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Merge pull request #21496 from peppy/fix-zero-length-spinners

Fix being able to place zero-length spinners
This commit is contained in:
Dean Herbert 2022-12-02 19:25:00 +09:00 committed by GitHub
commit 5a69656764
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3 changed files with 20 additions and 9 deletions

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@ -4,6 +4,8 @@
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
@ -22,6 +24,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
private bool isPlacingEnd;
[Resolved(CanBeNull = true)]
[CanBeNull]
private IBeatSnapProvider beatSnapProvider { get; set; }
public SpinnerPlacementBlueprint()
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
{
@ -33,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
base.Update();
if (isPlacingEnd)
HitObject.EndTime = Math.Max(HitObject.StartTime, EditorClock.CurrentTime);
updateEndTimeFromCurrent();
piece.UpdateFrom(HitObject);
}
@ -45,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
if (e.Button != MouseButton.Right)
return false;
HitObject.EndTime = EditorClock.CurrentTime;
updateEndTimeFromCurrent();
EndPlacement(true);
}
else
@ -61,5 +67,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return true;
}
private void updateEndTimeFromCurrent()
{
HitObject.EndTime = beatSnapProvider == null
? Math.Max(HitObject.StartTime, EditorClock.CurrentTime)
: Math.Max(HitObject.StartTime + beatSnapProvider.GetBeatLengthAtTime(HitObject.StartTime), beatSnapProvider.SnapTime(EditorClock.CurrentTime));
}
}
}

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@ -1,14 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Edit
{
public interface IBeatSnapProvider
{
/// <summary>
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
/// Snaps a duration to the closest beat of a timing point applicable at the reference time, factoring in the current <see cref="BeatDivisor"/>.
/// </summary>
/// <param name="time">The time to snap.</param>
/// <param name="referenceTime">An optional reference point to use for timing point lookup.</param>
@ -16,10 +14,10 @@ namespace osu.Game.Rulesets.Edit
double SnapTime(double time, double? referenceTime = null);
/// <summary>
/// Get the most appropriate beat length at a given time.
/// Get the most appropriate beat length at a given time, pre-divided by <see cref="BeatDivisor"/>.
/// </summary>
/// <param name="referenceTime">A reference time used for lookup.</param>
/// <returns>The most appropriate beat length.</returns>
/// <returns>The most appropriate beat length, divided by <see cref="BeatDivisor"/>.</returns>
double GetBeatLengthAtTime(double referenceTime);
/// <summary>

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@ -424,9 +424,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
break;
case IHasDuration endTimeHitObject:
double snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
double snappedTime = Math.Max(hitObject.StartTime + beatSnapProvider.GetBeatLengthAtTime(hitObject.StartTime), beatSnapProvider.SnapTime(time));
if (endTimeHitObject.EndTime == snappedTime || Precision.AlmostEquals(snappedTime, hitObject.StartTime, beatmap.GetBeatLengthAtTime(snappedTime)))
if (endTimeHitObject.EndTime == snappedTime)
return;
endTimeHitObject.Duration = snappedTime - hitObject.StartTime;