1
0
mirror of https://github.com/ppy/osu.git synced 2025-01-14 00:42:55 +08:00

Merge branch 'master' into editor-background

This commit is contained in:
Dean Herbert 2022-11-02 17:43:38 +09:00
commit c3eb0c6330
124 changed files with 2953 additions and 1031 deletions

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@ -3,25 +3,25 @@ GEM
specs:
CFPropertyList (3.0.5)
rexml
addressable (2.8.0)
public_suffix (>= 2.0.2, < 5.0)
addressable (2.8.1)
public_suffix (>= 2.0.2, < 6.0)
artifactory (3.0.15)
atomos (0.1.3)
aws-eventstream (1.2.0)
aws-partitions (1.601.0)
aws-sdk-core (3.131.2)
aws-partitions (1.653.0)
aws-sdk-core (3.166.0)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.525.0)
aws-sigv4 (~> 1.1)
aws-partitions (~> 1, >= 1.651.0)
aws-sigv4 (~> 1.5)
jmespath (~> 1, >= 1.6.1)
aws-sdk-kms (1.57.0)
aws-sdk-core (~> 3, >= 3.127.0)
aws-sdk-kms (1.59.0)
aws-sdk-core (~> 3, >= 3.165.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.114.0)
aws-sdk-core (~> 3, >= 3.127.0)
aws-sdk-s3 (1.117.1)
aws-sdk-core (~> 3, >= 3.165.0)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.4)
aws-sigv4 (1.5.0)
aws-sigv4 (1.5.2)
aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.4)
claide (1.1.0)
@ -34,10 +34,10 @@ GEM
rake (>= 12.0.0, < 14.0.0)
domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.6)
dotenv (2.8.1)
emoji_regex (3.2.3)
excon (0.92.3)
faraday (1.10.0)
excon (0.93.1)
faraday (1.10.2)
faraday-em_http (~> 1.0)
faraday-em_synchrony (~> 1.0)
faraday-excon (~> 1.1)
@ -66,7 +66,7 @@ GEM
faraday_middleware (1.2.0)
faraday (~> 1.0)
fastimage (2.2.6)
fastlane (2.206.2)
fastlane (2.210.1)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.8, < 3.0.0)
artifactory (~> 3.0)
@ -110,9 +110,9 @@ GEM
souyuz (= 0.11.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
google-apis-androidpublisher_v3 (0.23.0)
google-apis-core (>= 0.6, < 2.a)
google-apis-core (0.6.0)
google-apis-androidpublisher_v3 (0.29.0)
google-apis-core (>= 0.9.0, < 2.a)
google-apis-core (0.9.1)
addressable (~> 2.5, >= 2.5.1)
googleauth (>= 0.16.2, < 2.a)
httpclient (>= 2.8.1, < 3.a)
@ -121,27 +121,27 @@ GEM
retriable (>= 2.0, < 4.a)
rexml
webrick
google-apis-iamcredentials_v1 (0.12.0)
google-apis-core (>= 0.6, < 2.a)
google-apis-playcustomapp_v1 (0.9.0)
google-apis-core (>= 0.6, < 2.a)
google-apis-storage_v1 (0.16.0)
google-apis-core (>= 0.6, < 2.a)
google-apis-iamcredentials_v1 (0.15.0)
google-apis-core (>= 0.9.0, < 2.a)
google-apis-playcustomapp_v1 (0.12.0)
google-apis-core (>= 0.9.1, < 2.a)
google-apis-storage_v1 (0.19.0)
google-apis-core (>= 0.9.0, < 2.a)
google-cloud-core (1.6.0)
google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.6.0)
faraday (>= 0.17.3, < 3.0)
google-cloud-errors (1.2.0)
google-cloud-storage (1.36.2)
google-cloud-errors (1.3.0)
google-cloud-storage (1.43.0)
addressable (~> 2.8)
digest-crc (~> 0.4)
google-apis-iamcredentials_v1 (~> 0.1)
google-apis-storage_v1 (~> 0.1)
google-apis-storage_v1 (~> 0.19.0)
google-cloud-core (~> 1.6)
googleauth (>= 0.16.2, < 2.a)
mini_mime (~> 1.0)
googleauth (1.2.0)
googleauth (1.3.0)
faraday (>= 0.17.3, < 3.a)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
@ -154,22 +154,22 @@ GEM
httpclient (2.8.3)
jmespath (1.6.1)
json (2.6.2)
jwt (2.4.1)
jwt (2.5.0)
memoist (0.16.2)
mini_magick (4.11.0)
mini_mime (1.1.2)
mini_portile2 (2.7.1)
mini_portile2 (2.8.0)
multi_json (1.15.0)
multipart-post (2.0.0)
nanaimo (0.3.0)
naturally (2.2.1)
nokogiri (1.13.1)
mini_portile2 (~> 2.7.0)
nokogiri (1.13.9)
mini_portile2 (~> 2.8.0)
racc (~> 1.4)
optparse (0.1.1)
os (1.1.4)
plist (3.6.0)
public_suffix (4.0.7)
public_suffix (5.0.0)
racc (1.6.0)
rake (13.0.6)
representable (3.2.0)

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@ -138,10 +138,10 @@ platform :ios do
end
lane :testflight_prune_dry do
clean_testflight_testers(days_of_inactivity:45, dry_run: true)
clean_testflight_testers(days_of_inactivity:30, dry_run: true)
end
lane :testflight_prune do
clean_testflight_testers(days_of_inactivity: 45)
clean_testflight_testers(days_of_inactivity: 30)
end
end

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.1021.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1022.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.1101.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -18,17 +18,9 @@ using osu.Framework;
using osu.Framework.Logging;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.Threading;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Utils;
using SDL2;
@ -148,27 +140,6 @@ namespace osu.Desktop
desktopWindow.DragDrop += f => fileDrop(new[] { f });
}
public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{
switch (handler)
{
case ITabletHandler th:
return new TabletSettings(th);
case MouseHandler mh:
return new MouseSettings(mh);
case JoystickHandler jh:
return new JoystickSettings(jh);
case TouchHandler th:
return new InputSection.HandlerSection(th);
default:
return base.CreateSettingsSubsectionFor(handler);
}
}
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
private readonly List<string> importableFiles = new List<string>();

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@ -17,6 +17,7 @@ using osu.Game.Rulesets.Catch.Edit;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Catch.Skinning.Argon;
using osu.Game.Rulesets.Catch.Skinning.Legacy;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
@ -188,6 +189,9 @@ namespace osu.Game.Rulesets.Catch
{
case LegacySkin:
return new CatchLegacySkinTransformer(skin);
case ArgonSkin:
return new CatchArgonSkinTransformer(skin);
}
return null;

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@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
@ -10,7 +11,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
@ -23,7 +23,6 @@ using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -35,8 +34,6 @@ namespace osu.Game.Rulesets.Catch.Edit
private CatchDistanceSnapGrid distanceSnapGrid;
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
private InputManager inputManager;
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
@ -81,6 +78,19 @@ namespace osu.Game.Rulesets.Catch.Edit
inputManager = GetContainingInputManager();
}
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();
@ -120,11 +130,6 @@ namespace osu.Game.Rulesets.Catch.Edit
new BananaShowerCompositionTool()
};
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
@ -196,7 +201,7 @@ namespace osu.Game.Rulesets.Catch.Edit
private void updateDistanceSnapGrid()
{
if (distanceSnapToggle.Value != TernaryState.True)
if (DistanceSnapToggle.Value != TernaryState.True)
{
distanceSnapGrid.Hide();
return;

View File

@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public float DisplayRotation => Rotation;
public double DisplayStartTime => HitObject.StartTime;
/// <summary>
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
/// </summary>

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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
public double DisplayStartTime => LifetimeStart;
Bindable<Color4> IHasCatchObjectState.AccentColour => AccentColour;
public Bindable<bool> HyperDash { get; } = new Bindable<bool>();

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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
PalpableCatchHitObject HitObject { get; }
double DisplayStartTime { get; }
Bindable<Color4> AccentColour { get; }
Bindable<bool> HyperDash { get; }

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@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
internal class ArgonBananaPiece : ArgonFruitPiece
{
private Container stabilisedPieceContainer = null!;
private Drawable fadeContent = null!;
[BackgroundDependencyLoader]
private void load()
{
AddInternal(fadeContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
stabilisedPieceContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Circle
{
Colour = Color4.White.Opacity(0.4f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Blending = BlendingParameters.Additive,
Size = new Vector2(8),
Scale = new Vector2(25, 1),
},
new Box
{
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White.Opacity(0.8f)),
RelativeSizeAxes = Axes.X,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Width = 1.6f,
Height = 2,
},
new Circle
{
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White.Opacity(0)),
RelativeSizeAxes = Axes.X,
Blending = BlendingParameters.Additive,
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
Width = 1.6f,
Height = 2,
},
}
},
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1.2f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Hollow = false,
Colour = Color4.White.Opacity(0.1f),
Radius = 50,
},
Child =
{
Alpha = 0,
AlwaysPresent = true,
},
BorderColour = Color4.White.Opacity(0.1f),
BorderThickness = 3,
},
}
});
}
protected override void Update()
{
base.Update();
const float parent_scale_application = 0.4f;
// relative to time on screen
const float lens_flare_start = 0.3f;
const float lens_flare_end = 0.8f;
// Undo some of the parent scale being applied to make the lens flare feel a bit better..
float scale = parent_scale_application + (1 - parent_scale_application) * (1 / (ObjectState.DisplaySize.X / (CatchHitObject.OBJECT_RADIUS * 2)));
stabilisedPieceContainer.Rotation = -ObjectState.DisplayRotation;
stabilisedPieceContainer.Scale = new Vector2(scale, 1);
double duration = ObjectState.HitObject.StartTime - ObjectState.DisplayStartTime;
fadeContent.Alpha = MathHelper.Clamp(
Interpolation.ValueAt(
Time.Current, 1f, 0f,
ObjectState.DisplayStartTime + duration * lens_flare_start,
ObjectState.DisplayStartTime + duration * lens_flare_end,
Easing.OutQuint
), 0, 1);
}
}
}

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@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.UI;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public class ArgonCatcher : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = 10,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White,
Width = Catcher.ALLOWED_CATCH_RANGE,
},
new Box
{
Name = "long line left",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Colour = Color4.White,
Alpha = 0.25f,
RelativeSizeAxes = Axes.X,
Width = 20,
Height = 1.8f,
},
new Circle
{
Name = "bumper left",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = Color4.White,
RelativeSizeAxes = Axes.X,
Width = (1 - Catcher.ALLOWED_CATCH_RANGE) / 2,
Height = 4,
},
new Box
{
Name = "long line right",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Colour = Color4.White,
Alpha = 0.25f,
RelativeSizeAxes = Axes.X,
Width = 20,
Height = 1.8f,
},
new Circle
{
Name = "bumper right",
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Colour = Color4.White,
RelativeSizeAxes = Axes.X,
Width = (1 - Catcher.ALLOWED_CATCH_RANGE) / 2,
Height = 4,
},
}
},
};
}
}
}

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@ -0,0 +1,121 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
internal class ArgonDropletPiece : CatchHitObjectPiece
{
protected override Drawable HyperBorderPiece => hyperBorderPiece;
private Drawable hyperBorderPiece = null!;
private Container layers = null!;
private float rotationRandomness;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
const float droplet_scale_down = 0.7f;
int largeBlobSeed = RNG.Next();
InternalChildren = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
},
layers = new Container
{
Scale = new Vector2(droplet_scale_down),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CircularBlob
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
InnerRadius = 0.5f,
Alpha = 0.15f,
Seed = largeBlobSeed
},
new CircularBlob
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
InnerRadius = 0.4f,
Alpha = 0.5f,
Scale = new Vector2(0.7f),
Seed = RNG.Next()
},
}
},
hyperBorderPiece = new CircularBlob
{
Scale = new Vector2(droplet_scale_down),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
InnerRadius = 0.5f,
Alpha = 0.15f,
Seed = largeBlobSeed
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(colour =>
{
foreach (var sprite in layers)
sprite.Colour = colour.NewValue;
}, true);
rotationRandomness = RNG.NextSingle(0.2f, 1);
}
protected override void Update()
{
base.Update();
// Note that droplets are rotated at a higher level, so this is mostly just to create more
// random arrangements of the multiple layers than actually rotate.
//
// Because underlying rotation is always clockwise, we apply anti-clockwise resistance to avoid
// making things spin too fast.
for (int i = 0; i < layers.Count; i++)
{
layers[i].Rotation -=
(float)Clock.ElapsedFrameTime
* 0.4f * rotationRandomness
// Each layer should alternate rotation speed.
* (i % 2 == 1 ? 0.5f : 1);
}
}
}
}

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@ -0,0 +1,121 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Skinning.Default;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
internal class ArgonFruitPiece : CatchHitObjectPiece
{
protected override Drawable HyperBorderPiece => hyperBorderPiece;
private Drawable hyperBorderPiece = null!;
private Container layers = null!;
private float rotationRandomness;
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.Both;
int largeBlobSeed = RNG.Next();
InternalChildren = new[]
{
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
},
layers = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new CircularBlob
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0.15f,
InnerRadius = 0.5f,
Size = new Vector2(1.1f),
Seed = largeBlobSeed,
},
new CircularBlob
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
InnerRadius = 0.2f,
Alpha = 0.5f,
Seed = RNG.Next(),
},
new CircularBlob
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
InnerRadius = 0.05f,
Seed = RNG.Next(),
},
}
},
hyperBorderPiece = new CircularBlob
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
InnerRadius = 0.08f,
Size = new Vector2(1.15f),
Seed = largeBlobSeed
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(colour =>
{
foreach (var sprite in layers)
sprite.Colour = colour.NewValue;
}, true);
rotationRandomness = RNG.NextSingle(0.2f, 1) * (RNG.NextBool() ? -1 : 1);
}
protected override void Update()
{
base.Update();
for (int i = 0; i < layers.Count; i++)
{
layers[i].Rotation +=
// Layers are ordered from largest to smallest. Smaller layers should rotate more.
(i * 2)
* (float)Clock.ElapsedFrameTime
* 0.02f * rotationRandomness
// Each layer should alternate rotation direction.
* (i % 2 == 1 ? 1 : -1);
}
}
}
}

