier
float customMultiplier = (1.5f * AngleSharpness.MaxValue - AngleSharpness.Value) / (1.5f * AngleSharpness.MaxValue - AngleSharpness.Default);
return OsuHitObjectGenerationUtils.RandomGaussian(random, 0, stdDev * customMultiplier);
}
/// <param name="targetDistance">The target distance between the previous and the current <see cref="OsuHitObject"/>.</param>
/// <param name="offset">The angle (in rad) by which the target angle should be offset.</param>
/// <param name="flowDirection">Whether the relative angle should be positive or negative.</param>
private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
private float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
{
float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 310))) + 0.5 + offset);
// Range: [0.1, 1]
float angleSharpness = AngleSharpness.Value / AngleSharpness.MaxValue;
// Range: [0, 0.9]
float angleWideness = 1 - angleSharpness;
// Range: [-60, 30]
float customOffsetX = angleSharpness * 100 - 70;
// Range: [-0.075, 0.15]
float customOffsetY = angleWideness * 0.25f - 0.075f;
targetDistance += customOffsetX;
float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 310 + customOffsetX))) + 0.5);
angle += offset + customOffsetY;
float relativeAngle = (float)Math.PI - angle;
return flowDirection ? -relativeAngle : relativeAngle;
}

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Objects;
@ -21,32 +20,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
public const int SPACING = 32;
public const double PREEMPT = 800;
public DrawablePool<FollowPoint> Pool;
public DrawablePool<FollowPoint>? Pool { private get; set; }
protected override void OnApply(FollowPointLifetimeEntry entry)
{
base.OnApply(entry);
entry.Invalidated += onEntryInvalidated;
refreshPoints();
entry.Invalidated += scheduleRefresh;
// Our clock may not be correct at this point if `LoadComplete` has not run yet.
// Without a schedule, animations referencing FollowPoint's clock (see `IAnimationTimeReference`) would be incorrect on first pool usage.
scheduleRefresh();
}
protected override void OnFree(FollowPointLifetimeEntry entry)
{
base.OnFree(entry);
entry.Invalidated -= onEntryInvalidated;
entry.Invalidated -= scheduleRefresh;
// Return points to the pool.
ClearInternal(false);
}
private void onEntryInvalidated() => Scheduler.AddOnce(refreshPoints);
private void refreshPoints()
private void scheduleRefresh() => Scheduler.AddOnce(() =>
{
Debug.Assert(Pool != null);
ClearInternal(false);
var entry = Entry;
if (entry?.End == null) return;
OsuHitObject start = entry.Start;
@ -95,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
}
entry.LifetimeEnd = finalTransformEndTime;
}
});
/// <summary>
/// Computes the fade time of follow point positioned between two hitobjects.

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -29,6 +27,7 @@ using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Argon;
using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI;
@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new OsuScoreProcessor();
@ -233,13 +232,25 @@ namespace osu.Game.Rulesets.Osu
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new OsuLegacySkinTransformer(skin);
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new OsuLegacySkinTransformer(skin);
case ArgonSkin:
return new OsuArgonSkinTransformer(skin);
}
return null;
}
public int LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
protected override IEnumerable<HitResult> GetValidHitResults()
{

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonFollowCircle : FollowCircle
{
public ArgonFollowCircle()
{
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 4,
BorderColour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f,
}
};
}
protected override void OnSliderPress()
{
const float duration = 300f;
if (Precision.AlmostEquals(0, Alpha))
this.ScaleTo(1);
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint)
.FadeIn(duration, Easing.OutQuint);
}
protected override void OnSliderRelease()
{
const float duration = 150;
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration, Easing.OutQuint)
.FadeTo(0, duration, Easing.OutQuint);
}
protected override void OnSliderEnd()
{
const float duration = 300;
this.ScaleTo(1, duration, Easing.OutQuint)
.FadeOut(duration / 2, Easing.OutQuint);
}
protected override void OnSliderTick()
{
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint)
.Then()
.ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint);
}
protected override void OnSliderBreak()
{
}
}
}

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@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
}
};
}
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
/// <remarks>
/// The base implementation only handles fade (for all result types) and misses.
/// Individual rulesets are recommended to implement their appropriate hit animations.
/// </remarks>
public virtual void PlayAnimation()
{
switch (Result)
{
default:
JudgementText
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
}
this.FadeOutFromOne(800);
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
}
}

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@ -0,0 +1,220 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonMainCirclePiece : CompositeDrawable
{
public const float BORDER_THICKNESS = (OsuHitObject.OBJECT_RADIUS * 2) * (2f / 58);
public const float GRADIENT_THICKNESS = BORDER_THICKNESS * 2.5f;
public const float OUTER_GRADIENT_SIZE = (OsuHitObject.OBJECT_RADIUS * 2) - BORDER_THICKNESS * 4;
public const float INNER_GRADIENT_SIZE = OUTER_GRADIENT_SIZE - GRADIENT_THICKNESS * 2;
public const float INNER_FILL_SIZE = INNER_GRADIENT_SIZE - GRADIENT_THICKNESS * 2;
private readonly Circle outerFill;
private readonly Circle outerGradient;
private readonly Circle innerGradient;
private readonly Circle innerFill;
private readonly RingPiece border;
private readonly OsuSpriteText number;
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
private readonly FlashPiece flash;
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public ArgonMainCirclePiece(bool withOuterFill)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
outerFill = new Circle // renders white outer border and dark fill
{
Size = Size,
Alpha = withOuterFill ? 1 : 0,
},
outerGradient = new Circle // renders the outer bright gradient
{
Size = new Vector2(OUTER_GRADIENT_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerGradient = new Circle // renders the inner bright gradient
{
Size = new Vector2(INNER_GRADIENT_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerFill = new Circle // renders the inner dark fill
{
Size = new Vector2(INNER_FILL_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
number = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -2,
Text = @"1",
},
flash = new FlashPiece(),
border = new RingPiece(BORDER_THICKNESS),
};
}
[BackgroundDependencyLoader]
private void load()
{
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour =>
{
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue;
}, true);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableObject, drawableObject.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
switch (state)
{
case ArmedState.Hit:
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
const double fade_out_time = 800;
const double flash_in_duration = 150;
const double resize_duration = 300;
const float shrink_size = 0.8f;
// Animating with the number present is distracting.
// The number disappearing is hidden by the bright flash.
number.FadeOut(flash_in_duration / 2);
// The fill layers add too much noise during the explosion animation.
// They will be hidden by the additive effects anyway.
outerFill.FadeOut(flash_in_duration, Easing.OutQuint);
innerFill.FadeOut(flash_in_duration, Easing.OutQuint);
// The inner-most gradient should actually be resizing, but is only visible for
// a few milliseconds before it's hidden by the flash, so it's pointless overhead to bother with it.
innerGradient.FadeOut(flash_in_duration, Easing.OutQuint);
// The border is always white, but after hit it gets coloured by the skin/beatmap's colouring.
// A gradient is applied to make the border less prominent over the course of the animation.
// Without this, the border dominates the visual presence of the explosion animation in a bad way.
border.TransformTo(nameof
(BorderColour), ColourInfo.GradientVertical(
accentColour.Value.Opacity(0.5f),
accentColour.Value.Opacity(0)), fade_out_time);
// The outer ring shrinks immediately, but accounts for its thickness so it doesn't overlap the inner
// gradient layers.
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
// The outer gradient is resize with a slight delay from the border.
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12))
outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
// The flash layer starts white to give the wanted brightness, but is almost immediately
// recoloured to the accent colour. This would more correctly be done with two layers (one for the initial flash)
// but works well enough with the colour fade.
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
flash.FlashColour(Color4.White, flash_in_duration, Easing.OutQuint);
this.FadeOut(fade_out_time, Easing.OutQuad);
break;
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
private class FlashPiece : Circle
{
public FlashPiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Alpha = 0;
Blending = BlendingParameters.Additive;
// The edge effect provides the fill due to not being rendered hollow.
Child.Alpha = 0;
Child.AlwaysPresent = true;
}
protected override void Update()
{
base.Update();
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Colour,
Radius = OsuHitObject.OBJECT_RADIUS * 1.2f,
};
}
}
}
}

View File

@ -0,0 +1,54 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonReverseArrow : CompositeDrawable
{
private Bindable<Color4> accentColour = null!;
private SpriteIcon icon = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
{
new Circle
{
Size = new Vector2(40, 20),
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
icon = new SpriteIcon
{
Icon = FontAwesome.Solid.AngleDoubleRight,
Size = new Vector2(16),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
accentColour = hitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4));
}
}
}

View File

@ -0,0 +1,109 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderBall : CircularContainer
{
private readonly Box fill;
private readonly SpriteIcon icon;
private readonly Vector2 defaultIconScale = new Vector2(0.6f, 0.8f);
[Resolved(canBeNull: true)]
private DrawableHitObject? parentObject { get; set; }
public ArgonSliderBall()
{
Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE);
Masking = true;
BorderThickness = ArgonMainCirclePiece.GRADIENT_THICKNESS;
BorderColour = Color4.White;
InternalChildren = new Drawable[]
{
fill = new Box
{
Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
icon = new SpriteIcon
{
Size = new Vector2(48),
Scale = defaultIconScale,
Icon = FontAwesome.Solid.AngleRight,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
if (parentObject != null)
{
parentObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(parentObject, parentObject.State.Value);
}
}
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState _)
{
// Gets called by slider ticks, tails, etc., leading to duplicated
// animations which in this case have no visual impact (due to
// instant fade) but may negatively affect performance
if (drawableObject is not DrawableSlider)
return;
const float duration = 200;
const float icon_scale = 0.9f;
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
{
this.FadeInFromZero(duration, Easing.OutQuint);
icon.ScaleTo(0).Then().ScaleTo(defaultIconScale, duration, Easing.OutElasticHalf);
}
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
this.FadeOut(duration, Easing.OutQuint);
icon.ScaleTo(defaultIconScale * icon_scale, duration, Easing.OutQuint);
}
}
protected override void Update()
{
base.Update();
//undo rotation on layers which should not be rotated.
float appliedRotation = Parent.Rotation;
fill.Rotation = -appliedRotation;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (parentObject != null)
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderBody : PlaySliderBody
{
protected override void LoadComplete()
{
const float path_radius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2;
base.LoadComplete();
AccentColourBindable.BindValueChanged(accent => BorderColour = accent.NewValue, true);
ScaleBindable.BindValueChanged(scale => PathRadius = path_radius * scale.NewValue, true);
// This border size thing is kind of weird, hey.
const float intended_thickness = ArgonMainCirclePiece.GRADIENT_THICKNESS / path_radius;
BorderSize = intended_thickness / Default.DrawableSliderPath.BORDER_PORTION;
}
protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
private class DrawableSliderPath : Default.DrawableSliderPath
{
protected override Color4 ColourAt(float position)
{
if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
return BorderColour;
return AccentColour.Darken(4);
}
}
}
}

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderScorePoint : CircularContainer
{
private Bindable<Color4> accentColour = null!;
private const float size = 12;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
{
Masking = true;
Origin = Anchor.Centre;
Size = new Vector2(size);
BorderThickness = 3;
BorderColour = Color4.White;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
};
accentColour = hitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => BorderColour = accent.NewValue);
}
}
}

View File

@ -0,0 +1,73 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : ISkin
{
public OsuArgonSkinTransformer(ISkin skin)
{
}
public Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinComponent osuComponent:
switch (osuComponent.Component)
{
case OsuSkinComponents.HitCircle:
return new ArgonMainCirclePiece(true);
case OsuSkinComponents.SliderHeadHitCircle:
return new ArgonMainCirclePiece(false);
case OsuSkinComponents.SliderBody:
return new ArgonSliderBody();
case OsuSkinComponents.SliderBall:
return new ArgonSliderBall();
case OsuSkinComponents.SliderFollowCircle:
return new ArgonFollowCircle();
case OsuSkinComponents.SliderScorePoint:
return new ArgonSliderScorePoint();
case OsuSkinComponents.ReverseArrow:
return new ArgonReverseArrow();
}
break;
}
return null;
}
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
{
return null;
}
public ISample? GetSample(ISampleInfo sampleInfo)
{
return null;
}
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) where TLookup : notnull where TValue : notnull
{
return null;
}
}
}

