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Merge branch 'master' into editor-background

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Dean Herbert 2022-11-08 17:18:34 +09:00 committed by GitHub
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168 changed files with 1992 additions and 786 deletions

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -11,7 +11,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

17
UseLocalFramework.ps1 Normal file
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@ -0,0 +1,17 @@
# Run this script to use a local copy of osu-framework rather than fetching it from nuget.
# It expects the osu-framework directory to be at the same level as the osu directory
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
$CSPROJ="osu.Game/osu.Game.csproj"
$SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
$TMP=New-TemporaryFile
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force

18
UseLocalFramework.sh Executable file
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@ -0,0 +1,18 @@
#!/bin/sh
# Run this script to use a local copy of osu-framework rather than fetching it from nuget.
# It expects the osu-framework directory to be at the same level as the osu directory
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
CSPROJ="osu.Game/osu.Game.csproj"
SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
SLNF="osu.Desktop.slnf"
tmp=$(mktemp)
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
mv -f $tmp $SLNF

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@ -51,11 +51,11 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1103.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1101.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.17.0" />
<PackageReference Include="Realm" Version="10.18.0" />
</ItemGroup>
</Project>

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@ -27,7 +27,7 @@
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
<PackageReference Include="DiscordRichPresence" Version="1.1.1.14" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -9,7 +9,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<ItemGroup>

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -18,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks
[TestFixture]
public class TestCheckBananaShowerGap
{
private CheckBananaShowerGap check;
private CheckBananaShowerGap check = null!;
[SetUp]
public void Setup()

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using Moq;
@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
[TestFixture]
public class CheckLowDiffOverlapsTest
{
private CheckLowDiffOverlaps check;
private CheckLowDiffOverlaps check = null!;
[SetUp]
public void Setup()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -23,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
{
private static readonly Vector2 playfield_centre = OsuPlayfield.BASE_SIZE * 0.5f;
private CheckOffscreenObjects check;
private CheckOffscreenObjects check = null!;
[SetUp]
public void Setup()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using Moq;
@ -21,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
[TestFixture]
public class CheckTimeDistanceEqualityTest
{
private CheckTimeDistanceEquality check;
private CheckTimeDistanceEquality check = null!;
[SetUp]
public void Setup()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -20,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
[TestFixture]
public class CheckTooShortSlidersTest
{
private CheckTooShortSliders check;
private CheckTooShortSliders check = null!;
[SetUp]
public void Setup()

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -19,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks
[TestFixture]
public class CheckTooShortSpinnersTest
{
private CheckTooShortSpinners check;
private IBeatmapDifficultyInfo difficulty;
private CheckTooShortSpinners check = null!;
private IBeatmapDifficultyInfo difficulty = null!;
[SetUp]
public void Setup()

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@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Beatmaps;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Editor
{
[TestFixture]
public class TestSceneOsuComposerSelection : TestSceneOsuEditor
{
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test]
public void TestContextMenuShownCorrectlyForSelectedSlider()
{
var slider = new Slider
{
StartTime = 0,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
AddStep("add slider", () => EditorBeatmap.Add(slider));
moveMouseToObject(() => slider);
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider);
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(blueprintContainer.ChildrenOfType<SliderBodyPiece>().Single().ScreenSpaceDrawQuad.Centre));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestSelectionIncludingSliderPreservedOnClick()
{
var firstSlider = new Slider
{
StartTime = 0,
Position = new Vector2(0, 0),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100))
}
}
};
var secondSlider = new Slider
{
StartTime = 1000,
Position = new Vector2(100, 100),
Path = new SliderPath
{
ControlPoints =
{
new PathControlPoint(),
new PathControlPoint(new Vector2(100, -100))
}
}
};
var hitCircle = new HitCircle
{
StartTime = 200,
Position = new Vector2(300, 0)
};
AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider, hitCircle }));
AddStep("select last 2 objects", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { secondSlider, hitCircle }));
moveMouseToObject(() => secondSlider);
AddStep("click left mouse", () => InputManager.Click(MouseButton.Left));
AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count == 2);
}
private ComposeBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<ComposeBlueprintContainer>().First();
private ContextMenuContainer contextMenuContainer
=> Editor.ChildrenOfType<ContextMenuContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.Item == targetFunc())
.ChildrenOfType<HitCirclePiece>()
.First().ScreenSpaceDrawQuad.Centre;
InputManager.MoveMouseTo(pos);
});
}
}
}

