Gagah Pangeran Rosfatiputra
6a921af085
add OsuMarkdownSeparator
...
Reference
d56352aeef/resources/assets/less/bem/osu-md.less (L19-L21)
2021-04-28 09:23:05 +07:00
Dean Herbert
f2e56bd306
Refactor editor selection/blueprint components to be generic
2021-04-27 19:01:29 +09:00
Gagah Pangeran Rosfatiputra
6959f2a8cc
add OsuMarkdownFencedCodeBlock
...
Reference :
d56352aeef/resources/assets/less/bem/osu-md.less (L41-L45)
2021-04-27 16:01:32 +07:00
Gagah Pangeran Rosfatiputra
65aa01866e
add test scene for OsuMarkdownContainer
2021-04-27 14:38:21 +07:00
Dean Herbert
5f6fd9ba13
Remove outdated dependency requirement in test
2021-04-26 19:07:42 +09:00
smoogipoo
94d0b06493
Expose mute adjustment instead
2021-04-26 19:01:30 +09:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
Dean Herbert
737a15c2d4
Extract out test player IDs to constants
2021-04-26 17:04:39 +09:00
Dean Herbert
55f383c71e
Rename test to match new MultiSpectatorLeaderboard
class name
2021-04-26 16:48:40 +09:00
Dean Herbert
6d30a1a80f
Reference constant for test startup delay
2021-04-26 16:45:20 +09:00
Salman Ahmed
beee318acc
Add more distance between each hit object in editor selection test
...
To avoid potentially hovering over the rotation control instead of wherever the test desired to move the mouse to.
2021-04-26 01:45:52 +03:00
Salman Ahmed
334927ed35
Remove leftover step
2021-04-25 20:13:01 +03:00
Salman Ahmed
7490511ebf
Instantiate selection box on SetUp
2021-04-25 20:03:15 +03:00
Salman Ahmed
11318fd9fc
Add test coverage
2021-04-25 10:17:36 +03:00
Dean Herbert
c0b1c2f39b
Merge branch 'master' into realm-key-binding-store
2021-04-24 02:40:15 +09:00
smoogipoo
b41897fd9b
Rename testscene to match class
2021-04-23 19:23:52 +09:00
smoogipoo
b25340653d
Fix failing tests
2021-04-23 00:49:14 +09:00
smoogipoo
4f0857f946
Xmldocs and general refactorings
2021-04-22 23:52:22 +09:00
smoogipoo
ee25949751
Rename classes
2021-04-22 23:39:02 +09:00
smoogipoo
f8f9cf9412
Merge branch 'fix-initial-playingusers' into multiplayer-spectator-screen
2021-04-22 23:25:25 +09:00
smoogipoo
64579d50ac
Use only single PlayerInstance for hit sample playback
2021-04-22 22:59:47 +09:00
Dan Balasescu
be8fe47f2c
Merge branch 'master' into editor-add-nudge-shortcuts
2021-04-22 20:38:34 +09:00
smoogipoo
6df23f1301
Merge branch 'master' into multiplayer-spectator-screen
2021-04-22 20:29:24 +09:00
Dan Balasescu
b774f5b72b
Merge pull request #12526 from peppy/fix-system-message-ordering
...
Fix system messages always being displayed above standard messages
2021-04-22 18:51:25 +09:00
Dan Balasescu
0e24f2eb59
Merge pull request #12529 from peppy/editor-placement-right-click-delete
...
Allow shift+right-click deletion when in placement mode
2021-04-22 18:50:20 +09:00
Dean Herbert
a5364b224f
Add simple key based time nudging support to editor
2021-04-22 18:47:04 +09:00
Dean Herbert
daafa41dc1
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-22 16:22:04 +09:00
Dean Herbert
cf1e3ea988
Add failing test covering quick shift-rightclick deletion in placement mode
2021-04-22 15:44:12 +09:00
Dean Herbert
ea3bb07924
Add test that fails on incorrect system/info message ordering
2021-04-22 14:51:14 +09:00
Dean Herbert
78f274d51a
Merge branch 'master' into realm-key-binding-store
2021-04-22 12:13:23 +09:00
smoogipoo
2bea625613
Fix initial playback states not being correct
2021-04-21 23:22:11 +09:00
Denrage
0dfd0bb59d
Refactored background of BeatmapInfoWedge
2021-04-21 15:46:11 +02:00
Denrage
9fba87f67a
Moved Info and Background into own container
2021-04-21 15:43:29 +02:00
Gagah Pangeran Rosfatiputra
416e08ae7a
add dummy response API in TestSceneWikiOverlay
...
`TestSceneNewsOverlay` is used as example for this test.
2021-04-21 17:25:13 +07:00
smoogipoo
e78ef05fcf
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-21 17:11:14 +09:00
smoogipoo
31c5fb350f
Merge branch 'master' into gcc-abstraction
2021-04-21 16:33:36 +09:00
Bartłomiej Dach
881043bc5d
Fix failing test after mod settings layout changes
...
The slight hack which was used in the test to ensure that the mod
settings overlay covered the entire width of the mod overlay broke after
adjustments to the layout in the previous commit.
Locally adjust the hack to use the parent of the `ModSettingsContainer`
rather than the container itself.
2021-04-20 19:38:25 +02:00
smoogipoo
156a518068
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-20 21:16:05 +09:00
smoogipoo
c5d6b6ea8d
Fix tests failing intermittently
...
This was due to this code happening in UpdateAfterChildren(), after the
GCC has processed one frame. During this time, the clock could have
advanced an arbitrary amount.
The cause of this is the removal of the Task.Run() to set the clock in
Restart() (now called Reset()) which changed the timing, so it only worked before due to pure
luck.
2021-04-20 18:41:09 +09:00
Gagah Pangeran Rosfatiputra
460d656a0e
initial wiki overlay
2021-04-21 16:21:07 +07:00
Denrage
505a117862
splitted updateable part of wedge
2021-04-20 10:37:52 +02:00
smoogipoo
80473a356e
Merge branch 'fix-pre-seek-sample-lifetime' into gcc-abstraction
2021-04-20 17:27:01 +09:00
Denrage
c73bbf0aa7
Fixed Tests
2021-04-19 19:24:58 +02:00
Bartłomiej Dach
97573fb11d
Merge branch 'master' into combo-colours-display
2021-04-19 18:21:57 +02:00
Dean Herbert
fc41ad65f8
Merge pull request #12447 from smoogipoo/fix-non-60fps-recording
...
Record every 60fps interval
2021-04-19 23:26:58 +09:00
Gagah Pangeran Rosfatiputra
5117c51105
initial wiki header
2021-04-19 16:24:47 +07:00
smoogipoo
c12848ce4d
Apply fixes to tests
2021-04-19 17:02:59 +09:00
smoogipoo
5397f4faba
Merge branch 'master' into fix-initial-spectator-state-callback
2021-04-19 16:49:06 +09:00
jvyden
a854ce429a
add blank line between method
2021-04-18 23:49:13 -04:00
jvyden
999f2d810c
Fix accidentally removed code
2021-04-18 23:30:07 -04:00
Christine Chen
fd1241cc85
Added tests
...
New tests:
- storyboard ending during the failing animation
- showResults = false
- storyboard ending before score processor completion
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-18 23:26:50 -04:00
jvyden
e44d11667c
Merge remote-tracking branch 'upstream'
2021-04-18 23:04:35 -04:00
jvyden
b727faace3
Revert changes to IdleTracker
2021-04-18 23:03:43 -04:00
Christine Chen
98460c8feb
Rename IStoryboardElementHasDuration, remove unnecessary step in tests, add Duration field
2021-04-18 20:20:14 -04:00
Bartłomiej Dach
577755ee19
Add placeholder when no colours are visible
...
Will be removed once combo colours are mutable.
2021-04-18 20:46:42 +02:00
Bartłomiej Dach
0cd1aa8c1c
Add support for custom colour prefixes
2021-04-18 20:44:55 +02:00
Bartłomiej Dach
67c19df000
Add test coverage for adding/removing colours
2021-04-18 19:35:42 +02:00
Bartłomiej Dach
1b2c43b92c
Add basic structure of colour palette
2021-04-18 19:29:04 +02:00
Dean Herbert
2678089e0b
Add test case failing on selection after paste
2021-04-18 20:28:39 +09:00
Salman Ahmed
2847dd7e05
Merge branch 'master' into play-storyboard-outro
2021-04-18 06:40:22 +03:00
Christine Chen
7b1d40db7d
Remove redundant string interpolation
2021-04-17 22:13:28 -04:00
Christine Chen
e9f8fa64b8
Added a test for toggling the storyboard after the map is loaded
2021-04-17 21:49:29 -04:00
Christine Chen
7f5b1e84a1
Update TestSceneStoryboardWithOutro.cs
...
- Construct storyboard in CreateWorkingBeatmap()
- Use GameplayClockContainer.GameplayClock.CurrentTime
- Remove unnecessary lines
2021-04-17 13:57:32 -04:00
jvyden
1e56f14f5b
Merge remote-tracking branch 'upstream'
2021-04-17 09:35:24 -04:00
Bartłomiej Dach
f3ea51eeed
Adjust tests to not rely on invalid assumption
2021-04-17 14:23:32 +02:00
smoogipoo
d5b26b0ab5
Fix incorrect test spectator client implementation
2021-04-16 23:01:34 +09:00
smoogipoo
a7aa3cb263
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:16:26 +09:00
smoogipoo
5e82f40d67
Merge branch 'master' into gcc-abstraction
2021-04-16 20:14:53 +09:00
jvyden
8d6c30c73b
Fix lint
2021-04-16 05:57:36 -04:00
jvyden
ec0211809f
Apply peppy's suggestions
2021-04-16 05:53:27 -04:00
smoogipoo
65a6f9f8a4
Merge branch 'fix-initial-spectator-state-callback' into multiplayer-spectator-screen
2021-04-16 18:26:46 +09:00
jvyden
d760e81a91
Fix lint
2021-04-16 05:22:41 -04:00
smoogipoo
46d2181d42
Remove now unnecessary (duplicating) test
2021-04-16 18:21:56 +09:00
smoogipoo
377e5ce6b3
Fix test incorrect sending state too often
2021-04-16 18:21:35 +09:00
jvyden
471b8e3c74
Merge branch 'master' of https://github.com/ppy/osu
2021-04-16 05:02:40 -04:00
jvyden
7d23973ef8
Reset SessionStatics on activity
...