View File

@ -10,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public abstract class DrawableSliderPath : SmoothPath
{
protected const float BORDER_PORTION = 0.128f;
protected const float GRADIENT_PORTION = 1 - BORDER_PORTION;
public const float BORDER_PORTION = 0.128f;
public const float GRADIENT_PORTION = 1 - BORDER_PORTION;
private const float border_max_size = 8f;
private const float border_min_size = 0f;

View File

@ -16,9 +16,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public abstract class PlaySliderBody : SnakingSliderBody
{
private IBindable<float> scaleBindable;
protected IBindable<float> ScaleBindable { get; private set; } = null!;
protected IBindable<Color4> AccentColourBindable { get; private set; } = null!;
private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; }
@ -30,14 +32,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
var drawableSlider = (DrawableSlider)drawableObject;
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
AccentColourBindable = drawableObject.AccentColour.GetBoundCopy();
AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -14,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class RingPiece : CircularContainer
{
public RingPiece()
public RingPiece(float thickness = 9)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -22,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Origin = Anchor.Centre;
Masking = true;
BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other.
BorderThickness = thickness;
BorderColour = Color4.White;
Child = new Box

View File

@ -4,7 +4,6 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -37,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor();
@ -45,7 +43,16 @@ namespace osu.Game.Rulesets.Taiko
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap, this);
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TaikoLegacySkinTransformer(skin);
public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap)
{
switch (skin)
{
case LegacySkin:
return new TaikoLegacySkinTransformer(skin);
}
return null;
}
public const string SHORT_NAME = "taiko";

View File

@ -306,7 +306,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
new Color4(128, 255, 128, 255),
new Color4(255, 187, 255, 255),
new Color4(255, 177, 140, 255),
new Color4(100, 100, 100, 100),
new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored.
};
Assert.AreEqual(expectedColors.Length, comboColors.Count);
for (int i = 0; i < expectedColors.Length; i++)

View File

@ -97,6 +97,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestCorrectAnimationStartTime()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("animation-starts-before-alpha.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(1, background.Elements.Count);
Assert.AreEqual(2000, background.Elements[0].StartTime);
// This property should be used in DrawableStoryboardAnimation as a starting point for animation playback.
Assert.AreEqual(1000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
}
}
[Test]
public void TestOutOfOrderStartTimes()
{

View File

@ -118,17 +118,31 @@ namespace osu.Game.Tests.NonVisual.Filtering
Assert.IsNull(filterCriteria.BPM.Max);
}
private static readonly object[] length_query_examples =
private static readonly object[] correct_length_query_examples =
{
new object[] { "6ms", TimeSpan.FromMilliseconds(6), TimeSpan.FromMilliseconds(1) },
new object[] { "23s", TimeSpan.FromSeconds(23), TimeSpan.FromSeconds(1) },
new object[] { "9m", TimeSpan.FromMinutes(9), TimeSpan.FromMinutes(1) },
new object[] { "0.25h", TimeSpan.FromHours(0.25), TimeSpan.FromHours(1) },
new object[] { "70", TimeSpan.FromSeconds(70), TimeSpan.FromSeconds(1) },
new object[] { "7m27s", TimeSpan.FromSeconds(447), TimeSpan.FromSeconds(1) },
new object[] { "7:27", TimeSpan.FromSeconds(447), TimeSpan.FromSeconds(1) },
new object[] { "1h2m3s", TimeSpan.FromSeconds(3723), TimeSpan.FromSeconds(1) },
new object[] { "1h2m3.5s", TimeSpan.FromSeconds(3723.5), TimeSpan.FromSeconds(1) },
new object[] { "1:2:3", TimeSpan.FromSeconds(3723), TimeSpan.FromSeconds(1) },
new object[] { "1:02:03", TimeSpan.FromSeconds(3723), TimeSpan.FromSeconds(1) },
new object[] { "6", TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(1) },
new object[] { "6.5", TimeSpan.FromSeconds(6.5), TimeSpan.FromSeconds(1) },
new object[] { "6.5s", TimeSpan.FromSeconds(6.5), TimeSpan.FromSeconds(1) },
new object[] { "6.5m", TimeSpan.FromMinutes(6.5), TimeSpan.FromMinutes(1) },
new object[] { "6h5m", TimeSpan.FromMinutes(365), TimeSpan.FromMinutes(1) },
new object[] { "65m", TimeSpan.FromMinutes(65), TimeSpan.FromMinutes(1) },
new object[] { "90s", TimeSpan.FromSeconds(90), TimeSpan.FromSeconds(1) },
new object[] { "80m20s", TimeSpan.FromSeconds(4820), TimeSpan.FromSeconds(1) },
new object[] { "1h20s", TimeSpan.FromSeconds(3620), TimeSpan.FromSeconds(1) },
};
[Test]
[TestCaseSource(nameof(length_query_examples))]
[TestCaseSource(nameof(correct_length_query_examples))]
public void TestApplyLengthQueries(string lengthQuery, TimeSpan expectedLength, TimeSpan scale)
{
string query = $"length={lengthQuery} time";
@ -140,6 +154,29 @@ namespace osu.Game.Tests.NonVisual.Filtering
Assert.AreEqual(expectedLength.TotalMilliseconds + scale.TotalMilliseconds / 2.0, filterCriteria.Length.Max);
}
private static readonly object[] incorrect_length_query_examples =
{
new object[] { "7.5m27s" },
new object[] { "7m27" },
new object[] { "7m7m7m" },
new object[] { "7m70s" },
new object[] { "5s6m" },
new object[] { "0:" },
new object[] { ":0" },
new object[] { "0:3:" },
new object[] { "3:15.5" },
};
[Test]
[TestCaseSource(nameof(incorrect_length_query_examples))]
public void TestInvalidLengthQueries(string lengthQuery)
{
string query = $"length={lengthQuery} time";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual(false, filterCriteria.Length.HasFilter);
}
[Test]
public void TestApplyDivisorQueries()
{
@ -154,6 +191,16 @@ namespace osu.Game.Tests.NonVisual.Filtering
Assert.IsTrue(filterCriteria.BeatDivisor.IsUpperInclusive);
}
[Test]
public void TestPartialStatusMatch()
{
const string query = "status=r";
var filterCriteria = new FilterCriteria();
FilterQueryParser.ApplyQueries(filterCriteria, query);
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min);
Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max);
}
[Test]
public void TestApplyStatusQueries()
{

View File

@ -91,7 +91,7 @@ namespace osu.Game.Tests.Online
{
AddStep("download beatmap", () => beatmaps.Download(test_db_model));
AddStep("cancel download from notification", () => recentNotification.Close());
AddStep("cancel download from notification", () => recentNotification.Close(true));
AddUntilStep("is removed from download list", () => beatmaps.GetExistingDownload(test_db_model) == null);
AddAssert("is notification cancelled", () => recentNotification.State == ProgressNotificationState.Cancelled);

View File

@ -0,0 +1,5 @@
[Events]
//Storyboard Layer 0 (Background)
Animation,Background,Centre,"img.jpg",320,240,2,150,LoopForever
S,0,1000,1500,0.08 // animation should start playing from this point in time..
F,0,2000,,0,1 // .. not this point in time

View File

@ -202,7 +202,7 @@ namespace osu.Game.Tests.Skins.IO
skinManager.CurrentSkinInfo.Value.PerformRead(s =>
{
Assert.IsFalse(s.Protected);
Assert.AreEqual(typeof(DefaultSkin), s.CreateInstance(skinManager).GetType());
Assert.AreEqual(typeof(ArgonSkin), s.CreateInstance(skinManager).GetType());
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Skins.IO
{
Assert.IsFalse(s.Protected);
Assert.AreNotEqual(originalSkinId, s.ID);
Assert.AreEqual(typeof(DefaultSkin), s.CreateInstance(skinManager).GetType());
Assert.AreEqual(typeof(ArgonSkin), s.CreateInstance(skinManager).GetType());
});
return Task.CompletedTask;
@ -226,7 +226,7 @@ namespace osu.Game.Tests.Skins.IO
{
var skinManager = osu.Dependencies.Get<SkinManager>();
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo;
skinManager.CurrentSkinInfo.Value = skinManager.DefaultClassicSkin.SkinInfo;
skinManager.EnsureMutableSkin();

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@ -29,7 +29,7 @@ namespace osu.Game.Tests.Skins
new Color4(142, 199, 255, 255),
new Color4(255, 128, 128, 255),
new Color4(128, 255, 255, 255),
new Color4(100, 100, 100, 100),
new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored.
};
Assert.AreEqual(expectedColors.Count, comboColors.Count);

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneSelectionBlueprintDeselection : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestSingleDeleteAtSameTime()
{
HitCircle? circle1 = null;
AddStep("add two circles at the same time", () =>
{
EditorClock.Seek(0);
circle1 = new HitCircle();
var circle2 = new HitCircle();
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
AddStep("delete the first circle", () => EditorBeatmap.Remove(circle1));
AddAssert("one hitobject remains", () => EditorBeatmap.HitObjects.Count == 1);
AddAssert("one hitobject selected", () => EditorBeatmap.SelectedHitObjects.Count == 1);
}
[Test]
public void TestBigStackDeleteAtSameTime()
{
AddStep("add 20 circles at the same time", () =>
{
EditorClock.Seek(0);
for (int i = 0; i < 20; i++)
{
EditorBeatmap.Add(new HitCircle());
}
});
AddStep("select half of the circles", () =>
{
foreach (var hitObject in EditorBeatmap.HitObjects.SkipLast(10).Reverse())
{
EditorBeatmap.SelectedHitObjects.Add(hitObject);
}
});
AddStep("delete all selected circles", () =>
{
InputManager.PressKey(Key.Delete);
InputManager.ReleaseKey(Key.Delete);
});
AddAssert("10 hitobjects remain", () => EditorBeatmap.HitObjects.Count == 10);
AddAssert("no hitobjects selected", () => EditorBeatmap.SelectedHitObjects.Count == 0);
}
}
}

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@ -3,6 +3,7 @@
#nullable disable
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -66,6 +67,18 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("Scroll container is loaded", () => scrollContainer.LoadState >= LoadState.Loaded);
}
[Test]
public void TestInitialZoomOutOfRange()
{
AddStep("Invalid ZoomableScrollContainer throws ArgumentException", () =>
{
Assert.Throws<ArgumentException>(() =>
{
_ = new ZoomableScrollContainer(1, 60, 0);
});
});
}
[Test]
public void TestWidthInitialization()
{

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@ -3,6 +3,7 @@
#nullable disable
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
@ -45,7 +46,10 @@ namespace osu.Game.Tests.Visual.Editing
Dependencies.Cache(EditorBeatmap);
Dependencies.CacheAs<IBeatSnapProvider>(EditorBeatmap);
Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer().With(d => d.Alpha = 0);
Composer = playable.BeatmapInfo.Ruleset.CreateInstance().CreateHitObjectComposer();
Debug.Assert(Composer != null);
Composer.Alpha = 0;
Add(new OsuContextMenuContainer
{

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@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -19,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
SetContents(skin =>
{
var implementation = skin != null
var implementation = skin is LegacySkin
? CreateLegacyImplementation()
: CreateDefaultImplementation();

