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Add header class and basic flow for propagating data updates
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@ -17,6 +17,7 @@ using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Users;
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@ -272,7 +273,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
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}
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var bundle = new FrameDataBundle(frames);
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var bundle = new FrameDataBundle(new ScoreInfo(), frames);
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((ISpectatorClient)this).UserSentFrames(StreamingUser.Id, bundle);
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if (!sentState)
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@ -1,20 +1,26 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using osu.Game.Replays.Legacy;
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using osu.Game.Scoring;
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namespace osu.Game.Online.Spectator
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{
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[Serializable]
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public class FrameDataBundle
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{
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public FrameHeader Header { get; set; }
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public IEnumerable<LegacyReplayFrame> Frames { get; set; }
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public FrameDataBundle(IEnumerable<LegacyReplayFrame> frames)
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public FrameDataBundle(ScoreInfo score, IEnumerable<LegacyReplayFrame> frames)
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{
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Frames = frames;
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Header = new FrameHeader(score);
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}
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}
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}
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35
osu.Game/Online/Spectator/FrameHeader.cs
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35
osu.Game/Online/Spectator/FrameHeader.cs
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@ -0,0 +1,35 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Online.Spectator
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{
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[Serializable]
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public class FrameHeader
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{
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public int Combo { get; set; }
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public int MaxCombo { get; set; }
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public Dictionary<HitResult, int> Statistics = new Dictionary<HitResult, int>();
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/// <summary>
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/// Construct header summary information from a point-in-time reference to a score which is actively being played.
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/// </summary>
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/// <param name="score">The score for reference.</param>
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public FrameHeader(ScoreInfo score)
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{
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Combo = score.Combo;
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MaxCombo = score.MaxCombo;
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foreach (var kvp in score.Statistics)
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Statistics[kvp.Key] = kvp.Value;
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}
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}
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}
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@ -21,6 +21,7 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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namespace osu.Game.Online.Spectator
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@ -52,6 +53,9 @@ namespace osu.Game.Online.Spectator
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[CanBeNull]
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private IBeatmap currentBeatmap;
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[CanBeNull]
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private Score currentScore;
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[Resolved]
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private IBindable<RulesetInfo> currentRuleset { get; set; }
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@ -203,7 +207,7 @@ namespace osu.Game.Online.Spectator
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return Task.CompletedTask;
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}
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public void BeginPlaying(GameplayBeatmap beatmap)
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public void BeginPlaying(GameplayBeatmap beatmap, Score score)
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{
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if (isPlaying)
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throw new InvalidOperationException($"Cannot invoke {nameof(BeginPlaying)} when already playing");
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@ -216,6 +220,8 @@ namespace osu.Game.Online.Spectator
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currentState.Mods = currentMods.Value.Select(m => new APIMod(m));
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currentBeatmap = beatmap.PlayableBeatmap;
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currentScore = score;
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beginPlaying();
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}
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@ -308,7 +314,9 @@ namespace osu.Game.Online.Spectator
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pendingFrames.Clear();
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SendFrames(new FrameDataBundle(frames));
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Debug.Assert(currentScore != null);
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SendFrames(new FrameDataBundle(currentScore.ScoreInfo, frames));
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lastSendTime = Time.Current;
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.UI
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inputManager = GetContainingInputManager();
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spectatorStreaming?.BeginPlaying(gameplayBeatmap);
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spectatorStreaming?.BeginPlaying(gameplayBeatmap, target);
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}
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protected override void Dispose(bool isDisposing)
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