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@ -4,7 +4,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -105,8 +105,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
private bool hasSingleObjectSelected => selectedObjects.Count == 1;
protected override void Update()
{
base.Update();
@ -119,10 +117,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
updateVisualDefinition();
// In the case more than a single object is selected, block hover from arriving at sliders behind this one.
// Without doing this, the path visualisers of potentially hundreds of sliders will render, which is not only
// visually noisy but also functionally useless.
return !hasSingleObjectSelected;
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
@ -147,8 +142,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateVisualDefinition()
{
// To reduce overhead of drawing these blueprints, only add extra detail when hovered or when only this slider is selected.
if (IsSelected && (hasSingleObjectSelected || IsHovered))
// To reduce overhead of drawing these blueprints, only add extra detail when only this slider is selected.
if (IsSelected && selectedObjects.Count < 2)
{
if (ControlPointVisualiser == null)
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks.Components;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
@ -52,6 +50,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private Container centre = null!;
private CircularContainer fill = null!;
private Container ticksContainer = null!;
private ArgonSpinnerTicks ticks = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
@ -70,41 +71,85 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
fill = new CircularContainer
new Container
{
Name = @"Fill",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
Padding = new MarginPadding(8f),
Children = new[]
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.FromHex("FC618F").Opacity(1f),
Radius = 40,
fill = new CircularContainer
{
Name = @"Fill",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.FromHex("FC618F").Opacity(1f),
Radius = 40,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
AlwaysPresent = true,
}
},
ticksContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = ticks = new ArgonSpinnerTicks(),
}
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
AlwaysPresent = true,
}
},
new CircularContainer
new Container
{
Name = @"Ring",
Masking = true,
BorderColour = Color4.White,
BorderThickness = 5,
RelativeSizeAxes = Axes.Both,
Child = new Box
Padding = new MarginPadding(8f),
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
new ArgonSpinnerRingArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Top Arc",
},
new ArgonSpinnerRingArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Bottom Arc",
Scale = new Vector2(1, -1),
},
}
},
new Container
{
Name = @"Sides",
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new ArgonSpinnerProgressArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Left Bar"
},
new ArgonSpinnerProgressArc
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Name = "Right Bar",
Scale = new Vector2(-1, 1),
},
}
},
new ArgonSpinnerTicks(),
}
},
centre = new Container
@ -138,6 +183,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private float trackingElementInterpolation;
protected override void Update()
{
base.Update();
@ -157,17 +204,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
}
else
{
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
}
trackingElementInterpolation =
(float)Interpolation.Damp(trackingElementInterpolation, drawableSpinner.RotationTracker.Tracking ? 1 : 0, 0.985f, (float)Math.Abs(Clock.ElapsedFrameTime));
if (centre.Width == idle_centre_size && drawableSpinner.Result?.TimeStarted != null)
updateCentrePieceSize();
fill.Alpha = trackingElementInterpolation * (tracking_alpha - idle_alpha) + idle_alpha;
centre.Size = new Vector2(trackingElementInterpolation * (tracking_centre_size - idle_centre_size) + idle_centre_size);
}
const float initial_fill_scale = 0.1f;
float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
ticks.Rotation = drawableSpinner.RotationTracker.Rotation;
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
@ -180,35 +228,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
this.ScaleTo(initial_scale);
this.RotateTo(0);
ticksContainer.RotateTo(0);
centre.ScaleTo(0);
disc.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
ticksContainer.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
centre.ScaleTo(0);
disc.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
@ -220,20 +249,22 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
{
switch (state)
{
case ArmedState.Hit:
disc.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
ticksContainer.RotateTo(ticksContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
disc.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
if (drawableSpinner.Result?.TimeStarted != null)
updateCentrePieceSize();
}
private void updateCentrePieceSize()
{
Debug.Assert(drawableSpinner.Result?.TimeStarted != null);
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(drawableSpinner.Result.TimeStarted.Value))
centre.ResizeTo(new Vector2(tracking_centre_size), spinner.TimePreempt / 2, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerProgressArc : CompositeDrawable
{
private const float arc_fill = 0.15f;
private const float arc_radius = 0.12f;
private CircularProgress fill = null!;
private DrawableSpinner spinner = null!;
private CircularProgress background = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
spinner = (DrawableSpinner)drawableHitObject;
InternalChildren = new Drawable[]
{
background = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White.Opacity(0.25f),
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Rotation = 90 - arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
},
fill = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
InnerRadius = arc_radius,
RoundedCaps = true,
}
};
}
protected override void Update()
{
base.Update();
background.Alpha = spinner.Progress >= 1 ? 0 : 1;
fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed));
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(90 - fill.Current.Value * 180);
}
}
}

View File

@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerRingArc : CompositeDrawable
{
private const float arc_fill = 0.31f;
private const float arc_fill_complete = 0.50f;
private const float arc_radius = 0.02f;
private DrawableSpinner spinner = null!;
private CircularProgress fill = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
spinner = (DrawableSpinner)drawableHitObject;
InternalChild = fill = new CircularProgress
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Current = { Value = arc_fill },
Rotation = -arc_fill * 180,
InnerRadius = arc_radius,
RoundedCaps = true,
};
}
protected override void Update()
{
base.Update();
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed));
fill.InnerRadius = (float)Interpolation.DampContinuously(fill.InnerRadius, spinner.Progress >= 1 ? arc_radius * 2.2f : arc_radius, 40f, (float)Math.Abs(Time.Elapsed));
fill.Rotation = (float)(-fill.Current.Value * 180);
}
}
}

View File

@ -30,23 +30,24 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime())
AddStep("Rim hit", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(rim: true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true))
AddStep("Rim hit (strong)", () => SetContents(_ => new DrawableHit(createHitAtCurrentTime(true, true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
}
private Hit createHitAtCurrentTime(bool strong = false)
private Hit createHitAtCurrentTime(bool strong = false, bool rim = false)
{
var hit = new Hit
{
Type = rim ? HitType.Rim : HitType.Centre,
IsStrong = strong,
StartTime = Time.Current + 3000,
};

View File

@ -13,6 +13,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
@ -49,11 +50,19 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
// the hit needs to be added to hierarchy in order for nested objects to be created correctly.
// setting zero alpha is supposed to prevent the test from looking broken.
hit.With(h => h.Alpha = 0),
new HitExplosion(hit.Type)
new AspectContainer
{
RelativeSizeAxes = Axes.X,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(explosion => explosion.Apply(hit))
Child =
new HitExplosion(hit.Type)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}.With(explosion => explosion.Apply(hit))
}
}
};
}

View File

@ -16,13 +16,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
[TestCase(3.1098944660126882d, 200, "diffcalc-test")]
[TestCase(3.1098944660126882d, 200, "diffcalc-test-strong")]
[TestCase(3.0920212594351191d, 200, "diffcalc-test")]
[TestCase(3.0920212594351191d, 200, "diffcalc-test-strong")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(4.0974106752474251d, 200, "diffcalc-test")]
[TestCase(4.0974106752474251d, 200, "diffcalc-test-strong")]
[TestCase(4.0789820318081444d, 200, "diffcalc-test")]
[TestCase(4.0789820318081444d, 200, "diffcalc-test-strong")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());

View File

@ -3,7 +3,7 @@
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.2.1" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -54,11 +54,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
TaikoDifficultyHitObjectColour colour = ((TaikoDifficultyHitObject)hitObject).Colour;
double difficulty = 0.0d;
if (colour.MonoStreak != null) // Difficulty for MonoStreak
if (colour.MonoStreak?.FirstHitObject == hitObject) // Difficulty for MonoStreak
difficulty += EvaluateDifficultyOf(colour.MonoStreak);
if (colour.AlternatingMonoPattern != null) // Difficulty for AlternatingMonoPattern
if (colour.AlternatingMonoPattern?.FirstHitObject == hitObject) // Difficulty for AlternatingMonoPattern
difficulty += EvaluateDifficultyOf(colour.AlternatingMonoPattern);
if (colour.RepeatingHitPattern != null) // Difficulty for RepeatingHitPattern
if (colour.RepeatingHitPattern?.FirstHitObject == hitObject) // Difficulty for RepeatingHitPattern
difficulty += EvaluateDifficultyOf(colour.RepeatingHitPattern);
return difficulty;