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestEmptyLegacyBeatmapSkinFallsBack()
{
CreateSkinTest(DefaultSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
}
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private class TestOsuRuleset : OsuRuleset
{
public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(skin);
public override ISkin CreateSkinTransformer(ISkin skin, IBeatmap beatmap) => new TestOsuLegacySkinTransformer(skin);
private class TestOsuLegacySkinTransformer : OsuLegacySkinTransformer
{

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@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("hit first hitobject", () =>
{
InputManager.Click(MouseButton.Left);
return nextObjectEntry.Result.HasResult;
return nextObjectEntry.Result?.HasResult == true;
});
AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);

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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}
private TestParticleSpewer createSpewer() =>
new TestParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2"))
new TestParticleSpewer(skinManager.DefaultClassicSkin.GetTexture("star2"))
{
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both,

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@ -264,13 +264,13 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestMutedNotificationMasterVolume()
{
addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.IsDefault);
addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.Value == 0.5);
}
[Test]
public void TestMutedNotificationTrackVolume()
{
addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.IsDefault);
addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.Value == 0.5);
}
[Test]

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@ -15,8 +15,10 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
@ -101,6 +103,37 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for last played to update", () => getLastPlayed() != null);
}
[Test]
public void TestModReferenceNotRetained()
{
AddStep("allow fail", () => allowFail = false);
Mod[] originalMods = { new OsuModDaycore { SpeedChange = { Value = 0.8 } } };
Mod[] playerMods = null!;
AddStep("load player with mods", () => LoadPlayer(originalMods));
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
AddStep("get mods at start of gameplay", () => playerMods = Player.Score.ScoreInfo.Mods.ToArray());
// Player creates new instance of mods during load.
AddAssert("player score has copied mods", () => playerMods.First(), () => Is.Not.SameAs(originalMods.First()));
AddAssert("player score has matching mods", () => playerMods.First(), () => Is.EqualTo(originalMods.First()));
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
// Player creates new instance of mods after gameplay to ensure any runtime references to drawables etc. are not retained.
AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.Not.SameAs(playerMods.First()));
AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.EqualTo(playerMods.First()));
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddUntilStep("databased score has correct mods", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID)).Mods.First(), () => Is.EqualTo(playerMods.First()));
}
[Test]
public void TestScoreStoredLocally()
{

View File

@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
@ -51,13 +51,14 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestToggleSeeking()
{
DefaultSongProgress getDefaultProgress() => this.ChildrenOfType<DefaultSongProgress>().Single();
void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true);
AddStep("hide graph", () => getDefaultProgress().ShowGraph.Value = false);
AddStep("disallow seeking", () => getDefaultProgress().AllowSeeking.Value = false);
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true);
AddStep("show graph", () => getDefaultProgress().ShowGraph.Value = true);
AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
AddStep("hide graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = false));
AddStep("disallow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = false));
AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
AddStep("show graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = true));
}
private void setHitObjects()

View File

@ -1,63 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using System.Runtime.InteropServices;
using NUnit.Framework;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestEFToRealmMigration : OsuGameTestScene
{
public override void RecycleLocalStorage(bool isDisposing)
{
base.RecycleLocalStorage(isDisposing);
if (isDisposing)
return;
using (var outStream = LocalStorage.CreateFileSafely(DatabaseContextFactory.DATABASE_NAME))
using (var stream = TestResources.OpenResource(DatabaseContextFactory.DATABASE_NAME))
stream.CopyTo(outStream);
}
[SetUp]
public void SetUp()
{
if (RuntimeInfo.OS == RuntimeInfo.Platform.macOS && RuntimeInformation.OSArchitecture == Architecture.Arm64)
Assert.Ignore("EF-to-realm migrations are not supported on M1 ARM architectures.");
}
public override void SetUpSteps()
{
// base SetUpSteps are executed before the above SetUp, therefore early-return to allow ignoring test properly.
// attempting to ignore here would yield a TargetInvocationException instead.
if (RuntimeInfo.OS == RuntimeInfo.Platform.macOS && RuntimeInformation.OSArchitecture == Architecture.Arm64)
return;
base.SetUpSteps();
}
[Test]
public void TestMigration()
{
// Numbers are taken from the test database (see commit f03de16ee5a46deac3b5f2ca1edfba5c4c5dca7d).
AddAssert("Check beatmaps", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<BeatmapSetInfo>().Count(s => !s.Protected) == 1));
AddAssert("Check skins", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<SkinInfo>().Count(s => !s.Protected) == 1));
AddAssert("Check scores", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<ScoreInfo>().Count() == 1));
// One extra file is created during realm migration / startup due to the circles intro import.
AddAssert("Check files", () => Game.Dependencies.Get<RealmAccess>().Run(r => r.All<RealmFile>().Count() == 271));
}
}
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestEditDefaultSkin()
{
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.DEFAULT_SKIN);
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.TRIANGLES_SKIN);
AddStep("open settings", () => { Game.Settings.Show(); });
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("open skin editor", () => skinEditor.Show());
// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.DEFAULT_SKIN);
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.TRIANGLES_SKIN);
AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);

View File

@ -35,6 +35,8 @@ namespace osu.Game.Tests.Visual.Online
private OsuConfigManager localConfig;
private bool returnCursorOnResponse;
[BackgroundDependencyLoader]
private void load()
{
@ -61,6 +63,7 @@ namespace osu.Game.Tests.Visual.Online
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
Cursor = returnCursorOnResponse ? new Cursor() : null,
});
return true;
@ -106,7 +109,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
@ -127,10 +130,10 @@ namespace osu.Game.Tests.Visual.Online
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(100);
AddStep("show more results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 30).ToArray()));
AddStep("show more results", () => fetchFor(getManyBeatmaps(30).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(30);
}
@ -139,7 +142,7 @@ namespace osu.Game.Tests.Visual.Online
{
AddAssert("is visible", () => overlay.State.Value == Visibility.Visible);
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
assertAllCardsOfType<BeatmapCardNormal>(100);
setCardSize(BeatmapCardSize.Extra, viaConfig);
@ -161,7 +164,7 @@ namespace osu.Game.Tests.Visual.Online
AddStep("fetch for 0 beatmaps", () => fetchFor());
placeholderShown();
AddStep("show many results", () => fetchFor(Enumerable.Repeat(CreateAPIBeatmapSet(Ruleset.Value), 100).ToArray()));
AddStep("show many results", () => fetchFor(getManyBeatmaps(100).ToArray()));
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 100);
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any(d => d.IsPresent));
@ -180,6 +183,32 @@ namespace osu.Game.Tests.Visual.Online
});
}
/// <summary>
/// During pagination, the first beatmap of the second page may be a duplicate of the last beatmap from the previous page.
/// This is currently the case with osu!web API due to ES relevance score's presence in the response cursor.
/// See: https://github.com/ppy/osu-web/issues/9270
/// </summary>
[Test]
public void TestDuplicatedBeatmapOnlyShowsOnce()
{
APIBeatmapSet beatmapSet = null;
AddStep("show many results", () =>
{
beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.Title = "last beatmap of first page";
fetchFor(getManyBeatmaps(49).Append(beatmapSet).ToArray(), true);
});
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 50);
AddStep("set next page", () => setSearchResponse(getManyBeatmaps(49).Prepend(beatmapSet).ToArray(), false));
AddStep("scroll to end", () => overlay.ChildrenOfType<OverlayScrollContainer>().Single().ScrollToEnd());
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 99);
AddAssert("beatmap not duplicated", () => overlay.ChildrenOfType<BeatmapCard>().Count(c => c.BeatmapSet.Equals(beatmapSet)) == 1);
}
[Test]
public void TestUserWithoutSupporterUsesSupporterOnlyFiltersWithoutResults()
{
@ -336,15 +365,25 @@ namespace osu.Game.Tests.Visual.Online
private static int searchCount;
private void fetchFor(params APIBeatmapSet[] beatmaps)
private APIBeatmapSet[] getManyBeatmaps(int count) => Enumerable.Range(0, count).Select(_ => CreateAPIBeatmapSet(Ruleset.Value)).ToArray();
private void fetchFor(params APIBeatmapSet[] beatmaps) => fetchFor(beatmaps, false);
private void fetchFor(APIBeatmapSet[] beatmaps, bool hasNextPage)
{
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps);
setSearchResponse(beatmaps, hasNextPage);
// trigger arbitrary change for fetching.
searchControl.Query.Value = $"search {searchCount++}";
}
private void setSearchResponse(APIBeatmapSet[] beatmaps, bool hasNextPage)
{
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps);
returnCursorOnResponse = hasNextPage;
}
private void setRankAchievedFilter(ScoreRank[] ranks)
{
AddStep($"set Rank Achieved filter to [{string.Join(',', ranks)}]", () =>

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
@ -19,14 +20,24 @@ namespace osu.Game.Tests.Visual.Ranking
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
{
private HitEventTimingDistributionGraph graph = null!;
private readonly BindableFloat width = new BindableFloat(600);
private readonly BindableFloat height = new BindableFloat(130);
private static readonly HitObject placeholder_object = new HitCircle();
public TestSceneHitEventTimingDistributionGraph()
{
width.BindValueChanged(e => graph.Width = e.NewValue);
height.BindValueChanged(e => graph.Height = e.NewValue);
}
[Test]
public void TestManyDistributedEvents()
{
createTest(CreateDistributedHitEvents());
AddStep("add adjustment", () => graph.UpdateOffset(10));
AddSliderStep("width", 0.0f, 1000.0f, width.Value, width.Set);
AddSliderStep("height", 0.0f, 1000.0f, height.Value, height.Set);
}
[Test]
@ -137,7 +148,7 @@ namespace osu.Game.Tests.Visual.Ranking
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(600, 130)
Size = new Vector2(width.Value, height.Value)
}
};
});

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@ -126,7 +126,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select unchanged Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>();
var difficultyAdjustMod = ruleset.CreateMod<ModDifficultyAdjust>().AsNonNull();
difficultyAdjustMod.ReadFromDifficulty(advancedStats.BeatmapInfo.Difficulty);
SelectedMods.Value = new[] { difficultyAdjustMod };
});
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select changed Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.BeatmapInfo.Ruleset.CreateInstance().AsNonNull();
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>();
var difficultyAdjustMod = ruleset.CreateMod<OsuModDifficultyAdjust>().AsNonNull();
var originalDifficulty = advancedStats.BeatmapInfo.Difficulty;
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);

