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mirror of https://github.com/ppy/osu.git synced 2024-12-16 00:52:59 +08:00
osu-lazer/osu.Game/Screens
2022-11-17 22:06:51 +01:00
..
Backgrounds Merge branch 'master' into editor-background 2022-11-08 17:18:34 +09:00
Edit Don't seek to current editor location when location is close to (or before) the first object 2022-11-17 12:32:35 +09:00
Import Automated #nullable processing 2022-06-17 16:37:17 +09:00
Menu Target rounded fragment shader 2022-11-12 17:18:23 +09:00
OnlinePlay Add ability to remove the current item in multiplayer 2022-10-14 20:23:55 +09:00
Play Merge branch 'master' into gameplay-leaderboard-fix 2022-11-17 22:06:51 +01:00
Ranking Remove various simple obsoletions 2022-10-28 13:20:58 +09:00
Select Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Spectate Remove no longer necessary switch case 2022-08-24 10:50:40 +03:00
Utility Rename various cursor symbols 2022-10-11 16:21:01 +03:00
BackgroundScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
BackgroundScreenStack.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IHandlePresentBeatmap.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IHasSubScreenStack.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IOsuScreen.cs Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
IPerformFromScreenRunner.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Loader.cs Target rounded fragment shader 2022-11-12 17:18:23 +09:00
OsuScreen.cs Keep cursor hiding feature to gameplay screens for now 2022-10-20 03:44:58 +03:00
OsuScreenDependencies.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
OsuScreenStack.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScorePresentType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ScreenWhiteBox.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StartupScreen.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00