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@ -0,0 +1,112 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public class ArgonHitExplosion : CompositeDrawable, IHitExplosion
{
public override bool RemoveWhenNotAlive => true;
private Container tallExplosion = null!;
private Container largeFaint = null!;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
public ArgonHitExplosion()
{
Size = new Vector2(20);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
tallExplosion = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Width = 0.1f,
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
},
largeFaint = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both,
},
},
};
accentColour.BindValueChanged(colour =>
{
tallExplosion.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = colour.NewValue,
Hollow = false,
Roundness = 15,
Radius = 15,
};
largeFaint.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.2f, colour.NewValue, Color4.White, 0, 1),
Hollow = false,
Radius = 50,
};
}, true);
}
public void Animate(HitExplosionEntry entry)
{
X = entry.Position;
Scale = new Vector2(entry.HitObject.Scale);
accentColour.Value = entry.ObjectColour;
using (BeginAbsoluteSequence(entry.LifetimeStart))
{
this.FadeOutFromOne(400);
if (!(entry.HitObject is Droplet))
{
float scale = Math.Clamp(entry.JudgementResult.ComboAtJudgement / 200f, 0.35f, 1.125f);
tallExplosion
.ScaleTo(new Vector2(1.1f, 20 * scale), 200, Easing.OutQuint)
.Then()
.ScaleTo(new Vector2(1.1f, 1), 600, Easing.In);
}
}
}
}
}

View File

@ -0,0 +1,193 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
Y = 160;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(10, 0),
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Regular),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
{
Colour = colours.ForHitResult(Result),
});
}
}
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
/// <remarks>
/// The base implementation only handles fade (for all result types) and misses.
/// Individual rulesets are recommended to implement their appropriate hit animations.
/// </remarks>
public virtual void PlayAnimation()
{
switch (Result)
{
default:
JudgementText
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.4f), 1800, Easing.OutQuint);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
private class RingExplosion : CompositeDrawable
{
private readonly float travel = 52;
public RingExplosion(HitResult result)
{
const float thickness = 4;
const float small_size = 9;
const float large_size = 14;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
int countSmall = 0;
int countLarge = 0;
switch (result)
{
case HitResult.Meh:
countSmall = 3;
travel *= 0.3f;
break;
case HitResult.Ok:
case HitResult.Good:
countSmall = 4;
travel *= 0.6f;
break;
case HitResult.Great:
case HitResult.Perfect:
countSmall = 4;
countLarge = 4;
break;
}
for (int i = 0; i < countSmall; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
for (int i = 0; i < countLarge; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
}
public void PlayAnimation()
{
foreach (var c in InternalChildren)
{
const float start_position_ratio = 0.3f;
float direction = RNG.NextSingle(0, 360);
float distance = RNG.NextSingle(travel / 2, travel);
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance * start_position_ratio,
MathF.Sin(direction) * distance * start_position_ratio
));
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance,
MathF.Sin(direction) * distance
), 600, Easing.OutQuint);
}
this.FadeOutFromOne(1000, Easing.OutQuint);
}
public class RingPiece : CircularContainer
{
public RingPiece(float thickness = 9)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Masking = true;
BorderThickness = thickness;
BorderColour = Color4.White;
Child = new Box
{
AlwaysPresent = true,
Alpha = 0,
RelativeSizeAxes = Axes.Both
};
}
}
}
}
}

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Skinning.Argon
{
public class CatchArgonSkinTransformer : SkinTransformer
{
public CatchArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case CatchSkinComponent catchComponent:
// TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries.
switch (catchComponent.Component)
{
case CatchSkinComponents.HitExplosion:
return new ArgonHitExplosion();
case CatchSkinComponents.Catcher:
return new ArgonCatcher();
case CatchSkinComponents.Fruit:
return new ArgonFruitPiece();
case CatchSkinComponents.Banana:
return new ArgonBananaPiece();
case CatchSkinComponents.Droplet:
return new ArgonDropletPiece();
}
break;
}
return base.GetDrawableComponent(component);
}
}
}

View File

@ -1,21 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class BananaPiece : CatchHitObjectPiece
{
protected override BorderPiece BorderPiece { get; }
protected override Drawable BorderPiece { get; }
public BananaPiece()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new BananaPulpFormation
{

View File

@ -7,6 +7,7 @@ using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osuTK.Graphics;
@ -26,13 +27,13 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
/// A part of this piece that will be faded out while falling in the playfield.
/// </summary>
[CanBeNull]
protected virtual BorderPiece BorderPiece => null;
protected virtual Drawable BorderPiece => null;
/// <summary>
/// A part of this piece that will be only visible when <see cref="HyperDash"/> is true.
/// </summary>
[CanBeNull]
protected virtual HyperBorderPiece HyperBorderPiece => null;
protected virtual Drawable HyperBorderPiece => null;
protected override void LoadComplete()
{

View File

@ -11,13 +11,13 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
{
public class DropletPiece : CatchHitObjectPiece
{
protected override HyperBorderPiece HyperBorderPiece { get; }
protected override Drawable HyperBorderPiece { get; }
public DropletPiece()
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new Pulp
{

View File

@ -18,14 +18,14 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override BorderPiece BorderPiece { get; }
protected override HyperBorderPiece HyperBorderPiece { get; }
protected override Drawable BorderPiece { get; }
protected override Drawable HyperBorderPiece { get; }
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new FruitPulpFormation
{

View File

@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Tests
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.IgnoreHit);
assertNoteJudgement(HitResult.IgnoreMiss);
}
/// <summary>

View File

@ -76,8 +76,8 @@ namespace osu.Game.Rulesets.Mania.Tests
performTest(objects, new List<ReplayFrame>());
addJudgementAssert(objects[0], HitResult.IgnoreHit);
addJudgementAssert(objects[1], HitResult.IgnoreHit);
addJudgementAssert(objects[0], HitResult.IgnoreMiss);
addJudgementAssert(objects[1], HitResult.IgnoreMiss);
}
[Test]

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override string Acronym => "HO";
public override double ScoreMultiplier => 1;
public override double ScoreMultiplier => 0.9;
public override LocalisableString Description => @"Replaces all hold notes with normal notes.";

View File

@ -69,6 +69,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private double? releaseTime;
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
public DrawableHoldNote()
: this(null)
{
@ -260,7 +262,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
tick.MissForcefully();
}
ApplyResult(r => r.Type = r.Judgement.MaxResult);
ApplyResult(r => r.Type = Tail.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
endHold();
}

View File

@ -4,12 +4,15 @@
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
@ -52,6 +55,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
};
private OsuDistanceSnapGrid grid;
private SnappingCursorContainer cursor;
public TestSceneOsuDistanceSnapGrid()
{
@ -88,8 +92,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
@ -154,6 +158,37 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
assertSnappedDistance(expectedDistance);
}
[Test]
public void TestReferenceObjectNotOnSnapGrid()
{
AddStep("create grid", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
grid = new OsuDistanceSnapGrid(new HitCircle
{
Position = grid_position,
// This is important. It sets the reference object to a point in time that isn't on the current snap divisor's grid.
// We are testing that the grid's display is offset correctly.
StartTime = 40,
}),
};
});
AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
AddAssert("Ensure cursor is on a grid line", () =>
{
return grid.ChildrenOfType<CircularProgress>().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X));
});
}
[Test]
public void TestLimitedDistance()
{
@ -166,8 +201,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
};
});
@ -186,6 +221,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{
public Func<Vector2, Vector2> GetSnapPosition;
public Vector2 LastSnappedPosition { get; private set; }
private readonly Drawable cursor;
private InputManager inputManager;
@ -214,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override void Update()
{
base.Update();
cursor.Position = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
}
}
}

View File

@ -20,20 +20,49 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestGridExclusivity()
public void TestGridToggles()
{
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(false);
AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(true);
AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
rectangularGridActive(true);
AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
rectangularGridActive(false);
}
[Test]
public void TestDistanceSnapMomentaryToggle()
{
AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
}
[Test]
public void TestGridSnapMomentaryToggle()
{
rectangularGridActive(false);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
rectangularGridActive(true);
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
rectangularGridActive(false);
}
@ -50,8 +79,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("placement blueprint at (0, 0)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(0, 0)));
else
AddAssert("placement blueprint at (1, 1)", () => Precision.AlmostEquals(Editor.ChildrenOfType<HitCirclePlacementBlueprint>().Single().HitObject.Position, new Vector2(1, 1)));
AddStep("choose selection tool", () => InputManager.Key(Key.Number1));
}
[Test]

View File

@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModFreezeFrame : OsuModTestScene
{
[Test]
public void TestFreezeFrame()
{
CreateModTest(new ModTestData
{
Mod = new OsuModFreezeFrame(),
PassCondition = () => true,
Autoplay = false,
});
}
}
}

View File

@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new object[] { LegacyMods.Autoplay, new[] { typeof(OsuModAutoplay) } },
new object[] { LegacyMods.SpunOut, new[] { typeof(OsuModSpunOut) } },
new object[] { LegacyMods.Autopilot, new[] { typeof(OsuModAutopilot) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTarget) } },
new object[] { LegacyMods.Target, new[] { typeof(OsuModTargetPractice) } },
new object[] { LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) } }
};

View File

@ -377,7 +377,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
() => judgementResults.Single(r => r.HitObject == hitObject).Type, () => Is.EqualTo(result));
}
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)

View File

@ -40,16 +40,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
body.BorderColour = colours.Yellow;
}
private int? lastVersion;
public override void UpdateFrom(Slider hitObject)
{
base.UpdateFrom(hitObject);
body.PathRadius = hitObject.Scale * OsuHitObject.OBJECT_RADIUS;
var vertices = new List<Vector2>();
hitObject.Path.GetPathToProgress(vertices, 0, 1);
if (lastVersion != hitObject.Path.Version.Value)
{
lastVersion = hitObject.Path.Version.Value;
body.SetVertices(vertices);
var vertices = new List<Vector2>();
hitObject.Path.GetPathToProgress(vertices, 0, 1);
body.SetVertices(vertices);
}
Size = body.Size;
OriginPosition = body.PathOffset;

View File

@ -59,6 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly BindableList<HitObject> selectedObjects = new BindableList<HitObject>();
public SliderSelectionBlueprint(Slider slider)
: base(slider)
@ -86,6 +87,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
pathVersion.BindValueChanged(_ => editorBeatmap?.Update(HitObject));
BodyPiece.UpdateFrom(HitObject);
if (editorBeatmap != null)
selectedObjects.BindTo(editorBeatmap.SelectedHitObjects);
selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true);
}
public override bool HandleQuickDeletion()
@ -100,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
return true;
}
private bool hasSingleObjectSelected => selectedObjects.Count == 1;
protected override void Update()
{
base.Update();
@ -108,14 +115,25 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
BodyPiece.UpdateFrom(HitObject);
}
protected override bool OnHover(HoverEvent e)
{
updateVisualDefinition();
// In the case more than a single object is selected, block hover from arriving at sliders behind this one.
// Without doing this, the path visualisers of potentially hundreds of sliders will render, which is not only
// visually noisy but also functionally useless.
return !hasSingleObjectSelected;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateVisualDefinition();
base.OnHoverLost(e);
}
protected override void OnSelected()
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints,
SplitControlPointsRequested = splitControlPoints
});
updateVisualDefinition();
base.OnSelected();
}
@ -123,13 +141,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
base.OnDeselected();
// throw away frame buffers on deselection.
ControlPointVisualiser?.Expire();
ControlPointVisualiser = null;
updateVisualDefinition();
BodyPiece.RecyclePath();
}
private void updateVisualDefinition()
{
// To reduce overhead of drawing these blueprints, only add extra detail when hovered or when only this slider is selected.
if (IsSelected && (hasSingleObjectSelected || IsHovered))
{
if (ControlPointVisualiser == null)
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints,
SplitControlPointsRequested = splitControlPoints
});
}
}
else
{
ControlPointVisualiser?.Expire();
ControlPointVisualiser = null;
}
}
private Vector2 rightClickPosition;
protected override bool OnMouseDown(MouseDownEvent e)

View File

@ -5,19 +5,17 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
{
public class SpinnerPiece : BlueprintPiece<Spinner>
{
private readonly CircularContainer circle;
private readonly RingPiece ring;
private readonly Circle circle;
private readonly Circle ring;
public SpinnerPiece()
{
@ -25,18 +23,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(1.3f);
Size = new Vector2(1);
InternalChildren = new Drawable[]
{
circle = new CircularContainer
circle = new Circle
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Alpha = 0.5f,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
ring = new RingPiece()
ring = new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(OsuHitObject.OBJECT_RADIUS),
},
};
}

View File

@ -13,8 +13,11 @@ using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mods;
@ -44,12 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit
new SpinnerCompositionTool()
};
private readonly Bindable<TernaryState> distanceSnapToggle = new Bindable<TernaryState>();
private readonly Bindable<TernaryState> rectangularGridSnapToggle = new Bindable<TernaryState>();
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler }),
new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Th })
});
@ -80,19 +81,7 @@ namespace osu.Game.Rulesets.Osu.Edit
placementObject = EditorBeatmap.PlacementObject.GetBoundCopy();
placementObject.ValueChanged += _ => updateDistanceSnapGrid();
distanceSnapToggle.ValueChanged += _ =>
{
updateDistanceSnapGrid();
if (distanceSnapToggle.Value == TernaryState.True)
rectangularGridSnapToggle.Value = TernaryState.False;
};
rectangularGridSnapToggle.ValueChanged += _ =>
{
if (rectangularGridSnapToggle.Value == TernaryState.True)
distanceSnapToggle.Value = TernaryState.False;
};
DistanceSnapToggle.ValueChanged += _ => updateDistanceSnapGrid();
// we may be entering the screen with a selection already active
updateDistanceSnapGrid();
@ -112,6 +101,14 @@ namespace osu.Game.Rulesets.Osu.Edit
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();
@ -132,24 +129,46 @@ namespace osu.Game.Rulesets.Osu.Edit
public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
{
if (snapType.HasFlagFast(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
{
// In the case of snapping to nearby objects, a time value is not provided.
// This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap
// this could result in unexpected behaviour when distance snapping is turned on and a user attempts to place an object that is
// BOTH on a valid distance snap ring, and also at the same position as a previous object.
//
// We want to ensure that in this particular case, the time-snapping component of distance snap is still applied.
// The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over
// the time value if the proposed positions are roughly the same.
if (snapType.HasFlagFast(SnapType.Grids) && DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition));
if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1))
snapResult.Time = distanceSnappedTime;
}
return snapResult;
}
SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
if (snapType.HasFlagFast(SnapType.Grids))
{
if (distanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
if (DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
{
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
result.ScreenSpacePosition = distanceSnapGrid.ToScreenSpace(pos);
result.Time = time;
}
if (rectangularGridSnapToggle.Value == TernaryState.True)
{
Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(result.ScreenSpacePosition));
result.ScreenSpacePosition = rectangularPositionSnapGrid.ToScreenSpace(pos);
}
}
return base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
return result;
}
private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
@ -202,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Edit
distanceSnapGridCache.Invalidate();
distanceSnapGrid = null;
if (distanceSnapToggle.Value != TernaryState.True)
if (DistanceSnapToggle.Value != TernaryState.True)
return;
switch (BlueprintContainer.CurrentTool)
@ -229,6 +248,42 @@ namespace osu.Game.Rulesets.Osu.Edit
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
handleToggleViaKey(e);
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
handleToggleViaKey(e);
base.OnKeyUp(e);
}
protected override bool AdjustDistanceSpacing(GlobalAction action, float amount)
{
// To allow better visualisation, ensure that the spacing grid is visible before adjusting.
DistanceSnapToggle.Value = TernaryState.True;
return base.AdjustDistanceSpacing(action, amount);
}
private bool gridSnapMomentary;
private void handleToggleViaKey(KeyboardEvent key)
{
bool shiftPressed = key.ShiftPressed;
if (shiftPressed != gridSnapMomentary)
{
gridSnapMomentary = shiftPressed;
rectangularGridSnapToggle.Value = rectangularGridSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
}
}
private DistanceSnapGrid createDistanceSnapGrid(IEnumerable<HitObject> selectedHitObjects)
{
if (BlueprintContainer.CurrentTool is SpinnerCompositionTool)