Closes #12424
2021-04-16 05:01:58 -04:00
smoogipoo
ca74f413cd
Change to explicit method instead
2021-04-16 17:31:02 +09:00
smoogipoo
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
smoogipoo
5652490d61
Fix OnUserBeganPlaying not being invoked if already watching
2021-04-16 14:11:55 +09:00
Christine Chen
b15838b220
Move storyboard outro logic to DrawableStoryboard
2021-04-16 00:59:10 -04:00
smoogipoo
5ac0eb02cd
Always add player instances at first, populate later
2021-04-16 12:25:29 +09:00
Christine Chen
45c2b72a25
Merge branch 'master' into play-storyboard-outro
2021-04-15 15:11:35 -04:00
Christine Chen
25b8c2f257
Allow skipping storyboard outro
...
Reuses SkipOverlay by calculating the endtime of the storyboard and using that as a "start point". Upon skipping the outro the score is instantly shown.
When the end of the storyboard is reached the score screen automatically shows up. If the player holds ESC (pause) during the outro, the score is displayed
The storyboard endtime is calculated by getting the latest endtime of the storyboard's elements, or simply returning 0 if there is no storyboard.
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-15 13:20:40 -04:00
Dean Herbert
7cf15fe729
Merge pull request #12412 from peppy/timeline-adjustments
...
Update timeline control point display
2021-04-15 22:43:26 +09:00
Dan Balasescu
ac8e462d32
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-15 21:48:58 +09:00
Dean Herbert
ad671ee07a
Merge branch 'master' into timeline-adjustments
2021-04-15 20:42:38 +09:00
Dan Balasescu
6f17c19a48
Merge branch 'master' into summary-timeline-design-refactors
2021-04-15 20:11:39 +09:00
Dean Herbert
5b06a68b93
Merge pull request #12330 from Cublibre/master
...
Send a warning notification if device is unplugged and at low battery
2021-04-15 19:21:04 +09:00
smoogipoo
1705d472b5
Reimplement multiplayer syncing using new master/slave clocks
2021-04-15 19:12:52 +09:00
Dean Herbert
18e8682f39
Remove unused using statements
2021-04-15 17:01:25 +09:00
Dean Herbert
dd9a142e89
Fix TestSceneEditorSummaryTimeline
not displaying actual beatmap content
2021-04-15 16:39:20 +09:00
Dean Herbert
66bb5766b9
Make Mod.Description
abstract and add missing descriptions
2021-04-15 16:39:20 +09:00
Dan Balasescu
a56391c6ca
Merge pull request #12418 from peppy/abstract-mod-description
...
Make `Mod.Description` abstract and add missing descriptions
2021-04-15 15:42:36 +09:00
Dean Herbert
346e36d32a
Make Mod.Description
abstract and add missing descriptions
2021-04-15 14:36:26 +09:00
Salman Ahmed
92fd34cea9
Revert "Inverse ignore user settings bindable to "apply user settings" instead"
...
This reverts commit 175b8da2b2
.
2021-04-15 08:02:12 +03:00
Salman Ahmed
175b8da2b2
Inverse ignore user settings bindable to "apply user settings" instead
2021-04-15 07:34:20 +03:00
Salman Ahmed
7a9ff2ab38
Use until steps instead
...
Ah..
2021-04-15 00:48:25 +03:00
Salman Ahmed
505dc15e03
Add failing test case
2021-04-14 23:35:42 +03:00
Dean Herbert
9dea0ae935
Update test scene to be able to see a bit more
2021-04-14 21:03:52 +09:00
smoogipoo
54643f53e3
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-14 19:56:58 +09:00
smoogipoo
1aa36818df
Abstractify GameplayClockContainer
2021-04-14 17:47:11 +09:00
Dean Herbert
7654df94f6
Merge pull request #12395 from frenzibyte/fix-cinema-ignore-settings
...
Fix beatmap background displayed if storyboard is hidden on "Cinema" mod
2021-04-14 14:31:03 +09:00
smoogipoo
3039b7b0f9
Make tests a bit more resilient
2021-04-13 22:40:24 +09:00
smoogipoo
20823abb30
Make resyncing a bit more resilient
2021-04-13 22:10:35 +09:00
Dan Balasescu
1505a38164
Merge pull request #12396 from peppy/update-timeline-slider-apperance
...
Update timeline slider/spinner apperance
2021-04-13 20:47:44 +09:00
Dan Balasescu
b2aa46690d
Merge pull request #12389 from peppy/fix-editor-ctrl-drag-deselection
...
Fix ctrl-dragging on an existing selection unexpectedly causing deselection
2021-04-13 20:38:29 +09:00
smoogipoo
5b53a2b211
Merge branch 'master' into multiplayer-spectator-screen
2021-04-13 20:07:56 +09:00
Dean Herbert
00f235760d
Update visual appearance of timeline blueprints to close match new designs
2021-04-13 19:26:20 +09:00
Dean Herbert
fca9c70c1b
Move timeline hit object test to immediately viewable area
2021-04-13 19:26:20 +09:00
Dean Herbert
0cf13dab8d
Merge pull request #12391 from frenzibyte/replays-tooltip-graph
...
Display separate "replays watched" tooltip for replays subsection
2021-04-13 19:25:50 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
...
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
Dan Balasescu
a0513f64f9
Merge branch 'master' into replays-tooltip-graph
2021-04-13 18:21:10 +09:00
Salman Ahmed
15658eda55
Add failing test case
2021-04-13 12:00:13 +03:00
Salman Ahmed
36510309d1
Merge EnableUserDim
and IgnoreUserSettings
to one bindable
2021-04-13 10:58:56 +03:00
Dean Herbert
a9652b7b25
Start TimelineTestScene in a more visible place
2021-04-13 16:05:12 +09:00
ekrctb
38d10755cb
Merge branch 'master' into refactor-framed-replay-input-hander
2021-04-13 13:47:22 +09:00
Dean Herbert
516bd138e3
Add (previously failing) test coverage of drag from selection
2021-04-13 13:46:38 +09:00
Dean Herbert
7c975359d9
Add basic select/deselect tests
2021-04-13 13:29:37 +09:00
Dean Herbert
05d7fe289f
Rename test scene in preparation for increasing scope
2021-04-13 13:09:18 +09:00
Dean Herbert
66e74da2b7
Fix regression in quick delete mouse action blocking
2021-04-13 13:03:14 +09:00
Salman Ahmed
8f84abf348
Display "replays watched" tooltip for replays subsection
2021-04-12 21:51:06 +03:00
Christine Chen
f66306a81a
Remove IsLowBattery
2021-04-12 11:15:24 -04:00
Christine Chen
43b97fe0ad
Refactor PowerStatus (now called BatteryInfo)
2021-04-12 10:52:52 -04:00
smoogipoo
1e002841cf
Add test for scoring mode changes
2021-04-12 22:03:45 +09:00
smoogipoo
c531e38a36
Rework to create a derived tracked user data instead
2021-04-12 22:00:27 +09:00
smoogipoo
27660265b5
Merge branch 'master' into multiplayer-spectator-leaderboard
2021-04-12 21:02:18 +09:00
Dean Herbert
b4c75ba3c6
Fix TestQuickDeleteRemovesObject failing on second run
2021-04-12 19:19:25 +09:00
ekrctb
359fae895f
Rename property
2021-04-12 18:50:25 +09:00
ekrctb
e19e8ff2a3
Rewrite FramedReplayInputHandler for robustness
...
This commit changes the semantics of `CurrentFrame` and `NextFrame` of the class.
The ordering of `NextFrame.Time` and `CurrentFrame.Time` was dependent on the current direction.
Now, it should always satisfy `CurrentFrame.Time <= CurrentTime <= NextFrame.Time` except at the start/end.
This change, however, doesn't break existing deriving classes if the template code pattern usage of interpolation is used.
The deriving class code can be simplified due to the elimination of nullable types. I didn't include those changes in this commit.
I removed `StreamingFramedReplayInputHandlerTest` for now, as it is almost-duplicate of `FramedReplayInputHandlerTest`. I'll include more tests in later commits.
This commit fixes #6150 .
2021-04-12 16:18:11 +09:00
Dean Herbert
9be3163592
Merge branch 'master' into multiplayer-spectator-player-grid
2021-04-12 14:14:13 +09:00
smoogipoo
4fcddfb44b
Fix multiplayer test failure
2021-04-12 13:42:14 +09:00
ekrctb
d6d8ea5b6b
Throw when getting a frame of an empty replay
2021-04-12 11:17:56 +09:00
Salman Ahmed
cb947a3b27
Add expected output in test case rather than determining internally
2021-04-11 13:18:25 -04:00
Salman Ahmed
1fd4cb8963
Merge branch 'master' into master
2021-04-11 10:19:16 +03:00
Christine Chen
08311abc5e
Remove setters, cache CreatePowerStatus() and use a dummy LocalPowerStatus class in test scene
2021-04-10 00:00:21 -04:00
smoogipoo
61c400b1a1
Fix filename
2021-04-09 20:18:26 +09:00
smoogipoo
eccd269cce
Implement maximum start delay
2021-04-09 20:17:57 +09:00
smoogipoo
950e4e05ef
Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen
2021-04-09 18:30:21 +09:00
smoogipoo
e73f3f52d7
Add some more asserts
2021-04-09 18:23:41 +09:00
smoogipoo
9ddcd686ac
Fix incorrect assert
2021-04-09 18:23:38 +09:00
smoogipoo
b49997f531
Add test for no frames
2021-04-09 18:18:23 +09:00
smoogipoo
589ce4bdc2
Add test
2021-04-09 18:16:10 +09:00
Christine Chen
59d13b0dd3
Fixed indentation
...
sorry about the style fixes... I'm using JetBrains Rider from now on.
2021-04-08 21:53:42 -04:00
Christine Chen
6b6a71d3c3
trim whitespace
2021-04-08 20:39:17 -04:00
Christine Chen
493c095535
Fixed code style
2021-04-08 20:28:23 -04:00
Christine Chen
6bccb3aab6
Use DI to implement battery detection, add BatteryCutoff property
...
- Removed the Xamarin.Essentials package from osu.Game and added it to osu.iOS and osu.Android only.
- iOS and Android implementations use Xamarin.Essentials.Battery, while the Desktop implementation
only returns 100% battery for now.
- Added a BatteryCutoff property to PowerStatus so it can be different for each platform (default 20%, 25% on iOS)
2021-04-08 19:55:11 -04:00
smoogipoo
7958a257e8
Add tests
2021-04-08 22:14:30 +09:00
smoogipoo
70cd018a98
Fix intermittent test failure
2021-04-08 21:38:58 +09:00
smoogipoo
125358158b
Merge branch 'master' into multiplayer-spectator-screen
2021-04-08 21:13:37 +09:00
Dean Herbert
1e23f671fa
Merge pull request #12321 from smoogipoo/add-spectate-button-and-state
...
