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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00

change ruleset source to avoid issues with converted beatmaps

This commit is contained in:
mk56-spn 2022-12-12 15:10:10 +01:00
parent 4d592184ca
commit 8efe7528e3
5 changed files with 20 additions and 33 deletions

View File

@ -34,16 +34,13 @@ namespace osu.Game.Tests.Visual.Gameplay
{
var ruleset = CreateRuleset();
var r = ruleset.CreateBeatmapConverter(Beatmap.Value.Beatmap);
var n = r.Convert().BeatmapInfo.Ruleset.CreateInstance();
Debug.Assert(ruleset != null);
scoreProcessor = new ScoreProcessor(n);
scoreProcessor = new ScoreProcessor(ruleset);
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(ScoreProcessor), scoreProcessor), (typeof(Ruleset), n) },
CachedDependencies = new (Type, object)[] { (typeof(ScoreProcessor), scoreProcessor), (typeof(Ruleset), ruleset) },
Children = new Drawable[]
{
judgementTally = new JudgementTally(),
@ -130,7 +127,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private int hiddenCount()
{
var num = counter.JudgementContainer.Children.OfType<JudgementCounter>().First(child => child.Result.ResultInfo.Type == HitResult.LargeTickHit);
var num = counter.JudgementContainer.Children.OfType<JudgementCounter>().First(child => child.Result.Type == HitResult.LargeTickHit);
return num.Result.ResultCount.Value;
}

View File

@ -8,8 +8,8 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
private JudgementRollingCounter counter = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours, DrawableRuleset ruleset)
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset)
{
AutoSizeAxes = Axes.Both;
InternalChild = flowContainer = new FillFlowContainer
@ -45,16 +45,16 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
ResultName = new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 8),
Text = ruleset.Ruleset.GetDisplayNameForHitResult(Result.ResultInfo.Type)
Text = ruleset.Value.CreateInstance().GetDisplayNameForHitResult(Result.Type)
}
}
};
var result = Result.ResultInfo.Type;
var result = Result.Type;
if (result.IsBasic())
{
Colour = colours.ForHitResult(Result.ResultInfo.Type);
Colour = colours.ForHitResult(Result.Type);
return;
}

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
protected override void LoadComplete()
{
//Adding this in "load" will cause it to not load in properly after the first beatmap attempt. Or after existing and reentering.
//Adding this in "load" will cause the component to not load in properly after the first beatmap attempt. Or after existing and reentering.
//this does not happen in tests, or in the skin editor component preview button.
foreach (var result in tally.Results)
{
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
counter.Direction.Value = getFlow(direction.NewValue);
}
});
}, true);
Mode.BindValueChanged(_ => updateCounter(), true);
ShowMax.BindValueChanged(value =>
{
@ -89,19 +89,19 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
switch (Mode.Value)
{
case DisplayMode.Simple:
foreach (var counter in counters.Where(counter => counter.Result.ResultInfo.Type.IsBasic()))
foreach (var counter in counters.Where(counter => counter.Result.Type.IsBasic()))
counter.Show();
foreach (var counter in counters.Where(counter => !counter.Result.ResultInfo.Type.IsBasic()))
foreach (var counter in counters.Where(counter => !counter.Result.Type.IsBasic()))
counter.Hide();
break;
case DisplayMode.Normal:
foreach (var counter in counters.Where(counter => !counter.Result.ResultInfo.Type.IsBonus()))
foreach (var counter in counters.Where(counter => !counter.Result.Type.IsBonus()))
counter.Show();
foreach (var counter in counters.Where(counter => counter.Result.ResultInfo.Type.IsBonus()))
foreach (var counter in counters.Where(counter => counter.Result.Type.IsBonus()))
counter.Hide();
break;

View File

@ -2,14 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD.JudgementCounter
{
public struct JudgementCounterInfo
{
public (HitResult Type, LocalisableString Displayname) ResultInfo { get; set; }
public HitResult Type { get; set; }
public BindableInt ResultCount { get; set; }
}

View File

@ -6,7 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
@ -20,39 +19,31 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
public List<JudgementCounterInfo> Results = new List<JudgementCounterInfo>();
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> working)
private void load(IBindable<RulesetInfo> ruleset)
{
foreach (var result in getRuleset(working).GetHitResults())
foreach (var result in ruleset.Value.CreateInstance().GetHitResults())
{
Results.Add(new JudgementCounterInfo
{
ResultInfo = (result.result, result.displayName),
Type = result.result,
ResultCount = new BindableInt()
});
}
}
private Ruleset getRuleset(IBindable<WorkingBeatmap> working)
{
var ruleset = working.Value.BeatmapInfo.Ruleset.CreateInstance();
var converter = ruleset.RulesetInfo.CreateInstance().CreateBeatmapConverter(working.Value.Beatmap);
return converter.CanConvert() ? converter.Convert().BeatmapInfo.Ruleset.CreateInstance() : ruleset;
}
protected override void LoadComplete()
{
base.LoadComplete();
scoreProcessor.NewJudgement += judgement =>
{
foreach (JudgementCounterInfo result in Results.Where(result => result.ResultInfo.Type == judgement.Type))
foreach (JudgementCounterInfo result in Results.Where(result => result.Type == judgement.Type))
{
result.ResultCount.Value++;
}
};
scoreProcessor.JudgementReverted += judgement =>
{
foreach (JudgementCounterInfo result in Results.Where(result => result.ResultInfo.Type == judgement.Type))
foreach (JudgementCounterInfo result in Results.Where(result => result.Type == judgement.Type))
{
result.ResultCount.Value--;
}