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModFreezeFrame) };
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
public BindableFloat Scale { get; } = new BindableFloat(4)

View File

@ -0,0 +1,89 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModFreezeFrame : Mod, IApplicableToDrawableHitObject, IApplicableToBeatmap
{
public override string Name => "Freeze Frame";
public override string Acronym => "FR";
public override double ScoreMultiplier => 1;
public override LocalisableString Description => "Burn the notes into your memory.";
//Alters the transforms of the approach circles, breaking the effects of these mods.
public override Type[] IncompatibleMods => new[] { typeof(OsuModApproachDifferent) };
public override ModType Type => ModType.Fun;
//mod breaks normal approach circle preempt
private double originalPreempt;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var firstHitObject = beatmap.HitObjects.OfType<OsuHitObject>().FirstOrDefault();
if (firstHitObject == null)
return;
double lastNewComboTime = 0;
originalPreempt = firstHitObject.TimePreempt;
foreach (var obj in beatmap.HitObjects.OfType<OsuHitObject>())
{
if (obj.NewCombo) { lastNewComboTime = obj.StartTime; }
applyFadeInAdjustment(obj);
}
void applyFadeInAdjustment(OsuHitObject osuObject)
{
osuObject.TimePreempt += osuObject.StartTime - lastNewComboTime;
foreach (var nested in osuObject.NestedHitObjects.OfType<OsuHitObject>())
{
switch (nested)
{
//SliderRepeat wont layer correctly if preempt is changed.
case SliderRepeat:
break;
default:
applyFadeInAdjustment(nested);
break;
}
}
}
}
public void ApplyToDrawableHitObject(DrawableHitObject drawableObject)
{
drawableObject.ApplyCustomUpdateState += (drawableHitObject, _) =>
{
if (drawableHitObject is not DrawableHitCircle drawableHitCircle) return;
var hitCircle = drawableHitCircle.HitObject;
var approachCircle = drawableHitCircle.ApproachCircle;
// Reapply scale, ensuring the AR isn't changed due to the new preempt.
approachCircle.ClearTransforms(targetMember: nameof(approachCircle.Scale));
approachCircle.ScaleTo(4 * (float)(hitCircle.TimePreempt / originalPreempt));
using (drawableHitCircle.ApproachCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
approachCircle.ScaleTo(1, hitCircle.TimePreempt).Then().Expire();
};
}
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public override LocalisableString Description => "It never gets boring!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
public BindableFloat AngleSharpness { get; } = new BindableFloat(7)

View File

@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.Automation;
public override LocalisableString Description => @"Spinners will be automatically completed.";
public override double ScoreMultiplier => 0.9;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTarget) };
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) };
public void ApplyToDrawableHitObject(DrawableHitObject hitObject)
{

View File

@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override ModType Type => ModType.DifficultyIncrease;
public override LocalisableString Description => @"Once you start a slider, follow precisely or get a miss.";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTarget) };
public override Type[] IncompatibleMods => new[] { typeof(ModClassic), typeof(OsuModTargetPractice) };
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{
typeof(OsuModAutopilot),
typeof(OsuModTarget),
typeof(OsuModTargetPractice),
}).ToArray();
}
}

View File

@ -32,16 +32,15 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
IHasSeed, IHidesApproachCircles
public class OsuModTargetPractice : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed, IHidesApproachCircles
{
public override string Name => "Target";
public override string Name => "Target Practice";
public override string Acronym => "TP";
public override ModType Type => ModType.Conversion;
public override IconUsage? Icon => OsuIcon.ModTarget;
public override LocalisableString Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
public override double ScoreMultiplier => 0.1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
{

View File

@ -102,8 +102,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = HitArea.DrawSize;
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
PositionBindable.BindValueChanged(_ => UpdatePosition());
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
}
@ -134,6 +134,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
protected virtual void UpdatePosition()
{
Position = HitObject.StackedPosition;
}
public override void Shake() => shakeContainer.Shake();
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -79,7 +79,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
// ReSharper disable once RedundantArgumentDefaultValue - removing the "redundant" default value triggers BaseMethodCallWithDefaultParameter
// ReSharper disable once RedundantArgumentDefaultValue
base.ApplyTransformsAt(time, false);
}

View File

@ -6,7 +6,6 @@
using System;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
@ -43,13 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
[BackgroundDependencyLoader]
private void load()
{
PositionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition());
}
protected override void OnFree()
{
base.OnFree();
@ -57,6 +49,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
pathVersion.UnbindFrom(DrawableSlider.PathVersion);
}
protected override void UpdatePosition()
{
// Slider head is always drawn at (0,0).
}
protected override void OnApply()
{
base.OnApply();
@ -100,11 +97,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.Shake();
DrawableSlider.Shake();
}
private void updatePosition()
{
if (Slider != null)
Position = HitObject.Position - Slider.Position;
}
}
}

View File

@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Osu
yield return new OsuModSpunOut();
if (mods.HasFlagFast(LegacyMods.Target))
yield return new OsuModTarget();
yield return new OsuModTargetPractice();
if (mods.HasFlagFast(LegacyMods.TouchDevice))
yield return new OsuModTouchDevice();
@ -131,7 +131,7 @@ namespace osu.Game.Rulesets.Osu
value |= LegacyMods.SpunOut;
break;
case OsuModTarget:
case OsuModTargetPractice:
value |= LegacyMods.Target;
break;
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu
case ModType.Conversion:
return new Mod[]
{
new OsuModTarget(),
new OsuModTargetPractice(),
new OsuModDifficultyAdjust(),
new OsuModClassic(),
new OsuModRandom(),
@ -201,7 +201,8 @@ namespace osu.Game.Rulesets.Osu
new OsuModMuted(),
new OsuModNoScope(),
new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
new ModAdaptiveSpeed()
new ModAdaptiveSpeed(),
new OsuModFreezeFrame()
};
case ModType.System:

View File

@ -121,12 +121,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue;
updateStateTransforms(drawableObject, drawableObject.State.Value);
// Accent colour may be changed many times during a paused gameplay state.
// Schedule the change to avoid transforms piling up.
Scheduler.AddOnce(updateStateTransforms);
}, true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
}
private void updateStateTransforms() => updateStateTransforms(drawableObject, drawableObject.State.Value);
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
@ -171,7 +175,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12))
{
outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient.ResizeTo(OUTER_GRADIENT_SIZE * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient
.FadeColour(Color4.White, 80)
.Then()

View File

@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.UI;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
@ -16,5 +20,37 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
[Test]
public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new TaikoModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true });
[Test]
public void TestFlashlightAlwaysHasNonZeroSize()
{
bool failed = false;
CreateModTest(new ModTestData
{
Mod = new TestTaikoModFlashlight { ComboBasedSize = { Value = true } },
Autoplay = false,
PassCondition = () =>
{
failed |= this.ChildrenOfType<TestTaikoModFlashlight.TestTaikoFlashlight>().SingleOrDefault()?.FlashlightSize.Y == 0;
return !failed;
}
});
}
private class TestTaikoModFlashlight : TaikoModFlashlight
{
protected override Flashlight CreateFlashlight() => new TestTaikoFlashlight(this, Playfield);
public class TestTaikoFlashlight : TaikoFlashlight
{
public TestTaikoFlashlight(TaikoModFlashlight modFlashlight, TaikoPlayfield taikoPlayfield)
: base(modFlashlight, taikoPlayfield)
{
}
public new Vector2 FlashlightSize => base.FlashlightSize;
}
}
}
}

View File

@ -57,6 +57,28 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
if (original.BeatmapInfo.Ruleset.OnlineID == 0)
{
// Post processing step to transform standard slider velocity changes into scroll speed changes
double lastScrollSpeed = 1;
foreach (HitObject hitObject in original.HitObjects)
{
double nextScrollSpeed = hitObject.DifficultyControlPoint.SliderVelocity;
EffectControlPoint currentEffectPoint = converted.ControlPointInfo.EffectPointAt(hitObject.StartTime);
if (!Precision.AlmostEquals(lastScrollSpeed, nextScrollSpeed, acceptableDifference: currentEffectPoint.ScrollSpeedBindable.Precision))
{
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
{
KiaiMode = currentEffectPoint.KiaiMode,
OmitFirstBarLine = currentEffectPoint.OmitFirstBarLine,
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
});
}
}
}
if (original.BeatmapInfo.Ruleset.OnlineID == 3)
{
// Post processing step to transform mania hit objects with the same start time into strong hits

View File

@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Taiko.Mods
public override float DefaultFlashlightSize => 200;
protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, playfield);
protected override Flashlight CreateFlashlight() => new TaikoFlashlight(this, Playfield);
private TaikoPlayfield playfield = null!;
protected TaikoPlayfield Playfield { get; private set; } = null!;
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
Playfield = (TaikoPlayfield)drawableRuleset.Playfield;
base.ApplyToDrawableRuleset(drawableRuleset);
}
private class TaikoFlashlight : Flashlight
public class TaikoFlashlight : Flashlight
{
private readonly LayoutValue flashlightProperties = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
private readonly TaikoPlayfield taikoPlayfield;
@ -47,21 +47,28 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
this.taikoPlayfield = taikoPlayfield;
FlashlightSize = adjustSize(GetSize());
FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
FlashlightSmoothness = 1.4f;
AddLayout(flashlightProperties);
}
private Vector2 adjustSize(float size)
/// <summary>
/// Returns the aspect ratio-adjusted size of the flashlight.
/// This ensures that the size of the flashlight remains independent of taiko-specific aspect ratio adjustments.
/// </summary>
/// <param name="size">
/// The size of the flashlight.
/// The value provided here should always come from <see cref="ModFlashlight{T}.Flashlight.GetSize"/>.
/// </param>
private Vector2 adjustSizeForPlayfieldAspectRatio(float size)
{
// Preserve flashlight size through the playfield's aspect adjustment.
return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT);
}
protected override void UpdateFlashlightSize(float size)
{
this.TransformTo(nameof(FlashlightSize), adjustSize(size), FLASHLIGHT_FADE_DURATION);
this.TransformTo(nameof(FlashlightSize), adjustSizeForPlayfieldAspectRatio(size), FLASHLIGHT_FADE_DURATION);
}
protected override string FragmentShader => "CircularFlashlight";
@ -75,7 +82,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
FlashlightPosition = ToLocalSpace(taikoPlayfield.HitTarget.ScreenSpaceDrawQuad.Centre);
ClearTransforms(targetMember: nameof(FlashlightSize));
FlashlightSize = adjustSize(Combo.Value);
FlashlightSize = adjustSizeForPlayfieldAspectRatio(GetSize());
flashlightProperties.Validate();
}

View File

@ -188,7 +188,7 @@ namespace osu.Game.Tests.Collections.IO
}
// Name matches the automatically chosen name from `CleanRunHeadlessGameHost` above, so we end up using the same storage location.
using (HeadlessGameHost host = new TestRunHeadlessGameHost(firstRunName, null))
using (HeadlessGameHost host = new TestRunHeadlessGameHost(firstRunName))
{
try
{

View File

@ -7,6 +7,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
@ -66,7 +67,7 @@ namespace osu.Game.Tests.Editing
{
AddStep($"set slider multiplier = {multiplier}", () => composer.EditorBeatmap.Difficulty.SliderMultiplier = multiplier);
assertSnapDistance(100 * multiplier);
assertSnapDistance(100 * multiplier, null, true);
}
[TestCase(1)]
@ -79,7 +80,20 @@ namespace osu.Game.Tests.Editing
{
SliderVelocity = multiplier
}
});
}, false);
}
[TestCase(1)]
[TestCase(2)]
public void TestSpeedMultiplierDoesChangeDistanceSnap(float multiplier)
{
assertSnapDistance(100 * multiplier, new HitObject
{
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = multiplier
}
}, true);
}
[TestCase(1)]
@ -88,7 +102,32 @@ namespace osu.Game.Tests.Editing
{
AddStep($"set divisor = {divisor}", () => BeatDivisor.Value = divisor);
assertSnapDistance(100f / divisor);
assertSnapDistance(100f / divisor, null, true);
}
/// <summary>
/// The basic distance-duration functions should always include slider velocity of the reference object.
/// </summary>
[Test]
public void TestConversionsWithSliderVelocity()
{
const float base_distance = 100;
const float slider_velocity = 1.2f;
var referenceObject = new HitObject
{
DifficultyControlPoint = new DifficultyControlPoint
{
SliderVelocity = slider_velocity
}
};
assertSnapDistance(base_distance * slider_velocity, referenceObject, true);
assertSnappedDistance(base_distance * slider_velocity + 10, base_distance * slider_velocity, referenceObject);
assertSnappedDuration(base_distance * slider_velocity + 10, 1000, referenceObject);
assertDistanceToDuration(base_distance * slider_velocity, 1000, referenceObject);
assertDurationToDistance(1000, base_distance * slider_velocity, referenceObject);
}
[Test]
@ -197,20 +236,20 @@ namespace osu.Game.Tests.Editing
assertSnappedDistance(400, 400);
}
private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity)
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDurationToDistance(double duration, float expectedDistance)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
private void assertDurationToDistance(double duration, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(referenceObject ?? new HitObject(), duration), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private void assertDistanceToDuration(float distance, double expectedDuration)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(new HitObject(), distance) == expectedDuration);
private void assertDistanceToDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration}", () => composer.DistanceToDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDuration(float distance, double expectedDuration)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(new HitObject(), distance) == expectedDuration);
private void assertSnappedDuration(float distance, double expectedDuration, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> duration = {expectedDuration} (snapped)", () => composer.FindSnappedDuration(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDuration).Within(Precision.FLOAT_EPSILON));
private void assertSnappedDistance(float distance, float expectedDistance)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(new HitObject(), distance) == expectedDistance);
private void assertSnappedDistance(float distance, float expectedDistance, HitObject? referenceObject = null)
=> AddAssert($"distance = {distance} -> distance = {expectedDistance} (snapped)", () => composer.FindSnappedDistance(referenceObject ?? new HitObject(), distance), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON));
private class TestHitObjectComposer : OsuHitObjectComposer
{