Add multiplayer spectating user state and button
2021-04-08 19:48:58 +09:00
smoogipoo
b38d332268
Fix broken test
2021-04-08 16:31:39 +09:00
Dean Herbert
545156d15c
Add regression test coverage
2021-04-08 15:20:53 +09:00
Dean Herbert
8aff53172d
Remove necessity for nested PassThroughInputManger
2021-04-08 15:18:31 +09:00
Christine Chen
0a6baf670e
Send a warning notification if device is unplugged and low battery
...
- Uses Xamarin.Essentials in osu.Game.PlayerLoader to check battery level
- Encapsulated battery checking in the public BatteryManager class so battery level and plugged in status can be accessed and edited in TestPlayerLoader
- When checking battery level, catch NotImplementedException thrown by Xamarin.Essentials.Battery on non-mobile platforms
- Added visual unit tests for battery notification
To mock battery status and level, we had to define a batteryManager object in TestPlayerLoader and add a new function ResetPlayerWithBattery()
Co-Authored-By: Marlina José <marlina@umich.edu>
2021-04-07 15:56:50 -04:00
smoogipoo
72a42ceaf7
Merge branch 'multiplayer-spectator-player-grid' into multiplayer-spectator-screen
2021-04-08 00:19:00 +09:00
smoogipoo
024adb699c
Add test and fix several issues
2021-04-08 00:12:21 +09:00
smoogipoo
214813154b
Fix class name
2021-04-07 22:28:22 +09:00
smoogipoo
99bee73ac1
Merge branch 'master' into add-spectate-button-and-state
2021-04-07 22:07:52 +09:00
Dan Balasescu
6eb809f4c4
Merge pull request #9194 from boswelja/rebind-song-select
...
Allow rebinding Song Select mods/random/options keys
2021-04-07 20:55:45 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
Dean Herbert
b4c6894d13
Add test coverage for song select footer area
2021-04-07 18:29:31 +09:00
smoogipoo
abd637ffaa
Add button to footer
2021-04-07 17:35:18 +09:00
smoogipoo
56c13148f1
Fix typo in class name
2021-04-07 16:45:10 +09:00
smoogipoo
c744f77cfa
Add participant panel state
2021-04-07 16:40:24 +09:00
smoogipoo
f5667125a0
Remove unnecessary method
2021-04-07 16:37:43 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
smoogipoo
1f57b6884d
Add ready button to test scene
2021-04-07 16:30:40 +09:00
smoogipoo
6de91d7b6b
Add spectate button + test
2021-04-06 21:37:27 +09:00
Dan Balasescu
ba3689b5b9
Merge pull request #12269 from PercyDan54/beatmap-details
...
Use OnlineViewContainer for BeatmapDetails
2021-04-06 17:52:32 +09:00
Dan Balasescu
2321101518
Merge branch 'master' into fix-overzealousmouse-button-blocking
2021-04-06 16:45:25 +09:00
Dean Herbert
53c1bc666c
Make addition of nested GlobalActionContainer in OsuGameTestScene optional
2021-04-06 15:18:00 +09:00
Dean Herbert
e486e521ff
Fix regressed test
2021-04-05 22:46:01 +09:00
Dean Herbert
beebdb0734
Clean up implementation
2021-04-05 22:30:51 +09:00
Bartłomiej Dach
b66ba43bc5
Add failing test scene
2021-04-03 14:02:46 +02:00
Bartłomiej Dach
7d4b0e3f0a
Fix editor clock scene not re-enabling beatmap
...
Could interfere with other tests due to causing crashes on attempts to
change `Beatmap.Value`.
2021-04-03 12:34:48 +02:00
PercyDan54
1ff77754fd
Use OnlineViewContainer
2021-04-02 20:14:31 +08:00
smoogipoo
c3c7c18549
Fix tests
2021-04-01 23:48:26 +09:00
smoogipoo
9e95441aa6
Rename Spectator -> SoloSpectator
2021-04-01 22:08:52 +09:00
Dean Herbert
710599c521
Merge branch 'master' into realm-key-binding-store
2021-03-31 15:00:47 +09:00
Dean Herbert
0c53b4eb93
Fix wrong counting and add test
2021-03-31 14:09:39 +09:00
Dean Herbert
321ad737b6
Merge branch 'master' into realm-migration-operation-blocking
2021-03-30 22:40:08 +09:00
Dean Herbert
8dfff999f9
Add rotation slider
2021-03-30 12:40:50 +09:00
Dean Herbert
f8cea5cae3
Merge branch 'master' into realm-migration-operation-blocking
2021-03-26 17:07:31 +09:00
Max Hübner
558f8fa51e
Adjust testscene
2021-03-25 23:20:26 +01:00
Dean Herbert
6cb14e91c9
Make Player abstract and introduce SoloPlayer
2021-03-23 18:18:49 +09:00
Dean Herbert
aeff9bd853
Add return bool to HandleRequest to better trigger failures
2021-03-23 18:17:29 +09:00
Bartłomiej Dach
a16c0641b2
Revert EF Core to version 2.2
...
This reverts commit f3faad74d5
, reversing
changes made to 712e7bc7bf
.
Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Dean Herbert
b9b351311a
Merge pull request #11824 from peppy/fix-unsafe-skinnable-sample-play
...
Fix playing skinned samples being unsafe during skin changes
2021-03-20 11:29:34 +09:00
Bartłomiej Dach
8e0536e1e2
Add failing test scene
2021-03-19 22:44:33 +01:00
Dean Herbert
03592fa696
Merge branch 'master' into realm-migration-operation-blocking
2021-03-19 21:33:26 +09:00
Dean Herbert
f59327cc3e
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-19 20:29:44 +09:00
Dean Herbert
196f95ae54
Update to use new bindables and centered area offset
2021-03-19 19:01:32 +09:00
Dean Herbert
9a6a0f3df5
Add test coverage and better UI handling of no tablet connected scenario
2021-03-19 19:01:32 +09:00
Dean Herbert
a8e319a320
Remove min/max from test scene to fix weirdness when switching test sizings
2021-03-19 19:01:31 +09:00
Dean Herbert
382109c7a2
Make test scene feel more like settings (width-wise)
2021-03-19 19:01:31 +09:00
Dean Herbert
464702182d
Consume device name
2021-03-19 19:01:31 +09:00
Dean Herbert
3b7edf1333
Make tablet display always fit to size of settings area
2021-03-19 19:01:31 +09:00
Dean Herbert
d026c8da85
Initial pass of configuration interface
2021-03-19 19:01:31 +09:00
Dean Herbert
1c865682ae
Add tablet configuration tests
2021-03-19 18:57:49 +09:00
Dean Herbert
711d895a04
Merge pull request #8238 from voidedWarranties/editor-song-end
2021-03-19 16:32:23 +09:00
Bartłomiej Dach
aec859b4d1
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-03-18 19:51:46 +01:00
voidedWarranties
df6570ebf5
Improve logic and add previously failing test
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-03-17 15:48:55 -07:00
Bartłomiej Dach
21e18c9f6e
Fix test hangs in browser due to changing tracks via music controller
2021-03-17 18:46:22 +01:00
Bartłomiej Dach
3b55eeb416
Fix test failure by setting beatmap
...
Post-merge, it was failing because somewhere along the way
`EditorClockTestScene` started expecting inheritors to set the beatmap
themselves explicitly in BDL.
2021-03-17 18:39:48 +01:00
Bartłomiej Dach
f1e66cc420
Adjust test namespace
2021-03-17 18:37:11 +01:00
Bartłomiej Dach
a691291ae8
Merge branch 'master' into editor-song-end
2021-03-17 18:18:19 +01:00
smoogipoo
e59b8b4ce6
Fix test checking nullable string
2021-03-17 19:07:29 +09:00
smoogipoo
f7ec79c5f4
Fix incorrect generic type
2021-03-17 19:02:25 +09:00
Dean Herbert
4bf57ad860
Remove remaining reference to obsolete value
2021-03-17 18:24:24 +09:00
smoogipoo
7fa5fd5647
Update usages of config with framework changes
2021-03-17 16:10:16 +09:00
Dean Herbert
f3faad74d5
Merge pull request #12003 from UselessToucan/ef_core_5
2021-03-15 15:05:32 +09:00
Dean Herbert
fce21f23d6
Add comments marking workarounds required for EFcore 5
2021-03-15 13:29:26 +09:00
Joehu
d0644221ff
Add test showing toolbar behavior change
2021-03-12 15:48:49 -08:00
Roman Kapustin
c6c616f244
Actualize tests
2021-03-11 21:02:40 +03:00
Dean Herbert
a5b3ac7ef8
Add failing test covering alpha commands proceeding non-alpha (but ignored) commands
2021-03-09 15:54:11 +09:00
Dean Herbert
2b1ab3576b
Merge branch 'master' into migrate-country-rank
2021-03-08 11:07:25 +09:00
Dean Herbert
b241749119
Merge pull request #11928 from smoogipoo/fix-test-multiplayer-beatmap
2021-03-04 23:43:55 +09:00
smoogipoo
77607c06eb
Fix not being able to enter gameplay in TestSceneMultiplayer
2021-03-03 22:07:39 +09:00
smoogipoo
1ecb1d122a
Fix up TestSceneMultiplayer
2021-03-03 21:54:34 +09:00
smoogipoo
6affe33fb2
Fix another test scene
2021-03-03 19:40:19 +09:00
Bartłomiej Dach
3b125a26a8
Add test coverage
2021-03-02 19:21:03 +01:00
Salman Ahmed
2609b22d53
Replace usage of CurrentModeRank
in line with API change
2021-03-01 23:07:25 +03:00
smoogipoo
5cfaf1de1b
Fix duplicate ongoing operation tracker
2021-03-01 17:43:03 +09:00
smoogipoo
01a4815412
Make labels disappear on null beatmap/no hitobjects
2021-02-25 23:36:02 +09:00
Dean Herbert
3802cb29a4
Fix failing tests doing reference comparisons between string and LocalisedString
2021-02-25 17:49:54 +09:00
Dean Herbert
90e8308716
Merge branch 'master' into localisation-refactor-framework
2021-02-25 17:28:55 +09:00
Dean Herbert
a08a3d44c7
Add failing test coverage for using hotkeys from main menu before toolbar displayed
2021-02-25 14:52:16 +09:00
Dan Balasescu
3e2b21a9b4
Merge pull request #11892 from peppy/allow-collection-name-collisions
...
