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Merge branch 'master' into realm-key-binding-store
This commit is contained in:
commit
259f6504fb
@ -17,10 +17,12 @@ using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.UI;
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using osuTK;
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using osuTK.Graphics;
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@ -129,6 +131,31 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
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}
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[Test]
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public void TestApplyHitResultOnKilled()
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{
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ManualClock clock = null;
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bool anyJudged = false;
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void onNewResult(JudgementResult _) => anyJudged = true;
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var beatmap = new Beatmap();
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beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
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createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
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AddStep("subscribe to new result", () =>
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{
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anyJudged = false;
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drawableRuleset.NewResult += onNewResult;
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});
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AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
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AddAssert("object judged", () => anyJudged);
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AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
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}
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private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null) => AddStep("create test", () =>
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{
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var ruleset = new TestPoolingRuleset();
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@ -192,6 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void load()
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{
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RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
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RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
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}
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protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
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@ -220,19 +248,30 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
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{
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yield return new TestHitObject
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switch (original)
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{
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StartTime = original.StartTime,
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Duration = 250
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};
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case TestKilledHitObject h:
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yield return h;
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break;
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default:
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yield return new TestHitObject
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{
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StartTime = original.StartTime,
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Duration = 250
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};
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break;
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}
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}
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}
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#endregion
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#region HitObject
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#region HitObjects
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private class TestHitObject : ConvertHitObject
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private class TestHitObject : ConvertHitObject, IHasDuration
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{
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public double EndTime => StartTime + Duration;
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@ -287,6 +326,30 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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private class TestKilledHitObject : TestHitObject
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{
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}
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private class DrawableTestKilledHitObject : DrawableHitObject<TestKilledHitObject>
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{
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public DrawableTestKilledHitObject()
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: base(null)
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{
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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base.UpdateHitStateTransforms(state);
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Expire();
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}
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public override void OnKilled()
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{
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base.OnKilled();
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ApplyResult(r => r.Type = r.Judgement.MinResult);
