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Apply NRT to GameplayLeaderboard
hierarchy
Just some cleanup work that I wanted to do as part of my last changes.
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Timing;
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using osu.Game.Online.Multiplayer;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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@ -12,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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@ -34,19 +33,20 @@ namespace osu.Game.Screens.Play.HUD
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public readonly SortedDictionary<int, BindableLong> TeamScores = new SortedDictionary<int, BindableLong>();
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; } = null!;
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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private SpectatorClient spectatorClient { get; set; } = null!;
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[Resolved]
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private MultiplayerClient multiplayerClient { get; set; }
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private MultiplayerClient multiplayerClient { get; set; } = null!;
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[Resolved]
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private UserLookupCache userLookupCache { get; set; }
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private UserLookupCache userLookupCache { get; set; } = null!;
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private Bindable<ScoringMode> scoringMode = null!;
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private readonly MultiplayerRoomUser[] playingUsers;
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private Bindable<ScoringMode> scoringMode;
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private readonly IBindableList<int> playingUserIds = new BindableList<int>();
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@ -126,14 +126,17 @@ namespace osu.Game.Screens.Play.HUD
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playingUserIds.BindCollectionChanged(playingUsersChanged);
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}
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protected override GameplayLeaderboardScore CreateLeaderboardScoreDrawable(IUser user, bool isTracked)
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protected override GameplayLeaderboardScore CreateLeaderboardScoreDrawable(IUser? user, bool isTracked)
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{
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var leaderboardScore = base.CreateLeaderboardScoreDrawable(user, isTracked);
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if (UserScores[user.OnlineID].Team is int team)
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if (user != null)
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{
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leaderboardScore.BackgroundColour = getTeamColour(team).Lighten(1.2f);
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leaderboardScore.TextColour = Color4.White;
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if (UserScores[user.OnlineID].Team is int team)
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{
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leaderboardScore.BackgroundColour = getTeamColour(team).Lighten(1.2f);
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leaderboardScore.TextColour = Color4.White;
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}
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}
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return leaderboardScore;
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@ -189,7 +192,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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base.Dispose(isDisposing);
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if (spectatorClient != null)
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if (spectatorClient.IsNotNull())
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{
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foreach (var user in playingUsers)
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spectatorClient.StopWatchingUser(user.UserID);
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