Fix crash on two collections existing with the same name
2021-02-24 23:08:05 +09:00
Dean Herbert
6e6fb31c05
Add test coverage
2021-02-24 18:49:16 +09:00
Dan Balasescu
c0f21c8cbe
Merge branch 'master' into fix-selecting-incompatible-freemods
2021-02-24 15:10:48 +09:00
Dan Balasescu
2e730cdde7
Merge pull request #11867 from peppy/add-quick-run-test-beatmap
...
Fix test failures due to beatmap taking too long to complete autoplay/replay
2021-02-24 13:25:22 +09:00
Dean Herbert
e679a1916f
Merge pull request #11833 from frenzibyte/fix-pofl-on-cooldown
...
Keep pausing gameplay on focus loss if cannot on first attempt
2021-02-24 00:15:58 +09:00
Dean Herbert
996c0897d1
Seek via GameplayClockContainer for better reliability
2021-02-23 13:40:21 +09:00
Bartłomiej Dach
f62120c66b
Remove unused using directive
2021-02-22 22:45:55 +01:00
Dean Herbert
1fd76ea3fb
Apply changes to UI components overriding functions with changing signatures
2021-02-22 19:01:42 +09:00
smoogipoo
ee6a94273d
Merge branch 'master' into fix-unsafe-skinnable-sample-play
2021-02-22 18:31:27 +09:00
Salman Ahmed
6bac83964a
Merge branch 'master' into fix-pofl-on-cooldown
2021-02-22 10:03:27 +03:00
Dean Herbert
adf2dc36c9
Fix PlaylistResults tests performing delays in real-time when headless
2021-02-22 15:43:58 +09:00
Dean Herbert
cdbf8de29d
Update other tests which can benefit from using a shorter beatmap
2021-02-22 14:53:32 +09:00
Dean Herbert
541237ef16
Use a shorter test beatmap for tests which need to run to completion
2021-02-22 14:48:04 +09:00
smoogipoo
ca92ad715a
Add test
2021-02-22 13:32:54 +09:00
Dean Herbert
d2ec151c67
Add failing test for pausing when pause support is disabled
2021-02-20 14:20:13 +09:00
Dan Balasescu
52372fe50d
Merge pull request #11713 from peppy/fix-error-exit-during-results-transition
...
Fix a potential crash when exiting play during the results screen transition
2021-02-19 18:39:21 +09:00
Dan Balasescu
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
...
Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
Salman Ahmed
f6c279ab00
Add assert ensuring player resumed properly
2021-02-19 11:45:45 +03:00
Salman Ahmed
fe5e45ea81
Move gameplay cursor outside instead and fix potential failure
2021-02-19 11:43:33 +03:00
Dean Herbert
52ebe34347
Update TestScenePause exit from fail test to actually fail
2021-02-19 17:26:26 +09:00
Dean Herbert
4c214b74ce
Merge branch 'master' into fix-error-exit-during-results-transition
2021-02-19 17:13:55 +09:00
Salman Ahmed
772471a6d8
Add failing test case
2021-02-19 10:46:31 +03:00
Dean Herbert
43c35c5118
Show local user in test scene
2021-02-19 15:15:31 +09:00
Dean Herbert
ee9e6fff40
Add bindable flow for expanded leaderboard state
2021-02-19 15:09:41 +09:00
Salman Ahmed
a407bfe73b
Privatize UserRanks
and expose a similar CountryRank
field instead
2021-02-18 15:37:52 +03:00
Dean Herbert
00574a5288
Use ISample everywhere in Skin GetSample lookup path
2021-02-18 18:32:28 +09:00
Salman Ahmed
a845e96b7a
Replace Ranks.Global
completely with a GlobalRank
property
2021-02-17 08:52:04 +03:00
Salman Ahmed
d7c91a7c6f
Merge branch 'fix-tournament-user-population' into multiplayer-participant-rank
2021-02-17 08:42:59 +03:00
Dean Herbert
e82922f8c5
Add the ability to deselect the currently selected room via clicking away
...
Always felt wrong that you couldn't do this until now.
2021-02-16 13:44:37 +09:00
Salman Ahmed
0e7f52b5cc
Always use JSON property global_rank
for global ranks instead
2021-02-16 07:33:16 +03:00
Salman Ahmed
5b4999e8af
Update user statistics retrieval with API changes
2021-02-16 07:33:13 +03:00
Salman Ahmed
d15ffff9a5
Simplifiy user statistics retrieval to one-time on deserialization
2021-02-16 04:48:36 +03:00
Salman Ahmed
a1496cd8f3
Remove necessity of using CurrentModeRank
as a fallback
2021-02-16 04:48:36 +03:00
Dean Herbert
2e646882fa
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 21:22:21 +09:00
Dean Herbert
9ad38ab20e
Move HubClientConnector retrieval to IAPIProvider
2021-02-15 16:43:56 +09:00
Dean Herbert
f664fca0dd
Tidy up tests (and remove duplicate with new call logic)
2021-02-15 16:11:17 +09:00
Dean Herbert
4f264758a4
Add test coverage of pause from resume overlay
2021-02-15 15:57:36 +09:00
Dean Herbert
ec37e1602d
Add failing test coverage of retrying from the results screen
2021-02-15 15:03:09 +09:00
smoogipoo
c6ed3efa4a
Merge branch 'master' into non-concurrent-sample-playback
2021-02-15 14:47:32 +09:00
Dean Herbert
25f5120fdf
Add failing test coverage of user pausing or quick exiting during cooldown
2021-02-15 14:36:17 +09:00
Dean Herbert
a4dc544235
Refactor some shared code in TestScenePause
2021-02-15 14:24:08 +09:00
Dan Balasescu
34e600464b
Merge branch 'master' into abstract-hub-connection
2021-02-15 13:53:54 +09:00
smoogipoo
d3f0c0730d
Merge branch 'master' into non-concurrent-sample-playback
2021-02-12 17:22:15 +09:00
Dean Herbert
f7374703f0
Update tests to match dev domain
2021-02-12 15:29:21 +09:00
Salman Ahmed
d3c1b47592
Replace nullable API with null connector instead
2021-02-11 12:34:39 +03:00
Dean Herbert
aaa0362b12
Merge branch 'master' into autoplay-rate-independence
2021-02-11 17:39:45 +09:00
Jamie Taylor
2ee634d173
Create subclass for "Error" notifications to allow them to have a unique pop-in sound
2021-02-11 13:55:43 +09:00
Salman Ahmed
0c5e66205b
Merge branch 'master' into abstract-hub-connection
2021-02-11 02:14:22 +03:00
Dean Herbert
9e400acd1a
Merge branch 'master' into fix-mod-settings-fuckery
2021-02-10 17:43:03 +09:00
Dean Herbert
98a83722ff
Move the point at which selected mods are reset in tests to allow mutliple creation test flow
2021-02-10 15:29:55 +09:00
Dean Herbert
de8a60435f
Add failing test covering reported breaking case
2021-02-10 14:44:37 +09:00
Dean Herbert
e9ef4aaf88
Add test covering expectations of external mod changes
2021-02-10 14:34:45 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-09 21:06:09 +09:00
Dean Herbert
0a96f4d403
Avoid assigning null to a non-nullable property
2021-02-09 18:56:27 +09:00
Dean Herbert
17475e60b0
Fix missed test scene update
2021-02-09 18:48:50 +09:00
Dean Herbert
3206c7cbae
Merge branch 'master' into overlay-header-refactor
2021-02-09 18:20:07 +09:00
Dean Herbert
94f35825dd
Update test to cover changed exit/pause logic
...
I think this makes more sense?
2021-02-09 17:29:30 +09:00
Dean Herbert
4e3bb27cd5
Merge branch 'master' into fix-mod-settings-fuckery
2021-02-09 16:47:39 +09:00
Dean Herbert
1cb51fa8d2
Merge branch 'master' into autoplay-rate-independence
2021-02-09 16:05:34 +09:00
Dean Herbert
b87327841d
Add test covering initial state propagation
2021-02-09 15:46:23 +09:00
Salman Ahmed
a0ead38496
Prevent test spectator clients from attempting hub connections
2021-02-09 08:02:51 +03:00
Salman Ahmed
f04d6d5e5e
Update hub clients with changes to connecotr
2021-02-09 08:02:32 +03:00
Dean Herbert
0efad9ded1
Add test coverage of setting reset on deselection
2021-02-09 13:54:13 +09:00
Dean Herbert
3133ccacfa
Reset selected mods between each test method
...
This doesn't actually fix or change behaviour, but does seem like
something we probably want to do here.
2021-02-09 13:09:40 +09:00
Salman Ahmed
f76f92515e
Clean up spectator streaming client with new hub connector
2021-02-09 02:15:56 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-08 19:08:53 +09:00
Dean Herbert
42c169054a
Revert "Disable failing test temporarily pending resolution"
...
This reverts commit 10142a4471
.
2021-02-08 17:46:34 +09:00
Dean Herbert
10142a4471
Disable failing test temporarily pending resolution
2021-02-08 16:59:21 +09:00
Bartłomiej Dach
68c20a2a37
Allow autoplay score generation to access mod list
2021-02-07 18:35:34 +01:00
Vincent Maggioli
96652e07cd
Merge branch 'master' into zero-spinner-slider
2021-02-05 09:40:55 -05:00
Dean Herbert
f338fa114b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 18:02:40 +09:00
Dean Herbert
3e750feaa4
Subclass LocalPlayerModSelectOverlay to correctly deselect incompatible mods on free mod selection
2021-02-05 16:42:35 +09:00
Dean Herbert
1368d55152
Add test coverage of precedence of display
2021-02-05 15:58:27 +09:00
Dean Herbert
98c4573240
Add assertions covering new test
2021-02-05 15:52:49 +09:00
Dean Herbert
9e9e382bee
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
...
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Salman Ahmed
78ea2d50bb
Merge branch 'master' into ready-button-clean-up
2021-02-05 07:23:11 +03:00
smoogipoo
cf5233c6ab
Merge branch 'master' into freemods
2021-02-05 00:27:14 +09:00
Dean Herbert
cef16a9f61
Add test coverage of animation / selection flushing
2021-02-04 19:55:15 +09:00
Dean Herbert
15062cc63f
Fix intermittent test failures
2021-02-04 19:29:48 +09:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay
2021-02-03 22:19:35 +01:00
Dean Herbert
b06f4ee124
Merge branch 'master' into solo-mod-select-overlay
2021-02-03 23:44:08 +09:00
Dean Herbert
2a52851e68
Merge branch 'master' into modselect-dynamic-isvalid
2021-02-03 22:11:33 +09:00
Dean Herbert
77735ac9dc
Merge pull request #11663 from smoogipoo/modselect-disable-stacking
...