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@ -106,6 +106,49 @@ namespace osu.Game.Tests.Visual.Editing
assertBeatSnap(16);
}
[Test]
public void TestKeyboardNavigation()
{
pressKey(1);
assertBeatSnap(1);
assertPreset(BeatDivisorType.Common);
pressKey(2);
assertBeatSnap(2);
assertPreset(BeatDivisorType.Common);
pressKey(3);
assertBeatSnap(3);
assertPreset(BeatDivisorType.Triplets);
pressKey(4);
assertBeatSnap(4);
assertPreset(BeatDivisorType.Common);
pressKey(5);
assertBeatSnap(5);
assertPreset(BeatDivisorType.Custom, 5);
pressKey(6);
assertBeatSnap(6);
assertPreset(BeatDivisorType.Triplets);
pressKey(7);
assertBeatSnap(7);
assertPreset(BeatDivisorType.Custom, 7);
pressKey(8);
assertBeatSnap(8);
assertPreset(BeatDivisorType.Common);
void pressKey(int key) => AddStep($"press shift+{key}", () =>
{
InputManager.PressKey(Key.ShiftLeft);
InputManager.Key(Key.Number0 + key);
InputManager.ReleaseKey(Key.ShiftLeft);
});
}
[Test]
public void TestBeatPresetNavigation()
{

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@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Editing
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
public float GetBeatSnapDistanceAt(HitObject referenceObject) => beat_snap_distance;
public float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true) => beat_snap_distance;
public float DurationToDistance(HitObject referenceObject, double duration) => (float)duration;

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@ -0,0 +1,32 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
/// <summary>
/// Test editor hotkeys at a high level to ensure they all work well together.
/// </summary>
public class TestSceneEditorBindings : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestBeatDivisorChangeHotkeys()
{
AddStep("hold shift", () => InputManager.PressKey(Key.LShift));
AddStep("press 4", () => InputManager.Key(Key.Number4));
AddAssert("snap updated to 4", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(4));
AddStep("press 6", () => InputManager.Key(Key.Number6));
AddAssert("snap updated to 6", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(6));
AddStep("release shift", () => InputManager.ReleaseKey(Key.LShift));
}
}
}

View File

@ -155,6 +155,20 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
}
[Test]
public void TestClone()
{
var addedObject = new HitCircle { StartTime = 1000 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddAssert("is one object", () => EditorBeatmap.HitObjects.Count == 1);
AddStep("clone", () => Editor.Clone());
AddAssert("is two objects", () => EditorBeatmap.HitObjects.Count == 2);
AddStep("clone", () => Editor.Clone());
AddAssert("is three objects", () => EditorBeatmap.HitObjects.Count == 3);
}
[Test]
public void TestCutNothing()
{
@ -175,5 +189,22 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("paste hitobject", () => Editor.Paste());
AddAssert("are no objects", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestCloneNothing()
{
// Add arbitrary object and copy to clipboard.
// This is tested to ensure that clone doesn't incorrectly read from the clipboard when no selection is made.
var addedObject = new HitCircle { StartTime = 1000 };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddStep("copy hitobject", () => Editor.Copy());
AddStep("deselect all objects", () => EditorBeatmap.SelectedHitObjects.Clear());
AddAssert("is one object", () => EditorBeatmap.HitObjects.Count == 1);
AddStep("clone", () => Editor.Clone());
AddAssert("still one object", () => EditorBeatmap.HitObjects.Count == 1);
}
}
}

View File

@ -161,10 +161,11 @@ namespace osu.Game.Tests.Visual.Editing
AddStep("hold alt", () => InputManager.PressKey(Key.LAlt));
AddStep("scroll mouse 5 steps", () => InputManager.ScrollVerticalBy(5));
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
AddStep("release alt", () => InputManager.ReleaseKey(Key.LAlt));
AddStep("release ctrl", () => InputManager.ReleaseKey(Key.LControl));
AddAssert("distance spacing increased by 0.5", () => editorBeatmap.BeatmapInfo.DistanceSpacing == originalSpacing + 0.5);
}
public class EditorBeatmapContainer : Container

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@ -1,17 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
@ -26,9 +26,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
{
private OsuConfigManager localConfig;
private OsuConfigManager localConfig = null!;
private HUDOverlay hudOverlay;
private HUDOverlay hudOverlay = null!;
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
@ -149,6 +149,41 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
}
[Test]
public void TestHoldForMenuDoesWorkWhenHidden()
{
bool activated = false;
HoldForMenuButton getHoldForMenu() => hudOverlay.ChildrenOfType<HoldForMenuButton>().Single();
createNew();
AddStep("bind action", () =>
{
activated = false;
var holdForMenu = getHoldForMenu();
holdForMenu.Action += () => activated = true;
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddStep("attempt activate", () =>
{
InputManager.MoveMouseTo(getHoldForMenu().OfType<HoldToConfirmContainer>().Single());
InputManager.PressButton(MouseButton.Left);
});
AddUntilStep("activated", () => activated);
AddStep("release mouse button", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
}
[Test]
public void TestInputDoesntWorkWhenHUDHidden()
{
@ -220,7 +255,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("skinnable components loaded", () => hudOverlay.ChildrenOfType<SkinnableTargetContainer>().Single().ComponentsLoaded);
}
private void createNew(Action<HUDOverlay> action = null)
private void createNew(Action<HUDOverlay>? action = null)
{
AddStep("create overlay", () =>
{
@ -239,7 +274,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void Dispose(bool isDisposing)
{
localConfig?.Dispose();
if (localConfig.IsNotNull())
localConfig.Dispose();
base.Dispose(isDisposing);
}
}

View File

@ -0,0 +1,498 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneScoring : OsuTestScene
{
private GraphContainer graphs = null!;
private SettingsSlider<int> sliderMaxCombo = null!;
private FillFlowContainer legend = null!;
[Test]
public void TestBasic()
{
AddStep("setup tests", () =>
{
Children = new Drawable[]
{
new GridContainer
{
RelativeSizeAxes = Axes.Both,
RowDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
{
graphs = new GraphContainer
{
RelativeSizeAxes = Axes.Both,
},
},
new Drawable[]
{
legend = new FillFlowContainer
{
Padding = new MarginPadding(20),
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
},
new Drawable[]
{
new FillFlowContainer
{
Padding = new MarginPadding(20),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Children = new Drawable[]
{
sliderMaxCombo = new SettingsSlider<int>
{
Width = 0.5f,
TransferValueOnCommit = true,
Current = new BindableInt(1024)
{
MinValue = 96,
MaxValue = 8192,
},
LabelText = "max combo",
},
new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
Width = 0.5f,
AutoSizeAxes = Axes.Y,
Text = $"Left click to add miss\nRight click to add OK/{base_ok}"
}
}
},
},
}
}
};
sliderMaxCombo.Current.BindValueChanged(_ => rerun());
graphs.MissLocations.BindCollectionChanged((_, __) => rerun());
graphs.NonPerfectLocations.BindCollectionChanged((_, __) => rerun());
graphs.MaxCombo.BindTo(sliderMaxCombo.Current);
rerun();
});
}
private const int base_great = 300;
private const int base_ok = 100;
private void rerun()
{
graphs.Clear();
legend.Clear();
runForProcessor("lazer-standardised", Color4.YellowGreen, new ScoreProcessor(new OsuRuleset()) { Mode = { Value = ScoringMode.Standardised } });
runForProcessor("lazer-classic", Color4.MediumPurple, new ScoreProcessor(new OsuRuleset()) { Mode = { Value = ScoringMode.Classic } });
runScoreV1();
runScoreV2();
}
private void runScoreV1()
{
int totalScore = 0;
int currentCombo = 0;
void applyHitV1(int baseScore)
{
if (baseScore == 0)
{
currentCombo = 0;
return;
}
const float score_multiplier = 1;
totalScore += baseScore;
// combo multiplier
// ReSharper disable once PossibleLossOfFraction
totalScore += (int)(Math.Max(0, currentCombo - 1) * (baseScore / 25 * score_multiplier));
currentCombo++;
}
runForAlgorithm("ScoreV1 (classic)", Color4.Purple,
() => applyHitV1(base_great),
() => applyHitV1(base_ok),
() => applyHitV1(0),
() =>
{
// Arbitrary value chosen towards the upper range.
const double score_multiplier = 4;
return (int)(totalScore * score_multiplier);
});
}
private void runScoreV2()
{
int maxCombo = sliderMaxCombo.Current.Value;
int currentCombo = 0;
double comboPortion = 0;
double currentBaseScore = 0;
double maxBaseScore = 0;
int currentHits = 0;
for (int i = 0; i < maxCombo; i++)
applyHitV2(base_great);
double comboPortionMax = comboPortion;
currentCombo = 0;
comboPortion = 0;
currentBaseScore = 0;
maxBaseScore = 0;
currentHits = 0;
void applyHitV2(int baseScore)
{
maxBaseScore += base_great;
currentBaseScore += baseScore;
comboPortion += baseScore * (1 + ++currentCombo / 10.0);
currentHits++;
}
runForAlgorithm("ScoreV2", Color4.OrangeRed,
() => applyHitV2(base_great),
() => applyHitV2(base_ok),
() =>
{
currentHits++;
maxBaseScore += base_great;
currentCombo = 0;
}, () =>
{
double accuracy = currentBaseScore / maxBaseScore;
return (int)Math.Round
(
700000 * comboPortion / comboPortionMax +
300000 * Math.Pow(accuracy, 10) * ((double)currentHits / maxCombo)
);
});
}
private void runForProcessor(string name, Color4 colour, ScoreProcessor processor)
{
int maxCombo = sliderMaxCombo.Current.Value;
var beatmap = new OsuBeatmap();
for (int i = 0; i < maxCombo; i++)
beatmap.HitObjects.Add(new HitCircle());
processor.ApplyBeatmap(beatmap);
runForAlgorithm(name, colour,
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Great }),
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Ok }),
() => processor.ApplyResult(new OsuJudgementResult(new HitCircle(), new OsuJudgement()) { Type = HitResult.Miss }),
() => (int)processor.TotalScore.Value);
}
private void runForAlgorithm(string name, Color4 colour, Action applyHit, Action applyNonPerfect, Action applyMiss, Func<int> getTotalScore)
{
int maxCombo = sliderMaxCombo.Current.Value;
List<float> results = new List<float>();
for (int i = 0; i < maxCombo; i++)
{
if (graphs.MissLocations.Contains(i))
applyMiss();
else if (graphs.NonPerfectLocations.Contains(i))
applyNonPerfect();
else
applyHit();
results.Add(getTotalScore());
}
graphs.Add(new LineGraph
{
Name = name,
RelativeSizeAxes = Axes.Both,
LineColour = colour,
Values = results
});
legend.Add(new OsuSpriteText
{
Colour = colour,
RelativeSizeAxes = Axes.X,
Width = 0.5f,
Text = $"{FontAwesome.Solid.Circle.Icon} {name}"
});
legend.Add(new OsuSpriteText
{
Colour = colour,
RelativeSizeAxes = Axes.X,
Width = 0.5f,
Text = $"final score {getTotalScore():#,0}"
});
}
}
public class GraphContainer : Container, IHasCustomTooltip<IEnumerable<LineGraph>>
{
public readonly BindableList<double> MissLocations = new BindableList<double>();
public readonly BindableList<double> NonPerfectLocations = new BindableList<double>();
public Bindable<int> MaxCombo = new Bindable<int>();
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private readonly Box hoverLine;
private readonly Container missLines;
private readonly Container verticalGridLines;
public int CurrentHoverCombo { get; private set; }
public GraphContainer()
{
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = OsuColour.Gray(0.1f),
RelativeSizeAxes = Axes.Both,
},
verticalGridLines = new Container
{
RelativeSizeAxes = Axes.Both,
},
hoverLine = new Box
{
Colour = Color4.Yellow,
RelativeSizeAxes = Axes.Y,
Origin = Anchor.TopCentre,
Alpha = 0,
Width = 1,
},
missLines = new Container
{
Alpha = 0.6f,
RelativeSizeAxes = Axes.Both,
},
Content,
}
};
MissLocations.BindCollectionChanged((_, _) => updateMissLocations());
NonPerfectLocations.BindCollectionChanged((_, _) => updateMissLocations());
MaxCombo.BindValueChanged(_ =>
{
updateMissLocations();
updateVerticalGridLines();
}, true);
}
private void updateVerticalGridLines()
{
verticalGridLines.Clear();
for (int i = 0; i < MaxCombo.Value; i++)
{
if (i % 100 == 0)
{
verticalGridLines.AddRange(new Drawable[]
{
new Box
{
Colour = OsuColour.Gray(0.2f),
Origin = Anchor.TopCentre,
Width = 1,
RelativeSizeAxes = Axes.Y,
RelativePositionAxes = Axes.X,
X = (float)i / MaxCombo.Value,
},
new OsuSpriteText
{
RelativePositionAxes = Axes.X,
X = (float)i / MaxCombo.Value,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Text = $"{i:#,0}",
Rotation = -30,
Y = -20,
}
});
}
}
}
private void updateMissLocations()
{
missLines.Clear();
foreach (int miss in MissLocations)
{
missLines.Add(new Box
{
Colour = Color4.Red,
Origin = Anchor.TopCentre,
Width = 1,
RelativeSizeAxes = Axes.Y,
RelativePositionAxes = Axes.X,
X = (float)miss / MaxCombo.Value,
});
}
foreach (int miss in NonPerfectLocations)
{
missLines.Add(new Box
{
Colour = Color4.Orange,
Origin = Anchor.TopCentre,
Width = 1,
RelativeSizeAxes = Axes.Y,
RelativePositionAxes = Axes.X,
X = (float)miss / MaxCombo.Value,
});
}
}
protected override bool OnHover(HoverEvent e)
{
hoverLine.Show();
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
hoverLine.Hide();
base.OnHoverLost(e);
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
CurrentHoverCombo = (int)(e.MousePosition.X / DrawWidth * MaxCombo.Value);
hoverLine.X = e.MousePosition.X;
return base.OnMouseMove(e);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button == MouseButton.Left)
MissLocations.Add(CurrentHoverCombo);
else
NonPerfectLocations.Add(CurrentHoverCombo);
return true;
}
private GraphTooltip? tooltip;
public ITooltip<IEnumerable<LineGraph>> GetCustomTooltip() => tooltip ??= new GraphTooltip(this);
public IEnumerable<LineGraph> TooltipContent => Content.OfType<LineGraph>();
public class GraphTooltip : CompositeDrawable, ITooltip<IEnumerable<LineGraph>>
{
private readonly GraphContainer graphContainer;
private readonly OsuTextFlowContainer textFlow;
public GraphTooltip(GraphContainer graphContainer)
{
this.graphContainer = graphContainer;
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 10;
InternalChildren = new Drawable[]
{
new Box
{
Colour = OsuColour.Gray(0.15f),
RelativeSizeAxes = Axes.Both,
},
textFlow = new OsuTextFlowContainer
{
Colour = Color4.White,
AutoSizeAxes = Axes.Both,
Padding = new MarginPadding(10),
}
};
}
private int? lastContentCombo;
public void SetContent(IEnumerable<LineGraph> content)
{
int relevantCombo = graphContainer.CurrentHoverCombo;
if (lastContentCombo == relevantCombo)
return;
lastContentCombo = relevantCombo;
textFlow.Clear();
textFlow.AddParagraph($"At combo {relevantCombo}:");
foreach (var graph in content)
{
float valueAtHover = graph.Values.ElementAt(relevantCombo);
float ofTotal = valueAtHover / graph.Values.Last();
textFlow.AddParagraph($"{graph.Name}: {valueAtHover:#,0} ({ofTotal * 100:N0}% of final)\n", st => st.Colour = graph.LineColour);
}
}
public void Move(Vector2 pos) => this.MoveTo(pos);
}
}
}

