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display highest combo instead of current combo
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@ -87,7 +87,7 @@ namespace osu.Game.Screens.Play.HUD
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local.TotalScore.BindTarget = scoreProcessor.TotalScore;
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local.Accuracy.BindTarget = scoreProcessor.Accuracy;
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local.Combo.BindTarget = scoreProcessor.Combo;
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local.Combo.BindTarget = scoreProcessor.HighestCombo;
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// Local score should always show lower than any existing scores in cases of ties.
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local.DisplayOrder.Value = long.MaxValue;
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