View File

@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -13,6 +12,7 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Tests.Resources;
@ -22,10 +22,10 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public class TestSceneTopLocalRank : OsuTestScene
{
private RulesetStore rulesets;
private BeatmapManager beatmapManager;
private ScoreManager scoreManager;
private TopLocalRank topLocalRank;
private RulesetStore rulesets = null!;
private BeatmapManager beatmapManager = null!;
private ScoreManager scoreManager = null!;
private TopLocalRank topLocalRank = null!;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -47,21 +47,21 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Create local rank", () =>
{
Add(topLocalRank = new TopLocalRank(importedBeatmap)
Child = topLocalRank = new TopLocalRank(importedBeatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(10),
});
};
});
AddAssert("No rank displayed initially", () => topLocalRank.DisplayedRank == null);
}
[Test]
public void TestBasicImportDelete()
{
ScoreInfo testScoreInfo = null;
AddAssert("Initially not present", () => !topLocalRank.IsPresent);
ScoreInfo testScoreInfo = null!;
AddStep("Add score for current user", () =>
{
@ -73,25 +73,19 @@ namespace osu.Game.Tests.Visual.SongSelect
scoreManager.Import(testScoreInfo);
});
AddUntilStep("Became present", () => topLocalRank.IsPresent);
AddAssert("Correct rank", () => topLocalRank.Rank == ScoreRank.B);
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Delete score", () =>
{
scoreManager.Delete(testScoreInfo);
});
AddStep("Delete score", () => scoreManager.Delete(testScoreInfo));
AddUntilStep("Became not present", () => !topLocalRank.IsPresent);
AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null);
}
[Test]
public void TestRulesetChange()
{
ScoreInfo testScoreInfo;
AddStep("Add score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
var testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
@ -99,25 +93,21 @@ namespace osu.Game.Tests.Visual.SongSelect
scoreManager.Import(testScoreInfo);
});
AddUntilStep("Wait for initial presence", () => topLocalRank.IsPresent);
AddUntilStep("Wait for initial display", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Change ruleset", () => Ruleset.Value = rulesets.GetRuleset("fruits"));
AddUntilStep("Became not present", () => !topLocalRank.IsPresent);
AddUntilStep("No rank displayed", () => topLocalRank.DisplayedRank == null);
AddStep("Change ruleset back", () => Ruleset.Value = rulesets.GetRuleset("osu"));
AddUntilStep("Became present", () => topLocalRank.IsPresent);
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
}
[Test]
public void TestHigherScoreSet()
{
ScoreInfo testScoreInfo = null;
AddAssert("Initially not present", () => !topLocalRank.IsPresent);
AddStep("Add score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
var testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
@ -125,21 +115,58 @@ namespace osu.Game.Tests.Visual.SongSelect
scoreManager.Import(testScoreInfo);
});
AddUntilStep("Became present", () => topLocalRank.IsPresent);
AddUntilStep("Correct rank", () => topLocalRank.Rank == ScoreRank.B);
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Add higher score for current user", () =>
{
var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.S;
testScoreInfo2.TotalScore = testScoreInfo.TotalScore + 1;
testScoreInfo2.Rank = ScoreRank.X;
testScoreInfo2.TotalScore = 1000000;
testScoreInfo2.Statistics = testScoreInfo2.MaximumStatistics;
scoreManager.Import(testScoreInfo2);
});
AddUntilStep("Correct rank", () => topLocalRank.Rank == ScoreRank.S);
AddUntilStep("SS rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.X);
}
[Test]
public void TestLegacyScore()
{
ScoreInfo testScoreInfo = null!;
AddStep("Add legacy score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
testScoreInfo.TotalScore = scoreManager.GetTotalScore(testScoreInfo, ScoringMode.Classic);
scoreManager.Import(testScoreInfo);
});
AddUntilStep("B rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.B);
AddStep("Add higher score for current user", () =>
{
var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.X;
testScoreInfo2.Statistics = testScoreInfo2.MaximumStatistics;
testScoreInfo2.TotalScore = scoreManager.GetTotalScore(testScoreInfo2);
// ensure second score has a total score (standardised) less than first one (classic)
// despite having better statistics, otherwise this test is pointless.
Debug.Assert(testScoreInfo2.TotalScore < testScoreInfo.TotalScore);
scoreManager.Import(testScoreInfo2);
});
AddUntilStep("SS rank displayed", () => topLocalRank.DisplayedRank == ScoreRank.X);
}
}
}

View File

@ -3,9 +3,13 @@
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
@ -15,12 +19,13 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneBeatmapListingSortTabControl : OsuTestScene
{
private readonly BeatmapListingSortTabControl control;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
public TestSceneBeatmapListingSortTabControl()
{
BeatmapListingSortTabControl control;
OsuSpriteText current;
OsuSpriteText direction;
@ -45,5 +50,83 @@ namespace osu.Game.Tests.Visual.UserInterface
control.SortDirection.BindValueChanged(sortDirection => direction.Text = $"Sort direction: {sortDirection.NewValue}", true);
control.Current.BindValueChanged(criteria => current.Text = $"Criteria: {criteria.NewValue}", true);
}
[Test]
public void TestRankedSort()
{
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Any);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Leaderboard);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Ranked);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Qualified);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Loved);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Favourites);
criteriaShowsOnCategory(false, SortCriteria.Ranked, SearchCategory.Pending);
criteriaShowsOnCategory(false, SortCriteria.Ranked, SearchCategory.Wip);
criteriaShowsOnCategory(false, SortCriteria.Ranked, SearchCategory.Graveyard);
criteriaShowsOnCategory(true, SortCriteria.Ranked, SearchCategory.Mine);
}
[Test]
public void TestUpdatedSort()
{
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Any);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Leaderboard);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Ranked);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Qualified);
criteriaShowsOnCategory(false, SortCriteria.Updated, SearchCategory.Loved);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Favourites);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Pending);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Wip);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Graveyard);
criteriaShowsOnCategory(true, SortCriteria.Updated, SearchCategory.Mine);
}
[Test]
public void TestNominationsSort()
{
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Any);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Leaderboard);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Ranked);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Qualified);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Loved);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Favourites);
criteriaShowsOnCategory(true, SortCriteria.Nominations, SearchCategory.Pending);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Wip);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Graveyard);
criteriaShowsOnCategory(false, SortCriteria.Nominations, SearchCategory.Mine);
}
[Test]
public void TestResetNoQuery()
{
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Any);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Leaderboard);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Ranked);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Qualified);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Loved);
resetUsesCriteriaOnCategory(SortCriteria.Ranked, SearchCategory.Favourites);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Pending);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Wip);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Graveyard);
resetUsesCriteriaOnCategory(SortCriteria.Updated, SearchCategory.Mine);
}
private void criteriaShowsOnCategory(bool expected, SortCriteria criteria, SearchCategory category)
{
AddAssert($"{criteria.ToString().ToLowerInvariant()} {(expected ? "shown" : "not shown")} on {category.ToString().ToLowerInvariant()}", () =>
{
control.Reset(category, false);
return control.ChildrenOfType<TabControl<SortCriteria>>().Single().Items.Contains(criteria) == expected;
});
}
private void resetUsesCriteriaOnCategory(SortCriteria criteria, SearchCategory category)
{
AddAssert($"reset uses {criteria.ToString().ToLowerInvariant()} on {category.ToString().ToLowerInvariant()}", () =>
{
control.Reset(category, false);
return control.Current.Value == criteria;
});
}
}
}

View File

@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModsEffectDisplay : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[Resolved]
private OsuColour colours { get; set; } = null!;
[Test]
public void TestModsEffectDisplay()
{
TestDisplay testDisplay = null!;
Box background = null!;
AddStep("add display", () =>
{
Add(testDisplay = new TestDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
var boxes = testDisplay.ChildrenOfType<Box>();
background = boxes.First();
});
AddStep("set value to default", () => testDisplay.Current.Value = 50);
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == Color4.White && background.Colour == colourProvider.Background3);
AddStep("set value to less", () => testDisplay.Current.Value = 40);
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyReduction));
AddStep("set value to bigger", () => testDisplay.Current.Value = 60);
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyIncrease));
}
private class TestDisplay : ModsEffectDisplay
{
public Container<Drawable> Container => Content;
protected override LocalisableString Label => "Test display";
public TestDisplay()
{
Current.Default = 50;
}
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -10,13 +11,17 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Updater;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene
public class TestSceneNotificationOverlay : OsuManualInputManagerTestScene
{
private NotificationOverlay notificationOverlay = null!;
@ -29,10 +34,12 @@ namespace osu.Game.Tests.Visual.UserInterface
[SetUp]
public void SetUp() => Schedule(() =>
{
InputManager.MoveMouseTo(Vector2.Zero);
TimeToCompleteProgress = 2000;
progressingNotifications.Clear();
Content.Children = new Drawable[]
Children = new Drawable[]
{
notificationOverlay = new NotificationOverlay
{
@ -42,9 +49,164 @@ namespace osu.Game.Tests.Visual.UserInterface
displayedCount = new OsuSpriteText()
};
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"unread count: {count.NewValue}"; };
});
[Test]
public void TestForwardWithFlingRight()
{
bool activated = false;
SimpleNotification notification = null!;
AddStep("post", () =>
{
activated = false;
notificationOverlay.Post(notification = new SimpleNotification
{
Text = @"Welcome to osu!. Enjoy your stay!",
Activated = () => activated = true,
});
});
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single());
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(500, 0));
});
AddStep("fling away", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("was not closed", () => !notification.WasClosed);
AddAssert("was not activated", () => !activated);
AddAssert("is not read", () => !notification.Read);
AddAssert("is not toast", () => !notification.IsInToastTray);
AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
AddAssert("unread count one", () => notificationOverlay.UnreadCount.Value == 1);
}
[Test]
public void TestDismissWithoutActivationFling()
{
bool activated = false;
SimpleNotification notification = null!;
AddStep("post", () =>
{
activated = false;
notificationOverlay.Post(notification = new SimpleNotification
{
Text = @"Welcome to osu!. Enjoy your stay!",
Activated = () => activated = true,
});
});
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single());
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
});
AddStep("fling away", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("wait for closed", () => notification.WasClosed);
AddAssert("was not activated", () => !activated);
AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0);
}
[Test]
public void TestDismissWithoutActivationCloseButton()
{
bool activated = false;
SimpleNotification notification = null!;
AddStep("post", () =>
{
activated = false;
notificationOverlay.Post(notification = new SimpleNotification
{
Text = @"Welcome to osu!. Enjoy your stay!",
Activated = () => activated = true,
});
});
AddStep("click to activate", () =>
{
InputManager.MoveMouseTo(notificationOverlay
.ChildrenOfType<Notification>().Single()
.ChildrenOfType<Notification.CloseButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for closed", () => notification.WasClosed);
AddAssert("was not activated", () => !activated);
AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0);
}
[Test]
public void TestDismissWithoutActivationRightClick()
{
bool activated = false;
SimpleNotification notification = null!;
AddStep("post", () =>
{
activated = false;
notificationOverlay.Post(notification = new SimpleNotification
{
Text = @"Welcome to osu!. Enjoy your stay!",
Activated = () => activated = true,
});
});
AddStep("click to activate", () =>
{
InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
InputManager.Click(MouseButton.Right);
});
AddUntilStep("wait for closed", () => notification.WasClosed);
AddAssert("was not activated", () => !activated);
AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
}
[Test]
public void TestActivate()
{
bool activated = false;
SimpleNotification notification = null!;
AddStep("post", () =>
{
activated = false;
notificationOverlay.Post(notification = new SimpleNotification
{
Text = @"Welcome to osu!. Enjoy your stay!",
Activated = () => activated = true,
});
});
AddStep("click to activate", () =>
{
InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for closed", () => notification.WasClosed);
AddAssert("was activated", () => activated);
AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
}
[Test]
public void TestPresence()
{
@ -70,6 +232,31 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
}
[Test]
public void TestProgressClick()
{
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(notification);
progressingNotifications.Add(notification);
});
AddStep("hover over notification", () => InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<ProgressNotification>().Single()));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("not cancelled", () => notification.State == ProgressNotificationState.Active);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("cancelled", () => notification.State == ProgressNotificationState.Cancelled);
}
[Test]
public void TestCompleteProgress()
{
@ -112,6 +299,8 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
AddUntilStep("wait forwarded", () => notificationOverlay.ToastCount == 0);
AddAssert("only one unread", () => notificationOverlay.UnreadCount.Value == 1);
}
[Test]
@ -134,6 +323,55 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("cancel notification", () => notification.State = ProgressNotificationState.Cancelled);
}
[Test]
public void TestReadState()
{
SimpleNotification notification = null!;
AddStep(@"post", () => notificationOverlay.Post(notification = new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" }));
AddUntilStep("check is toast", () => notification.IsInToastTray);
AddAssert("light is not visible", () => notification.ChildrenOfType<Notification.NotificationLight>().Single().Alpha == 0);
AddUntilStep("wait for forward to overlay", () => !notification.IsInToastTray);
setState(Visibility.Visible);
AddAssert("state is not read", () => !notification.Read);
AddUntilStep("light is visible", () => notification.ChildrenOfType<Notification.NotificationLight>().Single().Alpha == 1);
setState(Visibility.Hidden);
setState(Visibility.Visible);
AddAssert("state is read", () => notification.Read);
AddUntilStep("light is not visible", () => notification.ChildrenOfType<Notification.NotificationLight>().Single().Alpha == 0);
}
[Test]
public void TestUpdateNotificationFlow()
{
bool applyUpdate = false;
AddStep(@"post update", () =>
{
applyUpdate = false;
var updateNotification = new UpdateManager.UpdateProgressNotification
{
CompletionClickAction = () => applyUpdate = true
};
notificationOverlay.Post(updateNotification);
progressingNotifications.Add(updateNotification);
});
checkProgressingCount(1);
waitForCompletion();
UpdateManager.UpdateApplicationCompleteNotification? completionNotification = null;
AddUntilStep("wait for completion notification",
() => (completionNotification = notificationOverlay.ChildrenOfType<UpdateManager.UpdateApplicationCompleteNotification>().SingleOrDefault()) != null);
AddStep("click notification", () => completionNotification?.TriggerClick());
AddUntilStep("wait for update applied", () => applyUpdate);
}
[Test]
public void TestBasicFlow()
{
@ -215,6 +453,14 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRepeatStep("send barrage", sendBarrage, 10);
}
[Test]
public void TestServerShuttingDownNotification()
{
AddStep("post with 5 seconds", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromSeconds(5))));
AddStep("post with 30 seconds", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromSeconds(30))));
AddStep("post with 6 hours", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromHours(6))));
}
protected override void Update()
{
base.Update();

