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Fix bindable flow, code quality, everything
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0f663deda0
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@ -24,8 +24,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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public BindableNumber<int> JudgementCount { get; } = new BindableNumber<int>(20)
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{
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MinValue = 1,
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MaxValue = 30,
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Precision = 1
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MaxValue = 50,
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};
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[SettingSource("Judgement spacing", "The space between each displayed judgement")]
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@ -46,7 +45,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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AutoSizeAxes = Axes.Both;
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InternalChild = judgementsFlow = new JudgementFlow
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{
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Shape = { BindTarget = JudgementShape }
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JudgementShape = { BindTarget = JudgementShape },
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JudgementSpacing = { BindTarget = JudgementSpacing },
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JudgementCount = { BindTarget = JudgementCount }
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};
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}
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@ -55,25 +56,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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if (!judgement.Type.IsScorable() || judgement.Type.IsBonus())
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return;
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judgementsFlow.Push(GetColourForHitResult(judgement.Type), JudgementCount.Value);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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JudgementSpacing.BindValueChanged(_ =>
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{
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judgementsFlow.Height = JudgementCount.Value * (drawable_judgement_size + JudgementSpacing.Value) - JudgementSpacing.Value;
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judgementsFlow.Spacing = new Vector2(0, JudgementSpacing.Value);
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}, true);
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JudgementCount.BindValueChanged(_ =>
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{
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//Used to clear out the overflowing judgement children when the value is lowered
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judgementsFlow.RemoveAll(_ => true, true);
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judgementsFlow.Height = JudgementCount.Value * (drawable_judgement_size + JudgementSpacing.Value) - JudgementSpacing.Value;
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}, true);
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judgementsFlow.Push(GetColourForHitResult(judgement.Type));
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}
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public override void Clear() => judgementsFlow.Clear();
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@ -82,7 +65,11 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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{
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public override IEnumerable<Drawable> FlowingChildren => base.FlowingChildren.Reverse();
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public readonly Bindable<ShapeStyle> Shape = new Bindable<ShapeStyle>();
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public readonly Bindable<ShapeStyle> JudgementShape = new Bindable<ShapeStyle>();
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public readonly Bindable<float> JudgementSpacing = new Bindable<float>();
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public readonly Bindable<int> JudgementCount = new Bindable<int>();
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public JudgementFlow()
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{
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@ -92,15 +79,41 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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LayoutEasing = Easing.OutQuint;
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}
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public void Push(Color4 colour, int maxErrorShapeCount)
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protected override void LoadComplete()
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{
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base.LoadComplete();
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JudgementCount.BindValueChanged(count =>
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{
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removeExtraJudgements();
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updateMetrics();
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});
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JudgementSpacing.BindValueChanged(_ => updateMetrics(), true);
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}
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public void Push(Color4 colour)
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{
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Add(new HitErrorShape(colour, drawable_judgement_size)
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{
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Shape = { BindTarget = Shape },
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Shape = { BindTarget = JudgementShape },
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});
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if (Children.Count > maxErrorShapeCount)
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Children.FirstOrDefault(c => !c.IsRemoved)?.Remove();
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removeExtraJudgements();
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}
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private void removeExtraJudgements()
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{
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var remainingChildren = Children.Where(c => !c.IsRemoved);
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while (remainingChildren.Count() > JudgementCount.Value)
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remainingChildren.First().Remove();
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}
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private void updateMetrics()
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{
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Height = JudgementCount.Value * (drawable_judgement_size + JudgementSpacing.Value) - JudgementSpacing.Value;
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Spacing = new Vector2(0, JudgementSpacing.Value);
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}
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}
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