Allow mod buttons to not be stacked
2021-02-03 22:11:02 +09:00
Dean Herbert
b27557f278
Merge pull request #11667 from smoogipoo/fix-mod-icon
...
Fix ModIcon not updating background colour correctly
2021-02-03 22:06:29 +09:00
smoogipoo
8bb1391515
Fix inspection
2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods
2021-02-03 14:12:39 +09:00
Bartłomiej Dach
fe7f4f7222
Merge branch 'master' into playlists-item-visual-improvements
2021-02-02 21:26:16 +01:00
smoogipoo
6453367a9c
Merge branch 'freemod-select-overlay' into freemods
2021-02-02 21:43:35 +09:00
smoogipoo
097ce37e96
Merge branch 'fix-mod-icon' into freemods
2021-02-02 21:37:24 +09:00
smoogipoo
921f008217
Fix ModIcon not updating background colour correctly
2021-02-02 21:35:08 +09:00
smoogipoo
643c0605d8
Implement the freemod selection overlay
2021-02-02 21:14:38 +09:00
smoogipoo
e58ece9e10
Make ModSelectOverlay abstract
2021-02-02 21:06:04 +09:00
smoogipoo
50e92bd0ed
Fix selection not being preserved when IsValidMod changes
2021-02-02 20:50:54 +09:00
smoogipoo
10ceddf3ff
Make IsValidMod adjustable
2021-02-02 20:47:50 +09:00
smoogipoo
6d620264f4
Allow mod buttons to not be stacked
2021-02-02 20:27:41 +09:00
Dean Herbert
c41c854ce3
Merge pull request #11637 from frenzibyte/improve-chat-autoscroll
...
Improve auto-scrolling logic for drawable channels
2021-02-02 18:40:25 +09:00
Dean Herbert
bc8a4f4111
Update test handling
2021-02-02 17:21:54 +09:00
Dean Herbert
6d9ac4d0f0
Increase darkness of gradient on buttons to make text readability (slightly) better
2021-02-02 16:57:27 +09:00
Dean Herbert
43052991f8
Remove unused using statement
2021-02-02 16:18:55 +09:00
Dean Herbert
3002fef05e
Remove empty parenthesis
2021-02-02 16:11:13 +09:00
Dean Herbert
54c0bdf7d3
Fix PlaylistLoungeTestScene appearing very narrow
2021-02-02 16:04:42 +09:00
Dean Herbert
b3105fb292
Add coverage of local echo messages performing automatic scrolling
2021-02-02 15:46:42 +09:00
Dean Herbert
3670bd40c2
Add test coverage of user scroll overriding
2021-02-02 15:44:11 +09:00
Dean Herbert
398ab9c2c2
Use UserTrackingScrollContainer instead
2021-02-02 15:29:38 +09:00
smoogipoo
f166c4c414
Rename test
2021-02-02 11:04:09 +09:00
Salman Ahmed
dcb1626e4d
Remove no longer necessary field
2021-02-01 22:38:42 +03:00
smoogipoo
97e3023df9
Renamespace/rename MatchSongSelect -> PlaylistsSongSelect
2021-02-01 20:16:58 +09:00
smoogipoo
9c4c47599f
Merge branch 'master' into freemods
2021-02-01 19:28:10 +09:00
smoogipoo
89a42d60fb
General cleanup
2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc
Pin mod position in participant panels
2021-02-01 18:27:15 +09:00
smoogipoo
3cd30d284e
Renamespace
2021-02-01 18:08:49 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
Dean Herbert
328bd191d4
Merge pull request #11561 from Mysfit/fix-storyboard-samples
...
Fix storyboard samples continuing to play when the beatmap is paused or intro is skipped
2021-02-01 17:48:08 +09:00
Salman Ahmed
39d46d21e6
Add failing test case
2021-01-31 23:44:51 +03:00
Bartłomiej Dach
9ab1ad25eb
Merge branch 'master' into fix-leave-room-race-2
2021-01-30 13:41:04 +01:00
smoogipoo
45e41aaeac
Initial implementation of freemod selection overlay
2021-01-27 22:15:53 +09:00
smoogipoo
91d34d86f7
Abstractify ModSelectOverlay
2021-01-27 22:02:23 +09:00
Dean Herbert
fedcbf79fa
Merge pull request #11572 from EVAST9919/comment-pill
...
Make VotePill background transparent for own comments
2021-01-26 18:57:00 +09:00
Dean Herbert
468dfbecbe
Merge branch 'master' into fix-beatmap-listing-2
2021-01-26 17:56:37 +09:00
Salman Ahmed
c317d60169
Add offline test scene for beatmap listing overlay
2021-01-26 00:03:20 +03:00
Salman Ahmed
9312de7c23
Move online beatmap listing overlay to separate test scene
2021-01-26 00:03:20 +03:00
Dean Herbert
439f03e3b3
Fix failing test due to missing dependency
2021-01-25 19:25:38 +09:00
Mysfit
304264046b
Added tests.
2021-01-24 17:46:54 -05:00
Salman Ahmed
d034728443
Remove conditional compilation symbols for such case
2021-01-24 01:05:45 +03:00
Salman Ahmed
85b8b00b8c
Fix forgotten modulo
2021-01-24 01:04:56 +03:00
Salman Ahmed
faa2210274
Use old-style Enum.GetValues method for older than .NET 5
2021-01-24 00:55:58 +03:00
Salman Ahmed
acfb2d2980
Refactor beatmap set covers into using ModelBackedDrawable<T>
2021-01-24 00:32:33 +03:00
Salman Ahmed
d83abfa7d2
Add test scene with failing test case
2021-01-24 00:32:20 +03:00
Andrei Zavatski
e9d10bb6e7
Revert "Minor refactoring"
...
This reverts commit 3d42cc1f91
.
2021-01-22 22:49:49 +03:00
Andrei Zavatski
3d42cc1f91
Minor refactoring
2021-01-22 22:27:26 +03:00
Bartłomiej Dach
360f26c13d
Merge branch 'master' into scroll-to-20
2021-01-22 19:58:36 +01:00
Andrei Zavatski
20161aea6a
Show LoginOverlay if not logged-in when clicking on a pill
2021-01-22 21:47:53 +03:00
Andrei Zavatski
6379381f95
Make VotePill background transparent for own comments
2021-01-22 20:46:20 +03:00
Bartłomiej Dach
a71f769cce
Add missing license header
2021-01-21 22:09:42 +01:00
Bartłomiej Dach
7046f64e7f
Rewrite test scene
2021-01-21 22:09:17 +01:00
vmaggioli
a5f866d95c
Test updates
2021-01-21 15:14:24 -05:00
vmaggioli
e4b59c7317
Test setup
2021-01-21 11:54:26 -05:00
Dean Herbert
259f6504fb
Merge branch 'master' into realm-key-binding-store
2021-01-21 15:45:59 +09:00
Dean Herbert
a6516e3be5
Merge branch 'master' into scroll-to-20
2021-01-21 14:28:17 +09:00
smoogipoo
54dbb43f79
Fix more potential failures
2021-01-21 14:03:35 +09:00
Dean Herbert
7c4a072568
Merge branch 'master' into scroll-to-20
2021-01-21 13:48:26 +09:00
smoogipoo
163a937e41
Fix mod test failing intermittently
2021-01-21 13:30:53 +09:00
Andrei Zavatski
da0066e7b0
Merge master with conflicts resolved
2021-01-21 07:30:47 +03:00
Dan Balasescu
c3675293fa
Merge branch 'master' into beatmapset-refactor
2021-01-21 12:38:34 +09:00
Bartłomiej Dach
7abe33ad0e
Add failing test case
2021-01-21 00:04:15 +01:00
smoogipoo
bba182a02d
Fix test failure
2021-01-20 21:27:16 +09:00
smoogipoo
5ff76be052
Fix potential test failures due to timing
2021-01-20 19:43:51 +09:00
smoogipoo
8ffbcc9860
Fix test failures and general discrepancies
2021-01-20 14:05:35 +09:00
Andrei Zavatski
2ca3ccad06
Move all the content to BeatmapSetHeaderContent drawable
2021-01-20 04:56:46 +03:00
Dean Herbert
f1a785f407
Merge branch 'master' into realm-key-binding-store
2021-01-19 18:22:34 +09:00
smoogipoo
de9d075f94
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
Andrei Zavatski
f0add0a7cf
Make BeatmapSetOverlay use OverlayHeader
2021-01-19 01:34:37 +03:00
Andrei Zavatski
70420b56d3
Merge remote-tracking branch 'refs/remotes/ppy/master' into overlay-header-refactor
2021-01-18 20:09:51 +03:00
Salman Ahmed
4a1acdece2
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 20:06:47 +03:00
Salman Ahmed
5f2e9c5485
Add visual test case for displaying beatmap availability states
2021-01-18 11:49:27 +03:00
Andrei Zavatski
27ffc98445
Implement WebOverlay component
2021-01-18 10:48:12 +03:00
Bartłomiej Dach
2b23c8eabd
Use alpha directly for checking visibility in test
...
`IsPresent` is no longer synonymous with being visible, after applying
the fix to the issue in question.
