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Address issues from Joehuu review
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@ -13,7 +13,7 @@ namespace osu.Game.Screens.Select.FooterV2
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private void load(OsuColour colour)
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{
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Text = "Mods";
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Icon = FontAwesome.Solid.ArrowsAlt;
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Icon = FontAwesome.Solid.ExchangeAlt;
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AccentColour = colour.Lime1;
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}
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}
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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randomSpriteText = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 16),
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.FooterV2
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},
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rewindSpriteText = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 16),
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -23,12 +23,13 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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private const int button_height = 120;
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private const int button_height = 90;
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private const int button_width = 140;
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private const int corner_radius = 10;
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private const int transition_length = 500;
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public const float SHEAR_WIDTH = 16;
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//Accounts for corner radius margin on bottom, would be 12
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public const float SHEAR_WIDTH = 13.5f;
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public Bindable<Visibility> OverlayState = new Bindable<Visibility>();
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@ -63,7 +64,7 @@ namespace osu.Game.Screens.Select.FooterV2
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private SpriteIcon icon = null!;
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protected Container TextContainer = null!;
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private Box bar = null!;
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private Box backGroundBox = null!;
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private Box backgroundBox = null!;
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[BackgroundDependencyLoader]
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private void load()
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@ -81,7 +82,7 @@ namespace osu.Game.Screens.Select.FooterV2
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CornerRadius = corner_radius;
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InternalChildren = new Drawable[]
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{
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backGroundBox = new Box
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backgroundBox = new Box
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{
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Colour = colourProvider.Background3,
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RelativeSizeAxes = Axes.Both
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@ -90,6 +91,8 @@ namespace osu.Game.Screens.Select.FooterV2
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//For elements that should not be sheared.
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new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Shear = -SHEAR,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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@ -98,18 +101,18 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 42),
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Y = 42,
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AutoSizeAxes = Axes.Both,
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Child = text = new OsuSpriteText
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{
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Font = OsuFont.TorusAlternate.With(size: 16),
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//figma design says the size is 16, but due to the issues with font sizes 19 matches better
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Font = OsuFont.TorusAlternate.With(size: 19),
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AlwaysPresent = true
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}
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},
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icon = new SpriteIcon
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{
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//We want to offset this by the same amount as the text for aesthetic purposes
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Position = new Vector2(-SHEAR_WIDTH * (52f / button_height), 12),
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Y = 12,
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Size = new Vector2(20),
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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@ -117,7 +120,7 @@ namespace osu.Game.Screens.Select.FooterV2
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new Container
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{
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//Offset the bar to centre it with consideration for the shearing
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Position = new Vector2(-SHEAR_WIDTH * (80f / button_height), -40),
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Position = new Vector2(-0.15f * 35, -10),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Size = new Vector2(120, 6),
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@ -136,6 +139,7 @@ namespace osu.Game.Screens.Select.FooterV2
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Enabled.BindValueChanged(_ => updateDisplay(), true);
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OverlayState.BindValueChanged(_ => updateDisplay());
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}
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@ -190,23 +194,23 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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if (!Enabled.Value)
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{
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backGroundBox.FadeColour(colourProvider.Background3.Darken(0.3f), transition_length, Easing.OutQuint);
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backgroundBox.FadeColour(colourProvider.Background3.Darken(0.3f), transition_length, Easing.OutQuint);
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return;
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}
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switch (OverlayState.Value)
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{
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case Visibility.Visible:
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backGroundBox.FadeColour(buttonAccentColour.Darken(0.5f), transition_length, Easing.OutQuint);
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backgroundBox.FadeColour(buttonAccentColour.Darken(0.5f), transition_length, Easing.OutQuint);
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return;
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case Visibility.Hidden:
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backGroundBox.FadeColour(buttonAccentColour, transition_length, Easing.OutQuint);
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backgroundBox.FadeColour(buttonAccentColour, transition_length, Easing.OutQuint);
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break;
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}
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//Hover logic.
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backGroundBox.FadeColour(isHovered && Enabled.Value ? colourProvider.Background3.Lighten(.3f) : colourProvider.Background3, transition_length, Easing.OutQuint);
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backgroundBox.FadeColour(isHovered && Enabled.Value ? colourProvider.Background3.Lighten(.3f) : colourProvider.Background3, transition_length, Easing.OutQuint);
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}
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}
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}
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@ -6,14 +6,13 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Screens.Select.FooterV2
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{
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public partial class FooterV2 : Container
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public partial class FooterV2 : InputBlockingContainer
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{
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//Should be 60, setting to 50 for now for the sake of matching the current BackButton height.
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private const int height = 50;
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@ -62,7 +61,7 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 40),
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Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10),
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Direction = FillDirection.Horizontal,
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@ -81,11 +80,5 @@ namespace osu.Game.Screens.Select.FooterV2
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}
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};
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnClick(ClickEvent e) => true;
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protected override bool OnHover(HoverEvent e) => true;
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}
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}
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