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mirror of https://github.com/ppy/osu.git synced 2025-01-28 14:12:55 +08:00

Add test and fix several issues

This commit is contained in:
smoogipoo 2021-04-08 00:06:14 +09:00
parent 648a9d5258
commit 024adb699c
4 changed files with 161 additions and 17 deletions

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@ -0,0 +1,115 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerSpectatorPlayerGrid : OsuManualInputManagerTestScene
{
private PlayerGrid grid;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = grid = new PlayerGrid { RelativeSizeAxes = Axes.Both };
});
[Test]
public void TestMaximiseAndMinimise()
{
addCells(2);
assertMaximisation(0, false, true);
assertMaximisation(1, false, true);
clickCell(0);
assertMaximisation(0, true);
assertMaximisation(1, false, true);
clickCell(0);
assertMaximisation(0, false);
assertMaximisation(1, false, true);
clickCell(1);
assertMaximisation(1, true);
assertMaximisation(0, false, true);
clickCell(1);
assertMaximisation(1, false);
assertMaximisation(0, false, true);
}
[Test]
public void TestClickBothCellsSimultaneously()
{
addCells(2);
AddStep("click cell 0 then 1", () =>
{
InputManager.MoveMouseTo(grid.Content.ElementAt(0));
InputManager.Click(MouseButton.Left);
InputManager.MoveMouseTo(grid.Content.ElementAt(1));
InputManager.Click(MouseButton.Left);
});
assertMaximisation(1, true);
assertMaximisation(0, false);
}
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
[TestCase(4)]
[TestCase(5)]
[TestCase(9)]
[TestCase(11)]
[TestCase(12)]
[TestCase(15)]
[TestCase(16)]
public void TestCellCount(int count)
{
addCells(count);
AddWaitStep("wait for display", 2);
}
private void addCells(int count) => AddStep($"add {count} grid cells", () =>
{
for (int i = 0; i < count; i++)
grid.Add(new GridContent());
});
private void clickCell(int index) => AddStep($"click cell index {index}", () =>
{
InputManager.MoveMouseTo(grid.Content.ElementAt(index));
InputManager.Click(MouseButton.Left);
});
private void assertMaximisation(int index, bool shouldBeMaximised, bool instant = false)
{
string assertionText = $"cell index {index} {(shouldBeMaximised ? "is" : "is not")} maximised";
if (instant)
AddAssert(assertionText, checkAction);
else
AddUntilStep(assertionText, checkAction);
bool checkAction() => Precision.AlmostEquals(grid.MaximisedFacade.DrawSize, grid.Content.ElementAt(index).DrawSize, 10) == shouldBeMaximised;
}
private class GridContent : Box
{
public GridContent()
{
RelativeSizeAxes = Axes.Both;
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1f);
}
}
}
}

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@ -13,9 +13,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
public Drawable MaximisedFacade => maximisedFacade;
private readonly PlayerGridFacade maximisedFacade;
private readonly Facade maximisedFacade;
private readonly Container paddingContainer;
private readonly FillFlowContainer<PlayerGridFacade> facadeContainer;
private readonly FillFlowContainer<Facade> facadeContainer;
private readonly Container<Cell> cellContainer;
public PlayerGrid()
@ -31,38 +31,50 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
new Container
{
RelativeSizeAxes = Axes.Both,
Child = facadeContainer = new FillFlowContainer<PlayerGridFacade>
Child = facadeContainer = new FillFlowContainer<Facade>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(player_spacing),
}
},
maximisedFacade = new PlayerGridFacade { RelativeSizeAxes = Axes.Both }
maximisedFacade = new Facade { RelativeSizeAxes = Axes.Both }
}
},
cellContainer = new Container<Cell> { RelativeSizeAxes = Axes.Both }
};
}
public void AddContent(Drawable content)
/// <summary>
/// Adds a new cell with content to this grid.
/// </summary>
/// <param name="content">The content the cell should contain.</param>
/// <exception cref="InvalidOperationException">If more than 16 cells are added.</exception>
public void Add(Drawable content)
{
var facade = new PlayerGridFacade();
int index = cellContainer.Count;
var facade = new Facade();
facadeContainer.Add(facade);
var cell = new Cell(content) { ToggleMaximisationState = toggleMaximisationState };
var cell = new Cell(index, content) { ToggleMaximisationState = toggleMaximisationState };
cell.SetFacade(facade);
cellContainer.Add(cell);
}
/// <summary>
/// The content added to this grid.
/// </summary>
public IEnumerable<Drawable> Content => cellContainer.OrderBy(c => c.FacadeIndex).Select(c => c.Content);
// A depth value that gets decremented every time a new instance is maximised in order to reduce underlaps.
private float maximisedInstanceDepth;
private void toggleMaximisationState(Cell target)
{
// Iterate through all cells to ensure only one is maximised at any time.
foreach (var i in cellContainer)
foreach (var i in cellContainer.ToList())
{
if (i == target)
i.IsMaximised = !i.IsMaximised;
@ -78,7 +90,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
else
{
// Transfer cell back to its original facade.
i.SetFacade(facadeContainer[cellContainer.IndexOf(target)]);
i.SetFacade(facadeContainer[i.FacadeIndex]);
}
}
}

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@ -14,17 +14,28 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
private class Cell : CompositeDrawable
{
/// <summary>
/// The index of the original facade of this cell.
/// </summary>
public readonly int FacadeIndex;
/// <summary>
/// The contained content.
/// </summary>
public readonly Drawable Content;
public Action<Cell> ToggleMaximisationState;
public bool IsMaximised;
private PlayerGridFacade facade;
private Facade facade;
private bool isTracking = true;
public Cell(Drawable content)
public Cell(int facadeIndex, Drawable content)
{
Origin = Anchor.Centre;
FacadeIndex = facadeIndex;
InternalChild = content;
Origin = Anchor.Centre;
InternalChild = Content = content;
}
protected override void Update()
@ -38,9 +49,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
}
}
public void SetFacade([NotNull] PlayerGridFacade newFacade)
/// <summary>
/// Makes this cell track a new facade.
/// </summary>
public void SetFacade([NotNull] Facade newFacade)
{
PlayerGridFacade lastFacade = facade;
Facade lastFacade = facade;
facade = newFacade;
if (lastFacade == null || lastFacade == newFacade)

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@ -7,9 +7,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class PlayerGrid
{
private class PlayerGridFacade : Drawable
/// <summary>
/// A facade of the grid which is used as a dummy object to store the required position/size of cells.
/// </summary>
private class Facade : Drawable
{
public PlayerGridFacade()
public Facade()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;