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}
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}
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#endregion
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}
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}
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|
@ -231,8 +231,8 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
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AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
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AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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}
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[Test]
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@ -310,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online
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private void downloadAssert(bool shown)
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{
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
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}
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private class TestBeatmapSetOverlay : BeatmapSetOverlay
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{
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public new Header Header => base.Header;
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public new BeatmapSetHeader Header => base.Header;
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}
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}
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}
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|
@ -11,12 +11,10 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Match.Components;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Users;
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@ -85,8 +83,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddStep("move mouse to create button", () =>
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{
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var footer = match.ChildrenOfType<Footer>().Single();
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InputManager.MoveMouseTo(footer.ChildrenOfType<OsuButton>().Single());
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InputManager.MoveMouseTo(this.ChildrenOfType<PlaylistsMatchSettingsOverlay.CreateRoomButton>().Single());
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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|
@ -368,6 +368,7 @@ namespace osu.Game
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if (!SelectedMods.Disabled)
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SelectedMods.Value = Array.Empty<Mod>();
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AvailableMods.Value = dict;
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}
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|
@ -1,25 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapSetHeader : OverlayHeader
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public BeatmapSetHeaderContent HeaderContent { get; private set; }
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[Cached]
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public BeatmapRulesetSelector RulesetSelector { get; private set; }
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protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public BeatmapSetHeader()
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{
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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}
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protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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};
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protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
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{
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Current = Ruleset
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Current = ruleset
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};
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protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
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private class BeatmapHeaderTitle : OverlayTitle
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{
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public BeatmapHeaderTitle()
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|
@ -3,12 +3,10 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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@ -18,18 +16,21 @@ using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class Header : BeatmapDownloadTrackingComposite
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public class BeatmapSetHeaderContent : BeatmapDownloadTrackingComposite
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{
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private const float transition_duration = 200;
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private const float buttons_height = 45;
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private const float buttons_spacing = 5;
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public readonly Details Details;
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public readonly BeatmapPicker Picker;
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private readonly UpdateableBeatmapSetCover cover;
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private readonly Box coverGradient;
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private readonly OsuSpriteText title, artist;
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@ -38,185 +39,154 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly FillFlowContainer downloadButtonsContainer;
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private readonly BeatmapAvailability beatmapAvailability;
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private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
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public Details Details;