View File

@ -6,7 +6,6 @@
<PackageReference Include="Nito.AsyncEx" Version="5.1.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.18.2" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -1,31 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.ComponentModel.DataAnnotations;
using osu.Game.Database;
using osu.Game.IO;
namespace osu.Game.Beatmaps
{
public class BeatmapSetFileInfo : INamedFileInfo, IHasPrimaryKey, INamedFileUsage
{
public int ID { get; set; }
public bool IsManaged => ID > 0;
public int BeatmapSetInfoID { get; set; }
public EFBeatmapSetInfo BeatmapSetInfo { get; set; }
public int FileInfoID { get; set; }
public FileInfo FileInfo { get; set; }
[Required]
public string Filename { get; set; }
IFileInfo INamedFileUsage.File => FileInfo;
}
}

View File

@ -19,6 +19,7 @@ using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using SharpCompress.Compressors;
using SharpCompress.Compressors.BZip2;
using SQLitePCL;
namespace osu.Game.Beatmaps
{
@ -41,6 +42,17 @@ namespace osu.Game.Beatmaps
public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage)
{
try
{
// required to initialise native SQLite libraries on some platforms.
Batteries_V2.Init();
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
}
catch
{
// may fail if platform not supported.
}
this.api = api;
this.storage = storage;
@ -192,7 +204,7 @@ namespace osu.Game.Beatmaps
try
{
using (var db = new SqliteConnection(DatabaseContextFactory.CreateDatabaseConnectionString("online.db", storage)))
using (var db = new SqliteConnection(string.Concat("Data Source=", storage.GetFullPath($@"{"online.db"}", true))))
{
db.Open();

View File

@ -14,7 +14,7 @@ using osu.Game.Overlays;
namespace osu.Game.Beatmaps.Drawables.Cards
{
public abstract class BeatmapCard : OsuClickableContainer
public abstract class BeatmapCard : OsuClickableContainer, IEquatable<BeatmapCard>
{
public const float TRANSITION_DURATION = 400;
public const float CORNER_RADIUS = 10;
@ -96,5 +96,16 @@ namespace osu.Game.Beatmaps.Drawables.Cards
throw new ArgumentOutOfRangeException(nameof(size), size, @"Unsupported card size");
}
}
public bool Equals(BeatmapCard? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return BeatmapSet.Equals(other.BeatmapSet);
}
public override bool Equals(object obj) => obj is BeatmapCard other && Equals(other);
public override int GetHashCode() => BeatmapSet.GetHashCode();
}
}

View File

@ -1,80 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
namespace osu.Game.Beatmaps
{
[Table(@"BeatmapDifficulty")]
public class EFBeatmapDifficulty : IHasPrimaryKey, IBeatmapDifficultyInfo
{
/// <summary>
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
public int ID { get; set; }
public bool IsManaged => ID > 0;
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
private float? approachRate;
public EFBeatmapDifficulty()
{
}
public EFBeatmapDifficulty(IBeatmapDifficultyInfo source)
{
CopyFrom(source);
}
public float ApproachRate
{
get => approachRate ?? OverallDifficulty;
set => approachRate = value;
}
public double SliderMultiplier { get; set; } = 1;
public double SliderTickRate { get; set; } = 1;
/// <summary>
/// Returns a shallow-clone of this <see cref="EFBeatmapDifficulty"/>.
/// </summary>
public EFBeatmapDifficulty Clone()
{
var diff = (EFBeatmapDifficulty)Activator.CreateInstance(GetType());
CopyTo(diff);
return diff;
}
public virtual void CopyFrom(IBeatmapDifficultyInfo other)
{
ApproachRate = other.ApproachRate;
DrainRate = other.DrainRate;
CircleSize = other.CircleSize;
OverallDifficulty = other.OverallDifficulty;
SliderMultiplier = other.SliderMultiplier;
SliderTickRate = other.SliderTickRate;
}
public virtual void CopyTo(EFBeatmapDifficulty other)
{
other.ApproachRate = ApproachRate;
other.DrainRate = DrainRate;
other.CircleSize = CircleSize;
other.OverallDifficulty = OverallDifficulty;
other.SliderMultiplier = SliderMultiplier;
other.SliderTickRate = SliderTickRate;
}
}
}

View File

@ -1,183 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
[Serializable]
[Table(@"BeatmapInfo")]
public class EFBeatmapInfo : IEquatable<EFBeatmapInfo>, IHasPrimaryKey, IBeatmapInfo
{
public int ID { get; set; }
public bool IsManaged => ID > 0;
public int BeatmapVersion;
private int? onlineID;
[JsonProperty("id")]
[Column("OnlineBeatmapID")]
public int? OnlineID
{
get => onlineID;
set => onlineID = value > 0 ? value : null;
}
[JsonIgnore]
public int BeatmapSetInfoID { get; set; }
public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None;
[Required]
public EFBeatmapSetInfo BeatmapSetInfo { get; set; }
public EFBeatmapMetadata Metadata { get; set; }
[JsonIgnore]
public int BaseDifficultyID { get; set; }
public EFBeatmapDifficulty BaseDifficulty { get; set; }
[NotMapped]
public APIBeatmap OnlineInfo { get; set; }
/// <summary>
/// The playable length in milliseconds of this beatmap.
/// </summary>
public double Length { get; set; }
/// <summary>
/// The most common BPM of this beatmap.
/// </summary>
public double BPM { get; set; }
public string Path { get; set; }
[JsonProperty("file_sha2")]
public string Hash { get; set; }
[JsonIgnore]
public bool Hidden { get; set; }
/// <summary>
/// MD5 is kept for legacy support (matching against replays, osu-web-10 etc.).
/// </summary>
[JsonProperty("file_md5")]
public string MD5Hash { get; set; }
// General
public double AudioLeadIn { get; set; }
public float StackLeniency { get; set; } = 0.7f;
public bool SpecialStyle { get; set; }
[Column("RulesetID")]
public int RulesetInfoID { get; set; }
public EFRulesetInfo RulesetInfo { get; set; }
public bool LetterboxInBreaks { get; set; }
public bool WidescreenStoryboard { get; set; }
public bool EpilepsyWarning { get; set; }
/// <summary>
/// Whether or not sound samples should change rate when playing with speed-changing mods.
/// TODO: only read/write supported for now, requires implementation in gameplay.
/// </summary>
public bool SamplesMatchPlaybackRate { get; set; }
public CountdownType Countdown { get; set; } = CountdownType.Normal;
/// <summary>
/// The number of beats to move the countdown backwards (compared to its default location).
/// </summary>
public int CountdownOffset { get; set; }
[NotMapped]
public int[] Bookmarks { get; set; } = Array.Empty<int>();
public double DistanceSpacing { get; set; }
public int BeatDivisor { get; set; }
public int GridSize { get; set; }
public double TimelineZoom { get; set; }
// Metadata
[Column("Version")]
public string DifficultyName { get; set; }
[JsonProperty("difficulty_rating")]
[Column("StarDifficulty")]
public double StarRating { get; set; }
/// <summary>
/// Currently only populated for beatmap deletion. Use <see cref="ScoreManager"/> to query scores.
/// </summary>
public List<EFScoreInfo> Scores { get; set; }
[JsonIgnore]
public DifficultyRating DifficultyRating => StarDifficulty.GetDifficultyRating(StarRating);
public override string ToString() => this.GetDisplayTitle();
public bool Equals(EFBeatmapInfo other)
{
if (ReferenceEquals(this, other)) return true;
if (other == null) return false;
if (ID != 0 && other.ID != 0)
return ID == other.ID;
return false;
}
public bool Equals(IBeatmapInfo other) => other is EFBeatmapInfo b && Equals(b);
public bool AudioEquals(EFBeatmapInfo other) => other != null && BeatmapSetInfo != null && other.BeatmapSetInfo != null &&
BeatmapSetInfo.Hash == other.BeatmapSetInfo.Hash &&
(Metadata ?? BeatmapSetInfo.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSetInfo.Metadata).AudioFile;
public bool BackgroundEquals(EFBeatmapInfo other) => other != null && BeatmapSetInfo != null && other.BeatmapSetInfo != null &&
BeatmapSetInfo.Hash == other.BeatmapSetInfo.Hash &&
(Metadata ?? BeatmapSetInfo.Metadata).BackgroundFile == (other.Metadata ?? other.BeatmapSetInfo.Metadata).BackgroundFile;
/// <summary>
/// Returns a shallow-clone of this <see cref="EFBeatmapInfo"/>.
/// </summary>
public EFBeatmapInfo Clone() => (EFBeatmapInfo)MemberwiseClone();
#region Implementation of IHasOnlineID
int IHasOnlineID<int>.OnlineID => OnlineID ?? -1;
#endregion
#region Implementation of IBeatmapInfo
[JsonIgnore]
IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata ?? BeatmapSetInfo?.Metadata ?? new EFBeatmapMetadata();
[JsonIgnore]
IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => BaseDifficulty;
[JsonIgnore]
IBeatmapSetInfo IBeatmapInfo.BeatmapSet => BeatmapSetInfo;
[JsonIgnore]
IRulesetInfo IBeatmapInfo.Ruleset => RulesetInfo;
#endregion
}
}

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@ -1,89 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
[Serializable]
[Table(@"BeatmapMetadata")]
public class EFBeatmapMetadata : IEquatable<EFBeatmapMetadata>, IHasPrimaryKey, IBeatmapMetadataInfo
{
public int ID { get; set; }
public bool IsManaged => ID > 0;
public string Title { get; set; } = string.Empty;
[JsonProperty("title_unicode")]
public string TitleUnicode { get; set; } = string.Empty;
public string Artist { get; set; } = string.Empty;
[JsonProperty("artist_unicode")]
public string ArtistUnicode { get; set; } = string.Empty;
[JsonIgnore]
public List<EFBeatmapInfo> Beatmaps { get; set; } = new List<EFBeatmapInfo>();
[JsonIgnore]
public List<EFBeatmapSetInfo> BeatmapSets { get; set; } = new List<EFBeatmapSetInfo>();
/// <summary>
/// The author of the beatmaps in this set.
/// </summary>
[JsonIgnore]
public APIUser Author = new APIUser();
/// <summary>
/// Helper property to deserialize a username to <see cref="APIUser"/>.
/// </summary>
[JsonProperty(@"user_id")]
[Column("AuthorID")]
public int AuthorID
{
get => Author.Id; // This should not be used, but is required to make EF work correctly.
set => Author.Id = value;
}
/// <summary>
/// Helper property to deserialize a username to <see cref="APIUser"/>.
/// </summary>
[JsonProperty(@"creator")]
[Column("Author")]
public string AuthorString
{
get => Author.Username; // This should not be used, but is required to make EF work correctly.
set => Author.Username = value;
}
public string Source { get; set; } = string.Empty;
[JsonProperty(@"tags")]
public string Tags { get; set; } = string.Empty;
/// <summary>
/// The time in milliseconds to begin playing the track for preview purposes.
/// If -1, the track should begin playing at 40% of its length.
/// </summary>
public int PreviewTime { get; set; } = -1;
public string AudioFile { get; set; } = string.Empty;
public string BackgroundFile { get; set; } = string.Empty;
public bool Equals(EFBeatmapMetadata other) => ((IBeatmapMetadataInfo)this).Equals(other);
public override string ToString() => this.GetDisplayTitle();
IUser IBeatmapMetadataInfo.Author => Author;
}
}

