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Merge pull request #21479 from peppy/fix-wrong-last-hit-object-time
Fix some components not accounting for final hold notes in osu!mania beatmaps
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commit
850931120d
@ -17,7 +17,6 @@ using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Beatmaps;
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@ -196,8 +195,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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private IEnumerable<double> generateBeats(IBeatmap beatmap, IReadOnlyCollection<OsuHitObject> originalHitObjects)
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{
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double startTime = originalHitObjects.First().StartTime;
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double endTime = originalHitObjects.Last().GetEndTime();
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double startTime = beatmap.HitObjects.First().StartTime;
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double endTime = beatmap.GetLastObjectTime();
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var beats = beatmap.ControlPointInfo.TimingPoints
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// Ignore timing points after endTime
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@ -314,6 +314,24 @@ namespace osu.Game.Tests.Beatmaps.Formats
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}
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}
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[Test]
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public void TestGetLastObjectTime()
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{
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var decoder = new LegacyBeatmapDecoder();
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using (var resStream = TestResources.OpenResource("mania-last-object-not-latest.osu"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var beatmap = decoder.Decode(stream);
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Assert.That(beatmap.HitObjects.Last().StartTime, Is.EqualTo(2494));
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Assert.That(beatmap.HitObjects.Last().GetEndTime(), Is.EqualTo(2494));
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Assert.That(beatmap.HitObjects.Max(h => h.GetEndTime()), Is.EqualTo(2582));
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Assert.That(beatmap.GetLastObjectTime(), Is.EqualTo(2582));
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}
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}
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[Test]
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public void TestDecodeBeatmapComboOffsetsOsu()
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{
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39
osu.Game.Tests/Resources/mania-last-object-not-latest.osu
Normal file
39
osu.Game.Tests/Resources/mania-last-object-not-latest.osu
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@ -0,0 +1,39 @@
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osu file format v14
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[General]
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SampleSet: Normal
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StackLeniency: 0.7
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Mode: 3
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[Difficulty]
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HPDrainRate:3
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CircleSize:5
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OverallDifficulty:8
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ApproachRate:8
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SliderMultiplier:3.59999990463257
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SliderTickRate:2
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[TimingPoints]
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24,352.941176470588,4,1,1,100,1,0
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6376,-50,4,1,1,100,0,0
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[HitObjects]
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51,192,24,1,0,0:0:0:0:
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153,192,200,1,0,0:0:0:0:
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358,192,376,1,0,0:0:0:0:
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460,192,553,1,0,0:0:0:0:
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460,192,729,128,0,1435:0:0:0:0:
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358,192,906,128,0,1612:0:0:0:0:
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256,192,1082,128,0,1788:0:0:0:0:
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153,192,1259,128,0,1965:0:0:0:0:
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51,192,1435,128,0,2141:0:0:0:0:
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51,192,2318,1,12,0:0:0:0:
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153,192,2318,1,4,0:0:0:0:
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256,192,2318,1,6,0:0:0:0:
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358,192,2318,1,14,0:0:0:0:
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460,192,2318,1,0,0:0:0:0:
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51,192,2494,128,0,2582:0:0:0:0:
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153,192,2494,128,14,2582:0:0:0:0:
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256,192,2494,128,6,2582:0:0:0:0:
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358,192,2494,128,4,2582:0:0:0:0:
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460,192,2494,1,12,0:0:0:0:0:
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@ -81,9 +81,14 @@ namespace osu.Game.Beatmaps
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public double GetMostCommonBeatLength()
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{
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double lastTime;
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// The last playable time in the beatmap - the last timing point extends to this time.
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// Note: This is more accurate and may present different results because osu-stable didn't have the ability to calculate slider durations in this context.
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double lastTime = HitObjects.LastOrDefault()?.GetEndTime() ?? ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0;
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if (!HitObjects.Any())
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lastTime = ControlPointInfo.TimingPoints.LastOrDefault()?.Time ?? 0;
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else
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lastTime = this.GetLastObjectTime();
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var mostCommon =
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// Construct a set of (beatLength, duration) tuples for each individual timing point.
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@ -4,6 +4,7 @@
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Objects;
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@ -102,5 +103,16 @@ namespace osu.Game.Beatmaps
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addCombo(nested, ref combo);
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}
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}
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/// <summary>
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/// Find the absolute end time of the latest <see cref="HitObject"/> in a beatmap. Will throw if beatmap contains no objects.
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/// </summary>
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/// <remarks>
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/// This correctly accounts for rulesets which have concurrent hitobjects which may have durations, causing the .Last() object
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/// to not necessarily have the latest end time.
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///
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/// It's not super efficient so calls should be kept to a minimum.
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/// </remarks>
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public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime());
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mods
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@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Mods
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SpeedChange.SetDefault();
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double firstObjectStart = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
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double lastObjectEnd = beatmap.HitObjects.LastOrDefault()?.GetEndTime() ?? 0;
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double lastObjectEnd = beatmap.HitObjects.Any() ? beatmap.GetLastObjectTime() : 0;
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beginRampTime = firstObjectStart;
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finalRateTime = firstObjectStart + FINAL_RATE_PROGRESS * (lastObjectEnd - firstObjectStart);
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@ -27,11 +27,8 @@ namespace osu.Game.Rulesets.Objects
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if (beatmap.HitObjects.Count == 0)
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return;
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HitObject firstObject = beatmap.HitObjects.First();
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HitObject lastObject = beatmap.HitObjects.Last();
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double firstHitTime = firstObject.StartTime;
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double lastHitTime = 1 + lastObject.GetEndTime();
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double firstHitTime = beatmap.HitObjects.First().StartTime;
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double lastHitTime = 1 + beatmap.GetLastObjectTime();
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var timingPoints = beatmap.ControlPointInfo.TimingPoints;
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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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break;
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}
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double lastObjectTime = Objects.LastOrDefault()?.GetEndTime() ?? double.MaxValue;
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double lastObjectTime = Beatmap.HitObjects.Any() ? Beatmap.GetLastObjectTime() : double.MaxValue;
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double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
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if (RelativeScaleBeatLengths)
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@ -40,7 +40,6 @@ using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.OSD;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -538,12 +537,14 @@ namespace osu.Game.Screens.Edit
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// Seek to last object time, or track end if already there.
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// Note that in osu-stable subsequent presses when at track end won't return to last object.
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// This has intentionally been changed to make it more useful.
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double? lastObjectTime = editorBeatmap.HitObjects.LastOrDefault()?.GetEndTime();
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if (lastObjectTime == null || clock.CurrentTime == lastObjectTime)
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if (!editorBeatmap.HitObjects.Any())
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{
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clock.Seek(clock.TrackLength);
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else
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clock.Seek(lastObjectTime.Value);
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return true;
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}
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double lastObjectTime = editorBeatmap.GetLastObjectTime();
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clock.Seek(clock.CurrentTime == lastObjectTime ? clock.TrackLength : lastObjectTime);
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return true;
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}
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@ -5,7 +5,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Bindables;
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using osu.Framework.Input.Bindings;
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@ -13,7 +12,6 @@ using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Screens.Ranking;
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@ -94,7 +92,7 @@ namespace osu.Game.Screens.Play
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void keyboardSeek(int direction)
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{
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double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.HitObjects.Last().GetEndTime());
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double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.GetLastObjectTime());
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Seek(target);
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}
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