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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private readonly FavouriteButton favouriteButton;
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private readonly FillFlowContainer fadeContent;
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private readonly LoadingSpinner loading;
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[Resolved]
|
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private IAPIProvider api { get; set; }
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||||
|
||||
public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
|
||||
public readonly BeatmapPicker Picker;
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[Resolved]
|
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private BeatmapRulesetSelector rulesetSelector { get; set; }
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private readonly FavouriteButton favouriteButton;
|
||||
private readonly FillFlowContainer fadeContent;
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private readonly LoadingSpinner loading;
|
||||
private readonly BeatmapSetHeader beatmapSetHeader;
|
||||
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
public Header()
|
||||
public BeatmapSetHeaderContent()
|
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{
|
||||
ExternalLinkButton externalLink;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Masking = true;
|
||||
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.25f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 3,
|
||||
Offset = new Vector2(0f, 1f),
|
||||
};
|
||||
|
||||
InternalChild = new FillFlowContainer
|
||||
InternalChild = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
beatmapSetHeader = new BeatmapSetHeader
|
||||
new Container
|
||||
{
|
||||
Ruleset = { BindTarget = ruleset },
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cover = new UpdateableBeatmapSetCover
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
},
|
||||
coverGradient = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = BeatmapSetOverlay.Y_PADDING,
|
||||
Left = BeatmapSetOverlay.X_PADDING,
|
||||
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
cover = new UpdateableBeatmapSetCover
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
},
|
||||
coverGradient = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
fadeContent = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Vertical = BeatmapSetOverlay.Y_PADDING,
|
||||
Left = BeatmapSetOverlay.X_PADDING,
|
||||
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
|
||||
},
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
fadeContent = new FillFlowContainer
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Child = Picker = new BeatmapPicker(),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = Picker = new BeatmapPicker(),
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
|
||||
},
|
||||
new FillFlowContainer
|
||||
externalLink = new ExternalLinkButton
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = 15 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
title = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
|
||||
},
|
||||
externalLink = new ExternalLinkButton
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
|
||||
},
|
||||
explicitContentPill = new ExplicitContentBeatmapPill
|
||||
{
|
||||
Alpha = 0f,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 10, Bottom = 4 },
|
||||
}
|
||||
}
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
explicitContentPill = new ExplicitContentBeatmapPill
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
|
||||
Margin = new MarginPadding { Bottom = 20 }
|
||||
Alpha = 0f,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Margin = new MarginPadding { Left = 10, Bottom = 4 },
|
||||
}
|
||||
}
|
||||
},
|
||||
artist = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
|
||||
Margin = new MarginPadding { Bottom = 20 }
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = author = new AuthorInfo(),
|
||||
},
|
||||
beatmapAvailability = new BeatmapAvailability(),
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = buttons_height,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
favouriteButton = new FavouriteButton
|
||||
{
|
||||
BeatmapSet = { BindTarget = BeatmapSet }
|
||||
},
|
||||
new Container
|
||||
downloadButtonsContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = author = new AuthorInfo(),
|
||||
},
|
||||
beatmapAvailability = new BeatmapAvailability(),
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = buttons_height,
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
favouriteButton = new FavouriteButton
|
||||
{
|
||||
BeatmapSet = { BindTarget = BeatmapSet }
|
||||
},
|
||||
downloadButtonsContainer = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
|
||||
Spacing = new Vector2(buttons_spacing),
|
||||
},
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
|
||||
Spacing = new Vector2(buttons_spacing),
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
loading = new LoadingSpinner
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.5f),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = BeatmapSetOverlay.Y_PADDING, Right = BeatmapSetOverlay.X_PADDING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
onlineStatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 14,
|
||||
TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 }
|
||||
},
|
||||
Details = new Details(),
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
loading = new LoadingSpinner
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(1.5f),
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Top = BeatmapSetOverlay.Y_PADDING, Right = BeatmapSetOverlay.X_PADDING },
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
onlineStatusPill = new BeatmapSetOnlineStatusPill
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
TextSize = 14,
|
||||
TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 }
|
||||
},
|
||||
Details = new Details(),
|
||||
},
|
||||
},
|
||||
}
|
||||
@ -239,7 +209,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
BeatmapSet.BindValueChanged(setInfo =>
|
||||
{
|
||||
Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
|
||||
Picker.BeatmapSet = rulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
|
||||
cover.BeatmapSet = setInfo.NewValue;
|
||||
|
||||
if (setInfo.NewValue == null)
|
@ -19,15 +19,12 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
|
||||
public class BeatmapSetOverlay : FullscreenOverlay<BeatmapSetHeader>
|
||||
{
|
||||
public const float X_PADDING = 40;
|
||||
public const float Y_PADDING = 25;
|
||||
public const float RIGHT_WIDTH = 275;
|
||||
|
||||
//todo: should be an OverlayHeader? or maybe not?
|
||||
protected new readonly Header Header;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesets { get; set; }
|
||||
|
||||
@ -39,7 +36,7 @@ namespace osu.Game.Overlays
|
||||
private readonly Box background;
|
||||
|
||||
public BeatmapSetOverlay()
|
||||
: base(OverlayColourScheme.Blue, null)
|
||||
: base(OverlayColourScheme.Blue, new BeatmapSetHeader())
|
||||
{
|
||||
OverlayScrollContainer scroll;
|
||||
Info info;
|
||||
@ -72,14 +69,14 @@ namespace osu.Game.Overlays
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Header = new Header(),
|
||||
Header,
|
||||
info = new Info()
|
||||
}
|
||||
},
|
||||
},
|
||||
new ScoresContainer
|
||||
{
|
||||
Beatmap = { BindTarget = Header.Picker.Beatmap }
|
||||
Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
|
||||
},
|
||||
comments = new CommentsSection()
|
||||
},
|
||||
@ -91,7 +88,7 @@ namespace osu.Game.Overlays
|
||||
info.BeatmapSet.BindTo(beatmapSet);
|
||||
comments.BeatmapSet.BindTo(beatmapSet);
|
||||
|
||||
Header.Picker.Beatmap.ValueChanged += b =>
|
||||
Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
|
||||
{
|
||||
info.Beatmap = b.NewValue;
|
||||
|
||||
@ -125,7 +122,7 @@ namespace osu.Game.Overlays
|
||||
req.Success += res =>
|
||||
{
|
||||
beatmapSet.Value = res.ToBeatmapSet(rulesets);
|
||||
Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
|
||||
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
|
||||
};
|
||||
API.Queue(req);
|
||||
|
||||
|
@ -24,6 +24,13 @@ namespace osu.Game.Overlays
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
private readonly float finalFillAlpha;
|
||||
|
||||
protected HoldToConfirmOverlay(float finalFillAlpha = 1)
|
||||
{
|
||||
this.finalFillAlpha = finalFillAlpha;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
@ -42,8 +49,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
Progress.ValueChanged += p =>
|
||||
{
|
||||
audioVolume.Value = 1 - p.NewValue;
|
||||
overlay.Alpha = (float)p.NewValue;
|
||||
var target = p.NewValue * finalFillAlpha;
|
||||
|
||||
audioVolume.Value = 1 - target;
|
||||
overlay.Alpha = (float)target;
|
||||
};
|
||||
|
||||
audio.Tracks.AddAdjustment(AdjustableProperty.Volume, audioVolume);
|
||||
|
@ -30,6 +30,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModSelectOverlay : WaveOverlayContainer
|
||||
{
|
||||
private readonly Func<Mod, bool> isValidMod;
|
||||
public const float HEIGHT = 510;
|
||||
|
||||
protected readonly TriangleButton DeselectAllButton;
|
||||
@ -60,8 +61,10 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private SampleChannel sampleOn, sampleOff;
|
||||
|
||||
public ModSelectOverlay()
|
||||
public ModSelectOverlay(Func<Mod, bool> isValidMod = null)
|
||||
{
|
||||
this.isValidMod = isValidMod ?? (m => true);
|
||||
|
||||
Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
|
||||
Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
|
||||
Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
|
||||
@ -403,7 +406,7 @@ namespace osu.Game.Overlays.Mods
|
||||
if (mods.NewValue == null) return;
|
||||
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
section.Mods = mods.NewValue[section.ModType];
|
||||
section.Mods = mods.NewValue[section.ModType].Where(isValidMod);
|
||||
}
|
||||
|
||||
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
|
||||
|
@ -38,6 +38,18 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
private List<SkinInfo> skinItems;
|
||||
|
||||
private int firstNonDefaultSkinIndex
|
||||
{
|
||||
get
|
||||
{
|
||||
var index = skinItems.FindIndex(s => s.ID > 0);
|
||||
if (index < 0)
|
||||
index = skinItems.Count;
|
||||
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
||||
@ -112,21 +124,22 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
private void updateItems()
|
||||
{
|
||||
skinItems = skins.GetAllUsableSkins();
|
||||
|
||||
// insert after lazer built-in skins
|
||||
int firstNonDefault = skinItems.FindIndex(s => s.ID > 0);
|
||||
if (firstNonDefault < 0)
|
||||
firstNonDefault = skinItems.Count;
|
||||
|
||||
skinItems.Insert(firstNonDefault, random_skin_info);
|
||||
|
||||
skinItems.Insert(firstNonDefaultSkinIndex, random_skin_info);
|
||||
sortUserSkins(skinItems);
|
||||
skinDropdown.Items = skinItems;
|
||||
}
|
||||
|
||||
private void itemUpdated(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
||||
{
|
||||
if (weakItem.NewValue.TryGetTarget(out var item))
|
||||
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToArray());
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
List<SkinInfo> newDropdownItems = skinDropdown.Items.Where(i => !i.Equals(item)).Append(item).ToList();
|
||||
sortUserSkins(newDropdownItems);
|
||||
skinDropdown.Items = newDropdownItems;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void itemRemoved(ValueChangedEvent<WeakReference<SkinInfo>> weakItem)
|
||||
@ -135,6 +148,13 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
|
||||
}
|
||||
|
||||
private void sortUserSkins(List<SkinInfo> skinsList)
|
||||
{
|
||||
// Sort user skins separately from built-in skins
|
||||
skinsList.Sort(firstNonDefaultSkinIndex, skinsList.Count - firstNonDefaultSkinIndex,
|
||||
Comparer<SkinInfo>.Create((a, b) => string.Compare(a.Name, b.Name, StringComparison.OrdinalIgnoreCase)));
|
||||
}
|
||||
|
||||
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
||||
{
|
||||
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
|
||||
|
@ -124,9 +124,11 @@ namespace osu.Game.Rulesets.UI
|
||||
Debug.Assert(drawableMap.ContainsKey(entry));
|
||||
|
||||
var drawable = drawableMap[entry];
|
||||
|
||||
// OnKilled can potentially change the hitobject's result, so it needs to run first before unbinding.
