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Expose HUD state via Player
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a10fda2843
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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[BackgroundDependencyLoader(true)]
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private void load(DrawableRuleset drawableRuleset)
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private void load(DrawableRuleset drawableRuleset, HUDOverlay hud)
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{
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hudVisibilityMode = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode);
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@ -94,6 +94,11 @@ namespace osu.Game.Screens.Play
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public int RestartCount;
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/// <summary>
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/// Whether the <see cref="HUDOverlay"/> is currently visible.
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/// </summary>
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public IBindable<bool> ShowingOverlayComponents = new Bindable<bool>();
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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@ -1015,6 +1020,8 @@ namespace osu.Game.Screens.Play
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});
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HUDOverlay.IsPlaying.BindTo(localUserPlaying);
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ShowingOverlayComponents.BindTo(HUDOverlay.ShowHud);
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DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime);
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DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
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