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Replace the ready mark display with a state display, showing all participant states
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@ -20,6 +20,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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Room.RecentParticipants.Add(new User
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{
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Username = "peppy",
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CurrentModeRank = 1234,
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Id = 2
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});
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}
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@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.RealtimeMultiplayer.Participants;
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using osu.Game.Users;
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@ -65,13 +66,13 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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[Test]
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public void TestToggleReadyState()
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{
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AddAssert("ready mark invisible", () => !this.ChildrenOfType<ReadyMark>().Single().IsPresent);
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AddAssert("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user ready", () => Client.ChangeState(MultiplayerUserState.Ready));
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<ReadyMark>().Single().IsPresent);
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AddUntilStep("ready mark visible", () => this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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AddStep("make user idle", () => Client.ChangeState(MultiplayerUserState.Idle));
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AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<ReadyMark>().Single().IsPresent);
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AddUntilStep("ready mark invisible", () => !this.ChildrenOfType<StateDisplay>().Single().IsPresent);
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}
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[Test]
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@ -104,11 +105,11 @@ namespace osu.Game.Tests.Visual.RealtimeMultiplayer
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{
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Id = i,
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Username = $"User {i}",
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CurrentModeRank = RNG.Next(1, 100000),
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CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
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});
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if (i % 2 == 0)
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Client.ChangeUserState(i, MultiplayerUserState.Ready);
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Client.ChangeUserState(i, (MultiplayerUserState)RNG.Next(0, (int)MultiplayerUserState.Results));
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}
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});
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}
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@ -30,7 +30,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
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[Resolved]
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private IAPIProvider api { get; set; }
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private ReadyMark readyMark;
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private StateDisplay userStateDisplay;
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private SpriteIcon crown;
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public ParticipantPanel(MultiplayerRoomUser user)
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@ -122,12 +122,11 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
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}
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}
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},
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readyMark = new ReadyMark
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userStateDisplay = new StateDisplay
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 10 },
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Alpha = 0
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}
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}
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}
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@ -144,10 +143,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
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const double fade_time = 50;
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if (User.State == MultiplayerUserState.Ready)
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readyMark.FadeIn(fade_time);
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else
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readyMark.FadeOut(fade_time);
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userStateDisplay.Status = User.State;
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if (Room.Host?.Equals(User) == true)
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crown.FadeIn(fade_time);
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@ -1,51 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
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{
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public class ReadyMark : CompositeDrawable
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{
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public ReadyMark()
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{
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
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Text = "ready",
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Colour = Color4Extensions.FromHex("#DDFFFF")
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},
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new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.CheckCircle,
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Size = new Vector2(12),
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Colour = Color4Extensions.FromHex("#AADD00")
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}
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}
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};
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}
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}
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}
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@ -0,0 +1,128 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.RealtimeMultiplayer;
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using osuTK;
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namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
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{
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public class StateDisplay : CompositeDrawable
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{
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public StateDisplay()
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{
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AutoSizeAxes = Axes.Both;
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}
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private MultiplayerUserState status;
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private OsuSpriteText text;
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private SpriteIcon icon;
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private const double fade_time = 50;
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public MultiplayerUserState Status
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{
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set
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{
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if (value == status)
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return;
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status = value;
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if (IsLoaded)
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updateStatus();
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
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Colour = Color4Extensions.FromHex("#DDFFFF")
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},
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icon = new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.CheckCircle,
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Size = new Vector2(12),
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateStatus();
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}
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[Resolved]
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private OsuColour colours { get; set; }
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private void updateStatus()
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{
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switch (status)
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{
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default:
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this.FadeOut(fade_time);
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return;
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case MultiplayerUserState.Ready:
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text.Text = "ready";
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icon.Icon = FontAwesome.Solid.CheckCircle;
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icon.Colour = Color4Extensions.FromHex("#AADD00");
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break;
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case MultiplayerUserState.WaitingForLoad:
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text.Text = "loading";
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icon.Icon = FontAwesome.Solid.PauseCircle;
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icon.Colour = colours.Yellow;
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break;
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case MultiplayerUserState.Loaded:
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text.Text = "loaded";
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icon.Icon = FontAwesome.Solid.DotCircle;
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icon.Colour = colours.YellowLight;
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break;
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case MultiplayerUserState.Playing:
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text.Text = "playing";
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icon.Icon = FontAwesome.Solid.PlayCircle;
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icon.Colour = colours.BlueLight;
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break;
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case MultiplayerUserState.FinishedPlay:
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text.Text = "results pending";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
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icon.Colour = colours.BlueLighter;
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break;
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case MultiplayerUserState.Results:
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text.Text = "results";
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icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
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icon.Colour = colours.BlueLighter;
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break;
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}
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this.FadeIn(fade_time);
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}
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}
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}
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