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Add multiplayer spectator player grid

This commit is contained in:
smoogipoo 2021-04-07 23:15:09 +09:00
parent 6eb809f4c4
commit 648a9d5258
3 changed files with 239 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class PlayerGrid : CompositeDrawable
{
private const float player_spacing = 5;
public Drawable MaximisedFacade => maximisedFacade;
private readonly PlayerGridFacade maximisedFacade;
private readonly Container paddingContainer;
private readonly FillFlowContainer<PlayerGridFacade> facadeContainer;
private readonly Container<Cell> cellContainer;
public PlayerGrid()
{
InternalChildren = new Drawable[]
{
paddingContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(player_spacing),
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Child = facadeContainer = new FillFlowContainer<PlayerGridFacade>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(player_spacing),
}
},
maximisedFacade = new PlayerGridFacade { RelativeSizeAxes = Axes.Both }
}
},
cellContainer = new Container<Cell> { RelativeSizeAxes = Axes.Both }
};
}
public void AddContent(Drawable content)
{
var facade = new PlayerGridFacade();
facadeContainer.Add(facade);
var cell = new Cell(content) { ToggleMaximisationState = toggleMaximisationState };
cell.SetFacade(facade);
cellContainer.Add(cell);
}
// A depth value that gets decremented every time a new instance is maximised in order to reduce underlaps.
private float maximisedInstanceDepth;
private void toggleMaximisationState(Cell target)
{
// Iterate through all cells to ensure only one is maximised at any time.
foreach (var i in cellContainer)
{
if (i == target)
i.IsMaximised = !i.IsMaximised;
else
i.IsMaximised = false;
if (i.IsMaximised)
{
// Transfer cell to the maximised facade.
i.SetFacade(maximisedFacade);
cellContainer.ChangeChildDepth(i, maximisedInstanceDepth -= 0.001f);
}
else
{
// Transfer cell back to its original facade.
i.SetFacade(facadeContainer[cellContainer.IndexOf(target)]);
}
}
}
protected override void Update()
{
base.Update();
Vector2 cellsPerDimension;
switch (facadeContainer.Count)
{
case 1:
cellsPerDimension = Vector2.One;
break;
case 2:
cellsPerDimension = new Vector2(2, 1);
break;
case 3:
case 4:
cellsPerDimension = new Vector2(2);
break;
case 5:
case 6:
cellsPerDimension = new Vector2(3, 2);
break;
case 7:
case 8:
case 9:
// 3 rows / 3 cols.
cellsPerDimension = new Vector2(3);
break;
case 10:
case 11:
case 12:
// 3 rows / 4 cols.
cellsPerDimension = new Vector2(4, 3);
break;
default:
// 4 rows / 4 cols.
cellsPerDimension = new Vector2(4);
break;
}
// Total spacing between cells
Vector2 totalCellSpacing = player_spacing * (cellsPerDimension - Vector2.One);
Vector2 fullSize = paddingContainer.ChildSize - totalCellSpacing;
Vector2 cellSize = Vector2.Divide(fullSize, new Vector2(cellsPerDimension.X, cellsPerDimension.Y));
foreach (var cell in facadeContainer)
cell.Size = cellSize;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class PlayerGrid
{
private class Cell : CompositeDrawable
{
public Action<Cell> ToggleMaximisationState;
public bool IsMaximised;
private PlayerGridFacade facade;
private bool isTracking = true;
public Cell(Drawable content)
{
Origin = Anchor.Centre;
InternalChild = content;
}
protected override void Update()
{
base.Update();
if (isTracking)
{
Position = getFinalPosition();
Size = getFinalSize();
}
}
public void SetFacade([NotNull] PlayerGridFacade newFacade)
{
PlayerGridFacade lastFacade = facade;
facade = newFacade;
if (lastFacade == null || lastFacade == newFacade)
return;
isTracking = false;
this.MoveTo(getFinalPosition(), 400, Easing.OutQuint).ResizeTo(getFinalSize(), 400, Easing.OutQuint)
.Then()
.OnComplete(_ =>
{
if (facade == newFacade)
isTracking = true;
});
}
private Vector2 getFinalPosition()
{
var topLeft = Parent.ToLocalSpace(facade.ToScreenSpace(Vector2.Zero));
return topLeft + facade.DrawSize / 2;
}
private Vector2 getFinalSize() => facade.DrawSize;
// Todo: Temporary?
protected override bool ShouldBeConsideredForInput(Drawable child) => false;
protected override bool OnClick(ClickEvent e)
{
ToggleMaximisationState(this);
return true;
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public partial class PlayerGrid
{
private class PlayerGridFacade : Drawable
{
public PlayerGridFacade()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
}
}
}