2021-01-17 18:08:58 +01:00
Salman Ahmed
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
Dean Herbert
5fd644fc57
Unify variable names
2021-01-17 22:42:48 +09:00
Dean Herbert
addd463d26
Merge branch 'master' into explicit-search-control
2021-01-17 21:44:25 +09:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
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Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
63c0dc9bd9
Update ready button test scene with new logic
2021-01-17 01:11:03 +03:00
Bartłomiej Dach
7296a6dd84
Merge branch 'master' into realm-key-binding-store
2021-01-16 16:48:54 +01:00
Dean Herbert
b8c85ef017
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-15 15:19:12 +09:00
Dean Herbert
d023ad8ad1
Remove assert messages
2021-01-15 15:18:29 +09:00
Dean Herbert
51255033e2
Update some missed usages of KeyBindingContainer in tests
2021-01-15 14:57:01 +09:00
Roman Kapustin
0ea4e221b2
Merge branch 'master' into net5.0
2021-01-14 14:02:51 +03:00
Salman Ahmed
268f9d661f
Dispose of local config on disposal
2021-01-13 13:00:14 +03:00
Salman Ahmed
a5f99ed8e6
Merge branch 'explicit-beatmap-markers' into explicit-search-control
2021-01-13 12:53:57 +03:00
Salman Ahmed
7fd55efc43
Add test cases for displaying explicit beatmaps
2021-01-13 12:27:15 +03:00
Dean Herbert
422260797b
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Salman Ahmed
80fa2cf693
Add test coverage
2021-01-12 11:14:05 +03:00
Dean Herbert
536e7229d0
Remove unused EF class and unnecessary interface
2021-01-12 14:45:36 +09:00
Dean Herbert
8765aaf9e6
Use IKeyBinding for all key binding usages (and add update flow via primary key)
2021-01-11 16:31:35 +09:00
Dean Herbert
43f417b53a
Add and consume IKeyBindingStore interface
2021-01-11 15:52:49 +09:00
Bartłomiej Dach
d110ed9e95
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 15:42:33 +01:00
Dean Herbert
95ad324a39
Merge branch 'master' into fix-mod-buttons-not-copying-settings
2021-01-10 23:01:54 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
375ecf92ed
Merge remote-tracking branch 'upstream/master' into fix-mod-buttons-not-copying-settings
2021-01-09 00:26:18 +03:00
Bartłomiej Dach
924f91ed9b
Fix song select test doing the completely wrong thing
2021-01-08 15:56:35 +01:00
Bartłomiej Dach
25b4628672
Merge branch 'master' into fix-transform-mutation-from-background
2021-01-06 11:04:51 +01:00
Bartłomiej Dach
52687fc37c
Merge branch 'master' into fix-transform-mutation-loading-layer
2021-01-05 23:10:51 +01:00
Dean Herbert
0639429a23
Fix test (and remove no longer valid test)
2021-01-05 18:10:39 +09:00
Dean Herbert
54982dcdd7
Refactor LoadingLayer to avoid applying effects to external drawables
...
In theory this seemed like a good idea (and an optimisation in some
cases, due to lower fill rate), but in practice this leads to weird edge
cases.
This aims to do away with the operations on external drawables by
applying a dim to the area behind the `LoadingLayer` when required.
I went over each usage and ensured they look as good or better than
previously.
The specific bad usage here was the restoration of the colour on dispose
(if the `LoadingLayer` was disposed in a still-visible state).
I'm aware that the `BeatmapListingOverlay` will now dim completely during
load. I think this is fine for the time being.
2021-01-05 17:31:45 +09:00
Dean Herbert
5904e426eb
Remove unused variable
2021-01-05 16:00:25 +09:00
Dean Herbert
b3f08b29ca
Ensure that all changes to screen backgrounds are on the correct thread
2021-01-05 15:22:50 +09:00
Salman Ahmed
81355652fa
Add simple test coverage
2021-01-05 06:00:15 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Bartłomiej Dach
924af58f5b
Replace using static with explicit nested reference
...
This seems to be an inspectcode bug, as the code is correct and
compiles, but let's just work around it for now.
2021-01-02 12:25:59 +01:00
Salman Ahmed
ee664ad571
Add test coverage
2021-01-01 03:47:18 +03:00
mcendu
17abe90c27
move SkinnableHealthDisplay
...
Similar components are in osu.Game.Screens.Play.HUD while this is not
2020-12-31 20:23:13 +08:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00
Bartłomiej Dach
f2163a471a
Trim missed reference to deleted member
2020-12-29 11:53:42 +01:00
Bartłomiej Dach
274730de34
Cache tracker in test scene to resolve test fails
2020-12-29 09:16:08 +01:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f68e4fc88f
Merge branch 'master' into disable-repeat-multi-actions
2020-12-29 07:42:20 +01:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00
Bartłomiej Dach
af66e45311
Disable create room button after triggering join
2020-12-28 22:48:03 +01:00
Bartłomiej Dach
47ab7c9fd6
Disable ready button after host click
2020-12-28 22:48:03 +01:00
Dean Herbert
9155671557
Merge pull request #11341 from peppy/fix-leaderboard-user-handling
...
Fix incorrect null handling in GameplayLeaderboard
2020-12-28 22:44:55 +09:00
Dean Herbert
2e88036f39
Merge pull request #11342 from bdach/fix-beatmap-not-reverting
...
Fix user changes in multi song select not reverting on exit without confirmation
2020-12-28 21:56:07 +09:00
Bartłomiej Dach
a376a23ed7
Merge branch 'master' into fix-leaderboard-user-handling
2020-12-28 13:43:53 +01:00
Dean Herbert
92d74a9343
Fix potential nullref in test scene
2020-12-28 20:48:14 +09:00
Bartłomiej Dach
fb21b7c016
Add failing test cases
2020-12-28 12:35:16 +01:00
Dean Herbert
6254907ef9
Move multiplayer leaderboard test to correct namespace
2020-12-28 20:31:08 +09:00
Dean Herbert
8f0413472c
Add test coverage of null users in scoreboard
2020-12-28 20:30:08 +09:00
Bartłomiej Dach
20ae84a466
Merge branch 'master' into fix-user-lookup-failure-crashes
2020-12-28 12:15:06 +01:00
Dean Herbert
046a76cb1d
Allow null users to still be displayed in the participant list
...
The fix here is correcting the access of `user.Country`. The deicision
to have null users display is because this is the best we can do (if
osu-web could not resolve the user). We still want the users in the
lobby to be aware of this user's presence, rather than hiding them from
view.
osu-stable does a similar thing, showing these users as `[Loading]`. I
decided to go with blank names instead because having *any* text there
causes confusion. We can iterate on this in future design updates.
2020-12-28 15:03:44 +09:00
Dean Herbert
69fab7de77
Merge pull request #11307 from bdach/fix-account-creation-overlay-after-logout
...
Fix account creation overlay not showing up the first time after a log-out
2020-12-28 11:52:48 +09:00
Dean Herbert
1b7c72f03b
Merge branch 'master' into changelog-refactor
2020-12-28 11:00:14 +09:00
Dean Herbert
966a2151e3
Ensure the previous leaderboard is removed
2020-12-26 17:55:24 +09:00
Dean Herbert
2599e95335
Add test coverage
2020-12-26 12:11:19 +09:00
Dean Herbert
ff57562956
Fix multiplayer leaderboard not unsubscribing from quit users
2020-12-26 11:35:31 +09:00
Bartłomiej Dach
09b0a57290
Schedule all of setup to avoid headless test fail
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
c32fc05f69
Improve test scene coverage of corner cases
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
3ac618778f
Handle all changelog entry types correctly
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
dacf6d5a34
Decouple changelog test scene from web
2020-12-25 21:06:03 +01:00
Bartłomiej Dach
4c43a67b68
Rename I{Multiplayer -> OnlinePlay}SubScreen
2020-12-25 18:07:34 +01:00
Bartłomiej Dach
83fb7c7a1a
Re-namespace all files in OnlinePlay directory
2020-12-25 16:50:09 +01:00
Dean Herbert
9de1a67e03
Move PlaylistsResultsScreen to correct namespace
2020-12-25 23:47:32 +09:00
Dean Herbert
836d1491d0
PlaylistsMultiplayer -> Playlists
2020-12-25 23:47:18 +09:00
Dean Herbert
e421b6d34e
Update some missed variables
2020-12-25 23:36:09 +09:00
Bartłomiej Dach
3a6a3a067b
Rewrite test to cover failure case
2020-12-25 15:12:37 +01:00
Bartłomiej Dach
da8365f9d0
Fix other missed cases of changing inheritance
2020-12-25 14:34:47 +01:00
Bartłomiej Dach
13c38c9b55
Fix tests failing due to wrong inheritance
2020-12-25 14:18:21 +01:00
Dean Herbert
5d4b73baa5
RealtimeMultiplayer -> Multiplayer
2020-12-25 14:10:59 +09:00
Dean Herbert
12e4bbdc5b
Reorganise test scenes into playlists specific namespace
2020-12-25 13:20:37 +09:00
Dean Herbert
a1384942b1
Timeshift -> Playlists at a code level
2020-12-25 13:11:21 +09:00
Dean Herbert
4e21bd0108
Merge pull request #11286 from peppy/rename-timeshift
...
Rename "timeshift" to "playlists"
2020-12-25 00:45:06 +09:00
Bartłomiej Dach
6ec045f235
Distinguish primary multi screen titles in header
2020-12-24 16:18:35 +01:00
Dean Herbert
fa14438671
Merge pull request #11285 from peppy/resort-leaderboard-less
...
Re-sort the leaderboard order a maximum of once a second
2020-12-25 00:05:13 +09:00
Dean Herbert
3d28a0ccef
Merge pull request #11271 from peppy/dev-server
...
Prefer connecting to dev server when running in DEBUG
2020-12-24 23:01:19 +09:00
Dean Herbert
d0e8347968
Change asserts into until steps
2020-12-24 22:28:25 +09:00
Dean Herbert
66a23c22e5
Fix various tests failing due to dependence on specific online data
2020-12-24 21:28:24 +09:00
Dean Herbert
eb795a2127
Move all endpoint information to a configuration class
2020-12-24 17:58:38 +09:00
Dean Herbert
c35454081c
Add sound when players change ready state
2020-12-24 17:17:45 +09:00
Bartłomiej Dach
47020c8887
Add failing test cases
2020-12-23 21:00:47 +01:00
Bartłomiej Dach
9843da59f4
Fix intermittent test fail due to duplicate user
...
`TestSceneRealtimeReadyButton` was manually adding `API.LocalUser`,
which wasn't actually needed. The base `RealtimeMultiplayerTestScene` by
default creates a new room as `API.LocalUser`, therefore automatically
adding that user to the room - and as such there is no need to add them
manually unless the `joinRoom` ctor param is specified as `false`.
2020-12-23 20:29:17 +01:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended
2020-12-22 23:36:13 +01:00
Bartłomiej Dach
4a677ecc19
Make random state choice in test more robust
...
`RNG.Next(int, int)` is max-exclusive, so the random state choice would
actually never pick `MultiplayerUserState.Results` on its own. The only
reason why that state ever did show up was by a freak accident of sorts
(the logic in `TestRealtimeMultiplayerClient` would automatically
convert every `FinishedPlay` state to `Results`, up until seeing the
first player that was in the `Playing` state).