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@ -1,108 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using JetBrains.Annotations;
using Newtonsoft.Json;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Extensions;
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
[Serializable]
[Table(@"BeatmapSetInfo")]
public class EFBeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete, IEquatable<EFBeatmapSetInfo>, IBeatmapSetInfo
{
public int ID { get; set; }
public bool IsManaged => ID > 0;
private int? onlineID;
[Column("OnlineBeatmapSetID")]
public int? OnlineID
{
get => onlineID;
set => onlineID = value > 0 ? value : null;
}
public DateTimeOffset DateAdded { get; set; }
public EFBeatmapMetadata Metadata { get; set; }
[NotNull]
public List<EFBeatmapInfo> Beatmaps { get; } = new List<EFBeatmapInfo>();
public BeatmapOnlineStatus Status { get; set; } = BeatmapOnlineStatus.None;
public List<BeatmapSetFileInfo> Files { get; } = new List<BeatmapSetFileInfo>();
/// <summary>
/// The maximum star difficulty of all beatmaps in this set.
/// </summary>
[JsonIgnore]
public double MaxStarDifficulty => Beatmaps.Count == 0 ? 0 : Beatmaps.Max(b => b.StarRating);
/// <summary>
/// The maximum playable length in milliseconds of all beatmaps in this set.
/// </summary>
[JsonIgnore]
public double MaxLength => Beatmaps.Count == 0 ? 0 : Beatmaps.Max(b => b.Length);
/// <summary>
/// The maximum BPM of all beatmaps in this set.
/// </summary>
[JsonIgnore]
public double MaxBPM => Beatmaps.Count == 0 ? 0 : Beatmaps.Max(b => b.BPM);
[NotMapped]
public bool DeletePending { get; set; }
public string Hash { get; set; }
/// <summary>
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
/// The path returned is relative to the user file storage.
/// </summary>
/// <param name="filename">The name of the file to get the storage path of.</param>
public string GetPathForFile(string filename) => Files.SingleOrDefault(f => string.Equals(f.Filename, filename, StringComparison.OrdinalIgnoreCase))?.FileInfo.GetStoragePath();
public override string ToString() => Metadata?.ToString() ?? base.ToString();
public bool Protected { get; set; }
public bool Equals(EFBeatmapSetInfo other)
{
if (ReferenceEquals(this, other)) return true;
if (other == null) return false;
if (ID != 0 && other.ID != 0)
return ID == other.ID;
return false;
}
public bool Equals(IBeatmapSetInfo other) => other is EFBeatmapSetInfo b && Equals(b);
#region Implementation of IHasOnlineID
int IHasOnlineID<int>.OnlineID => OnlineID ?? -1;
#endregion
#region Implementation of IBeatmapSetInfo
IBeatmapMetadataInfo IBeatmapSetInfo.Metadata => Metadata ?? Beatmaps.FirstOrDefault()?.Metadata ?? new EFBeatmapMetadata();
IEnumerable<IBeatmapInfo> IBeatmapSetInfo.Beatmaps => Beatmaps;
IEnumerable<INamedFileUsage> IHasNamedFiles.Files => Files;
#endregion
}
}

View File

@ -79,7 +79,7 @@ namespace osu.Game.Beatmaps.Formats
switch (section)
{
case Section.Colours:
HandleColours(output, line);
HandleColours(output, line, false);
return;
}
}
@ -93,7 +93,7 @@ namespace osu.Game.Beatmaps.Formats
return line;
}
protected void HandleColours<TModel>(TModel output, string line)
protected void HandleColours<TModel>(TModel output, string line, bool allowAlpha)
{
var pair = SplitKeyVal(line);
@ -108,7 +108,7 @@ namespace osu.Game.Beatmaps.Formats
try
{
byte alpha = split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
byte alpha = allowAlpha && split.Length == 4 ? byte.Parse(split[3]) : (byte)255;
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), alpha);
}
catch

View File

@ -280,12 +280,15 @@ namespace osu.Game.Beatmaps
}
}
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
var processor = rulesetInstance.CreateBeatmapProcessor(converted);
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
mod.ApplyToBeatmapProcessor(processor);
if (processor != null)
{
foreach (var mod in mods.OfType<IApplicableToBeatmapProcessor>())
mod.ApplyToBeatmapProcessor(processor);
processor?.PreProcess();
processor.PreProcess();
}
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects)

View File

@ -39,7 +39,7 @@ namespace osu.Game.Configuration
{
// UI/selection defaults
SetDefault(OsuSetting.Ruleset, string.Empty);
SetDefault(OsuSetting.Skin, SkinInfo.DEFAULT_SKIN.ToString());
SetDefault(OsuSetting.Skin, SkinInfo.TRIANGLES_SKIN.ToString());
SetDefault(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
SetDefault(OsuSetting.BeatmapDetailModsFilter, false);

View File

@ -1,218 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Linq;
using System.Threading;
using Microsoft.EntityFrameworkCore.Storage;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Statistics;
namespace osu.Game.Database
{
public class DatabaseContextFactory : IDatabaseContextFactory
{
private readonly Storage storage;
public const string DATABASE_NAME = @"client.db";
private ThreadLocal<OsuDbContext> threadContexts;
private readonly object writeLock = new object();
private bool currentWriteDidWrite;
private bool currentWriteDidError;
private int currentWriteUsages;
private IDbContextTransaction currentWriteTransaction;
public DatabaseContextFactory(Storage storage)
{
this.storage = storage;
recycleThreadContexts();
}
private static readonly GlobalStatistic<int> reads = GlobalStatistics.Get<int>("Database", "Get (Read)");
private static readonly GlobalStatistic<int> writes = GlobalStatistics.Get<int>("Database", "Get (Write)");
private static readonly GlobalStatistic<int> commits = GlobalStatistics.Get<int>("Database", "Commits");
private static readonly GlobalStatistic<int> rollbacks = GlobalStatistics.Get<int>("Database", "Rollbacks");
/// <summary>
/// Get a context for the current thread for read-only usage.
/// If a <see cref="DatabaseWriteUsage"/> is in progress, the existing write-safe context will be returned.
/// </summary>
public OsuDbContext Get()
{
reads.Value++;
return threadContexts.Value;
}
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <param name="withTransaction">Whether to start a transaction for this write.</param>
/// <returns>A usage containing a usable context.</returns>
public DatabaseWriteUsage GetForWrite(bool withTransaction = true)
{
writes.Value++;
Monitor.Enter(writeLock);
OsuDbContext context;
try
{
if (currentWriteTransaction == null && withTransaction)
{
// this mitigates the fact that changes on tracked entities will not be rolled back with the transaction by ensuring write operations are always executed in isolated contexts.
// if this results in sub-optimal efficiency, we may need to look into removing Database-level transactions in favour of running SaveChanges where we currently commit the transaction.
if (threadContexts.IsValueCreated)
recycleThreadContexts();
context = threadContexts.Value;
currentWriteTransaction = context.Database.BeginTransaction();
}
else
{
// we want to try-catch the retrieval of the context because it could throw an error (in CreateContext).
context = threadContexts.Value;
}
}
catch
{
// retrieval of a context could trigger a fatal error.
Monitor.Exit(writeLock);
throw;
}
Interlocked.Increment(ref currentWriteUsages);
return new DatabaseWriteUsage(context, usageCompleted) { IsTransactionLeader = currentWriteTransaction != null && currentWriteUsages == 1 };
}
private void usageCompleted(DatabaseWriteUsage usage)
{
int usages = Interlocked.Decrement(ref currentWriteUsages);
try
{
currentWriteDidWrite |= usage.PerformedWrite;
currentWriteDidError |= usage.Errors.Any();
if (usages == 0)
{
if (currentWriteDidError)
{
rollbacks.Value++;
currentWriteTransaction?.Rollback();
}
else
{
commits.Value++;
currentWriteTransaction?.Commit();
}
if (currentWriteDidWrite || currentWriteDidError)
{
// explicitly dispose to ensure any outstanding flushes happen as soon as possible (and underlying resources are purged).
usage.Context.Dispose();
// once all writes are complete, we want to refresh thread-specific contexts to make sure they don't have stale local caches.
recycleThreadContexts();
}
currentWriteTransaction = null;
currentWriteDidWrite = false;
currentWriteDidError = false;
}
}
finally
{
Monitor.Exit(writeLock);
}
}
private void recycleThreadContexts()
{
// Contexts for other threads are not disposed as they may be in use elsewhere. Instead, fresh contexts are exposed
// for other threads to use, and we rely on the finalizer inside OsuDbContext to handle their previous contexts
threadContexts?.Value.Dispose();
threadContexts = new ThreadLocal<OsuDbContext>(CreateContext, true);
}
protected virtual OsuDbContext CreateContext() => new OsuDbContext(CreateDatabaseConnectionString(DATABASE_NAME, storage))
{
Database = { AutoTransactionsEnabled = false }
};
public void CreateBackup(string backupFilename)
{
Logger.Log($"Creating full EF database backup at {backupFilename}", LoggingTarget.Database);
using (var source = storage.GetStream(DATABASE_NAME, mode: FileMode.Open))
using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew))
source.CopyTo(destination);
}
public void ResetDatabase()
{
lock (writeLock)
{
recycleThreadContexts();
try
{
int attempts = 10;
// Retry logic taken from MigratableStorage.AttemptOperation.
while (true)
{
try
{
storage.Delete(DATABASE_NAME);
return;
}
catch (Exception)
{
if (attempts-- == 0)
throw;
}
Thread.Sleep(250);
}
}
catch
{
// for now we are not sure why file handles are kept open by EF, but this is generally only used in testing
}
}
}
public void FlushConnections()
{
if (threadContexts != null)
{
foreach (var context in threadContexts.Values)
context.Dispose();
}
recycleThreadContexts();
}
public static string CreateDatabaseConnectionString(string filename, Storage storage) => string.Concat("Data Source=", storage.GetFullPath($@"{filename}", true));
private readonly ManualResetEventSlim migrationComplete = new ManualResetEventSlim();
public void SetMigrationCompletion() => migrationComplete.Set();
public void WaitForMigrationCompletion()
{
if (!migrationComplete.Wait(300000))
throw new TimeoutException("Migration took too long (likely stuck).");
}
}
}

View File

@ -1,60 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
namespace osu.Game.Database
{
public class DatabaseWriteUsage : IDisposable
{
public readonly OsuDbContext Context;
private readonly Action<DatabaseWriteUsage> usageCompleted;
public DatabaseWriteUsage(OsuDbContext context, Action<DatabaseWriteUsage> onCompleted)
{
Context = context;
usageCompleted = onCompleted;
}
public bool PerformedWrite { get; private set; }
private bool isDisposed;
public List<Exception> Errors = new List<Exception>();
/// <summary>
/// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit.
/// </summary>
public bool IsTransactionLeader;
protected void Dispose(bool disposing)
{
if (isDisposed) return;
isDisposed = true;
try
{
PerformedWrite |= Context.SaveChanges() > 0;
}
catch (Exception e)
{
Errors.Add(e);
throw;
}
finally
{
usageCompleted?.Invoke(this);
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