View File

@ -11,22 +11,43 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
public class StaminaEvaluator
{
/// <summary>
/// Applies a speed bonus dependent on the time since the last hit performed using this key.
/// Applies a speed bonus dependent on the time since the last hit performed using this finger.
/// </summary>
/// <param name="interval">The interval between the current and previous note hit using the same key.</param>
/// <param name="interval">The interval between the current and previous note hit using the same finger.</param>
private static double speedBonus(double interval)
{
// Cap to 600bpm 1/4, 25ms note interval, 50ms key interval
// Interval will be capped at a very small value to avoid infinite/negative speed bonuses.
// TODO - This is a temporary measure as we need to implement methods of detecting playstyle-abuse of SpeedBonus.
interval = Math.Max(interval, 50);
// Interval is capped at a very small value to prevent infinite values.
interval = Math.Max(interval, 1);
return 30 / interval;
}
/// <summary>
/// Determines the number of fingers available to hit the current <see cref="TaikoDifficultyHitObject"/>.
/// Any mono notes that is more than 300ms apart from a colour change will be considered to have more than 2
/// fingers available, since players can hit the same key with multiple fingers.
/// </summary>
private static int availableFingersFor(TaikoDifficultyHitObject hitObject)
{
DifficultyHitObject? previousColourChange = hitObject.Colour.PreviousColourChange;
DifficultyHitObject? nextColourChange = hitObject.Colour.NextColourChange;
if (previousColourChange != null && hitObject.StartTime - previousColourChange.StartTime < 300)
{
return 2;
}
if (nextColourChange != null && nextColourChange.StartTime - hitObject.StartTime < 300)
{
return 2;
}
return 4;
}
/// <summary>
/// Evaluates the minimum mechanical stamina required to play the current object. This is calculated using the
/// maximum possible interval between two hits using the same key, by alternating 2 keys for each colour.
/// maximum possible interval between two hits using the same key, by alternating available fingers for each colour.
/// </summary>
public static double EvaluateDifficultyOf(DifficultyHitObject current)
{
@ -35,13 +56,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Evaluators
return 0.0;
}
// Find the previous hit object hit by the current key, which is two notes of the same colour prior.
// Find the previous hit object hit by the current finger, which is n notes prior, n being the number of
// available fingers.
TaikoDifficultyHitObject taikoCurrent = (TaikoDifficultyHitObject)current;
TaikoDifficultyHitObject? keyPrevious = taikoCurrent.PreviousMono(1);
TaikoDifficultyHitObject? keyPrevious = taikoCurrent.PreviousMono(availableFingersFor(taikoCurrent) - 1);
if (keyPrevious == null)
{
// There is no previous hit object hit by the current key
// There is no previous hit object hit by the current finger
return 0.0;
}

View File

@ -33,6 +33,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
/// </summary>
public TaikoDifficultyHitObject FirstHitObject => HitObjects[0];
/// <summary>
/// The last <see cref="TaikoDifficultyHitObject"/> in this <see cref="MonoStreak"/>.
/// </summary>
public TaikoDifficultyHitObject LastHitObject => HitObjects[^1];
/// <summary>
/// The hit type of all objects encoded within this <see cref="MonoStreak"/>
/// </summary>

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour.Data
public readonly List<AlternatingMonoPattern> AlternatingMonoPatterns = new List<AlternatingMonoPattern>();
/// <summary>
/// The parent <see cref="TaikoDifficultyHitObject"/> in this <see cref="RepeatingHitPatterns"/>
/// The first <see cref="TaikoDifficultyHitObject"/> in this <see cref="RepeatingHitPatterns"/>
/// </summary>
public TaikoDifficultyHitObject FirstHitObject => AlternatingMonoPatterns[0].FirstHitObject;

View File

@ -15,19 +15,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
{
/// <summary>
/// Processes and encodes a list of <see cref="TaikoDifficultyHitObject"/>s into a list of <see cref="TaikoDifficultyHitObjectColour"/>s,
/// assigning the appropriate <see cref="TaikoDifficultyHitObjectColour"/>s to each <see cref="TaikoDifficultyHitObject"/>,
/// and pre-evaluating colour difficulty of each <see cref="TaikoDifficultyHitObject"/>.
/// assigning the appropriate <see cref="TaikoDifficultyHitObjectColour"/>s to each <see cref="TaikoDifficultyHitObject"/>.
/// </summary>
public static void ProcessAndAssign(List<DifficultyHitObject> hitObjects)
{
List<RepeatingHitPatterns> hitPatterns = encode(hitObjects);
// Assign indexing and encoding data to all relevant objects. Only the first note of each encoding type is
// assigned with the relevant encodings.
// Assign indexing and encoding data to all relevant objects.
foreach (var repeatingHitPattern in hitPatterns)
{
repeatingHitPattern.FirstHitObject.Colour.RepeatingHitPattern = repeatingHitPattern;
// The outermost loop is kept a ForEach loop since it doesn't need index information, and we want to
// keep i and j for AlternatingMonoPattern's and MonoStreak's index respectively, to keep it in line with
// documentation.
@ -36,14 +32,19 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
AlternatingMonoPattern monoPattern = repeatingHitPattern.AlternatingMonoPatterns[i];
monoPattern.Parent = repeatingHitPattern;
monoPattern.Index = i;
monoPattern.FirstHitObject.Colour.AlternatingMonoPattern = monoPattern;
for (int j = 0; j < monoPattern.MonoStreaks.Count; ++j)
{
MonoStreak monoStreak = monoPattern.MonoStreaks[j];
monoStreak.Parent = monoPattern;
monoStreak.Index = j;
monoStreak.FirstHitObject.Colour.MonoStreak = monoStreak;
foreach (var hitObject in monoStreak.HitObjects)
{
hitObject.Colour.RepeatingHitPattern = repeatingHitPattern;
hitObject.Colour.AlternatingMonoPattern = monoPattern;
hitObject.Colour.MonoStreak = monoStreak;
}
}
}
}

View File

@ -11,18 +11,28 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing.Colour
public class TaikoDifficultyHitObjectColour
{
/// <summary>
/// The <see cref="MonoStreak"/> that encodes this note, only present if this is the first note within a <see cref="MonoStreak"/>
/// The <see cref="MonoStreak"/> that encodes this note.
/// </summary>
public MonoStreak? MonoStreak;
/// <summary>
/// The <see cref="AlternatingMonoPattern"/> that encodes this note, only present if this is the first note within a <see cref="AlternatingMonoPattern"/>
/// The <see cref="AlternatingMonoPattern"/> that encodes this note.
/// </summary>
public AlternatingMonoPattern? AlternatingMonoPattern;
/// <summary>
/// The <see cref="RepeatingHitPattern"/> that encodes this note, only present if this is the first note within a <see cref="RepeatingHitPattern"/>
/// The <see cref="RepeatingHitPattern"/> that encodes this note.
/// </summary>
public RepeatingHitPatterns? RepeatingHitPattern;
/// <summary>
/// The closest past <see cref="TaikoDifficultyHitObject"/> that's not the same colour.
/// </summary>
public TaikoDifficultyHitObject? PreviousColourChange => MonoStreak?.FirstHitObject.PreviousNote(0);
/// <summary>
/// The closest future <see cref="TaikoDifficultyHitObject"/> that's not the same colour.
/// </summary>
public TaikoDifficultyHitObject? NextColourChange => MonoStreak?.LastHitObject.NextNote(0);
}
}

