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Remove upper limit for pooling
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@@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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private double floatingAverage;
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private readonly DrawablePool<JudgementLine> judgementLinePool = new DrawablePool<JudgementLine>(50, 100);
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private readonly DrawablePool<JudgementLine> judgementLinePool = new DrawablePool<JudgementLine>(50);
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private SpriteIcon arrow = null!;
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private UprightAspectMaintainingContainer labelEarly = null!;
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