View File

@ -862,52 +862,6 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection was remembered", () => eagerSelectedIDs.Count == 1);
}
[Test]
public void TestRandomFallbackOnNonMatchingPrevious()
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
AddStep("populate maps", () =>
{
manySets.Clear();
for (int i = 0; i < 10; i++)
{
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3, new[]
{
// all taiko except for first
rulesets.GetRuleset(i > 0 ? 1 : 0)
}));
}
});
loadBeatmaps(manySets);
for (int i = 0; i < 10; i++)
{
AddStep("Reset filter", () => carousel.Filter(new FilterCriteria(), false));
AddStep("select first beatmap", () => carousel.SelectBeatmap(manySets.First().Beatmaps.First()));
AddStep("Toggle non-matching filter", () =>
{
carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
});
AddAssert("selection lost", () => carousel.SelectedBeatmapInfo == null);
AddStep("Restore different ruleset filter", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
});
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo!.Equals(manySets.First().Beatmaps.First()));
}
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);
}
[Test]
public void TestFilteringByUserStarDifficulty()
{
@ -955,6 +909,63 @@ namespace osu.Game.Tests.Visual.SongSelect
checkVisibleItemCount(true, 15);
}
[Test]
public void TestCarouselSelectsNextWhenPreviousIsFiltered()
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
// 10 sets that go osu! -> taiko -> catch -> osu! -> ...
for (int i = 0; i < 10; i++)
{
var rulesetInfo = rulesets.AvailableRulesets.ElementAt(i % 3);
sets.Add(TestResources.CreateTestBeatmapSetInfo(5, new[] { rulesetInfo }));
}
// Sort mode is important to keep the ruleset order
loadBeatmaps(sets, () => new FilterCriteria { Sort = SortMode.Title });
setSelected(1, 1);
for (int i = 1; i < 10; i++)
{
var rulesetInfo = rulesets.AvailableRulesets.ElementAt(i % 3);
AddStep($"Set ruleset to {rulesetInfo.ShortName}", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesetInfo, Sort = SortMode.Title }, false);
});
waitForSelection(i + 1, 1);
}
}
[Test]
public void TestCarouselSelectsBackwardsWhenDistanceIsShorter()
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
// 10 sets that go taiko, osu!, osu!, osu!, taiko, osu!, osu!, osu!, ...
for (int i = 0; i < 10; i++)
{
var rulesetInfo = rulesets.AvailableRulesets.ElementAt(i % 4 == 0 ? 1 : 0);
sets.Add(TestResources.CreateTestBeatmapSetInfo(5, new[] { rulesetInfo }));
}
// Sort mode is important to keep the ruleset order
loadBeatmaps(sets, () => new FilterCriteria { Sort = SortMode.Title });
for (int i = 2; i < 10; i += 4)
{
setSelected(i, 1);
AddStep("Set ruleset to taiko", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1), Sort = SortMode.Title }, false);
});
waitForSelection(i - 1, 1);
AddStep("Remove ruleset filter", () =>
{
carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false);
});
}
}
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null, Func<FilterCriteria> initialCriteria = null, Action<BeatmapCarousel> carouselAdjust = null, int? count = null,
bool randomDifficulties = false)
{

View File

@ -8,6 +8,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osuTK.Graphics;
@ -24,6 +25,8 @@ namespace osu.Game.Tests.Visual.UserInterface
private readonly Bindable<float> safeAreaPaddingLeft = new BindableFloat { MinValue = 0, MaxValue = 200 };
private readonly Bindable<float> safeAreaPaddingRight = new BindableFloat { MinValue = 0, MaxValue = 200 };
private readonly Bindable<bool> applySafeAreaConsiderations = new Bindable<bool>(true);
protected override void LoadComplete()
{
base.LoadComplete();
@ -84,6 +87,11 @@ namespace osu.Game.Tests.Visual.UserInterface
Current = safeAreaPaddingRight,
LabelText = "Right"
},
new SettingsCheckbox
{
LabelText = "Apply",
Current = applySafeAreaConsiderations,
},
}
}
}
@ -93,6 +101,7 @@ namespace osu.Game.Tests.Visual.UserInterface
safeAreaPaddingBottom.BindValueChanged(_ => updateSafeArea());
safeAreaPaddingLeft.BindValueChanged(_ => updateSafeArea());
safeAreaPaddingRight.BindValueChanged(_ => updateSafeArea());
applySafeAreaConsiderations.BindValueChanged(_ => updateSafeArea());
});
base.SetUpSteps();
@ -107,6 +116,8 @@ namespace osu.Game.Tests.Visual.UserInterface
Left = safeAreaPaddingLeft.Value,
Right = safeAreaPaddingRight.Value,
};
Game.LocalConfig.SetValue(OsuSetting.SafeAreaConsiderations, applySafeAreaConsiderations.Value);
}
[Test]

View File

@ -39,7 +39,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
[Test]
public void TestCustomDirectory()
{
using (HeadlessGameHost host = new TestRunHeadlessGameHost(nameof(TestCustomDirectory), null)) // don't use clean run as we are writing a config file.
using (HeadlessGameHost host = new TestRunHeadlessGameHost(nameof(TestCustomDirectory))) // don't use clean run as we are writing a config file.
{
string osuDesktopStorage = Path.Combine(host.UserStoragePaths.First(), nameof(TestCustomDirectory));
const string custom_tournament = "custom";
@ -49,7 +49,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new TournamentStorageManager(storage))
using (var storageConfig = new TournamentConfigManager(storage))
storageConfig.SetValue(StorageConfig.CurrentTournament, custom_tournament);
try
@ -66,82 +66,5 @@ namespace osu.Game.Tournament.Tests.NonVisual
}
}
}
[Test]
public void TestMigration()
{
using (HeadlessGameHost host = new TestRunHeadlessGameHost(nameof(TestMigration), null)) // don't use clean run as we are writing test files for migration.
{
string osuRoot = Path.Combine(host.UserStoragePaths.First(), nameof(TestMigration));
string configFile = Path.Combine(osuRoot, "tournament.ini");
if (File.Exists(configFile))
File.Delete(configFile);
// Recreate the old setup that uses "tournament" as the base path.
string oldPath = Path.Combine(osuRoot, "tournament");
string videosPath = Path.Combine(oldPath, "Videos");
string modsPath = Path.Combine(oldPath, "Mods");
string flagsPath = Path.Combine(oldPath, "Flags");
Directory.CreateDirectory(videosPath);
Directory.CreateDirectory(modsPath);
Directory.CreateDirectory(flagsPath);
// Define testing files corresponding to the specific file migrations that are needed
string bracketFile = Path.Combine(osuRoot, TournamentGameBase.BRACKET_FILENAME);
string drawingsConfig = Path.Combine(osuRoot, "drawings.ini");
string drawingsFile = Path.Combine(osuRoot, "drawings.txt");
string drawingsResult = Path.Combine(osuRoot, "drawings_results.txt");
// Define sample files to test recursive copying
string videoFile = Path.Combine(videosPath, "video.mp4");
string modFile = Path.Combine(modsPath, "mod.png");
string flagFile = Path.Combine(flagsPath, "flag.png");
File.WriteAllText(bracketFile, "{}");
File.WriteAllText(drawingsConfig, "test");
File.WriteAllText(drawingsFile, "test");
File.WriteAllText(drawingsResult, "test");
File.WriteAllText(videoFile, "test");
File.WriteAllText(modFile, "test");
File.WriteAllText(flagFile, "test");
try
{
var osu = LoadTournament(host);
var storage = osu.Dependencies.Get<Storage>();
string migratedPath = Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default");
videosPath = Path.Combine(migratedPath, "Videos");
modsPath = Path.Combine(migratedPath, "Mods");
flagsPath = Path.Combine(migratedPath, "Flags");
videoFile = Path.Combine(videosPath, "video.mp4");
modFile = Path.Combine(modsPath, "mod.png");
flagFile = Path.Combine(flagsPath, "flag.png");
Assert.That(storage.GetFullPath("."), Is.EqualTo(migratedPath));
Assert.True(storage.Exists(TournamentGameBase.BRACKET_FILENAME));
Assert.True(storage.Exists("drawings.txt"));
Assert.True(storage.Exists("drawings_results.txt"));
Assert.True(storage.Exists("drawings.ini"));
Assert.True(storage.Exists(videoFile));
Assert.True(storage.Exists(modFile));
Assert.True(storage.Exists(flagFile));
}
finally
{
host.Exit();
}
}
}
}
}

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tournament.Tests.NonVisual
public void CheckIPCLocation()
{
// don't use clean run because files are being written before osu! launches.
using (var host = new TestRunHeadlessGameHost(nameof(CheckIPCLocation), null))
using (var host = new TestRunHeadlessGameHost(nameof(CheckIPCLocation)))
{
string basePath = Path.Combine(host.UserStoragePaths.First(), nameof(CheckIPCLocation));

View File

@ -8,14 +8,23 @@ using osu.Framework.Platform;
namespace osu.Game.Tournament.Configuration
{
public class TournamentStorageManager : IniConfigManager<StorageConfig>
public class TournamentConfigManager : IniConfigManager<StorageConfig>
{
protected override string Filename => "tournament.ini";
public TournamentStorageManager(Storage storage)
private const string default_tournament = "default";
public TournamentConfigManager(Storage storage)
: base(storage)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
SetDefault(StorageConfig.CurrentTournament, default_tournament);
}
}
public enum StorageConfig

View File

@ -1,10 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.IO;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
@ -13,35 +10,28 @@ using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
{
public class TournamentStorage : MigratableStorage
public class TournamentStorage : WrappedStorage
{
private const string default_tournament = "default";
private readonly Storage storage;
/// <summary>
/// The storage where all tournaments are located.
/// </summary>
public readonly Storage AllTournaments;
private readonly TournamentStorageManager storageConfig;
public readonly Bindable<string> CurrentTournament;
protected TournamentConfigManager TournamentConfigManager { get; }
public TournamentStorage(Storage storage)
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{
this.storage = storage;
AllTournaments = UnderlyingStorage;
storageConfig = new TournamentStorageManager(storage);
TournamentConfigManager = new TournamentConfigManager(storage);
if (storage.Exists("tournament.ini"))
{
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
}
else
Migrate(AllTournaments.GetStorageForDirectory(default_tournament));
CurrentTournament = TournamentConfigManager.GetBindable<string>(StorageConfig.CurrentTournament);
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(CurrentTournament.Value));
CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
CurrentTournament.BindValueChanged(updateTournament);
@ -53,62 +43,6 @@ namespace osu.Game.Tournament.IO
Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
}
protected override void ChangeTargetStorage(Storage newStorage)
{
// due to an unfortunate oversight, on OSes that are sensitive to pathname casing
// the custom flags directory needed to be named `Flags` (uppercase),
// while custom mods and videos directories needed to be named `mods` and `videos` respectively (lowercase).
// to unify handling to uppercase, move any non-compliant directories automatically for the user to migrate.
// can be removed 20220528
if (newStorage.ExistsDirectory("flags"))
AttemptOperation(() => Directory.Move(newStorage.GetFullPath("flags"), newStorage.GetFullPath("Flags")));
if (newStorage.ExistsDirectory("mods"))
AttemptOperation(() => Directory.Move(newStorage.GetFullPath("mods"), newStorage.GetFullPath("Mods")));
if (newStorage.ExistsDirectory("videos"))
AttemptOperation(() => Directory.Move(newStorage.GetFullPath("videos"), newStorage.GetFullPath("Videos")));
base.ChangeTargetStorage(newStorage);
}
public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
public override bool Migrate(Storage newStorage)
{
// this migration only happens once on moving to the per-tournament storage system.
// listed files are those known at that point in time.
// this can be removed at some point in the future (6 months obsoletion would mean 2021-04-19)
var source = new DirectoryInfo(storage.GetFullPath("tournament"));
var destination = new DirectoryInfo(newStorage.GetFullPath("."));
if (source.Exists)
{
Logger.Log("Migrating tournament assets to default tournament storage.");
CopyRecursive(source, destination);
DeleteRecursive(source);
}
moveFileIfExists(TournamentGameBase.BRACKET_FILENAME, destination);
moveFileIfExists("drawings.txt", destination);
moveFileIfExists("drawings_results.txt", destination);
moveFileIfExists("drawings.ini", destination);
ChangeTargetStorage(newStorage);
storageConfig.SetValue(StorageConfig.CurrentTournament, default_tournament);
storageConfig.Save();
return true;
}
private void moveFileIfExists(string file, DirectoryInfo destination)
{
if (!storage.Exists(file))
return;
Logger.Log($"Migrating {file} to default tournament storage.");
var fileInfo = new System.IO.FileInfo(storage.GetFullPath(file));
AttemptOperation(() => fileInfo.CopyTo(Path.Combine(destination.FullName, fileInfo.Name), true));
fileInfo.Delete();
}
}
}

View File

@ -239,17 +239,17 @@ namespace osu.Game.Tournament.Screens.Editors
var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = Model.ID });
req.Success += res =>
req.Success += res => Schedule(() =>
{
Model.Beatmap = new TournamentBeatmap(res);
updatePanel();
};
});
req.Failure += _ =>
req.Failure += _ => Schedule(() =>
{
Model.Beatmap = null;
updatePanel();
};
});
API.Queue(req);
}, true);

