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Add rotation slider
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@ -45,6 +45,8 @@ namespace osu.Game.Tests.Visual.Settings
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public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
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public Bindable<Vector2> AreaSize { get; } = new Bindable<Vector2>();
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public Bindable<float> Rotation { get; } = new Bindable<float>();
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public IBindable<TabletInfo> Tablet => tablet;
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private readonly Bindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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@ -25,6 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private readonly Bindable<Vector2> areaOffset = new Bindable<Vector2>();
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private readonly Bindable<Vector2> areaSize = new Bindable<Vector2>();
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private readonly BindableNumber<float> rotation = new BindableNumber<float>();
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private readonly IBindable<TabletInfo> tablet = new Bindable<TabletInfo>();
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private OsuSpriteText tabletName;
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@ -124,6 +126,13 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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usableAreaText.Text = $"{(float)x / commonDivider}:{(float)y / commonDivider}";
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}, true);
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rotation.BindTo(handler.Rotation);
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rotation.BindValueChanged(val =>
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{
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usableAreaContainer.RotateTo(val.NewValue, 100, Easing.OutQuint)
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.OnComplete(_ => checkBounds()); // required as we are using SSDQ.
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});
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tablet.BindTo(handler.Tablet);
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tablet.BindValueChanged(_ => Scheduler.AddOnce(updateTabletDetails));
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@ -27,6 +27,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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private readonly BindableNumber<float> sizeX = new BindableNumber<float> { MinValue = 10 };
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private readonly BindableNumber<float> sizeY = new BindableNumber<float> { MinValue = 10 };
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private readonly BindableNumber<float> rotation = new BindableNumber<float> { MinValue = 0, MaxValue = 360 };
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[Resolved]
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private GameHost host { get; set; }
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@ -122,6 +124,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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Current = offsetY
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},
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "Rotation",
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Current = rotation
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},
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new SettingsSlider<float>
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{
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TransferValueOnCommit = true,
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LabelText = "Aspect Ratio",
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@ -153,6 +161,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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base.LoadComplete();
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rotation.BindTo(tabletHandler.Rotation);
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areaOffset.BindTo(tabletHandler.AreaOffset);
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areaOffset.BindValueChanged(val =>
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{
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