View File

@ -1,595 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Models;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK;
using Realms;
using SharpCompress.Archives;
using SharpCompress.Archives.Zip;
using SharpCompress.Common;
using SharpCompress.Writers.Zip;
namespace osu.Game.Database
{
internal class EFToRealmMigrator : CompositeDrawable
{
public Task<bool> MigrationCompleted => migrationCompleted.Task;
private readonly TaskCompletionSource<bool> migrationCompleted = new TaskCompletionSource<bool>();
[Resolved]
private DatabaseContextFactory efContextFactory { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Resolved]
private INotificationOverlay notificationOverlay { get; set; } = null!;
[Resolved]
private OsuGame game { get; set; } = null!;
[Resolved]
private Storage storage { get; set; } = null!;
private readonly OsuTextFlowContainer currentOperationText;
public EFToRealmMigrator()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Database migration in progress",
Font = OsuFont.Default.With(size: 40)
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "This could take a few minutes depending on the speed of your disk(s).",
Font = OsuFont.Default.With(size: 30)
},
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Please keep the window open until this completes!",
Font = OsuFont.Default.With(size: 30)
},
new LoadingSpinner(true)
{
State = { Value = Visibility.Visible }
},
currentOperationText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 30))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
TextAnchor = Anchor.TopCentre,
},
}
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
beginMigration();
}
private void beginMigration()
{
const string backup_folder = "backups";
string backupSuffix = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
// required for initial backup.
var realmBlockOperations = realm.BlockAllOperations("EF migration");
Task.Factory.StartNew(() =>
{
try
{
realm.CreateBackup(Path.Combine(backup_folder, $"client.{backupSuffix}.realm"));
}
finally
{
// Once the backup is created, we need to stop blocking operations so the migration can complete.
realmBlockOperations.Dispose();
// Clean up here so we don't accidentally dispose twice.
realmBlockOperations = null;
}
efContextFactory.CreateBackup(Path.Combine(backup_folder, $"client.{backupSuffix}.db"));
using (var ef = efContextFactory.Get())
{
realm.Write(r =>
{
// Before beginning, ensure realm is in an empty state.
// Migrations which are half-completed could lead to issues if the user tries a second time.
// Note that we only do this for beatmaps and scores since the other migrations are yonks old.
r.RemoveAll<BeatmapSetInfo>();
r.RemoveAll<BeatmapInfo>();
r.RemoveAll<BeatmapMetadata>();
r.RemoveAll<ScoreInfo>();
});
ef.Migrate();
migrateSettings(ef);
migrateSkins(ef);
migrateBeatmaps(ef);
migrateScores(ef);
}
}, TaskCreationOptions.LongRunning).ContinueWith(t =>
{
if (t.Exception == null)
{
log("Migration successful!");
if (DebugUtils.IsDebugBuild)
{
Logger.Log(
"Your development database has been fully migrated to realm. If you switch back to a pre-realm branch and need your previous database, rename the backup file back to \"client.db\".\n\nNote that doing this can potentially leave your file store in a bad state.",
level: LogLevel.Important);
}
}
else
{
log("Migration failed!");
Logger.Log(t.Exception.ToString(), LoggingTarget.Database);
if (RuntimeInfo.OS == RuntimeInfo.Platform.macOS && t.Exception.Flatten().InnerException is TypeInitializationException)
{
// Not guaranteed to be the only cause of exception, but let's roll with it for now.
log("Please download and run the intel version of osu! once\nto allow data migration to complete!");
efContextFactory.SetMigrationCompletion();
return;
}
notificationOverlay.Post(new SimpleErrorNotification
{
Text =
"IMPORTANT: During data migration, some of your data could not be successfully migrated. The previous version has been backed up.\n\nFor further assistance, please open a discussion on github and attach your backup files (click to get started).",
Activated = () =>
{
game.OpenUrlExternally(
$@"https://github.com/ppy/osu/discussions/new?title=Realm%20migration%20issue ({t.Exception.Message})&body=Please%20drag%20the%20""attach_me.zip""%20file%20here!&category=q-a",
true);
const string attachment_filename = "attach_me.zip";
var backupStorage = storage.GetStorageForDirectory(backup_folder);
backupStorage.Delete(attachment_filename);
try
{
using (var zip = ZipArchive.Create())
{
zip.AddAllFromDirectory(backupStorage.GetFullPath(string.Empty));
zip.SaveTo(Path.Combine(backupStorage.GetFullPath(string.Empty), attachment_filename), new ZipWriterOptions(CompressionType.Deflate));
}
}
catch { }
backupStorage.PresentFileExternally(attachment_filename);
return true;
}
});
}
// Regardless of success, since the game is going to continue with startup let's move the ef database out of the way.
// If we were to not do this, the migration would run another time the next time the user starts the game.
deletePreRealmData();
// If something went wrong and the disposal token wasn't invoked above, ensure it is here.
realmBlockOperations?.Dispose();
migrationCompleted.SetResult(true);
efContextFactory.SetMigrationCompletion();
});
}
private void deletePreRealmData()
{
// Delete the database permanently.
// Will cause future startups to not attempt migration.
efContextFactory.ResetDatabase();
}
private void log(string message)
{
Logger.Log(message, LoggingTarget.Database);
Scheduler.AddOnce(m => currentOperationText.Text = m, message);
}
private void migrateBeatmaps(OsuDbContext ef)
{
// can be removed 20220730.
var existingBeatmapSets = ef.EFBeatmapSetInfo
.Include(s => s.Beatmaps).ThenInclude(b => b.RulesetInfo)
.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata)
.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
.Include(s => s.Files).ThenInclude(f => f.FileInfo)
.Include(s => s.Metadata)
.AsSplitQuery();
log("Beginning beatmaps migration to realm");
// previous entries in EF are removed post migration.
if (!existingBeatmapSets.Any())
{
log("No beatmaps found to migrate");
return;
}
int count = existingBeatmapSets.Count();
realm.Run(r =>
{
log($"Found {count} beatmaps in EF");
var transaction = r.BeginWrite();
int written = 0;
int missing = 0;
try
{
foreach (var beatmapSet in existingBeatmapSets)
{
if (++written % 1000 == 0)
{
transaction.Commit();
transaction = r.BeginWrite();
log($"Migrated {written}/{count} beatmaps...");
}
var realmBeatmapSet = new BeatmapSetInfo
{
OnlineID = beatmapSet.OnlineID ?? -1,
DateAdded = beatmapSet.DateAdded,
Status = beatmapSet.Status,
DeletePending = beatmapSet.DeletePending,
Hash = beatmapSet.Hash,
Protected = beatmapSet.Protected,
};
migrateFiles(beatmapSet, r, realmBeatmapSet);
foreach (var beatmap in beatmapSet.Beatmaps)
{
var ruleset = r.Find<RulesetInfo>(beatmap.RulesetInfo.ShortName);
var metadata = getBestMetadata(beatmap.Metadata, beatmapSet.Metadata);
if (ruleset == null)
{
log($"Skipping {++missing} beatmaps with missing ruleset");
continue;
}
var realmBeatmap = new BeatmapInfo(ruleset, new BeatmapDifficulty(beatmap.BaseDifficulty), metadata)
{
DifficultyName = beatmap.DifficultyName,
Status = beatmap.Status,
OnlineID = beatmap.OnlineID ?? -1,
Length = beatmap.Length,
BPM = beatmap.BPM,
Hash = beatmap.Hash,
StarRating = beatmap.StarRating,
MD5Hash = beatmap.MD5Hash,
Hidden = beatmap.Hidden,
AudioLeadIn = beatmap.AudioLeadIn,
StackLeniency = beatmap.StackLeniency,
SpecialStyle = beatmap.SpecialStyle,
LetterboxInBreaks = beatmap.LetterboxInBreaks,
WidescreenStoryboard = beatmap.WidescreenStoryboard,
EpilepsyWarning = beatmap.EpilepsyWarning,
SamplesMatchPlaybackRate = beatmap.SamplesMatchPlaybackRate,
DistanceSpacing = beatmap.DistanceSpacing,
BeatDivisor = beatmap.BeatDivisor,
GridSize = beatmap.GridSize,
TimelineZoom = beatmap.TimelineZoom,
Countdown = beatmap.Countdown,
CountdownOffset = beatmap.CountdownOffset,
Bookmarks = beatmap.Bookmarks,
BeatmapSet = realmBeatmapSet,
};
realmBeatmapSet.Beatmaps.Add(realmBeatmap);
}
r.Add(realmBeatmapSet);
}
}
finally
{
transaction.Commit();
}
log($"Successfully migrated {count} beatmaps to realm");
});
}
private BeatmapMetadata getBestMetadata(EFBeatmapMetadata? beatmapMetadata, EFBeatmapMetadata? beatmapSetMetadata)
{
var metadata = beatmapMetadata ?? beatmapSetMetadata ?? new EFBeatmapMetadata();
return new BeatmapMetadata
{
Title = metadata.Title,
TitleUnicode = metadata.TitleUnicode,
Artist = metadata.Artist,
ArtistUnicode = metadata.ArtistUnicode,
Author =
{
OnlineID = metadata.Author.Id,
Username = metadata.Author.Username,
},
Source = metadata.Source,
Tags = metadata.Tags,
PreviewTime = metadata.PreviewTime,
AudioFile = metadata.AudioFile,
BackgroundFile = metadata.BackgroundFile,
};
}
private void migrateScores(OsuDbContext db)
{
// can be removed 20220730.
var existingScores = db.ScoreInfo
.Include(s => s.Ruleset)
.Include(s => s.BeatmapInfo)
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.AsSplitQuery();
log("Beginning scores migration to realm");
// previous entries in EF are removed post migration.
if (!existingScores.Any())
{
log("No scores found to migrate");
return;
}
int count = existingScores.Count();
realm.Run(r =>
{
log($"Found {count} scores in EF");
var transaction = r.BeginWrite();
int written = 0;
int missing = 0;
try
{
foreach (var score in existingScores)
{
if (++written % 1000 == 0)
{
transaction.Commit();
transaction = r.BeginWrite();
log($"Migrated {written}/{count} scores...");
}
var beatmap = r.All<BeatmapInfo>().FirstOrDefault(b => b.Hash == score.BeatmapInfo.Hash);
var ruleset = r.Find<RulesetInfo>(score.Ruleset.ShortName);
if (beatmap == null || ruleset == null)
{
log($"Skipping {++missing} scores with missing ruleset or beatmap");
continue;
}
var user = new RealmUser
{
OnlineID = score.User.OnlineID,
Username = score.User.Username
};
var realmScore = new ScoreInfo(beatmap, ruleset, user)
{
Hash = score.Hash,
DeletePending = score.DeletePending,
OnlineID = score.OnlineID ?? -1,
ModsJson = score.ModsJson,
StatisticsJson = score.StatisticsJson,
TotalScore = score.TotalScore,
MaxCombo = score.MaxCombo,
Accuracy = score.Accuracy,
Date = score.Date,
PP = score.PP,
Rank = score.Rank,
HitEvents = score.HitEvents,
Passed = score.Passed,
Combo = score.Combo,
Position = score.Position,
Statistics = score.Statistics,
Mods = score.Mods,
APIMods = score.APIMods,
};
migrateFiles(score, r, realmScore);
r.Add(realmScore);
}
}
finally
{
transaction.Commit();
}
log($"Successfully migrated {count} scores to realm");
});
}
private void migrateSkins(OsuDbContext db)
{
// can be removed 20220530.
var existingSkins = db.SkinInfo
.Include(s => s.Files)
.ThenInclude(f => f.FileInfo)
.AsSplitQuery()
.ToList();
// previous entries in EF are removed post migration.
if (!existingSkins.Any())
return;
var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
int.TryParse(userSkinChoice.Value, out int userSkinInt);
switch (userSkinInt)
{
case EFSkinInfo.DEFAULT_SKIN:
userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
break;
case EFSkinInfo.CLASSIC_SKIN:
userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
break;
}
realm.Run(r =>
{
using (var transaction = r.BeginWrite())
{
// only migrate data if the realm database is empty.
// note that this cannot be written as: `r.All<SkinInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
if (!r.All<SkinInfo>().Any(s => !s.Protected))
{
log($"Migrating {existingSkins.Count} skins");
foreach (var skin in existingSkins)
{
var realmSkin = new SkinInfo
{
Name = skin.Name,
Creator = skin.Creator,
Hash = skin.Hash,
Protected = false,
InstantiationInfo = skin.InstantiationInfo,
};
migrateFiles(skin, r, realmSkin);
r.Add(realmSkin);
if (skin.ID == userSkinInt)
userSkinChoice.Value = realmSkin.ID.ToString();
}
}
transaction.Commit();
}
});
}
private static void migrateFiles<T>(IHasFiles<T> fileSource, Realm realm, IHasRealmFiles realmObject) where T : INamedFileInfo
{
foreach (var file in fileSource.Files)
{
var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
if (realmFile == null)
realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
realmObject.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
}
}
private void migrateSettings(OsuDbContext db)
{
// migrate ruleset settings. can be removed 20220315.
var existingSettings = db.DatabasedSetting.ToList();
// previous entries in EF are removed post migration.
if (!existingSettings.Any())
return;
log("Beginning settings migration to realm");
realm.Run(r =>
{
using (var transaction = r.BeginWrite())
{
// only migrate data if the realm database is empty.
if (!r.All<RealmRulesetSetting>().Any())
{
log($"Migrating {existingSettings.Count} settings");
foreach (var dkb in existingSettings)
{
if (dkb.RulesetID == null)
continue;
string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
if (string.IsNullOrEmpty(shortName))
continue;
r.Add(new RealmRulesetSetting
{
Key = dkb.Key,
Value = dkb.StringValue,
RulesetName = shortName,
Variant = dkb.Variant ?? 0,
});
}
}
transaction.Commit();
}
});
}
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
}
}