View File

@ -47,6 +47,7 @@ namespace osu.Game.Beatmaps
// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
original.BeatmapInfo = original.BeatmapInfo.Clone();
original.ControlPointInfo = original.ControlPointInfo.DeepClone();
return ConvertBeatmap(original, cancellationToken);
}

View File

@ -238,14 +238,6 @@ namespace osu.Game.Beatmaps
#region Compatibility properties
[Ignored]
[Obsolete("Use BeatmapInfo.Difficulty instead.")] // can be removed 20220719
public BeatmapDifficulty BaseDifficulty
{
get => Difficulty;
set => Difficulty = value;
}
[Ignored]
public string? Path => File?.Filename;

View File

@ -340,7 +340,7 @@ namespace osu.Game.Beatmaps
static string createBeatmapFilenameFromMetadata(BeatmapInfo beatmapInfo)
{
var metadata = beatmapInfo.Metadata;
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidArchiveContentFilename();
return $"{metadata.Artist} - {metadata.Title} ({metadata.Author.Username}) [{beatmapInfo.DifficultyName}].osu".GetValidFilename();
}
}

View File

@ -3,7 +3,6 @@
#nullable disable
using System;
using System.Collections.Generic;
using osuTK.Graphics;
@ -22,11 +21,5 @@ namespace osu.Game.Beatmaps.Formats
/// if empty, <see cref="ComboColours"/> will fall back to default combo colours.
/// </summary>
List<Color4> CustomComboColours { get; }
/// <summary>
/// Adds combo colours to the list.
/// </summary>
[Obsolete("Use CustomComboColours directly.")] // can be removed 20220215
void AddComboColours(params Color4[] colours);
}
}

View File

@ -435,8 +435,10 @@ namespace osu.Game.Beatmaps.Formats
addControlPoint(time, controlPoint, true);
}
int onlineRulesetID = beatmap.BeatmapInfo.Ruleset.OnlineID;
#pragma warning disable 618
addControlPoint(time, new LegacyDifficultyControlPoint(beatLength)
addControlPoint(time, new LegacyDifficultyControlPoint(onlineRulesetID, beatLength)
#pragma warning restore 618
{
SliderVelocity = speedMultiplier,
@ -448,8 +450,6 @@ namespace osu.Game.Beatmaps.Formats
OmitFirstBarLine = omitFirstBarSignature,
};
int onlineRulesetID = beatmap.BeatmapInfo.Ruleset.OnlineID;
// osu!taiko and osu!mania use effect points rather than difficulty points for scroll speed adjustments.
if (onlineRulesetID == 1 || onlineRulesetID == 3)
effectPoint.ScrollSpeed = speedMultiplier;

View File

@ -174,11 +174,15 @@ namespace osu.Game.Beatmaps.Formats
/// </summary>
public bool GenerateTicks { get; private set; } = true;
public LegacyDifficultyControlPoint(double beatLength)
public LegacyDifficultyControlPoint(int rulesetId, double beatLength)
: this()
{
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
if (rulesetId == 1 || rulesetId == 3)
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
else
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 1000) / 100.0 : 1;
GenerateTicks = !double.IsNaN(beatLength);
}

View File

@ -1,20 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.ComponentModel;
namespace osu.Game.Beatmaps.Timing
{
[Obsolete("Use osu.Game.Beatmaps.Timing.TimeSignature instead.")]
public enum TimeSignatures // can be removed 20220722
{
[Description("4/4")]
SimpleQuadruple = 4,
[Description("3/4")]
SimpleTriple = 3
}
}

View File

@ -1,51 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.ComponentModel.DataAnnotations.Schema;
using osu.Game.Database;
namespace osu.Game.Configuration
{
[Table("Settings")]
public class DatabasedSetting : IHasPrimaryKey // can be removed 20220315.
{
public int ID { get; set; }
public bool IsManaged => ID > 0;
public int? RulesetID { get; set; }
public int? Variant { get; set; }
public int? SkinInfoID { get; set; }
[Column("Key")]
public string Key { get; set; }
[Column("Value")]
public string StringValue
{
get => Value.ToString();
set => Value = value;
}
public object Value;
public DatabasedSetting(string key, object value)
{
Key = key;
Value = value;
}
/// <summary>
/// Constructor for derived classes that may require serialisation.
/// </summary>
public DatabasedSetting()
{
}
public override string ToString() => $"{Key}=>{Value}";
}
}

View File

@ -118,7 +118,6 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.Prefer24HourTime, CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains(@"tt"));
// Gameplay
SetDefault(OsuSetting.PositionalHitsounds, true); // replaced by level setting below, can be removed 20220703.
SetDefault(OsuSetting.PositionalHitsoundsLevel, 0.2f, 0, 1);
SetDefault(OsuSetting.DimLevel, 0.7, 0, 1, 0.01);
SetDefault(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
@ -128,7 +127,6 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.HitLighting, true);
SetDefault(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Always);
SetDefault(OsuSetting.ShowProgressGraph, true);
SetDefault(OsuSetting.ShowHealthDisplayWhenCantFail, true);
SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true);
SetDefault(OsuSetting.KeyOverlay, false);
@ -155,6 +153,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.SongSelectRightMouseScroll, false);
SetDefault(OsuSetting.Scaling, ScalingMode.Off);
SetDefault(OsuSetting.SafeAreaConsiderations, true);
SetDefault(OsuSetting.ScalingSizeX, 0.8f, 0.2f, 1f);
SetDefault(OsuSetting.ScalingSizeY, 0.8f, 0.2f, 1f);
@ -204,14 +203,11 @@ namespace osu.Game.Configuration
if (!int.TryParse(pieces[0], out int year)) return;
if (!int.TryParse(pieces[1], out int monthDay)) return;
// ReSharper disable once UnusedVariable
int combined = (year * 10000) + monthDay;
if (combined < 20220103)
{
var positionalHitsoundsEnabled = GetBindable<bool>(OsuSetting.PositionalHitsounds);
if (!positionalHitsoundsEnabled.Value)
SetValue(OsuSetting.PositionalHitsoundsLevel, 0);
}
// migrations can be added here using a condition like:
// if (combined < 20220103) { performMigration() }
}
public override TrackedSettings CreateTrackedSettings()
@ -298,14 +294,11 @@ namespace osu.Game.Configuration
ShowStoryboard,
KeyOverlay,
GameplayLeaderboard,
PositionalHitsounds,
PositionalHitsoundsLevel,
AlwaysPlayFirstComboBreak,
FloatingComments,
HUDVisibilityMode,
// This has been migrated to the component itself. can be removed 20221027.
ShowProgressGraph,
ShowHealthDisplayWhenCantFail,
FadePlayfieldWhenHealthLow,
MouseDisableButtons,
@ -372,6 +365,7 @@ namespace osu.Game.Configuration
DiscordRichPresence,
AutomaticallyDownloadWhenSpectating,
ShowOnlineExplicitContent,
LastProcessedMetadataId
LastProcessedMetadataId,
SafeAreaConsiderations,
}
}

View File

@ -37,7 +37,7 @@ namespace osu.Game.Database
/// <param name="item">The item to export.</param>
public void Export(TModel item)
{
string filename = $"{item.GetDisplayString().GetValidArchiveContentFilename()}{FileExtension}";
string filename = $"{item.GetDisplayString().GetValidFilename()}{FileExtension}";
using (var stream = exportStorage.CreateFileSafely(filename))
ExportModelTo(item, stream);

View File

@ -857,17 +857,7 @@ namespace osu.Game.Database
if (legacyCollectionImporter.GetAvailableCount(storage).GetResultSafely() > 0)
{
legacyCollectionImporter.ImportFromStorage(storage).ContinueWith(task =>
{
if (task.Exception != null)
{
// can be removed 20221027 (just for initial safety).
Logger.Error(task.Exception.InnerException, "Collections could not be migrated to realm. Please provide your \"collection.db\" to the dev team.");
return;
}
storage.Move("collection.db", "collection.db.migrated");
});
legacyCollectionImporter.ImportFromStorage(storage).ContinueWith(_ => storage.Move("collection.db", "collection.db.migrated"));
}
break;

View File

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
@ -15,6 +15,8 @@ namespace osu.Game.Extensions
{
public static class ModelExtensions
{
private static readonly Regex invalid_filename_chars = new Regex(@"(?!$)[^A-Za-z0-9_()[\]. \-]", RegexOptions.Compiled);
/// <summary>
/// Get the relative path in osu! storage for this file.
/// </summary>
@ -137,20 +139,14 @@ namespace osu.Game.Extensions
return instance.OnlineID.Equals(other.OnlineID);
}
private static readonly char[] invalid_filename_characters = Path.GetInvalidFileNameChars()
// Backslash is added to avoid issues when exporting to zip.
// See SharpCompress filename normalisation https://github.com/adamhathcock/sharpcompress/blob/a1e7c0068db814c9aa78d86a94ccd1c761af74bd/src/SharpCompress/Writers/Zip/ZipWriter.cs#L143.
.Append('\\')
.ToArray();
/// <summary>
/// Get a valid filename for use inside a zip file. Avoids backslashes being incorrectly converted to directories.
/// Create a valid filename which should work across all platforms.
/// </summary>
public static string GetValidArchiveContentFilename(this string filename)
{
foreach (char c in invalid_filename_characters)
filename = filename.Replace(c, '_');
return filename;
}
/// <remarks>
/// This function replaces all characters not included in a very pessimistic list which should be compatible
/// across all operating systems. We are using this in place of <see cref="Path.GetInvalidFileNameChars"/> as
/// that function does not have per-platform considerations (and is only made to work on windows).
/// </remarks>
public static string GetValidFilename(this string filename) => invalid_filename_chars.Replace(filename, "_");
}
}

View File

@ -29,6 +29,7 @@ namespace osu.Game.Graphics.Containers
private Bindable<float> sizeY;
private Bindable<float> posX;
private Bindable<float> posY;
private Bindable<bool> applySafeAreaPadding;
private Bindable<MarginPadding> safeAreaPadding;
@ -132,6 +133,9 @@ namespace osu.Game.Graphics.Containers
posY = config.GetBindable<float>(OsuSetting.ScalingPositionY);
posY.ValueChanged += _ => Scheduler.AddOnce(updateSize);
applySafeAreaPadding = config.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
applySafeAreaPadding.BindValueChanged(_ => Scheduler.AddOnce(updateSize));
safeAreaPadding = safeArea.SafeAreaPadding.GetBoundCopy();
safeAreaPadding.BindValueChanged(_ => Scheduler.AddOnce(updateSize));
}
@ -192,7 +196,7 @@ namespace osu.Game.Graphics.Containers
bool requiresMasking = targetRect.Size != Vector2.One
// For the top level scaling container, for now we apply masking if safe areas are in use.
// In the future this can likely be removed as more of the actual UI supports overflowing into the safe areas.
|| (targetMode == ScalingMode.Everything && safeAreaPadding.Value.Total != Vector2.Zero);
|| (targetMode == ScalingMode.Everything && (applySafeAreaPadding.Value && safeAreaPadding.Value.Total != Vector2.Zero));
if (requiresMasking)
sizableContainer.Masking = true;
@ -225,6 +229,9 @@ namespace osu.Game.Graphics.Containers
[Resolved]
private ISafeArea safeArea { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
private readonly bool confineHostCursor;
private readonly LayoutValue cursorRectCache = new LayoutValue(Invalidation.RequiredParentSizeToFit);
@ -259,7 +266,7 @@ namespace osu.Game.Graphics.Containers
{
if (host.Window == null) return;
bool coversWholeScreen = Size == Vector2.One && safeArea.SafeAreaPadding.Value.Total == Vector2.Zero;
bool coversWholeScreen = Size == Vector2.One && (!config.Get<bool>(OsuSetting.SafeAreaConsiderations) || safeArea.SafeAreaPadding.Value.Total == Vector2.Zero);
host.Window.CursorConfineRect = coversWholeScreen ? null : ToScreenSpace(DrawRectangle).AABBFloat;
}
}

View File

@ -25,10 +25,9 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuBreadcrumbDisplayDirectory(directory, displayName);
[BackgroundDependencyLoader]
private void load()
public OsuDirectorySelectorBreadcrumbDisplay()
{
Height = 50;
Padding = new MarginPadding(15);
}
private class OsuBreadcrumbDisplayComputer : OsuBreadcrumbDisplayDirectory

View File

@ -31,14 +31,17 @@ namespace osu.Game.Input.Bindings
parentInputManager = GetContainingInputManager();
}
// IMPORTANT: Do not change the order of key bindings in this list.
// It is used to decide the order of precedence (see note in DatabasedKeyBindingContainer).
// IMPORTANT: Take care when changing order of the items in the enumerable.
// It is used to decide the order of precedence, with the earlier items having higher precedence.
public override IEnumerable<IKeyBinding> DefaultKeyBindings => GlobalKeyBindings
.Concat(OverlayKeyBindings)
.Concat(EditorKeyBindings)
.Concat(InGameKeyBindings)
.Concat(SongSelectKeyBindings)
.Concat(AudioControlKeyBindings);
.Concat(AudioControlKeyBindings)
// Overlay bindings may conflict with more local cases like the editor so they are checked last.
// It has generally been agreed on that local screens like the editor should have priority,
// based on such usages potentially requiring a lot more key bindings that may be "shared" with global ones.
.Concat(OverlayKeyBindings);
public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
{
@ -87,6 +90,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.F3 }, GlobalAction.EditorTimingMode),
new KeyBinding(new[] { InputKey.F4 }, GlobalAction.EditorSetupMode),
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.A }, GlobalAction.EditorVerifyMode),
new KeyBinding(new[] { InputKey.Control, InputKey.D }, GlobalAction.EditorCloneSelection),
new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft),
new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
@ -343,5 +347,8 @@ namespace osu.Game.Input.Bindings
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.ToggleProfile))]
ToggleProfile,
[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCloneSelection))]
EditorCloneSelection
}
}

View File

@ -184,6 +184,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString EditorTapForBPM => new TranslatableString(getKey(@"editor_tap_for_bpm"), @"Tap for BPM");
/// <summary>
/// "Clone selection"
/// </summary>
public static LocalisableString EditorCloneSelection => new TranslatableString(getKey(@"editor_clone_selection"), @"Clone selection");
/// <summary>
/// "Cycle grid display mode"
/// </summary>

