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When returning to the editor after test play, use the original editor time rather than the point of exit

This commit is contained in:
Dean Herbert 2022-11-17 12:36:24 +09:00
parent bdfc317a8e
commit a4e713a61f

View File

@ -68,7 +68,6 @@ namespace osu.Game.Screens.Edit.GameplayTest
{
musicController.Stop();
editorState.Time = GameplayClockContainer.CurrentTime;
editor.RestoreState(editorState);
return base.OnExiting(e);
}