2020-12-22 21:49:42 +01:00
Endrik Tombak
668f89d8b2
Copy test from #11019
2020-12-22 17:33:11 +02:00
Dean Herbert
23bf9c372c
Fix naming conflict with test scenes
2020-12-22 18:26:39 +09:00
Dean Herbert
ce806dd880
Replace the ready mark display with a state display, showing all participant states
2020-12-22 18:25:45 +09:00
Dean Herbert
17d924c755
Move timeshift settings overlay to correct namespace
2020-12-22 15:52:47 +09:00
Dean Herbert
8201fa8e34
Split out common implementation and private classes in MatchSettingsOverlay
2020-12-22 15:51:24 +09:00
Dean Herbert
c6be969e33
Remove unnecessary resolved recommender in test
2020-12-22 14:42:12 +09:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended
2020-12-22 13:52:29 +09:00
smoogipoo
f21b4a269f
Reduce wait length
2020-12-21 18:42:55 +09:00
smoogipoo
56bd3d8a82
Add realtime multiplayer test scene
2020-12-21 18:42:31 +09:00
smoogipoo
14ea49a14d
Merge branch 'nullable-endsat' into realtime-multiplayer-2
2020-12-21 16:22:16 +09:00
smoogipoo
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
Dean Herbert
27623822c4
Merge branch 'master' into realtime-ready-button
2020-12-21 11:19:03 +09:00
Angela Zhang
7d326c7f24
Review changes + added tests
2020-12-20 13:18:00 -06:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button
2020-12-20 18:20:57 +01:00
Bartłomiej Dach
b76ec79a70
Merge branch 'master' into realtime-participants-list
2020-12-20 18:20:22 +01:00
smoogipoo
1fdc19ee0f
Add realtime match subscreen and related components
2020-12-21 00:05:38 +09:00
smoogipoo
55cdff5be7
Renamespace ready button
2020-12-20 23:54:04 +09:00
smoogipoo
a1ba4b6979
Split MatchSubScreen into abstract component + timeshift implementation
2020-12-20 23:40:19 +09:00
smoogipoo
b9e4a7196e
Add realtime lounge subscreen
2020-12-20 23:36:56 +09:00
smoogipoo
fdfe3c2b36
Merge branch 'realtime-ready-button' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
smoogipoo
a2ad0b0329
Merge branch 'realtime-participants-list' into realtime-multiplayer-2
2020-12-20 23:11:06 +09:00
smoogipoo
4ada0e17c0
Merge branch 'abstract-room-manager' into stateful-multiplayer-client
2020-12-20 23:10:05 +09:00
smoogipoo
c33e693b8e
Refactor InitialRoomsReceived to avoid extra bindables
2020-12-20 23:05:17 +09:00
smoogipoo
a07a36793a
Fix test not working
2020-12-20 18:44:41 +09:00
smoogipoo
45107280a0
Make TimeBetweenPolls into a bindable
2020-12-20 18:34:54 +09:00
smoogipoo
1e2b425f3f
Fix incorrect test name + assertion
2020-12-20 18:24:23 +09:00
smoogipoo
3a4878558f
Merge branch 'master' into abstract-room-manager
2020-12-20 17:35:01 +09:00
Dean Herbert
8ac76bd524
Merge pull request #11199 from smoogipoo/refactor-player-score-creation
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Asyncify player score creation and submission
2020-12-20 17:30:11 +09:00
Bartłomiej Dach
f827b6c030
Use terser dictionary initialiser syntax
2020-12-19 21:26:40 +01:00
Bartłomiej Dach
631a0cea41
Fix intended random factor not being random in test
2020-12-19 21:25:04 +01:00
Bartłomiej Dach
afa6a86954
Remove unnecessary lookup incrementing
2020-12-19 19:00:05 +01:00
Dean Herbert
b3bff281ce
Merge branch 'master' into spectator-driven-leaderboard
2020-12-20 01:13:59 +09:00
Bartłomiej Dach
3de03d279e
Merge branch 'master' into gameplay-leaderboard-update
2020-12-19 15:20:04 +01:00
smoogipoo
6efe24695b
Add the realtime multiplayer ready button
2020-12-19 02:59:11 +09:00
smoogipoo
11a903a206
Add test for many users and disable scrollbar
2020-12-19 02:47:24 +09:00
smoogipoo
1e5c32410a
Add the realtime multiplayer participants list
2020-12-19 02:41:37 +09:00
smoogipoo
109e6b4283
Add tests for creating/joining/parting multiplayer rooms
2020-12-19 02:20:02 +09:00
smoogipoo
e84ce80d6c
Make test headless
2020-12-19 02:17:07 +09:00
smoogipoo
a593f588db
Add a test for the realtime room manager
2020-12-19 02:03:44 +09:00
smoogipoo
4494bb1eb5
Abstract RoomManager and Multiplayer
2020-12-19 00:52:27 +09:00
Salman Ahmed
228acf25a7
Add test case creating leaderboard scores with existing users
2020-12-18 13:13:31 +03:00
smoogipoo
2958cab239
Remove GotoRanking
2020-12-18 17:47:33 +09:00
Dean Herbert
0abe2b36b2
Merge pull request #11197 from smoogipoo/refactor-multiplayer-test-scene
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Refactor multiplayer test scenes
2020-12-18 17:30:50 +09:00
Dean Herbert
470c68d6a5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:30:21 +09:00
Dean Herbert
668536ce56
Fix vertical size potentially changing during relayout
2020-12-18 17:25:48 +09:00
Dean Herbert
bca4d83af7
Revert previous player add flow via interface
2020-12-18 17:19:55 +09:00
Dean Herbert
5e83605026
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d
Revert previous player add flow via interface
2020-12-18 17:07:38 +09:00
Dean Herbert
96f23a1135
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:56:21 +09:00
Dean Herbert
869cac819d
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b
Refactor player score creation and submission process
2020-12-18 16:51:59 +09:00
Dean Herbert
07a8ffa4aa
Fix failing tests due to ignoring the lookup ID
2020-12-18 16:50:25 +09:00
Dean Herbert
9226a67f16
Merge branch 'master' into spectator-driven-leaderboard
2020-12-18 16:47:46 +09:00
Dean Herbert
99f2032fdf
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:44:52 +09:00
Dean Herbert
9618f512d7
Merge pull request #11190 from frenzibyte/api-friends-list
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Add global friends list to API providers
2020-12-18 16:44:29 +09:00
Dean Herbert
ceb2e4762d
Add test covering a more consistent spread of player scores
2020-12-18 16:20:42 +09:00
Dean Herbert
20175a884a
Merge branch 'api-friends-list' into gameplay-leaderboard-update
2020-12-18 15:28:07 +09:00
smoogipoo
bdfeb55dec
Fix room status test scene not working
2020-12-18 15:18:06 +09:00
Dean Herbert
206bf3713e
Make IAPIProvider read-only bindables into IBindables
2020-12-18 15:16:36 +09:00
smoogipoo
8c5e25b990
Remove overlined test scenes
2020-12-18 15:11:11 +09:00
smoogipoo
f0e91ba431
Fix overlined playlist test scene not working
2020-12-18 15:09:11 +09:00
smoogipoo
a4f7eb83c7
Fix overlined participants test scene not working
2020-12-18 15:07:39 +09:00
smoogipoo
208a9e596e
Set new room for each test iteration
2020-12-18 14:58:58 +09:00
Angela Zhang
45482e8709
Whitespace fixes
2020-12-17 18:43:39 -06:00
Salman Ahmed
a8abefcd66
Make GameplayLeaderboardScore a model class
2020-12-18 03:34:33 +03:00
Angela Zhang
454c7538c0
CI Style Fixes
2020-12-17 17:59:36 -06:00
Salman Ahmed
9c22753f3f
Remove unnecessary inheritance to OverlayView
2020-12-18 02:51:19 +03:00
Angela Zhang
cbfa292c05
Minor test style fixes
2020-12-17 16:59:19 -06:00
Salman Ahmed
0faf3fdfd3
Update gameplay leaderboard scores with the new design
2020-12-17 15:19:10 +03:00
Dean Herbert
cc3dddf59f
Fix test scene crashing on second run of SetUp
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Also correctly support LongRunningLoad
2020-12-17 16:02:07 +09:00
Dean Herbert
cda3bd2017
Rename test scene to match tested class name
2020-12-16 16:22:47 +09:00
Dean Herbert
6bce587b59
Pass users in via constructor and correctly unbind on disposal
2020-12-16 16:20:29 +09:00
Dean Herbert
c1ba0f4642
Use a local lookup cache for better usernames
2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766
Add testing setup to get a better visual idea of how scoreboard will work
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fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
fb795f6bfd
Add initial hook-up to spectator backend
2020-12-16 16:20:29 +09:00
Jess Meng
8bd787dce9
Moved private methods beneath public ones
2020-12-15 20:50:23 -08:00
Dean Herbert
88b3bf06e8
Merge branch 'master' into add-bundle-header
2020-12-16 13:40:15 +09:00
Dean Herbert
b5ab400ad7
Fix test filename not matching updated class name
2020-12-15 15:44:43 +09:00
Dean Herbert
8b68ccc0ff
Rename class and move inside HUD namespace
2020-12-15 15:34:11 +09:00
Dean Herbert
8362ad37e3
Bring up-to-date with code changes
2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation
2020-12-15 15:14:56 +09:00
Jessica Meng
76f3bc027c
Merge pull request #5 from angelaz1/jmeng1/keyboard_shortcuts
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Added tests for ctrl + w and ctrl + t
2020-12-14 18:18:40 -08:00
Jess Meng
7fe7c24ce1
Style fixes for whitespaces
2020-12-14 15:44:40 -08:00
Jess Meng
017e00eb26
More style fixes
2020-12-14 15:27:57 -08:00
Angela Zhang
1af0f79ddf
Adding newline style fixes
2020-12-14 16:58:43 -06:00
Jess Meng
9cb0ed3b8f
Fixed formatting for tests
2020-12-14 12:38:59 -08:00
Dean Herbert
64a2526678
Add header class and basic flow for propagating data updates
2020-12-14 17:33:23 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Jess Meng
ccbf6db810
Fixed some formatting and style
2020-12-13 22:11:52 -08:00
Jess Meng
35f403dacd
Added tests for ctrl + w and ctrl + t
2020-12-13 22:05:54 -08:00
Dean Herbert
53da137425
Merge branch 'master' into net5.0
2020-12-10 17:14:21 +09:00
Dan Balasescu
f9afb7f335
Merge branch 'master' into archive-model-manager-stream-import-support
2020-12-08 16:11:11 +09:00
smoogipoo
f599427080
Implement TimeshiftFilterControl
2020-12-07 22:04:35 +09:00
Dean Herbert
eb38bc4b4c
Add the ability to import into ArchiveModelManagers from a stream
2020-12-07 18:09:18 +09:00
Joehu
15e0ea332b
Check state instead of alpha in tests
2020-12-06 13:18:19 -08:00
Endrik Tombak
e792f07084
Add test for recommending current ruleset
2020-12-03 20:07:42 +02:00
Endrik Tombak
48dad61a46
Apply review suggestions
2020-12-03 19:44:12 +02:00
Endrik Tombak
cbbcf36eaa
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
2020-12-03 19:38:32 +02:00
Dean Herbert
07e14b1267
Disable unnecessary inspection
2020-12-01 01:37:53 +09:00
Dean Herbert
b401259f84
Add test coverage
2020-12-01 01:19:39 +09:00
Dan Balasescu
b56e832e83
Merge pull request #10950 from ekrctb/pool-scrolling
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Support hit object pooling in ScrollingPlayfield
2020-11-30 18:29:34 +09:00
Dan Balasescu
b0637cebd1
Merge branch 'master' into song-select-track-selected-better-2
2020-11-30 17:26:15 +09:00
Dean Herbert
31cfaefdeb
Move private functions in line with others
2020-11-30 15:39:43 +09:00
Dean Herbert
809caaa44c
Use standard switch syntax (preferred for now)
2020-11-30 15:39:08 +09:00
Dan Balasescu
0c36a3c263
Merge branch 'master' into pool-scrolling
2020-11-30 14:04:54 +09:00
Bartłomiej Dach
9bf70e4e97
Add slider test step for visual inspection purposes
2020-11-28 20:32:08 +01:00
Bartłomiej Dach
8e0f525588
Rewrite existing test scene somewhat
2020-11-28 20:29:35 +01:00
ekrctb
8f5129323d
Merge branch 'master' into pool-scrolling
2020-11-27 13:12:05 +09:00
Dean Herbert
018957c244
Merge branch 'master' into song-select-track-selected-better-2
2020-11-27 12:54:40 +09:00
ekrctb
57454bbb1c
Remove hitObject argument from OnApply and OnFree
2020-11-27 10:13:05 +09:00
Dean Herbert
f8db7a9902
Remove ScrollableContent container from carousel
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This was causing multiple issues with masking and sizing and really
didn't need to exist in the first place. Also not sure why the pool was
nested inside the scroll container, but it isn't any more. Probably for
the best.