|
||||
drawable.OnKilled();
|
||||
drawable.OnNewResult -= onNewResult;
|
||||
drawable.OnRevertResult -= onRevertResult;
|
||||
drawable.OnKilled();
|
||||
|
||||
drawableMap.Remove(entry);
|
||||
|
||||
|
@ -13,6 +13,11 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public void Abort() => AbortConfirm();
|
||||
|
||||
public ExitConfirmOverlay()
|
||||
: base(0.7f)
|
||||
{
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
if (action == GlobalAction.Back)
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Select;
|
||||
@ -109,5 +110,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
}
|
||||
|
||||
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
||||
|
||||
protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
|
||||
|
||||
private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
|
||||
}
|
||||
}
|
||||
|
@ -44,6 +44,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
[CanBeNull]
|
||||
private IDisposable readyClickOperation;
|
||||
|
||||
private GridContainer mainContent;
|
||||
|
||||
public MultiplayerMatchSubScreen(Room room)
|
||||
{
|
||||
Title = room.RoomID.Value == null ? "New room" : room.Name.Value;
|
||||
@ -55,7 +57,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
mainContent = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
@ -178,6 +180,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
|
||||
State = { Value = client.Room == null ? Visibility.Visible : Visibility.Hidden }
|
||||
}
|
||||
};
|
||||
|
||||
if (client.Room == null)
|
||||
{
|
||||
// A new room is being created.
|
||||
// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
|
||||
mainContent.Hide();
|
||||
|
||||
settingsOverlay.State.BindValueChanged(visibility =>
|
||||
{
|
||||
if (visibility.NewValue == Visibility.Hidden)
|
||||
mainContent.Show();
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -33,6 +33,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
|
||||
private OverlinedHeader participantsHeader;
|
||||
|
||||
private GridContainer mainContent;
|
||||
|
||||
public PlaylistsRoomSubScreen(Room room)
|
||||
{
|
||||
Title = room.RoomID.Value == null ? "New playlist" : room.Name.Value;
|
||||
@ -44,7 +46,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new GridContainer
|
||||
mainContent = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Content = new[]
|
||||
@ -190,6 +192,19 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
|
||||
}
|
||||
};
|
||||
|
||||
if (roomId.Value == null)
|
||||
{
|
||||
// A new room is being created.
|
||||
// The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed.
|
||||
mainContent.Hide();
|
||||
|
||||
settingsOverlay.State.BindValueChanged(visibility =>
|
||||
{
|
||||
if (visibility.NewValue == Visibility.Hidden)
|
||||
mainContent.Show();
|
||||
}, true);
|
||||
}
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
|
@ -10,6 +10,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.OnlinePlay;
|
||||
using osu.Game.Screens.OnlinePlay.Components;
|
||||
|
||||
@ -78,5 +80,9 @@ namespace osu.Game.Screens.Select
|
||||
item.RequiredMods.Clear();
|
||||
item.RequiredMods.AddRange(Mods.Value.Select(m => m.CreateCopy()));
|
||||
}
|
||||
|
||||
protected override ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay(isValidMod);
|
||||
|
||||
private bool isValidMod(Mod mod) => !(mod is ModAutoplay) && (mod as MultiMod)?.Mods.Any(mm => mm is ModAutoplay) != true;
|
||||
}
|
||||
}
|
||||
|
@ -251,11 +251,7 @@ namespace osu.Game.Screens.Select
|
||||
Children = new Drawable[]
|
||||
{
|
||||
BeatmapOptions = new BeatmapOptionsOverlay(),
|
||||
ModSelect = new ModSelectOverlay
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
}
|
||||
ModSelect = CreateModSelectOverlay()
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -305,6 +301,8 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual ModSelectOverlay CreateModSelectOverlay() => new ModSelectOverlay();
|
||||
|
||||
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
|
||||
{
|
||||
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
|
||||
|
@ -17,7 +17,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps
|
||||
{
|
||||
public class LegacyBeatmapSkinColourTest : ScreenTestScene
|
||||
public abstract class LegacyBeatmapSkinColourTest : ScreenTestScene
|
||||
{
|
||||
protected readonly Bindable<bool> BeatmapSkins = new Bindable<bool>();
|
||||
protected readonly Bindable<bool> BeatmapColours = new Bindable<bool>();
|
||||
|
Loading…
Reference in New Issue
Block a user