View File

@ -13,9 +13,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
/// <summary>
/// Calculates the stamina coefficient of taiko difficulty.
/// </summary>
/// <remarks>
/// The reference play style chosen uses two hands, with full alternating (the hand changes after every hit).
/// </remarks>
public class Stamina : StrainDecaySkill
{
protected override double SkillMultiplier => 1.1;

View File

@ -83,15 +83,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double combinedRating = combined.DifficultyValue() * difficulty_multiplier;
double starRating = rescale(combinedRating * 1.4);
// TODO: This is temporary measure as we don't detect abuse of multiple-input playstyles of converts within the current system.
if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0)
{
starRating *= 0.925;
// For maps with low colour variance and high stamina requirement, multiple inputs are more likely to be abused.
if (colourRating < 2 && staminaRating > 8)
starRating *= 0.80;
}
HitWindows hitWindows = new TaikoHitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);

View File

@ -43,6 +43,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (totalSuccessfulHits > 0)
effectiveMissCount = Math.Max(1.0, 1000.0 / totalSuccessfulHits) * countMiss;
// TODO: The detection of rulesets is temporary until the leftover old skills have been reworked.
bool isConvert = score.BeatmapInfo.Ruleset.OnlineID != 1;
double multiplier = 1.13;
if (score.Mods.Any(m => m is ModHidden))
@ -51,8 +54,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (score.Mods.Any(m => m is ModEasy))
multiplier *= 0.975;
double difficultyValue = computeDifficultyValue(score, taikoAttributes);
double accuracyValue = computeAccuracyValue(score, taikoAttributes);
double difficultyValue = computeDifficultyValue(score, taikoAttributes, isConvert);
double accuracyValue = computeAccuracyValue(score, taikoAttributes, isConvert);
double totalValue =
Math.Pow(
Math.Pow(difficultyValue, 1.1) +
@ -68,7 +71,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
};
}
private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
private double computeDifficultyValue(ScoreInfo score, TaikoDifficultyAttributes attributes, bool isConvert)
{
double difficultyValue = Math.Pow(5 * Math.Max(1.0, attributes.StarRating / 0.115) - 4.0, 2.25) / 1150.0;
@ -80,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (score.Mods.Any(m => m is ModEasy))
difficultyValue *= 0.985;
if (score.Mods.Any(m => m is ModHidden))
if (score.Mods.Any(m => m is ModHidden) && !isConvert)
difficultyValue *= 1.025;
if (score.Mods.Any(m => m is ModHardRock))
@ -92,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return difficultyValue * Math.Pow(accuracy, 2.0);
}
private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes, bool isConvert)
{
if (attributes.GreatHitWindow <= 0)
return 0;
@ -102,9 +105,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
accuracyValue *= lengthBonus;
// Slight HDFL Bonus for accuracy. A clamp is used to prevent against negative values
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>) && score.Mods.Any(m => m is ModHidden))
accuracyValue *= Math.Max(1.050, 1.075 * lengthBonus);
// Slight HDFL Bonus for accuracy. A clamp is used to prevent against negative values.
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>) && score.Mods.Any(m => m is ModHidden) && !isConvert)
accuracyValue *= Math.Max(1.0, 1.1 * lengthBonus);
return accuracyValue;
}

View File

@ -41,12 +41,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
Children = new[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new[] { new Box { RelativeSizeAxes = Axes.Both } }
}
new Circle { RelativeSizeAxes = Axes.Both }
};
}
}

View File

@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -12,19 +9,19 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.UI
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
internal class DefaultHitExplosion : CircularContainer, IAnimatableHitExplosion
{
private readonly HitResult result;
[CanBeNull]
private Box body;
private Box? body;
[Resolved]
private OsuColour colours { get; set; }
private OsuColour colours { get; set; } = null!;
public DefaultHitExplosion(HitResult result)
{
@ -58,7 +55,7 @@ namespace osu.Game.Rulesets.Taiko.UI
updateColour();
}
private void updateColour([CanBeNull] DrawableHitObject judgedObject = null)
private void updateColour(DrawableHitObject? judgedObject = null)
{
if (body == null)
return;

View File

@ -0,0 +1,181 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class DefaultInputDrum : AspectContainer
{
public DefaultInputDrum()
{
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
const float middle_split = 0.025f;
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.9f),
Children = new[]
{
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
private readonly Sprite rim;
private readonly Sprite rimHit;
private readonly Sprite centre;
private readonly Sprite centreHit;
public TaikoHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
rim = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
centre = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
Blending = BlendingParameters.Additive
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
if (e.Action == CentreAction)
{
target = centreHit;
back = centre;
}
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
}
if (target != null)
{
const float scale_amount = 0.05f;
const float alpha_amount = 0.5f;
const float down_time = 40;
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
.Then()
.ScaleTo(1, up_time, Easing.OutQuint);
target.Animate(
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
).Then(
t => t.ScaleTo(1, up_time, Easing.OutQuint),
t => t.FadeOut(up_time, Easing.OutQuint)
);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}

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@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -11,8 +8,9 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
namespace osu.Game.Rulesets.Taiko.Skinning.Default
{
public class DefaultKiaiHitExplosion : CircularContainer
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
@ -19,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class LegacyCirclePiece : CompositeDrawable, IHasAccentColour
{
private Drawable backgroundLayer;
private Drawable backgroundLayer = null!;
// required for editor blueprints (not sure why these circle pieces are zero size).
public override Quad ScreenSpaceDrawQuad => backgroundLayer.ScreenSpaceDrawQuad;
@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
[BackgroundDependencyLoader]
private void load(ISkinSource skin, DrawableHitObject drawableHitObject)
{
Drawable getDrawableFor(string lookup)
Drawable? getDrawableFor(string lookup)
{
const string normal_hit = "taikohit";
const string big_hit = "taikobig";

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -28,11 +26,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
}
private LegacyCirclePiece headCircle;
private LegacyCirclePiece headCircle = null!;
private Sprite body;
private Sprite body = null!;
private Sprite tailCircle;
private Sprite tailCircle = null!;
public LegacyDrumRoll()
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Skinning;
using osuTK.Graphics;

