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Merge branch 'master' into player-loader-improvements
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commit
324c749383
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests.Mods
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{
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public class TestSceneCatchModFlashlight : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
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[TestCase(1f)]
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[TestCase(0.5f)]
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[TestCase(1.25f)]
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[TestCase(1.5f)]
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public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
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[Test]
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public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new CatchModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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public class TestSceneManiaModFlashlight : ModTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[TestCase(1f)]
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[TestCase(0.5f)]
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[TestCase(1.5f)]
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[TestCase(3f)]
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public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
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[Test]
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public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new ManiaModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Osu.Mods;
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namespace osu.Game.Rulesets.Osu.Tests.Mods
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{
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public class TestSceneOsuModFlashlight : OsuModTestScene
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{
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[TestCase(600)]
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[TestCase(120)]
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[TestCase(1200)]
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public void TestFollowDelay(double followDelay) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { FollowDelay = { Value = followDelay } }, PassCondition = () => true });
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[TestCase(1f)]
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[TestCase(0.5f)]
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[TestCase(1.5f)]
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[TestCase(2f)]
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public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
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[Test]
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public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
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}
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}
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@ -1,21 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneOsuFlashlight : TestSceneOsuPlayer
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{
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
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return base.CreatePlayer(ruleset);
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}
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}
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}
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Taiko.Mods;
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namespace osu.Game.Rulesets.Taiko.Tests.Mods
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{
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public class TestSceneTaikoModFlashlight : TaikoModTestScene
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{
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[TestCase(1f)]
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[TestCase(0.5f)]
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[TestCase(1.25f)]
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[TestCase(1.5f)]
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public void TestSizeMultiplier(float sizeMultiplier) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { SizeMultiplier = { Value = sizeMultiplier } }, PassCondition = () => true });
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[Test]
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public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
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}
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}
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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@ -150,6 +151,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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public void TestUpdateLocalBeatmap()
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{
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DialogOverlay dialogOverlay = null!;
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UpdateBeatmapSetButton? updateButton = null;
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AddStep("create carousel with dialog overlay", () =>
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{
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@ -176,7 +178,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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carousel.UpdateBeatmapSet(testBeatmapSetInfo);
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});
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AddStep("click button", () => getUpdateButton()?.TriggerClick());
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AddUntilStep("wait for update button", () => (updateButton = getUpdateButton()) != null);
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AddStep("click button", () => updateButton.AsNonNull().TriggerClick());
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AddAssert("dialog displayed", () => dialogOverlay.CurrentDialog is UpdateLocalConfirmationDialog);
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AddStep("click confirmation", () =>
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@ -65,7 +65,7 @@ namespace osu.Game.Online.Rooms
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[CanBeNull]
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public MultiplayerScoresAround ScoresAround { get; set; }
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public ScoreInfo CreateScoreInfo(RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
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public ScoreInfo CreateScoreInfo(ScoreManager scoreManager, RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
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{
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var ruleset = rulesets.GetRuleset(playlistItem.RulesetID);
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if (ruleset == null)
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@ -90,6 +90,8 @@ namespace osu.Game.Online.Rooms
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Position = Position,
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};
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scoreManager.PopulateMaximumStatistics(scoreInfo);
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return scoreInfo;
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}
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}
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@ -80,8 +80,8 @@ namespace osu.Game.Overlays
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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Colour = colourProvider?.Background5 ?? Color4.Black,
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Alpha = 0.1f,
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Colour = colourProvider?.Background4 ?? Color4.Black,
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},
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new FillFlowContainer
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{
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{
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const float fade_duration = 500;
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background.FadeTo(IsHovered ? 1 : 0, fade_duration, Easing.OutQuint);
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background.FadeTo(IsHovered ? 1 : 0.1f, fade_duration, Easing.OutQuint);
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expandButton.FadeTo(IsHovered ? 1 : 0, fade_duration, Easing.OutQuint);
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}
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}
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},
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RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
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{
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Padding = new MarginPadding(10),
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Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
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Child = new EditorToolboxGroup("snapping")
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{
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@ -123,16 +123,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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},
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new Drawable[]
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{
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new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
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{
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Padding = new MarginPadding { Horizontal = 15 },
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Text = "beat snap",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre
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},
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},
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new Drawable[]
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{
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new Container
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{
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}
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}
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},
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new Drawable[]
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{
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new TextFlowContainer(s => s.Font = s.Font.With(size: 14))
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{
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Padding = new MarginPadding { Horizontal = 15, Vertical = 8 },
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Text = "beat snap",
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RelativeSizeAxes = Axes.X,
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TextAnchor = Anchor.TopCentre,
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},
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},
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},
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RowDimensions = new[]
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{
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LabelText = "Waveform",
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Current = { Value = true },
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},
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controlPointsCheckbox = new OsuCheckbox
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{
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LabelText = "Control Points",
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Current = { Value = true },
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},
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ticksCheckbox = new OsuCheckbox
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{
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LabelText = "Ticks",
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Current = { Value = true },
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}
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},
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controlPointsCheckbox = new OsuCheckbox
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{
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LabelText = "BPM",
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Current = { Value = true },
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},
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}
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}
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}
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Name = "Main content",
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RelativeSizeAxes = Axes.Both,
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Depth = float.MaxValue,
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Padding = new MarginPadding(10),
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Child = spinner = new LoadingSpinner(true)
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{
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State = { Value = Visibility.Visible },
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/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
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private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() =>
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{
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var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray();
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var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(scoreManager, rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray();
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// Select a score if we don't already have one selected.
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// Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll).
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