View File

@ -44,7 +44,8 @@ namespace osu.Game.Online.API.Requests.Responses
public int MaxCombo { get; set; }
[JsonConverter(typeof(StringEnumConverter))]
[JsonProperty("rank")]
// ScoreRank is aligned to make 0 equal D. We still want to serialise this (even when DefaultValueHandling.Ignore is used).
[JsonProperty("rank", DefaultValueHandling = DefaultValueHandling.Include)]
public ScoreRank Rank { get; set; }
[JsonProperty("started_at")]
@ -153,10 +154,8 @@ namespace osu.Game.Online.API.Requests.Responses
var mods = Mods.Select(apiMod => apiMod.ToMod(rulesetInstance)).ToArray();
var scoreInfo = ToScoreInfo(mods);
var scoreInfo = ToScoreInfo(mods, beatmap);
scoreInfo.Ruleset = ruleset;
if (beatmap != null) scoreInfo.BeatmapInfo = beatmap;
return scoreInfo;
}
@ -165,25 +164,47 @@ namespace osu.Game.Online.API.Requests.Responses
/// Create a <see cref="ScoreInfo"/> from an API score instance.
/// </summary>
/// <param name="mods">The mod instances, resolved from a ruleset.</param>
/// <returns></returns>
public ScoreInfo ToScoreInfo(Mod[] mods) => new ScoreInfo
/// <param name="beatmap">The object to populate the scores' beatmap with.
///<list type="bullet">
/// <item>If this is a <see cref="BeatmapInfo"/> type, then the score will be fully populated with the given object.</item>
/// <item>Otherwise, if this is an <see cref="IBeatmapInfo"/> type (e.g. <see cref="APIBeatmap"/>), then only the beatmap ruleset will be populated.</item>
/// <item>Otherwise, if this is <c>null</c>, then the beatmap ruleset will not be populated.</item>
/// <item>The online beatmap ID is populated in all cases.</item>
/// </list>
/// </param>
/// <returns>The populated <see cref="ScoreInfo"/>.</returns>
public ScoreInfo ToScoreInfo(Mod[] mods, IBeatmapInfo? beatmap = null)
{
OnlineID = OnlineID,
User = User ?? new APIUser { Id = UserID },
BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID },
Ruleset = new RulesetInfo { OnlineID = RulesetID },
Passed = Passed,
TotalScore = TotalScore,
Accuracy = Accuracy,
MaxCombo = MaxCombo,
Rank = Rank,
Statistics = Statistics,
MaximumStatistics = MaximumStatistics,
Date = EndedAt,
Hash = HasReplay ? "online" : string.Empty, // TODO: temporary?
Mods = mods,
PP = PP,
};
var score = new ScoreInfo
{
OnlineID = OnlineID,
User = User ?? new APIUser { Id = UserID },
BeatmapInfo = new BeatmapInfo { OnlineID = BeatmapID },
Ruleset = new RulesetInfo { OnlineID = RulesetID },
Passed = Passed,
TotalScore = TotalScore,
Accuracy = Accuracy,
MaxCombo = MaxCombo,
Rank = Rank,
Statistics = Statistics,
MaximumStatistics = MaximumStatistics,
Date = EndedAt,
Hash = HasReplay ? "online" : string.Empty, // TODO: temporary?
Mods = mods,
PP = PP,
};
if (beatmap is BeatmapInfo realmBeatmap)
score.BeatmapInfo = realmBeatmap;
else if (beatmap != null)
{
score.BeatmapInfo.Ruleset.OnlineID = beatmap.Ruleset.OnlineID;
score.BeatmapInfo.Ruleset.Name = beatmap.Ruleset.Name;
score.BeatmapInfo.Ruleset.ShortName = beatmap.Ruleset.ShortName;
}
return score;
}
/// <summary>
/// Creates a <see cref="SoloScoreInfo"/> from a local score for score submission.

View File

@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
namespace osu.Game.Online
{
public class HubClient : PersistentEndpointClient
{
public readonly HubConnection Connection;
public HubClient(HubConnection connection)
{
Connection = connection;
Connection.Closed += InvokeClosed;
}
public override Task ConnectAsync(CancellationToken cancellationToken) => Connection.StartAsync(cancellationToken);
public override async ValueTask DisposeAsync()
{
await base.DisposeAsync().ConfigureAwait(false);
await Connection.DisposeAsync().ConfigureAwait(false);
}
}
}

View File

@ -10,13 +10,11 @@ using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online
{
public class HubClientConnector : IHubClientConnector
public class HubClientConnector : PersistentEndpointClientConnector, IHubClientConnector
{
public const string SERVER_SHUTDOWN_MESSAGE = "Server is shutting down.";
@ -25,7 +23,6 @@ namespace osu.Game.Online
/// </summary>
public Action<HubConnection>? ConfigureConnection { get; set; }
private readonly string clientName;
private readonly string endpoint;
private readonly string versionHash;
private readonly bool preferMessagePack;
@ -34,18 +31,7 @@ namespace osu.Game.Online
/// <summary>
/// The current connection opened by this connector.
/// </summary>
public HubConnection? CurrentConnection { get; private set; }
/// <summary>
/// Whether this is connected to the hub, use <see cref="CurrentConnection"/> to access the connection, if this is <c>true</c>.
/// </summary>
public IBindable<bool> IsConnected => isConnected;
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
public new HubConnection? CurrentConnection => ((HubClient?)base.CurrentConnection)?.Connection;
/// <summary>
/// Constructs a new <see cref="HubClientConnector"/>.
@ -56,99 +42,16 @@ namespace osu.Game.Online
/// <param name="versionHash">The hash representing the current game version, used for verification purposes.</param>
/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash, bool preferMessagePack = true)
: base(api)
{
this.clientName = clientName;
ClientName = clientName;
this.endpoint = endpoint;
this.api = api;
this.versionHash = versionHash;
this.preferMessagePack = preferMessagePack;
apiState.BindTo(api.State);
apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
}
public Task Reconnect()
{
Logger.Log($"{clientName} reconnecting...", LoggingTarget.Network);
return Task.Run(connectIfPossible);
}
private async Task connectIfPossible()
{
switch (apiState.Value)
{
case APIState.Failing:
case APIState.Offline:
await disconnect(true);
break;
case APIState.Online:
await connect();
break;
}
}
private async Task connect()
{
cancelExistingConnect();
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
try
{
while (apiState.Value == APIState.Online)
{
// ensure any previous connection was disposed.
// this will also create a new cancellation token source.
await disconnect(false).ConfigureAwait(false);
// this token will be valid for the scope of this connection.
// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
var cancellationToken = connectCancelSource.Token;
cancellationToken.ThrowIfCancellationRequested();
Logger.Log($"{clientName} connecting...", LoggingTarget.Network);
try
{
// importantly, rebuild the connection each attempt to get an updated access token.
CurrentConnection = buildConnection(cancellationToken);
await CurrentConnection.StartAsync(cancellationToken).ConfigureAwait(false);
Logger.Log($"{clientName} connected!", LoggingTarget.Network);
isConnected.Value = true;
return;
}
catch (OperationCanceledException)
{
//connection process was cancelled.
throw;
}
catch (Exception e)
{
await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
}
}
}
finally
{
connectionLock.Release();
}
}
/// <summary>
/// Handles an exception and delays an async flow.
/// </summary>
private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
{
Logger.Log($"{clientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}
private HubConnection buildConnection(CancellationToken cancellationToken)
protected override Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken)
{
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options =>
@ -188,59 +91,9 @@ namespace osu.Game.Online
ConfigureConnection?.Invoke(newConnection);
newConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
return newConnection;
return Task.FromResult((PersistentEndpointClient)new HubClient(newConnection));
}
private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
{
isConnected.Value = false;
if (ex != null)
await handleErrorAndDelay(ex, cancellationToken).ConfigureAwait(false);
else
Logger.Log($"{clientName} disconnected", LoggingTarget.Network);
// make sure a disconnect wasn't triggered (and this is still the active connection).
if (!cancellationToken.IsCancellationRequested)
await Task.Run(connect, default).ConfigureAwait(false);
}
private async Task disconnect(bool takeLock)
{
cancelExistingConnect();
if (takeLock)
{
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
}
try
{
if (CurrentConnection != null)
await CurrentConnection.DisposeAsync().ConfigureAwait(false);
}
finally
{
CurrentConnection = null;
if (takeLock)
connectionLock.Release();
}
}
private void cancelExistingConnect()
{
connectCancelSource.Cancel();
connectCancelSource = new CancellationTokenSource();
}
public override string ToString() => $"Connector for {clientName} ({(IsConnected.Value ? "connected" : "not connected")}";
public void Dispose()
{
apiState.UnbindAll();
cancelExistingConnect();
}
protected override string ClientName { get; }
}
}

View File

@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
namespace osu.Game.Online
{
public abstract class PersistentEndpointClient : IAsyncDisposable
{
/// <summary>
/// An event notifying the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed
/// </summary>
public event Func<Exception?, Task>? Closed;
/// <summary>
/// Notifies the <see cref="PersistentEndpointClientConnector"/> that the connection has been closed.
/// </summary>
/// <param name="exception">The exception that the connection closed with.</param>
protected Task InvokeClosed(Exception? exception) => Closed?.Invoke(exception) ?? Task.CompletedTask;
/// <summary>
/// Connects the client to the remote service to begin processing messages.
/// </summary>
/// <param name="cancellationToken">A cancellation token to stop processing messages.</param>
public abstract Task ConnectAsync(CancellationToken cancellationToken);
public virtual ValueTask DisposeAsync()
{
Closed = null;
return new ValueTask(Task.CompletedTask);
}
}
}

View File

@ -0,0 +1,198 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Logging;
using osu.Game.Online.API;
namespace osu.Game.Online
{
public abstract class PersistentEndpointClientConnector : IDisposable
{
/// <summary>
/// Whether the managed connection is currently connected. When <c>true</c> use <see cref="CurrentConnection"/> to access the connection.
/// </summary>
public IBindable<bool> IsConnected => isConnected;
/// <summary>
/// The current connection opened by this connector.
/// </summary>
public PersistentEndpointClient? CurrentConnection { get; private set; }
private readonly Bindable<bool> isConnected = new Bindable<bool>();
private readonly SemaphoreSlim connectionLock = new SemaphoreSlim(1);
private CancellationTokenSource connectCancelSource = new CancellationTokenSource();
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
/// <summary>
/// Constructs a new <see cref="PersistentEndpointClientConnector"/>.
/// </summary>
/// <param name="api"> An API provider used to react to connection state changes.</param>
protected PersistentEndpointClientConnector(IAPIProvider api)
{
apiState.BindTo(api.State);
apiState.BindValueChanged(_ => Task.Run(connectIfPossible), true);
}
public Task Reconnect()
{
Logger.Log($"{ClientName} reconnecting...", LoggingTarget.Network);
return Task.Run(connectIfPossible);
}
private async Task connectIfPossible()
{
switch (apiState.Value)
{
case APIState.Failing:
case APIState.Offline:
await disconnect(true);
break;
case APIState.Online:
await connect();
break;
}
}
private async Task connect()
{
cancelExistingConnect();
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck.");
try
{
while (apiState.Value == APIState.Online)
{
// ensure any previous connection was disposed.
// this will also create a new cancellation token source.
await disconnect(false).ConfigureAwait(false);
// this token will be valid for the scope of this connection.
// if cancelled, we can be sure that a disconnect or reconnect is handled elsewhere.
var cancellationToken = connectCancelSource.Token;
cancellationToken.ThrowIfCancellationRequested();
Logger.Log($"{ClientName} connecting...", LoggingTarget.Network);
try
{
// importantly, rebuild the connection each attempt to get an updated access token.
CurrentConnection = await BuildConnectionAsync(cancellationToken).ConfigureAwait(false);
CurrentConnection.Closed += ex => onConnectionClosed(ex, cancellationToken);
cancellationToken.ThrowIfCancellationRequested();
await CurrentConnection.ConnectAsync(cancellationToken).ConfigureAwait(false);
Logger.Log($"{ClientName} connected!", LoggingTarget.Network);
isConnected.Value = true;
return;
}
catch (OperationCanceledException)
{
//connection process was cancelled.
throw;
}
catch (Exception e)
{
await handleErrorAndDelay(e, cancellationToken).ConfigureAwait(false);
}
}
}
finally
{
connectionLock.Release();
}
}
/// <summary>
/// Handles an exception and delays an async flow.
/// </summary>
private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken)
{
Logger.Log($"{ClientName} connect attempt failed: {exception.Message}", LoggingTarget.Network);
await Task.Delay(5000, cancellationToken).ConfigureAwait(false);
}
/// <summary>
/// Creates a new <see cref="PersistentEndpointClient"/>.
/// </summary>
/// <param name="cancellationToken">A cancellation token to stop the process.</param>
protected abstract Task<PersistentEndpointClient> BuildConnectionAsync(CancellationToken cancellationToken);
private async Task onConnectionClosed(Exception? ex, CancellationToken cancellationToken)
{
isConnected.Value = false;
if (ex != null)
await handleErrorAndDelay(ex, cancellationToken).ConfigureAwait(false);
else
Logger.Log($"{ClientName} disconnected", LoggingTarget.Network);
// make sure a disconnect wasn't triggered (and this is still the active connection).
if (!cancellationToken.IsCancellationRequested)
await Task.Run(connect, default).ConfigureAwait(false);
}
private async Task disconnect(bool takeLock)
{
cancelExistingConnect();
if (takeLock)
{
if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false))
throw new TimeoutException("Could not obtain a lock to disconnect. A previous attempt is likely stuck.");
}
try
{
if (CurrentConnection != null)
await CurrentConnection.DisposeAsync().ConfigureAwait(false);
}
finally
{
CurrentConnection = null;
if (takeLock)
connectionLock.Release();
}
}
private void cancelExistingConnect()
{
connectCancelSource.Cancel();
connectCancelSource = new CancellationTokenSource();
}
protected virtual string ClientName => GetType().ReadableName();
public override string ToString() => $"{ClientName} ({(IsConnected.Value ? "connected" : "not connected")})";
private bool isDisposed;
protected virtual void Dispose(bool isDisposing)
{
if (isDisposed)
return;
apiState.UnbindAll();
cancelExistingConnect();
isDisposed = true;
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

View File

@ -179,6 +179,8 @@ namespace osu.Game
private Bindable<string> configRuleset;
private Bindable<bool> applySafeAreaConsiderations;
private Bindable<float> uiScale;
private Bindable<string> configSkin;
@ -280,10 +282,7 @@ namespace osu.Game
configRuleset = LocalConfig.GetBindable<string>(OsuSetting.Ruleset);
uiScale = LocalConfig.GetBindable<float>(OsuSetting.UIScale);
var preferredRuleset = int.TryParse(configRuleset.Value, out int rulesetId)
// int parsing can be removed 20220522
? RulesetStore.GetRuleset(rulesetId)
: RulesetStore.GetRuleset(configRuleset.Value);
var preferredRuleset = RulesetStore.GetRuleset(configRuleset.Value);
try
{
@ -312,6 +311,9 @@ namespace osu.Game
SelectedMods.BindValueChanged(modsChanged);
Beatmap.BindValueChanged(beatmapChanged, true);
applySafeAreaConsiderations = LocalConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations);
applySafeAreaConsiderations.BindValueChanged(apply => SafeAreaContainer.SafeAreaOverrideEdges = apply.NewValue ? SafeAreaOverrideEdges : Edges.All, true);
}
private ExternalLinkOpener externalLinkOpener;

