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add new accuracy counter display
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@ -39,6 +39,16 @@ namespace osu.Game.Rulesets.Scoring
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/// </summary>
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public readonly BindableDouble Accuracy = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
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/// <summary>
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/// The accuracy which increase from 0%.
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/// </summary>
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public readonly BindableDouble IncreaseAccuracy = new BindableDouble(0) { MinValue = 0, MaxValue = 1 };
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/// <summary>
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/// The accuracy which Decrease from 100%.
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/// </summary>
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public readonly BindableDouble DecreaseAccuracy = new BindableDouble(0) { MinValue = 0, MaxValue = 1 };
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/// <summary>
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/// The current combo.
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/// </summary>
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@ -264,6 +274,10 @@ namespace osu.Game.Rulesets.Scoring
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private void updateScore()
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{
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Accuracy.Value = currentMaximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / currentMaximumScoringValues.BaseScore : 1;
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IncreaseAccuracy.Value = maximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / maximumScoringValues.BaseScore : 0;
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DecreaseAccuracy.Value = maximumScoringValues.BaseScore > 0
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? (double)(maximumScoringValues.BaseScore - (currentMaximumScoringValues.BaseScore - currentScoringValues.BaseScore)) / maximumScoringValues.BaseScore
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: 1;
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TotalScore.Value = computeScore(Mode.Value, currentScoringValues, maximumScoringValues);
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}
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@ -4,6 +4,8 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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@ -11,10 +13,38 @@ namespace osu.Game.Screens.Play.HUD
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{
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public abstract partial class GameplayAccuracyCounter : PercentageCounter
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{
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[SettingSource("Accuracy Display Mode")]
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public Bindable<AccuracyType> AccType { get; } = new Bindable<AccuracyType>();
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[BackgroundDependencyLoader]
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private void load(ScoreProcessor scoreProcessor)
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{
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Current.BindTo(scoreProcessor.Accuracy);
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AccType.BindValueChanged(mod =>
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{
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Current.UnbindBindings();
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switch (mod.NewValue)
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{
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case AccuracyType.Current:
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Current.BindTo(scoreProcessor.Accuracy);
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break;
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case AccuracyType.Increase:
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Current.BindTo(scoreProcessor.IncreaseAccuracy);
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break;
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case AccuracyType.Decrease:
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Current.BindTo(scoreProcessor.DecreaseAccuracy);
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break;
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}
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}, true);
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}
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public enum AccuracyType
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{
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Current,
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Increase,
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Decrease
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}
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}
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}
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