2020-11-26 18:28:54 +09:00
Dan Balasescu
aad6cf4ad3
Merge branch 'master' into editor-multiple-object-positional-snap
2020-11-26 17:06:47 +09:00
ekrctb
eae33fe74a
Fix format
2020-11-26 14:16:33 +09:00
ekrctb
0817dae86c
Add failing test to check non-pooled lifetime
2020-11-26 12:35:49 +09:00
ekrctb
ec92545d7a
fix indent
2020-11-24 18:56:05 +09:00
ekrctb
cabc8aa63b
Revert "Simplify ScrollingHitObjectContainer logic"
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This reverts commit b4cc39149c117e6a0e95ee917a67cec8ba723d06.
2020-11-24 18:56:05 +09:00
ekrctb
8f39b54e58
Simplify ScrollingHitObjectContainer logic
2020-11-24 18:56:05 +09:00
ekrctb
df3844cdbb
Add failing tests for pooling scrolling playfield
2020-11-24 18:56:05 +09:00
Dean Herbert
c9a41f9dae
Make all objects in selection candidates for spatial snapping
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Closes #10898 .
2020-11-24 17:35:54 +09:00
Bartłomiej Dach
5701b32bae
Handle constant graphs better
2020-11-23 22:12:32 +01:00
Bartłomiej Dach
20f1775ddb
Rename test scene to match tested class
2020-11-23 21:09:25 +01:00
Bartłomiej Dach
087ea9c9a5
Fix typo in test name
2020-11-23 20:51:38 +01:00
Andrei Zavatski
3c0ee7de9b
Add proper tests
2020-11-23 09:51:50 +03:00
Andrei Zavatski
42741895e6
Merge remote-tracking branch 'refs/remotes/ppy/master' into profile-overlay-graph-new
2020-11-23 08:41:57 +03:00
Bartłomiej Dach
b62a873502
Merge branch 'master' into remove-default-retry-balue
2020-11-22 10:54:40 +01:00
Andrei Zavatski
9d7ddf8343
Merge master with conflicts resolved
2020-11-22 02:13:35 +03:00
Bartłomiej Dach
875f986979
Remove default from base ResultsScreen too
2020-11-21 14:38:38 +01:00
Bartłomiej Dach
99a95790c3
Resolve test failure
2020-11-21 14:36:59 +01:00
Endrik Tombak
07db977af5
Remove no longer necessary force calculation
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Is no longer necessary because recommender uses bindable state value changes, compared to when the test was written, and runs the state change once on load
2020-11-21 14:36:43 +02:00
Endrik Tombak
944f3480c2
Merge branch 'master' of https://github.com/ppy/osu into present-recommended
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Conflicts:
osu.Game/OsuGameBase.cs
osu.Game/Screens/Select/DifficultyRecommender.cs
osu.Game/Screens/Select/SongSelect.cs
2020-11-21 14:01:01 +02:00
Andrei Zavatski
c4cb1440ab
Rename PaginatedContainerHeader to ProfileSubsectionHeader
2020-11-21 02:59:01 +03:00
Roman Kapustin
1feda1152d
Fix InspectCode warnings
2020-11-21 02:06:20 +03:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Dean Herbert
dd5b90cf6c
Add test coverage of animation restarting
2020-11-19 18:08:54 +09:00
Dean Herbert
fe025043bd
Make test run multiple times
2020-11-19 17:16:29 +09:00
Dean Herbert
9df93e1f18
Add basic implementation of particle explosion
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Using drawables still, just to get things in place and setup the
structure
2020-11-19 14:54:33 +09:00
smoogipoo
f5e12b9d7c
Adjust TestScenePlayerLoader for safety
2020-11-16 23:53:54 +09:00
Dean Herbert
baed1573dc
Merge pull request #10838 from nbvdkamp/fix-quick-delete-crash
2020-11-16 14:42:52 +09:00
Dan Balasescu
3dbd7d5654
Merge pull request #10856 from bdach/reset-transforms-on-return-to-pool
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Clear DrawableHitObject transforms on return to pool
2020-11-16 14:40:38 +09:00
Dean Herbert
7169dc9173
Add extra step checking slider deletion on second click
2020-11-16 14:06:37 +09:00
Dean Herbert
7b79b9b9c1
Merge branch 'master' into fix-quick-delete-crash
2020-11-16 13:54:54 +09:00
Bartłomiej Dach
337311c323
Remove redundant type specification
2020-11-15 20:52:58 +01:00
Bartłomiej Dach
1f0945d4de
Simplify accesses via ChildrenOfType()
2020-11-15 20:52:33 +01:00
Bartłomiej Dach
4e77800b98
Rename & simplify property
2020-11-15 20:51:35 +01:00
Bartłomiej Dach
42de4437cc
Add failing test case
2020-11-15 19:43:42 +01:00
kamp
c77ec3e905
Fix slider control point quickdelete test
2020-11-15 17:42:52 +01:00
Bartłomiej Dach
6b38bb9d76
Add test coverage for new ownerless behaviour
2020-11-15 16:38:25 +01:00
kamp
83727a2e85
Add quick-delete tests
2020-11-15 16:06:29 +01:00
Andrei Zavatski
fe9d17fc56
Fix CodeFactor issues
2020-11-14 20:31:03 +03:00
Andrei Zavatski
c2a7f2f356
Merge remote-tracking branch 'refs/remotes/ppy/master' into profile-overlay-graph-new
2020-11-14 18:21:12 +03:00
Andrei Zavatski
ae4a2e74fa
Implement ProfileSubsection
2020-11-14 18:21:10 +03:00
Dean Herbert
354e748e45
Merge branch 'master' into osu-hitobject-pooling-playfield
2020-11-14 15:44:00 +09:00
Andrei Zavatski
00e9747940
Test scene visual improvements
2020-11-14 06:44:29 +03:00
Andrei Zavatski
9d8e7e8954
ProfileLineChart layout implementation
2020-11-14 04:46:26 +03:00
Dean Herbert
52ff7b6593
Merge branch 'master' into hitobject-pooling-in-playfield
2020-11-14 10:27:12 +09:00
Bartłomiej Dach
403415147d
Merge branch 'master' into fix-perform-from-menu-overlay-hiding
2020-11-13 19:11:53 +01:00
smoogipoo
b4470b0152
Merge branch 'fix-broken-test' into osu-hitobject-pooling-playfield
2020-11-14 01:50:13 +09:00
smoogipoo
b4d4f5456c
Fix broken fail judgement test
2020-11-14 01:49:48 +09:00
smoogipoo
5cbf6252b7
Merge branch 'hitobject-pooling-in-playfield' into osu-hitobject-pooling-playfield
2020-11-14 01:03:11 +09:00
smoogipoo
c71b237c4f
Merge all pooling support into Playfield
2020-11-14 00:59:08 +09:00
smoogipoo
36f1833f6e
Move hitobject pooling to Playfield
2020-11-14 00:41:18 +09:00
smoogipoo
d347493ba3
Merge branch 'master' into osu-hitobject-pooling
2020-11-13 23:13:09 +09:00
smoogipoo
feabca860b
Fix sample playback test
2020-11-13 18:35:33 +09:00
smoogipoo
864e4006b9
Fix timeline test
2020-11-13 17:51:01 +09:00
smoogipoo
942ecde0e1
Merge branch 'master' into pooling-editor-support
2020-11-13 17:23:35 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
smoogipoo
4236dd826d
Improve documentation and make abstract again
2020-11-13 14:57:09 +09:00
Dean Herbert
0985cb3327
Fix perform from menu not hiding overlays if already on target screen
2020-11-13 14:08:08 +09:00
Dean Herbert
38105ed6a2
Merge branch 'master' into hitobject-pooling-base
2020-11-13 11:27:32 +09:00
Bartłomiej Dach
9e467f8812
Merge branch 'master' into add-accuracyheatmap-test
2020-11-12 15:50:48 +01:00
smoogipoo
5dbbe11fc6
Remove PoolHitObjects, use return value of CreateDrawableRepresentation() instead
2020-11-12 14:04:16 +09:00
Bartłomiej Dach
1426530496
Make method private
2020-11-11 22:41:25 +01:00
Bartłomiej Dach
1984a9f70d
Reduce amount of casting
2020-11-11 22:40:52 +01:00
Bartłomiej Dach
423f0fbda7
Reference constant through base class
2020-11-11 22:37:15 +01:00
kamp
8341d3ad74
Fix formatting
2020-11-11 21:52:43 +01:00
kamp
85017a0094
Add test for accuracy heatmap to TestCaseStatisticsPanel
2020-11-11 20:20:29 +01:00