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Add functionality of Random button
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parent
1530495e7c
commit
d7cea51551
@ -1,17 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Screens.Select.FooterV2;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene
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{
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private FooterButtonRandomV2 randomButton = null!;
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private bool nextRandomCalled;
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private bool previousRandomCalled;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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nextRandomCalled = false;
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previousRandomCalled = false;
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FooterV2 footer;
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Child = footer = new FooterV2
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@ -21,13 +33,75 @@ namespace osu.Game.Tests.Visual.SongSelect
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};
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footer.AddButton(new FooterButtonModsV2());
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footer.AddButton(new FooterButtonRandomV2());
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footer.AddButton(randomButton = new FooterButtonRandomV2
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{
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NextRandom = () => nextRandomCalled = true,
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PreviousRandom = () => previousRandomCalled = true
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});
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footer.AddButton(new FooterButtonOptionsV2());
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InputManager.MoveMouseTo(Vector2.Zero);
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});
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[Test]
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public void TestBasic()
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public void TestState()
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{
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AddRepeatStep("toggle options state", () => this.ChildrenOfType<FooterButtonV2>().Last().Enabled.Toggle(), 20);
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}
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[Test]
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public void TestFooterRandom()
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{
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AddStep("press F2", () => InputManager.Key(Key.F2));
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRandomViaMouse()
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{
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRewind()
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{
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AddStep("press Shift+F2", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.F2);
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InputManager.ReleaseKey(Key.F2);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaShiftMouseLeft()
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{
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AddStep("shift + click button", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaMouseRight()
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{
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AddStep("right click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Right);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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}
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}
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@ -1,20 +1,160 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonRandomV2 : FooterButtonV2
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{
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public Action NextRandom { get; set; } = null!;
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public Action PreviousRandom { get; set; } = null!;
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private Container persistentText = null!;
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private OsuSpriteText randomSpriteText = null!;
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private OsuSpriteText rewindSpriteText = null!;
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private bool rewindSearch;
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = "Random";
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//TODO: use https://fontawesome.com/icons/shuffle?s=solid&f=classic when local Fontawesome is updated
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Icon = FontAwesome.Solid.Random;
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AccentColour = Colour4.FromHex("#66CCFF");
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TextContainer.Add(persistentText = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AlwaysPresent = true,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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randomSpriteText = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 16),
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AlwaysPresent = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Random",
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},
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rewindSpriteText = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 16),
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AlwaysPresent = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "Rewind",
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Alpha = 0f,
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}
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}
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});
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Action = () =>
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{
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if (rewindSearch)
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{
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const double fade_time = 500;
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OsuSpriteText fallingRewind;
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TextContainer.Add(fallingRewind = new OsuSpriteText
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{
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Alpha = 0,
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Text = rewindSpriteText.Text,
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AlwaysPresent = true, // make sure the button is sized large enough to always show this
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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});
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fallingRewind.FadeOutFromOne(fade_time, Easing.In);
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fallingRewind.MoveTo(Vector2.Zero).MoveTo(new Vector2(0, 10), fade_time, Easing.In);
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fallingRewind.Expire();
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persistentText.FadeInFromZero(fade_time, Easing.In);
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PreviousRandom.Invoke();
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}
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else
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{
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NextRandom.Invoke();
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}
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};
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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updateText(e.ShiftPressed);
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return base.OnKeyDown(e);
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}
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protected override void OnKeyUp(KeyUpEvent e)
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{
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updateText(e.ShiftPressed);
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base.OnKeyUp(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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try
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{
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// this uses OR to handle rewinding when clicks are triggered by other sources (i.e. right button in OnMouseUp).
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rewindSearch |= e.ShiftPressed;
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return base.OnClick(e);
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}
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finally
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{
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rewindSearch = false;
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}
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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if (e.Button == MouseButton.Right)
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{
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rewindSearch = true;
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TriggerClick();
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return;
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}
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base.OnMouseUp(e);
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}
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public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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rewindSearch = e.Action == GlobalAction.SelectPreviousRandom;
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if (e.Action != GlobalAction.SelectNextRandom && e.Action != GlobalAction.SelectPreviousRandom)
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{
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return false;
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}
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if (!e.Repeat)
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TriggerClick();
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return true;
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}
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public override void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.SelectPreviousRandom)
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{
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rewindSearch = false;
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}
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}
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private void updateText(bool rewind = false)
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{
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randomSpriteText.Alpha = rewind ? 0 : 1;
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rewindSpriteText.Alpha = rewind ? 1 : 0;
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}
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}
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}
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@ -10,6 +10,8 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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@ -48,13 +50,14 @@ namespace osu.Game.Screens.Select.FooterV2
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set => icon.Icon = value;
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}
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protected string Text
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protected LocalisableString Text
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{
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set => text.Text = value;
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}
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private SpriteText text = null!;
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private SpriteIcon icon = null!;
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private OsuSpriteText text = null!;
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protected Container TextContainer = null!;
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private Box bar = null!;
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[BackgroundDependencyLoader]
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@ -86,6 +89,18 @@ namespace osu.Game.Screens.Select.FooterV2
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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TextContainer = new Container
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 42),
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AutoSizeAxes = Axes.Both,
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Child = text = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 16),
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AlwaysPresent = true
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}
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},
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icon = new SpriteIcon
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{
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//We want to offset this by the same amount as the text for aesthetic purposes
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@ -94,12 +109,6 @@ namespace osu.Game.Screens.Select.FooterV2
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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text = new OsuSpriteText
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{
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Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 42),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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new Container
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{
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//Offset the bar to centre it with consideration for the shearing
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@ -123,11 +132,41 @@ namespace osu.Game.Screens.Select.FooterV2
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public Action HoverLost = null!;
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public GlobalAction? Hotkey;
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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protected override void UpdateAfterChildren()
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{
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}
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protected override bool OnHover(HoverEvent e)
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{
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Hovered?.Invoke();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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HoverLost?.Invoke();
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (!Enabled.Value)
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return true;
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return base.OnClick(e);
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}
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Action == Hotkey && !e.Repeat)
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{
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TriggerClick();
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
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public virtual void OnReleased(KeyBindingReleaseEvent<GlobalAction> e) { }
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}
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}
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