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@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
@ -17,8 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
private readonly Drawable sprite;
[CanBeNull]
private readonly Drawable strongSprite;
private readonly Drawable? strongSprite;
/// <summary>
/// Creates a new legacy hit explosion.
@ -29,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </remarks>
/// <param name="sprite">The normal legacy explosion sprite.</param>
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
public LegacyHitExplosion(Drawable sprite, [CanBeNull] Drawable strongSprite = null)
public LegacyHitExplosion(Drawable sprite, Drawable? strongSprite = null)
{
this.sprite = sprite;
this.strongSprite = strongSprite;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -20,9 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
/// </summary>
internal class LegacyInputDrum : Container
{
private Container content;
private LegacyHalfDrum left;
private LegacyHalfDrum right;
private Container content = null!;
private LegacyHalfDrum left = null!;
private LegacyHalfDrum right = null!;
public LegacyInputDrum()
{
@ -142,7 +140,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable? target = null;
if (e.Action == CentreAction)
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -27,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
[BackgroundDependencyLoader(true)]
private void load(GameplayState gameplayState)
private void load(GameplayState? gameplayState)
{
if (gameplayState != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayState.LastJudgementResult);
@ -91,8 +89,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
private class ScrollerSprite : CompositeDrawable
{
private Sprite passingSprite;
private Sprite failingSprite;
private Sprite passingSprite = null!;
private Sprite failingSprite = null!;
private bool passing = true;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacyHitTarget : CompositeDrawable
{
private Container content;
private Container content = null!;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
@ -16,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public class TaikoLegacyPlayfieldBackgroundRight : BeatSyncedContainer
{
private Sprite kiai;
private Sprite kiai = null!;
private bool kiaiDisplayed;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Taiko
{
public enum TaikoSkinComponents

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -24,7 +22,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public readonly Bindable<JudgementResult> LastResult;
private readonly Dictionary<TaikoMascotAnimationState, TaikoMascotAnimation> animations;
private TaikoMascotAnimation currentAnimation;
private TaikoMascotAnimation? currentAnimation;
private bool lastObjectHit = true;
private bool kiaiMode;
@ -40,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
[BackgroundDependencyLoader(true)]
private void load(GameplayState gameplayState)
private void load(GameplayState? gameplayState)
{
InternalChildren = new[]
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.Objects;

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@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -13,6 +10,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
@ -29,10 +27,9 @@ namespace osu.Game.Rulesets.Taiko.UI
private double? secondHitTime;
[CanBeNull]
public DrawableHitObject JudgedObject;
public DrawableHitObject? JudgedObject;
private SkinnableDrawable skinnable;
private SkinnableDrawable skinnable = null!;
/// <summary>
/// This constructor only exists to meet the <c>new()</c> type constraint of <see cref="DrawablePool{T}"/>.
@ -62,7 +59,7 @@ namespace osu.Game.Rulesets.Taiko.UI
skinnable.OnSkinChanged += runAnimation;
}
public void Apply([CanBeNull] DrawableHitObject drawableHitObject)
public void Apply(DrawableHitObject? drawableHitObject)
{
JudgedObject = drawableHitObject;
secondHitTime = null;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Scoring;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.UI

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@ -1,20 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -23,8 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
internal class InputDrum : Container
{
private const float middle_split = 0.025f;
public InputDrum()
{
AutoSizeAxes = Axes.X;
@ -43,166 +32,5 @@ namespace osu.Game.Rulesets.Taiko.UI
},
};
}
private class DefaultInputDrum : AspectContainer
{
public DefaultInputDrum()
{
RelativeSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.9f),
Children = new[]
{
new TaikoHalfDrum(false)
{
Name = "Left Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = -middle_split / 2,
RimAction = TaikoAction.LeftRim,
CentreAction = TaikoAction.LeftCentre
},
new TaikoHalfDrum(true)
{
Name = "Right Half",
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.X,
X = middle_split / 2,
RimAction = TaikoAction.RightRim,
CentreAction = TaikoAction.RightCentre
}
}
};
}
/// <summary>
/// A half-drum. Contains one centre and one rim hit.
/// </summary>
private class TaikoHalfDrum : Container, IKeyBindingHandler<TaikoAction>
{
/// <summary>
/// The key to be used for the rim of the half-drum.
/// </summary>
public TaikoAction RimAction;
/// <summary>
/// The key to be used for the centre of the half-drum.
/// </summary>
public TaikoAction CentreAction;
private readonly Sprite rim;
private readonly Sprite rimHit;
private readonly Sprite centre;
private readonly Sprite centreHit;
public TaikoHalfDrum(bool flipped)
{
Masking = true;
Children = new Drawable[]
{
rim = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
},
rimHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Blending = BlendingParameters.Additive,
},
centre = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f)
},
centreHit = new Sprite
{
Anchor = flipped ? Anchor.CentreLeft : Anchor.CentreRight,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.7f),
Alpha = 0,
Blending = BlendingParameters.Additive
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
Drawable target = null;
Drawable back = null;
if (e.Action == CentreAction)
{
target = centreHit;
back = centre;
}
else if (e.Action == RimAction)
{
target = rimHit;
back = rim;
}
if (target != null)
{
const float scale_amount = 0.05f;
const float alpha_amount = 0.5f;
const float down_time = 40;
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint)
.Then()
.ScaleTo(1, up_time, Easing.OutQuint);
target.Animate(
t => t.ScaleTo(target.Scale.X - scale_amount, down_time, Easing.OutQuint),
t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.OutQuint)
).Then(
t => t.ScaleTo(1, up_time, Easing.OutQuint),
t => t.FadeOut(up_time, Easing.OutQuint)
);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}
}

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@ -1,13 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly HitType hitType;
private SkinnableDrawable skinnable;
private SkinnableDrawable skinnable = null!;
public override double LifetimeStart => skinnable.Drawable.LifetimeStart;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -89,7 +87,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
ISkin skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
if (skin == null) return;
@ -120,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(ISkinSource source)
{
ISkin skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
ISkin? skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
if (skin == null) return;
@ -137,7 +135,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
private static Texture? getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex)
{
var texture = skin.GetTexture($"pippidon{state.ToString().ToLowerInvariant()}{frameIndex}");

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Taiko.UI
{
public enum TaikoMascotAnimationState

