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mirror of https://github.com/ppy/osu.git synced 2025-01-28 16:12:57 +08:00

Fix leaderboard positioning logic to actually consider elements on the left side

This commit is contained in:
Dean Herbert 2022-09-13 18:42:57 +09:00
parent 678eec1c67
commit e15a25ea49

View File

@ -34,11 +34,6 @@ namespace osu.Game.Screens.Play
public const Easing FADE_EASING = Easing.OutQuint;
/// <summary>
/// The total height of all the top of screen scoring elements.
/// </summary>
public float TopScoringElementsHeight { get; private set; }
/// <summary>
/// The total height of all the bottom of screen scoring elements.
/// </summary>
@ -136,6 +131,7 @@ namespace osu.Game.Screens.Play
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(44), // enough margin to avoid the hit error display
Spacing = new Vector2(5)
},
clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
@ -193,22 +189,36 @@ namespace osu.Game.Screens.Play
{
base.Update();
Vector2? lowestTopScreenSpace = null;
float? lowestTopScreenSpaceLeft = null;
float? lowestTopScreenSpaceRight = null;
Vector2? highestBottomScreenSpace = null;
// LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes.
foreach (var element in mainComponents.Components.Cast<Drawable>())
{
// for now align top-right components with the bottom-edge of the lowest top-anchored hud element.
if (element.Anchor.HasFlagFast(Anchor.TopRight) || (element.Anchor.HasFlagFast(Anchor.y0) && element.RelativeSizeAxes == Axes.X))
if (element.Anchor.HasFlagFast(Anchor.y0))
{
// health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area.
if (element is LegacyHealthDisplay)
continue;
var bottomRight = element.ScreenSpaceDrawQuad.BottomRight;
if (lowestTopScreenSpace == null || bottomRight.Y > lowestTopScreenSpace.Value.Y)
lowestTopScreenSpace = bottomRight;
float bottom = element.ScreenSpaceDrawQuad.BottomRight.Y;
bool isRelativeX = element.RelativeSizeAxes == Axes.X;
if (element.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX)
{
if (lowestTopScreenSpaceRight == null || bottom > lowestTopScreenSpaceRight.Value)
lowestTopScreenSpaceRight = bottom;
}
if (element.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX)
{
if (lowestTopScreenSpaceLeft == null || bottom > lowestTopScreenSpaceLeft.Value)
lowestTopScreenSpaceLeft = bottom;
}
}
// and align bottom-right components with the top-edge of the highest bottom-anchored hud element.
else if (element.Anchor.HasFlagFast(Anchor.BottomRight) || (element.Anchor.HasFlagFast(Anchor.y2) && element.RelativeSizeAxes == Axes.X))
@ -219,23 +229,20 @@ namespace osu.Game.Screens.Play
}
}
if (lowestTopScreenSpace.HasValue)
topRightElements.Y = TopScoringElementsHeight = MathHelper.Clamp(ToLocalSpace(lowestTopScreenSpace.Value).Y, 0, DrawHeight - topRightElements.DrawHeight);
if (lowestTopScreenSpaceRight.HasValue)
topRightElements.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - topRightElements.DrawHeight);
else
topRightElements.Y = 0;
if (lowestTopScreenSpaceLeft.HasValue)
LeaderboardFlow.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceLeft.Value)).Y, 0, DrawHeight - LeaderboardFlow.DrawHeight);
else
LeaderboardFlow.Y = 0;
if (highestBottomScreenSpace.HasValue)
bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight);
else
bottomRightElements.Y = 0;
adjustLeaderboardPosition();
}
private void adjustLeaderboardPosition()
{
const float padding = 44; // enough margin to avoid the hit error display.
LeaderboardFlow.Position = new Vector2(padding, padding + TopScoringElementsHeight);
}
private void updateVisibility()