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Fix hit error bar icon orientation
Icons now keep their original orientation when the hit error bar is flipped
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@ -338,8 +338,26 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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base.Update();
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// undo any layout rotation to display icons in the correct orientation
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if (labelEarly != null) labelEarly.Rotation = -Rotation;
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if (labelLate != null) labelLate.Rotation = -Rotation;
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bool xFlipped = Scale.X < 0;
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bool yFlipped = Scale.Y < 0;
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bool horizontal = Rotation == 90 || Rotation == -90;
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bool flipX = (xFlipped && yFlipped) || (xFlipped && !horizontal) || (yFlipped && horizontal);
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bool flipY = (xFlipped && yFlipped) || (xFlipped && horizontal) || (yFlipped && !horizontal);
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Vector2 flipScale = new Vector2(flipX ? -1 : 1, flipY ? -1 : 1);
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if (labelEarly != null)
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{
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labelEarly.Rotation = -Rotation;
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labelEarly.Scale = flipScale;
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}
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if (labelLate != null)
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{
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labelLate.Rotation = -Rotation;
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labelLate.Scale = flipScale;
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}
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}
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private void createColourBars((HitResult result, double length)[] windows)
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