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@ -60,8 +60,9 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </remarks>
private BarLinePlayfield barLinePlayfield;
private Container playfieldContent;
private Container playfieldOverlay;
private Container barLineContent;
private Container hitObjectContent;
private Container overlayContent;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
@ -121,22 +122,20 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
new Container
barLineContent = new Container
{
Name = "Bar line content",
RelativeSizeAxes = Axes.Both,
Child = barLinePlayfield = new BarLinePlayfield(),
},
hitObjectContent = new Container
{
Name = "Masked hit objects content",
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = playfieldContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
barLinePlayfield = new BarLinePlayfield(),
HitObjectContainer,
}
}
Child = HitObjectContainer,
},
playfieldOverlay = new Container
overlayContent = new Container
{
Name = "Elements after hit objects",
RelativeSizeAxes = Axes.Both,
@ -215,8 +214,9 @@ namespace osu.Game.Rulesets.Taiko.UI
// Padding is required to be updated for elements which are based on "absolute" X sized elements.
// This is basically allowing for correct alignment as relative pieces move around them.
rightArea.Padding = new MarginPadding { Left = inputDrum.Width };
playfieldContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
playfieldOverlay.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
barLineContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
hitObjectContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
overlayContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 };
mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT);
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Replays;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.IO;
using System.Linq;
using Moq;
@ -20,8 +18,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckAudioInVideoTest
{
private CheckAudioInVideo check;
private IBeatmap beatmap;
private CheckAudioInVideo check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
@ -84,7 +82,7 @@ namespace osu.Game.Tests.Editing.Checks
Assert.That(issues.Single().Template is CheckAudioInVideo.IssueTemplateMissingFile);
}
private BeatmapVerifierContext getContext(Stream resourceStream)
private BeatmapVerifierContext getContext(Stream? resourceStream)
{
var storyboard = new Storyboard();
var layer = storyboard.GetLayer("Video");

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using Moq;
using NUnit.Framework;
@ -19,8 +17,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckAudioQualityTest
{
private CheckAudioQuality check;
private IBeatmap beatmap;
private CheckAudioQuality check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
@ -43,7 +41,7 @@ namespace osu.Game.Tests.Editing.Checks
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Track).Returns((Track)null);
mock.SetupGet(w => w.Track).Returns((Track)null!);
Assert.That(check.Run(new BeatmapVerifierContext(beatmap, mock.Object)), Is.Empty);
}

View File

@ -1,12 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using Moq;
using NUnit.Framework;
using osu.Framework.Graphics.Rendering.Dummy;
@ -21,8 +18,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckBackgroundQualityTest
{
private CheckBackgroundQuality check;
private IBeatmap beatmap;
private CheckBackgroundQuality check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
@ -48,7 +45,7 @@ namespace osu.Game.Tests.Editing.Checks
{
// While this is a problem, it is out of scope for this check and is caught by a different one.
beatmap.Metadata.BackgroundFile = string.Empty;
var context = getContext(null, new MemoryStream(Array.Empty<byte>()));
var context = getContext(null!, new MemoryStream(Array.Empty<byte>()));
Assert.That(check.Run(context), Is.Empty);
}
@ -118,7 +115,7 @@ namespace osu.Game.Tests.Editing.Checks
stream.Verify(x => x.Close(), Times.Once());
}
private BeatmapVerifierContext getContext(Texture background, [CanBeNull] Stream stream = null)
private BeatmapVerifierContext getContext(Texture background, Stream? stream = null)
{
return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(background, stream).Object);
}
@ -128,7 +125,7 @@ namespace osu.Game.Tests.Editing.Checks
/// </summary>
/// <param name="background">The texture of the background.</param>
/// <param name="stream">The stream representing the background file.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, [CanBeNull] Stream stream = null)
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(Texture background, Stream? stream = null)
{
stream ??= new MemoryStream(new byte[1024 * 1024]);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using Moq;
@ -21,7 +19,7 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckConcurrentObjectsTest
{
private CheckConcurrentObjects check;
private CheckConcurrentObjects check = null!;
[SetUp]
public void Setup()

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -20,10 +18,10 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckFewHitsoundsTest
{
private CheckFewHitsounds check;
private CheckFewHitsounds check = null!;
private List<HitSampleInfo> notHitsounded;
private List<HitSampleInfo> hitsounded;
private List<HitSampleInfo> notHitsounded = null!;
private List<HitSampleInfo> hitsounded = null!;
[SetUp]
public void Setup()

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
@ -16,8 +14,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckFilePresenceTest
{
private CheckBackgroundPresence check;
private IBeatmap beatmap;
private CheckBackgroundPresence check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -21,8 +19,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckMutedObjectsTest
{
private CheckMutedObjects check;
private ControlPointInfo cpi;
private CheckMutedObjects check = null!;
private ControlPointInfo cpi = null!;
private const int volume_regular = 50;
private const int volume_low = 15;

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Models;
namespace osu.Game.Tests.Editing.Checks

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using System.IO;
using System.Linq;
@ -22,8 +20,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckTooShortAudioFilesTest
{
private CheckTooShortAudioFiles check;
private IBeatmap beatmap;
private CheckTooShortAudioFiles check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
@ -109,7 +107,7 @@ namespace osu.Game.Tests.Editing.Checks
}
}
private BeatmapVerifierContext getContext(Stream resourceStream)
private BeatmapVerifierContext getContext(Stream? resourceStream)
{
var mockWorkingBeatmap = new Mock<TestWorkingBeatmap>(beatmap, null, null);
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns(resourceStream);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using Moq;
@ -21,8 +19,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckUnsnappedObjectsTest
{
private CheckUnsnappedObjects check;
private ControlPointInfo cpi;
private CheckUnsnappedObjects check = null!;
private ControlPointInfo cpi = null!;
[SetUp]
public void Setup()

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.IO;
using System.Linq;
using Moq;
@ -17,8 +15,8 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckZeroByteFilesTest
{
private CheckZeroByteFiles check;
private IBeatmap beatmap;
private CheckZeroByteFiles check = null!;
private IBeatmap beatmap = null!;
[SetUp]
public void Setup()
@ -74,7 +72,7 @@ namespace osu.Game.Tests.Editing.Checks
private BeatmapVerifierContext getContextMissing()
{
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns((Stream)null);
mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny<string>())).Returns((Stream)null!);
return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object);
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using Moq;
@ -21,7 +19,7 @@ namespace osu.Game.Tests.Editing.Checks
[TestFixture]
public class CheckZeroLengthObjectsTest
{
private CheckZeroLengthObjects check;
private CheckZeroLengthObjects check = null!;
[SetUp]
public void Setup()

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Threading;
using osu.Game.Rulesets.Objects;

View File

@ -59,8 +59,9 @@ namespace osu.Game.Tests.Visual.Beatmaps
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(25f, 50f),
Scale = new Vector2(2f),
State = { Value = DownloadState.NotDownloaded },
Scale = new Vector2(2)
};
});
}

