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osu-lazer/osu.Game/Screens/Multi/RealtimeMultiplayer/Participants/StateDisplay.cs

129 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.RealtimeMultiplayer;
using osuTK;
namespace osu.Game.Screens.Multi.RealtimeMultiplayer.Participants
{
public class StateDisplay : CompositeDrawable
{
public StateDisplay()
{
AutoSizeAxes = Axes.Both;
}
private MultiplayerUserState status;
private OsuSpriteText text;
private SpriteIcon icon;
private const double fade_time = 50;
public MultiplayerUserState Status
{
set
{
if (value == status)
return;
status = value;
if (IsLoaded)
updateStatus();
}
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(5),
Children = new Drawable[]
{
text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 12),
Colour = Color4Extensions.FromHex("#DDFFFF")
},
icon = new SpriteIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.Solid.CheckCircle,
Size = new Vector2(12),
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateStatus();
}
[Resolved]
private OsuColour colours { get; set; }
private void updateStatus()
{
switch (status)
{
default:
this.FadeOut(fade_time);
return;
case MultiplayerUserState.Ready:
text.Text = "ready";
icon.Icon = FontAwesome.Solid.CheckCircle;
icon.Colour = Color4Extensions.FromHex("#AADD00");
break;
case MultiplayerUserState.WaitingForLoad:
text.Text = "loading";
icon.Icon = FontAwesome.Solid.PauseCircle;
icon.Colour = colours.Yellow;
break;
case MultiplayerUserState.Loaded:
text.Text = "loaded";
icon.Icon = FontAwesome.Solid.DotCircle;
icon.Colour = colours.YellowLight;
break;
case MultiplayerUserState.Playing:
text.Text = "playing";
icon.Icon = FontAwesome.Solid.PlayCircle;
icon.Colour = colours.BlueLight;
break;
case MultiplayerUserState.FinishedPlay:
text.Text = "results pending";
icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
icon.Colour = colours.BlueLighter;
break;
case MultiplayerUserState.Results:
text.Text = "results";
icon.Icon = FontAwesome.Solid.ArrowAltCircleUp;
icon.Colour = colours.BlueLighter;
break;
}
this.FadeIn(fade_time);
}
}
}