View File

@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Database
{
public interface IDatabaseContextFactory
{
/// <summary>
/// Get a context for read-only usage.
/// </summary>
OsuDbContext Get();
/// <summary>
/// Request a context for write usage. Can be consumed in a nested fashion (and will return the same underlying context).
/// This method may block if a write is already active on a different thread.
/// </summary>
/// <param name="withTransaction">Whether to start a transaction for this write.</param>
/// <returns>A usage containing a usable context.</returns>
DatabaseWriteUsage GetForWrite(bool withTransaction = true);
}
}

View File

@ -51,7 +51,15 @@ namespace osu.Game.Database
ID = id;
}
public bool Equals(Live<T>? other) => ID == other?.ID;
public bool Equals(Live<T>? other)
{
if (ReferenceEquals(this, other)) return true;
if (other == null) return false;
return ID == other.ID;
}
public override int GetHashCode() => HashCode.Combine(ID);
public override string ToString() => PerformRead(i => i.ToString());
}

View File

@ -111,7 +111,7 @@ namespace osu.Game.Database
{
if (error is WebException webException && webException.Message == @"TooManyRequests")
{
notification.Close();
notification.Close(false);
PostNotification?.Invoke(new TooManyDownloadsNotification());
}
else

View File

@ -1,214 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Logging;
using osu.Framework.Logging;
using osu.Framework.Statistics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Skinning;
using SQLitePCL;
using LogLevel = Microsoft.Extensions.Logging.LogLevel;
namespace osu.Game.Database
{
public class OsuDbContext : DbContext
{
public DbSet<EFBeatmapInfo> EFBeatmapInfo { get; set; }
public DbSet<EFBeatmapDifficulty> BeatmapDifficulty { get; set; }
public DbSet<EFBeatmapMetadata> BeatmapMetadata { get; set; }
public DbSet<EFBeatmapSetInfo> EFBeatmapSetInfo { get; set; }
public DbSet<FileInfo> FileInfo { get; set; }
public DbSet<EFRulesetInfo> RulesetInfo { get; set; }
public DbSet<EFSkinInfo> SkinInfo { get; set; }
public DbSet<EFScoreInfo> ScoreInfo { get; set; }
// migrated to realm
public DbSet<DatabasedSetting> DatabasedSetting { get; set; }
private readonly string connectionString;
private static readonly Lazy<OsuDbLoggerFactory> logger = new Lazy<OsuDbLoggerFactory>(() => new OsuDbLoggerFactory());
private static readonly GlobalStatistic<int> contexts = GlobalStatistics.Get<int>("Database", "Contexts");
static OsuDbContext()
{
// required to initialise native SQLite libraries on some platforms.
Batteries_V2.Init();
// https://github.com/aspnet/EntityFrameworkCore/issues/9994#issuecomment-508588678
raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/);
}
/// <summary>
/// Create a new in-memory OsuDbContext instance.
/// </summary>
public OsuDbContext()
: this("DataSource=:memory:")
{
// required for tooling (see https://wildermuth.com/2017/07/06/Program-cs-in-ASP-NET-Core-2-0).
Migrate();
}
/// <summary>
/// Create a new OsuDbContext instance.
/// </summary>
/// <param name="connectionString">A valid SQLite connection string.</param>
public OsuDbContext(string connectionString)
{
this.connectionString = connectionString;
var connection = Database.GetDbConnection();
try
{
connection.Open();
using (var cmd = connection.CreateCommand())
{
cmd.CommandText = "PRAGMA journal_mode=WAL;";
cmd.ExecuteNonQuery();
cmd.CommandText = "PRAGMA foreign_keys=OFF;";
cmd.ExecuteNonQuery();
}
}
catch
{
connection.Close();
throw;
}
contexts.Value++;
}
~OsuDbContext()
{
// DbContext does not contain a finalizer (https://github.com/aspnet/EntityFrameworkCore/issues/8872)
// This is used to clean up previous contexts when fresh contexts are exposed via DatabaseContextFactory
Dispose();
}
private bool isDisposed;
public override void Dispose()
{
if (isDisposed) return;
isDisposed = true;
base.Dispose();
contexts.Value--;
GC.SuppressFinalize(this);
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
base.OnConfiguring(optionsBuilder);
optionsBuilder
// this is required for the time being due to the way we are querying in places like BeatmapStore.
// if we ever move to having consumers file their own .Includes, or get eager loading support, this could be re-enabled.
.UseSqlite(connectionString, sqliteOptions => sqliteOptions.CommandTimeout(10))
.UseLoggerFactory(logger.Value);
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
modelBuilder.Entity<EFBeatmapInfo>().HasIndex(b => b.OnlineID).IsUnique();
modelBuilder.Entity<EFBeatmapInfo>().HasIndex(b => b.MD5Hash);
modelBuilder.Entity<EFBeatmapInfo>().HasIndex(b => b.Hash);
modelBuilder.Entity<EFBeatmapSetInfo>().HasIndex(b => b.OnlineID).IsUnique();
modelBuilder.Entity<EFBeatmapSetInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<EFBeatmapSetInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<EFSkinInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<EFSkinInfo>().HasIndex(b => b.DeletePending);
modelBuilder.Entity<EFSkinInfo>().HasMany(s => s.Files).WithOne(f => f.SkinInfo);
modelBuilder.Entity<DatabasedSetting>().HasIndex(b => new { b.RulesetID, b.Variant });
modelBuilder.Entity<FileInfo>().HasIndex(b => b.Hash).IsUnique();
modelBuilder.Entity<FileInfo>().HasIndex(b => b.ReferenceCount);
modelBuilder.Entity<EFRulesetInfo>().HasIndex(b => b.Available);
modelBuilder.Entity<EFRulesetInfo>().HasIndex(b => b.ShortName).IsUnique();
modelBuilder.Entity<EFBeatmapInfo>().HasOne(b => b.BaseDifficulty);
modelBuilder.Entity<EFScoreInfo>().HasIndex(b => b.OnlineID).IsUnique();
}
private class OsuDbLoggerFactory : ILoggerFactory
{
#region Disposal
public void Dispose()
{
}
#endregion
public ILogger CreateLogger(string categoryName) => new OsuDbLogger();
public void AddProvider(ILoggerProvider provider)
{
// no-op. called by tooling.
}
private class OsuDbLogger : ILogger
{
public void Log<TState>(LogLevel logLevel, EventId eventId, TState state, Exception exception, Func<TState, Exception, string> formatter)
{
if (logLevel < LogLevel.Information)
return;
Framework.Logging.LogLevel frameworkLogLevel;
switch (logLevel)
{
default:
frameworkLogLevel = Framework.Logging.LogLevel.Debug;
break;
case LogLevel.Warning:
frameworkLogLevel = Framework.Logging.LogLevel.Important;
break;
case LogLevel.Error:
case LogLevel.Critical:
frameworkLogLevel = Framework.Logging.LogLevel.Error;
break;
}
Logger.Log(formatter(state, exception), LoggingTarget.Database, frameworkLogLevel);
}
public bool IsEnabled(LogLevel logLevel)
{
#if DEBUG_DATABASE
return logLevel > LogLevel.Debug;
#else
return logLevel > LogLevel.Information;
#endif
}
public IDisposable BeginScope<TState>(TState state) => null;
}
}
public void Migrate() => Database.Migrate();
}
}

View File

@ -24,6 +24,7 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
@ -45,8 +46,6 @@ namespace osu.Game.Database
/// </summary>
public readonly string Filename;
private readonly IDatabaseContextFactory? efContextFactory;
private readonly SynchronizationContext? updateThreadSyncContext;
/// <summary>
@ -70,8 +69,9 @@ namespace osu.Game.Database
/// 22 2022-07-31 Added ModPreset.
/// 23 2022-08-01 Added LastLocalUpdate to BeatmapInfo.
/// 24 2022-08-22 Added MaximumStatistics to ScoreInfo.
/// 25 2022-09-18 Remove skins to add with new naming.
/// </summary>
private const int schema_version = 24;
private const int schema_version = 25;
/// <summary>
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
@ -162,11 +162,9 @@ namespace osu.Game.Database
/// <param name="storage">The game storage which will be used to create the realm backing file.</param>
/// <param name="filename">The filename to use for the realm backing file. A ".realm" extension will be added automatically if not specified.</param>
/// <param name="updateThread">The game update thread, used to post realm operations into a thread-safe context.</param>
/// <param name="efContextFactory">An EF factory used only for migration purposes.</param>
public RealmAccess(Storage storage, string filename, GameThread? updateThread = null, IDatabaseContextFactory? efContextFactory = null)
public RealmAccess(Storage storage, string filename, GameThread? updateThread = null)
{
this.storage = storage;
this.efContextFactory = efContextFactory;
updateThreadSyncContext = updateThread?.SynchronizationContext ?? SynchronizationContext.Current;
@ -873,11 +871,25 @@ namespace osu.Game.Database
}
break;
case 25:
// Remove the default skins so they can be added back by SkinManager with updated naming.
migration.NewRealm.RemoveRange(migration.NewRealm.All<SkinInfo>().Where(s => s.Protected));
break;
}
}
private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
efContextFactory?.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
private string? getRulesetShortNameFromLegacyID(long rulesetId)
{
try
{
return new APIBeatmap.APIRuleset { OnlineID = (int)rulesetId }.ShortName;
}
catch
{
return null;
}
}
/// <summary>
/// Create a full realm backup.

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