View File

@ -37,7 +37,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSetInfo.HasFavourited = favourited;
});
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
{
Size = new Vector2(25f, 50f),
Scale = new Vector2(2f),
});
assertCorrectIcon(favourited);
AddAssert("correct tooltip text", () => button.TooltipText == (favourited ? BeatmapsetsStrings.ShowDetailsUnfavourite : BeatmapsetsStrings.ShowDetailsFavourite));
@ -51,7 +55,11 @@ namespace osu.Game.Tests.Visual.Beatmaps
BeatmapFavouriteAction? lastRequestAction = null;
AddStep("create beatmap set", () => beatmapSetInfo = CreateAPIBeatmapSet(Ruleset.Value));
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo) { Scale = new Vector2(2) });
AddStep("create button", () => Child = button = new FavouriteButton(beatmapSetInfo)
{
Size = new Vector2(25f, 50f),
Scale = new Vector2(2f),
});
assertCorrectIcon(false);

View File

@ -0,0 +1,190 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneBezierConverter : OsuTestScene
{
private readonly SmoothPath drawablePath;
private readonly SmoothPath controlPointDrawablePath;
private readonly SmoothPath convertedDrawablePath;
private readonly SmoothPath convertedControlPointDrawablePath;
private SliderPath path = null!;
private SliderPath convertedPath = null!;
public TestSceneBezierConverter()
{
Children = new Drawable[]
{
new Container
{
Children =
new Drawable[]
{
drawablePath = new SmoothPath(),
controlPointDrawablePath = new SmoothPath
{
Colour = Colour4.Magenta,
PathRadius = 1f
}
},
Position = new Vector2(100)
},
new Container
{
Children =
new Drawable[]
{
convertedDrawablePath = new SmoothPath(),
convertedControlPointDrawablePath = new SmoothPath
{
Colour = Colour4.Magenta,
PathRadius = 1f
}
},
Position = new Vector2(100, 300)
}
};
resetPath();
}
[SetUp]
public void Setup() => Schedule(resetPath);
private void resetPath()
{
path = new SliderPath();
convertedPath = new SliderPath();
path.Version.ValueChanged += getConvertedControlPoints;
}
private void getConvertedControlPoints(ValueChangedEvent<int> obj)
{
convertedPath.ControlPoints.Clear();
convertedPath.ControlPoints.AddRange(BezierConverter.ConvertToModernBezier(path.ControlPoints));
}
protected override void Update()
{
base.Update();
List<Vector2> vertices = new List<Vector2>();
path.GetPathToProgress(vertices, 0, 1);
drawablePath.Vertices = vertices;
controlPointDrawablePath.Vertices = path.ControlPoints.Select(o => o.Position).ToList();
if (controlPointDrawablePath.Vertices.Count > 0)
{
controlPointDrawablePath.Position =
drawablePath.PositionInBoundingBox(drawablePath.Vertices[0]) - controlPointDrawablePath.PositionInBoundingBox(controlPointDrawablePath.Vertices[0]);
}
vertices.Clear();
convertedPath.GetPathToProgress(vertices, 0, 1);
convertedDrawablePath.Vertices = vertices;
convertedControlPointDrawablePath.Vertices = convertedPath.ControlPoints.Select(o => o.Position).ToList();
if (convertedControlPointDrawablePath.Vertices.Count > 0)
{
convertedControlPointDrawablePath.Position = convertedDrawablePath.PositionInBoundingBox(convertedDrawablePath.Vertices[0])
- convertedControlPointDrawablePath.PositionInBoundingBox(convertedControlPointDrawablePath.Vertices[0]);
}
}
[Test]
public void TestEmptyPath()
{
}
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestSingleSegment(PathType type)
=> AddStep("create path", () => path.ControlPoints.AddRange(createSegment(type, Vector2.Zero, new Vector2(0, 100), new Vector2(100))));
[TestCase(PathType.Linear)]
[TestCase(PathType.Bezier)]
[TestCase(PathType.Catmull)]
[TestCase(PathType.PerfectCurve)]
public void TestMultipleSegment(PathType type)
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero));
path.ControlPoints.AddRange(createSegment(type, new Vector2(0, 100), new Vector2(100), Vector2.Zero));
});
}
[Test]
public void TestComplex()
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.Linear, Vector2.Zero, new Vector2(100, 0)));
path.ControlPoints.AddRange(createSegment(PathType.Bezier, new Vector2(100, 0), new Vector2(150, 30), new Vector2(100, 100)));
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, new Vector2(100, 100), new Vector2(25, 50), Vector2.Zero));
});
}
[TestCase(0, 100)]
[TestCase(1, 100)]
[TestCase(5, 100)]
[TestCase(10, 100)]
[TestCase(30, 100)]
[TestCase(50, 100)]
[TestCase(100, 100)]
[TestCase(100, 1)]
public void TestPerfectCurveAngles(float height, float width)
{
AddStep("create path", () =>
{
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(width / 2, height), new Vector2(width, 0)));
});
}
[TestCase(2)]
[TestCase(4)]
public void TestPerfectCurveFallbackScenarios(int points)
{
AddStep("create path", () =>
{
switch (points)
{
case 2:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100)));
break;
case 4:
path.ControlPoints.AddRange(createSegment(PathType.PerfectCurve, Vector2.Zero, new Vector2(0, 100), new Vector2(100), new Vector2(100, 0)));
break;
}
});
}
private List<PathControlPoint> createSegment(PathType type, params Vector2[] controlPoints)
{
var points = controlPoints.Select(p => new PathControlPoint { Position = p }).ToList();
points[0].Type = type;
return points;
}
}
}

View File

@ -93,6 +93,15 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRequestCount(1);
}
[Test]
public void TestAutomaticSkipActuatesOnce()
{
createTest();
AddStep("start automated skip", () => skip.SkipWhenReady());
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesOnce()
{
@ -110,6 +119,16 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRequestCount(1);
}
[Test]
public void TestAutomaticSkipActuatesMultipleTimes()
{
createTest();
AddStep("set increment lower", () => increment = 3000);
AddStep("start automated skip", () => skip.SkipWhenReady());
AddUntilStep("wait for button disabled", () => !skip.IsButtonVisible);
checkRequestCount(2);
}
[Test]
public void TestClickOnlyActuatesMultipleTimes()
{
@ -137,8 +156,11 @@ namespace osu.Game.Tests.Visual.Gameplay
checkRequestCount(0);
}
private void checkRequestCount(int expected) =>
AddAssert($"request count is {expected}", () => requestCount == expected);
private void checkRequestCount(int expected)
{
AddAssert($"skip count is {expected}", () => skip.SkipCount, () => Is.EqualTo(expected));
AddAssert($"request count is {expected}", () => requestCount, () => Is.EqualTo(expected));
}
private class TestSkipOverlay : SkipOverlay
{

