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add new accuracy counter display

This commit is contained in:
cdwcgt 2022-12-30 21:19:46 +09:00
parent b4e748d97f
commit 3c32a50c12
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GPG Key ID: 144396D01095C3A2
2 changed files with 45 additions and 1 deletions

View File

@ -39,6 +39,16 @@ namespace osu.Game.Rulesets.Scoring
/// </summary>
public readonly BindableDouble Accuracy = new BindableDouble(1) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// The accuracy which increase from 0%.
/// </summary>
public readonly BindableDouble IncreaseAccuracy = new BindableDouble(0) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// The accuracy which Decrease from 100%.
/// </summary>
public readonly BindableDouble DecreaseAccuracy = new BindableDouble(0) { MinValue = 0, MaxValue = 1 };
/// <summary>
/// The current combo.
/// </summary>
@ -264,6 +274,10 @@ namespace osu.Game.Rulesets.Scoring
private void updateScore()
{
Accuracy.Value = currentMaximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / currentMaximumScoringValues.BaseScore : 1;
IncreaseAccuracy.Value = maximumScoringValues.BaseScore > 0 ? (double)currentScoringValues.BaseScore / maximumScoringValues.BaseScore : 0;
DecreaseAccuracy.Value = maximumScoringValues.BaseScore > 0
? (double)(maximumScoringValues.BaseScore - (currentMaximumScoringValues.BaseScore - currentScoringValues.BaseScore)) / maximumScoringValues.BaseScore
: 1;
TotalScore.Value = computeScore(Mode.Value, currentScoringValues, maximumScoringValues);
}

View File

@ -4,6 +4,8 @@
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring;
@ -11,10 +13,38 @@ namespace osu.Game.Screens.Play.HUD
{
public abstract partial class GameplayAccuracyCounter : PercentageCounter
{
[SettingSource("Accuracy Display Mode")]
public Bindable<AccuracyType> AccType { get; } = new Bindable<AccuracyType>();
[BackgroundDependencyLoader]
private void load(ScoreProcessor scoreProcessor)
{
Current.BindTo(scoreProcessor.Accuracy);
AccType.BindValueChanged(mod =>
{
Current.UnbindBindings();
switch (mod.NewValue)
{
case AccuracyType.Current:
Current.BindTo(scoreProcessor.Accuracy);
break;
case AccuracyType.Increase:
Current.BindTo(scoreProcessor.IncreaseAccuracy);
break;
case AccuracyType.Decrease:
Current.BindTo(scoreProcessor.DecreaseAccuracy);
break;
}
}, true);
}
public enum AccuracyType
{
Current,
Increase,
Decrease
}
}
}