View File

@ -21,7 +21,11 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Midi;
using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Input.Handlers.Touch;
using osu.Framework.IO.Stores;
using osu.Framework.Logging;
using osu.Framework.Platform;
@ -46,6 +50,7 @@ using osu.Game.Online.Spectator;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Overlays.Settings.Sections.Input;
using osu.Game.Resources;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -189,6 +194,8 @@ namespace osu.Game
private RealmAccess realm;
protected SafeAreaContainer SafeAreaContainer { get; private set; }
/// <summary>
/// For now, this is used as a source specifically for beat synced components.
/// Going forward, it could potentially be used as the single source-of-truth for beatmap timing.
@ -341,7 +348,7 @@ namespace osu.Game
GlobalActionContainer globalBindings;
base.Content.Add(new SafeAreaContainer
base.Content.Add(SafeAreaContainer = new SafeAreaContainer
{
SafeAreaOverrideEdges = SafeAreaOverrideEdges,
RelativeSizeAxes = Axes.Both,
@ -521,6 +528,29 @@ namespace osu.Game
/// <remarks>Should be overriden per-platform to provide settings for platform-specific handlers.</remarks>
public virtual SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
{
// One would think that this could be moved to the `OsuGameDesktop` class, but doing so means that
// OsuGameTestScenes will not show any input options (as they are based on OsuGame not OsuGameDesktop).
//
// This in turn makes it hard for ruleset creators to adjust input settings while testing their ruleset
// within the test browser interface.
if (RuntimeInfo.IsDesktop)
{
switch (handler)
{
case ITabletHandler th:
return new TabletSettings(th);
case MouseHandler mh:
return new MouseSettings(mh);
case JoystickHandler jh:
return new JoystickSettings(jh);
case TouchHandler:
return new InputSection.HandlerSection(handler);
}
}
switch (handler)
{
case MidiHandler:

View File

@ -115,6 +115,7 @@ namespace osu.Game.Overlays
{
filterControl.Search(query);
Show();
ScrollFlow.ScrollToStart();
}
protected override BeatmapListingHeader CreateHeader() => new BeatmapListingHeader();

View File

@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Notifications
}
}
private bool completionSent;
private int completionSent;
/// <summary>
/// Attempt to post a completion notification.
@ -162,11 +162,11 @@ namespace osu.Game.Overlays.Notifications
if (CompletionTarget == null)
return;
if (completionSent)
// Thread-safe barrier, as this may be called by a web request and also scheduled to the update thread at the same time.
if (Interlocked.Exchange(ref completionSent, 1) == 1)
return;
CompletionTarget.Invoke(CreateCompletionNotification());
completionSent = true;
Close(false);
}

View File

@ -20,6 +20,7 @@ using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Settings.Sections.Graphics
@ -50,6 +51,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private SettingsDropdown<Size> resolutionDropdown = null!;
private SettingsDropdown<Display> displayDropdown = null!;
private SettingsDropdown<WindowMode> windowModeDropdown = null!;
private SettingsCheckbox safeAreaConsiderationsCheckbox = null!;
private Bindable<float> scalingPositionX = null!;
private Bindable<float> scalingPositionY = null!;
@ -101,6 +103,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
ItemSource = resolutions,
Current = sizeFullscreen
},
safeAreaConsiderationsCheckbox = new SettingsCheckbox
{
LabelText = "Shrink game to avoid cameras and notches",
Current = osuConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations),
},
new SettingsSlider<float, UIScaleSlider>
{
LabelText = GraphicsSettingsStrings.UIScaling,
@ -166,7 +173,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
windowModeDropdown.Current.BindValueChanged(_ =>
{
updateDisplayModeDropdowns();
updateDisplaySettingsVisibility();
updateScreenModeWarning();
}, true);
@ -191,7 +198,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
.Distinct());
}
updateDisplayModeDropdowns();
updateDisplaySettingsVisibility();
}), true);
scalingMode.BindValueChanged(_ =>
@ -221,11 +228,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
Scheduler.AddOnce(d =>
{
displayDropdown.Items = d;
updateDisplayModeDropdowns();
updateDisplaySettingsVisibility();
}, displays);
}
private void updateDisplayModeDropdowns()
private void updateDisplaySettingsVisibility()
{
if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen)
resolutionDropdown.Show();
@ -236,6 +243,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
displayDropdown.Show();
else
displayDropdown.Hide();
if (host.Window?.SafeAreaPadding.Value.Total != Vector2.Zero)
safeAreaConsiderationsCheckbox.Show();
else
safeAreaConsiderationsCheckbox.Hide();
}
private void updateScreenModeWarning()

View File

@ -141,6 +141,8 @@ namespace osu.Game.Overlays.Toolbar
Name = "Right buttons",
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Children = new Drawable[]
{
new Box

View File

@ -23,10 +23,14 @@ namespace osu.Game.Overlays.Volume
{
case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
ActionRequested?.Invoke(e.Action);
return true;
case GlobalAction.ToggleMute:
case GlobalAction.NextVolumeMeter:
case GlobalAction.PreviousVolumeMeter:
ActionRequested?.Invoke(e.Action);
if (!e.Repeat)
ActionRequested?.Invoke(e.Action);
return true;
}

View File

@ -3,6 +3,9 @@
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
@ -10,9 +13,11 @@ using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -20,6 +25,7 @@ using osu.Game.Overlays;
using osu.Game.Overlays.OSD;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components.TernaryButtons;
namespace osu.Game.Rulesets.Edit
{
@ -32,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
{
private const float adjust_step = 0.1f;
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
public BindableDouble DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
{
MinValue = 0.1,
MaxValue = 6.0,
@ -44,10 +50,15 @@ namespace osu.Game.Rulesets.Edit
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
private ExpandableButton currentDistanceSpacingButton;
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
protected readonly Bindable<TernaryState> DistanceSnapToggle = new Bindable<TernaryState>();
private bool distanceSnapMomentary;
protected DistancedHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
@ -74,10 +85,27 @@ namespace osu.Game.Rulesets.Edit
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Child = new EditorToolboxGroup("snapping")
{
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
Children = new Drawable[]
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = adjust_step,
distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
{
KeyboardStep = adjust_step,
// Manual binding in LoadComplete to handle one-way event flow.
Current = DistanceSpacingMultiplier.GetUnboundCopy(),
},
currentDistanceSpacingButton = new ExpandableButton
{
Action = () =>
{
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
Debug.Assert(objects != null);
DistanceSpacingMultiplier.Value = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
DistanceSnapToggle.Value = TernaryState.True;
},
RelativeSizeAxes = Axes.X,
}
}
}
}
@ -85,6 +113,51 @@ namespace osu.Game.Rulesets.Edit
});
}
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
{
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime <= EditorClock.CurrentTime)?.HitObject;
if (lastBefore == null)
return null;
HitObject firstAfter = Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= EditorClock.CurrentTime)?.HitObject;
if (firstAfter == null)
return null;
if (lastBefore == firstAfter)
return null;
return (lastBefore, firstAfter);
}
protected abstract double ReadCurrentDistanceSnap(HitObject before, HitObject after);
protected override void Update()
{
base.Update();
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
double currentSnap = objects == null
? 0
: ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
if (currentSnap > DistanceSpacingMultiplier.MinValue)
{
currentDistanceSpacingButton.Enabled.Value = currentDistanceSpacingButton.Expanded.Value
&& !Precision.AlmostEquals(currentSnap, DistanceSpacingMultiplier.Value, DistanceSpacingMultiplier.Precision / 2);
currentDistanceSpacingButton.ContractedLabelText = $"current {currentSnap:N2}x";
currentDistanceSpacingButton.ExpandedLabelText = $"Use current ({currentSnap:N2}x)";
}
else
{
currentDistanceSpacingButton.Enabled.Value = false;
currentDistanceSpacingButton.ContractedLabelText = string.Empty;
currentDistanceSpacingButton.ExpandedLabelText = "Use current (unavailable)";
}
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -102,6 +175,45 @@ namespace osu.Game.Rulesets.Edit
EditorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
}, true);
// Manual binding to handle enabling distance spacing when the slider is interacted with.
distanceSpacingSlider.Current.BindValueChanged(spacing =>
{
DistanceSpacingMultiplier.Value = spacing.NewValue;
DistanceSnapToggle.Value = TernaryState.True;
});
DistanceSpacingMultiplier.BindValueChanged(spacing => distanceSpacingSlider.Current.Value = spacing.NewValue);
}
}
protected override IEnumerable<TernaryButton> CreateTernaryButtons() => base.CreateTernaryButtons().Concat(new[]
{
new TernaryButton(DistanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
});
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat)
return false;
handleToggleViaKey(e);
return base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyUpEvent e)
{
handleToggleViaKey(e);
base.OnKeyUp(e);
}
private void handleToggleViaKey(KeyboardEvent key)
{
bool altPressed = key.AltPressed;
if (altPressed != distanceSnapMomentary)
{
distanceSnapMomentary = altPressed;
DistanceSnapToggle.Value = DistanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False;
}
}
@ -111,7 +223,7 @@ namespace osu.Game.Rulesets.Edit
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, adjust_step);
return AdjustDistanceSpacing(e.Action, adjust_step);
}
return false;
@ -127,13 +239,13 @@ namespace osu.Game.Rulesets.Edit
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
return AdjustDistanceSpacing(e.Action, e.ScrollAmount * adjust_step);
}
return false;
}
private bool adjustDistanceSpacing(GlobalAction action, float amount)
protected virtual bool AdjustDistanceSpacing(GlobalAction action, float amount)
{
if (DistanceSpacingMultiplier.Disabled)
return false;
@ -143,12 +255,13 @@ namespace osu.Game.Rulesets.Edit
else if (action == GlobalAction.EditorDecreaseDistanceSpacing)
DistanceSpacingMultiplier.Value -= amount;
DistanceSnapToggle.Value = TernaryState.True;
return true;
}
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
{
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
}
public virtual float DurationToDistance(HitObject referenceObject, double duration)

View File

@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Rulesets.Edit
{
internal class ExpandableButton : RoundedButton, IExpandable
{
private float actualHeight;
public override float Height
{
get => base.Height;
set => base.Height = actualHeight = value;
}
private LocalisableString contractedLabelText;
/// <summary>
/// The label text to display when this button is in a contracted state.
/// </summary>
public LocalisableString ContractedLabelText
{
get => contractedLabelText;
set
{
if (value == contractedLabelText)
return;
contractedLabelText = value;
if (!Expanded.Value)
Text = value;
}
}
private LocalisableString expandedLabelText;
/// <summary>
/// The label text to display when this button is in an expanded state.
/// </summary>
public LocalisableString ExpandedLabelText
{
get => expandedLabelText;
set
{
if (value == expandedLabelText)
return;
expandedLabelText = value;
if (Expanded.Value)
Text = value;
}
}
public BindableBool Expanded { get; } = new BindableBool();
[Resolved(canBeNull: true)]
private IExpandingContainer? expandingContainer { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
expandingContainer?.Expanded.BindValueChanged(containerExpanded =>
{
Expanded.Value = containerExpanded.NewValue;
}, true);
Expanded.BindValueChanged(expanded =>
{
Text = expanded.NewValue ? expandedLabelText : contractedLabelText;
if (expanded.NewValue)
{
SpriteText.Anchor = Anchor.Centre;
SpriteText.Origin = Anchor.Centre;
SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Bold);
base.Height = actualHeight;
Background.Show();
}
else
{
SpriteText.Anchor = Anchor.CentreLeft;
SpriteText.Origin = Anchor.CentreLeft;
SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Regular);
base.Height = actualHeight / 2;
Background.Hide();
}
}, true);
}
}
}

View File

@ -238,7 +238,7 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed)
if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.ShiftPressed)
return false;
if (checkLeftToggleFromKey(e.Key, out int leftIndex))

View File

@ -27,8 +27,9 @@ namespace osu.Game.Rulesets.Edit
/// Retrieves the distance between two points within a timing point that are one beat length apart.
/// </summary>
/// <param name="referenceObject">An object to be used as a reference point for this operation.</param>
/// <param name="useReferenceSliderVelocity">Whether the <paramref name="referenceObject"/>'s slider velocity should be factored into the returned distance.</param>
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
float GetBeatSnapDistanceAt(HitObject referenceObject);
float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true);
/// <summary>
/// Converts a duration to a distance without applying any snapping.

View File

@ -1,18 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mods
{
[Obsolete(@"Use the singular version IApplicableToDrawableHitObject instead.")] // Can be removed 20211216
public interface IApplicableToDrawableHitObjects : IApplicableToDrawableHitObject
{
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);
void IApplicableToDrawableHitObject.ApplyToDrawableHitObject(DrawableHitObject drawable) => ApplyToDrawableHitObjects(drawable.Yield());
}
}

View File

@ -1,22 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
[Obsolete("Use ICreateReplayData instead")] // Can be removed 20220929
public interface ICreateReplay : ICreateReplayData
{
public Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods);
ModReplayData ICreateReplayData.CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
{
var replayScore = CreateReplayScore(beatmap, mods);
return new ModReplayData(replayScore.Replay, new ModCreatedUser { Username = replayScore.ScoreInfo.User.Username });
}
}
}

View File

@ -101,9 +101,6 @@ namespace osu.Game.Rulesets.Mods
[JsonIgnore]
public virtual bool ValidForMultiplayerAsFreeMod => true;
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to false.")] // Can be removed 20211009
public virtual bool Ranked => false;
/// <summary>
/// Whether this mod requires configuration to apply changes to the game.
/// </summary>

View File

@ -8,7 +8,6 @@ using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Replays;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods
{
@ -33,16 +32,6 @@ namespace osu.Game.Rulesets.Mods
public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
[Obsolete("Override CreateReplayData(IBeatmap, IReadOnlyList<Mod>) instead")] // Can be removed 20220929
public virtual Score CreateReplayScore(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new Score { Replay = new Replay() };
public virtual ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
{
#pragma warning disable CS0618
var replayScore = CreateReplayScore(beatmap, mods);
#pragma warning restore CS0618
return new ModReplayData(replayScore.Replay, new ModCreatedUser { Username = replayScore.ScoreInfo.User.Username });
}
public virtual ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods) => new ModReplayData(new Replay(), new ModCreatedUser { Username = @"autoplay" });
}
}

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