View File

@ -198,13 +198,13 @@ namespace osu.Game.Tests.Visual.Online
beatmapSet = CreateAPIBeatmapSet(Ruleset.Value);
beatmapSet.Title = "last beatmap of first page";
fetchFor(getManyBeatmaps(49).Append(beatmapSet).ToArray(), true);
fetchFor(getManyBeatmaps(49).Append(new APIBeatmapSet { Title = "last beatmap of first page", OnlineID = beatmapSet.OnlineID }).ToArray(), true);
});
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 50);
AddStep("set next page", () => setSearchResponse(getManyBeatmaps(49).Prepend(beatmapSet).ToArray(), false));
AddStep("set next page", () => setSearchResponse(getManyBeatmaps(49).Prepend(new APIBeatmapSet { Title = "this shouldn't show up", OnlineID = beatmapSet.OnlineID }).ToArray(), false));
AddStep("scroll to end", () => overlay.ChildrenOfType<OverlayScrollContainer>().Single().ScrollToEnd());
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() == 99);
AddUntilStep("wait for loaded", () => this.ChildrenOfType<BeatmapCard>().Count() >= 99);
AddAssert("beatmap not duplicated", () => overlay.ChildrenOfType<BeatmapCard>().Count(c => c.BeatmapSet.Equals(beatmapSet)) == 1);
}

View File

@ -10,10 +10,12 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@ -37,14 +39,20 @@ namespace osu.Game.Tests.Visual.Online
private CommentsContainer commentsContainer = null!;
private readonly ManualResetEventSlim requestLock = new ManualResetEventSlim();
[BackgroundDependencyLoader]
private void load()
{
base.Content.AddRange(new Drawable[]
{
content = new OsuScrollContainer
new PopoverContainer
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
Child = content = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both
}
},
dialogOverlay
});
@ -80,8 +88,6 @@ namespace osu.Game.Tests.Visual.Online
});
}
private readonly ManualResetEventSlim deletionPerformed = new ManualResetEventSlim();
[Test]
public void TestDeletion()
{
@ -105,7 +111,7 @@ namespace osu.Game.Tests.Visual.Online
});
AddStep("Setup request handling", () =>
{
deletionPerformed.Reset();
requestLock.Reset();
dummyAPI.HandleRequest = request =>
{
@ -138,7 +144,7 @@ namespace osu.Game.Tests.Visual.Online
Task.Run(() =>
{
deletionPerformed.Wait(10000);
requestLock.Wait(10000);
req.TriggerSuccess(cb);
});
@ -149,7 +155,7 @@ namespace osu.Game.Tests.Visual.Online
AddAssert("Loading spinner shown", () => commentsContainer.ChildrenOfType<LoadingSpinner>().Any(d => d.IsPresent));
AddStep("Complete request", () => deletionPerformed.Set());
AddStep("Complete request", () => requestLock.Set());
AddUntilStep("Comment is deleted locally", () => this.ChildrenOfType<DrawableComment>().Single(x => x.Comment.Id == 1).WasDeleted);
}
@ -204,6 +210,74 @@ namespace osu.Game.Tests.Visual.Online
});
}
[Test]
public void TestReport()
{
const string report_text = "I don't like this comment";
DrawableComment? targetComment = null;
CommentReportRequest? request = null;
addTestComments();
AddUntilStep("Comment exists", () =>
{
var comments = this.ChildrenOfType<DrawableComment>();
targetComment = comments.SingleOrDefault(x => x.Comment.Id == 2);
return targetComment != null;
});
AddStep("Setup request handling", () =>
{
requestLock.Reset();
dummyAPI.HandleRequest = r =>
{
if (!(r is CommentReportRequest req))
return false;
Task.Run(() =>
{
request = req;
requestLock.Wait(10000);
req.TriggerSuccess();
});
return true;
};
});
AddStep("Click the button", () =>
{
var btn = targetComment.ChildrenOfType<OsuSpriteText>().Single(x => x.Text == "Report");
InputManager.MoveMouseTo(btn);
InputManager.Click(MouseButton.Left);
});
AddStep("Try to report", () =>
{
var btn = this.ChildrenOfType<ReportCommentPopover>().Single().ChildrenOfType<RoundedButton>().Single();
InputManager.MoveMouseTo(btn);
InputManager.Click(MouseButton.Left);
});
AddWaitStep("Wait", 3);
AddAssert("Nothing happened", () => this.ChildrenOfType<ReportCommentPopover>().Any());
AddStep("Set report data", () =>
{
var field = this.ChildrenOfType<OsuTextBox>().Single();
field.Current.Value = report_text;
var reason = this.ChildrenOfType<OsuEnumDropdown<CommentReportReason>>().Single();
reason.Current.Value = CommentReportReason.Other;
});
AddStep("Try to report", () =>
{
var btn = this.ChildrenOfType<ReportCommentPopover>().Single().ChildrenOfType<RoundedButton>().Single();
InputManager.MoveMouseTo(btn);
InputManager.Click(MouseButton.Left);
});
AddWaitStep("Wait", 3);
AddAssert("Overlay closed", () => !this.ChildrenOfType<ReportCommentPopover>().Any());
AddAssert("Loading spinner shown", () => targetComment.ChildrenOfType<LoadingSpinner>().Any(d => d.IsPresent));
AddStep("Complete request", () => requestLock.Set());
AddUntilStep("Request sent", () => request != null);
AddAssert("Request is correct", () => request != null && request.CommentID == 2 && request.Comment == report_text && request.Reason == CommentReportReason.Other);
}
private void addTestComments()
{
AddStep("set up response", () =>

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Comments;
using osu.Game.Tests.Visual.UserInterface;
using osuTK;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneCommentReportButton : ThemeComparisonTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("setup API", () => ((DummyAPIAccess)API).HandleRequest += req =>
{
switch (req)
{
case CommentReportRequest report:
Scheduler.AddDelayed(report.TriggerSuccess, 1000);
return true;
}
return false;
});
}
protected override Drawable CreateContent() => new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = new CommentReportButton(new Comment { User = new APIUser { Username = "Someone" } })
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2f),
}.With(b => Schedule(b.ShowPopover)),
};
}
}

View File

@ -52,8 +52,15 @@ namespace osu.Game.Tests.Visual.Online
{
AwardedAt = DateTimeOffset.FromUnixTimeSeconds(1505741569),
Description = "Outstanding help by being a voluntary test subject.",
ImageUrl = "https://assets.ppy.sh/profile-badges/contributor.jpg"
}
ImageUrl = "https://assets.ppy.sh/profile-badges/contributor.jpg",
Url = "https://osu.ppy.sh/wiki/en/People/Community_Contributors",
},
new Badge
{
AwardedAt = DateTimeOffset.FromUnixTimeSeconds(1505741569),
Description = "Badge without a url.",
ImageUrl = "https://assets.ppy.sh/profile-badges/contributor.jpg",
},
},
Title = "osu!volunteer",
Colour = "ff0000",

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