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Make IsValidMod adjustable
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parent
75f81bfa06
commit
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@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType<ModButton>().All(m => m.Mods.Length <= 1));
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}
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[Test]
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public void TestChangeIsValidChangesButtonVisibility()
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{
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changeRuleset(0);
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AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime));
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AddAssert("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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AddStep("make double time valid again", () => modSelect.IsValidMod = m => true);
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AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
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AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
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}
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private void testSingleMod(Mod mod)
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{
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selectNext(mod);
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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@ -31,7 +32,6 @@ namespace osu.Game.Overlays.Mods
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{
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public class ModSelectOverlay : WaveOverlayContainer
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{
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private readonly Func<Mod, bool> isValidMod;
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public const float HEIGHT = 510;
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protected readonly TriangleButton DeselectAllButton;
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@ -49,6 +49,23 @@ namespace osu.Game.Overlays.Mods
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/// </summary>
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protected virtual bool Stacked => true;
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[NotNull]
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private Func<Mod, bool> isValidMod = m => true;
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/// <summary>
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/// A function that checks whether a given mod is selectable.
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/// </summary>
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[NotNull]
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public Func<Mod, bool> IsValidMod
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{
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get => isValidMod;
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set
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{
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isValidMod = value ?? throw new ArgumentNullException(nameof(value));
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updateAvailableMods();
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}
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}
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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protected readonly ModSettingsContainer ModSettingsContainer;
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@ -67,10 +84,8 @@ namespace osu.Game.Overlays.Mods
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private SampleChannel sampleOn, sampleOff;
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public ModSelectOverlay(Func<Mod, bool> isValidMod = null)
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public ModSelectOverlay()
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{
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this.isValidMod = isValidMod ?? (m => true);
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Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
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Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
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Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
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@ -351,7 +366,7 @@ namespace osu.Game.Overlays.Mods
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{
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base.LoadComplete();
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availableMods.BindValueChanged(availableModsChanged, true);
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availableMods.BindValueChanged(_ => updateAvailableMods(), true);
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SelectedMods.BindValueChanged(selectedModsChanged, true);
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}
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@ -406,9 +421,10 @@ namespace osu.Game.Overlays.Mods
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public override bool OnPressed(GlobalAction action) => false; // handled by back button
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private void availableModsChanged(ValueChangedEvent<Dictionary<ModType, IReadOnlyList<Mod>>> mods)
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private void updateAvailableMods()
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{
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if (mods.NewValue == null) return;
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if (availableMods?.Value == null)
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return;
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foreach (var section in ModSectionsContainer.Children)
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{
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@ -417,10 +433,32 @@ namespace osu.Game.Overlays.Mods
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if (!Stacked)
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modEnumeration = ModUtils.FlattenMods(modEnumeration);
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section.Mods = modEnumeration.Where(isValidMod);
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section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null);
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}
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}
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/// <summary>
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/// Returns a valid form of a given <see cref="Mod"/> if possible, or null otherwise.
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/// </summary>
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/// <remarks>
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/// This is a recursive process during which any invalid mods are culled while preserving <see cref="MultiMod"/> structures where possible.
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/// </remarks>
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/// <param name="mod">The <see cref="Mod"/> to check.</param>
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/// <returns>A valid form of <paramref name="mod"/> if exists, or null otherwise.</returns>
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[CanBeNull]
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private Mod getValidModOrNull([NotNull] Mod mod)
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{
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if (!(mod is MultiMod multi))
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return IsValidMod(mod) ? mod : null;
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var validSubset = multi.Mods.Select(getValidModOrNull).Where(m => m != null).ToArray();
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if (validSubset.Length == 0)
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return null;
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return validSubset.Length == 1 ? validSubset[0] : new MultiMod(validSubset);
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}
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private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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foreach (var section in ModSectionsContainer.Children)
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@ -111,7 +111,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay { IsValidMod = isValidMod };
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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@ -81,7 +81,7 @@ namespace osu.Game.Screens.Select
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item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
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}
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
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protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay { IsValidMod = isValidMod };
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private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
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}
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